Warrior makes noobs cry, here is why:
Ranked, Unranked or Hotjoin?
- Guardian sits still on traps
- Necro sits still on wells, marks
- Ranger sits still on traps
Well, technically you shouldn’t be sitting in the traps and marks either.
Noob will be crying about how any class is OP until they learn how to counter them. I know because I came from there. Back then, I thought trap guardians were OP until I realize “don’t stay in the trap if they hurt so much” once they are out of cooldowns on their trap and invulnerability, they are rather useless.
PS. I play a warrior too.
- Guardian sits still on traps
- Necro sits still on wells, marks
- Ranger sits still on traps
Well, technically you shouldn’t be sitting in the traps and marks either.
Noob will be crying about how any class is OP until they learn how to counter them. I know because I came from there. Back then, I thought trap guardians were OP until I realize “don’t stay in the trap if they hurt so much” once they are out of cooldowns on their trap and invulnerability, they are rather useless.
PS. I play a warrior too.
Exactly,i remember way way before hot,i used to have immense trouble fighting guards,thieves and mesmers.I practiced every day vs players i know,hours in a row to show me their rotations and their main spikes,what i needed to avoid and when to strike back.Eventually i learned how to counter them.Never have i asked to nerf a class solely because i was unable to counter them.I Knew it was my problem and i knew practice would fix that issue to some extent,as it greatly did.
same here playing ele. Thiefs were unbeatable for me and i trained and adapted my build till i beat them regulary ….And i accept that my build can´t win against all classes(builds) (if played well). I know warrior is close to unkillable for me. For me on ele fights against warriors are very long(often minutes …) but i loose most duels. Same with good necros or mesmes. But on the other side i know i win most of the rest.
I had the chance to duel a good power necro two days ago. I had no chance.the fight looked good at the beginning every time, but then when he did send all conditions back to me and went into shroud the preassure went to unbearable for me …. Also fought against his thief and lost most which is unusual but it showed me that the “Lazy” version i used is not suited to beat good players. It does more damage which feels good but i go back to arcane ele now due to this experience ….
Its obviously not the fact that warriors burst like thieves with a good amount of damage mitigation on top of stability + movement speed increase with good passive healing…
Its obviously not the fact that warriors burst like thieves with a good amount of damage mitigation on top of stability + movement speed increase with good passive healing…
… Burst like thieves? What kind of thieves have you been up against? Thieves burst much harder than a warrior. There’s a difference between good burst damage, and extreme burst damage. Warrior is the former, thief and mesmer are the latter.
Yes, our passive healing is good, to help make up for the fact that the primary long term survival trait of the warrior is being a sack of hitpoints. (Because being a sack of hitpoints didn’t make much of a difference before they buffed Adrenal Health) It means you don’t try to beat warriors by playing an attrition game. If you’re trying to do that, then don’t be surprised that you lose.
As for the damage mitigation… We have really long cooldowns on all of those skills. You just wait them out. If you have to fall back from point to do so, then so be it. It’s sorta like not standing on point in the middle of a DH’s traps. Just wait it out.
Warriors are finally not in a terrible place, and are actually balanced. You just need to fight them intelligently.
Its obviously not the fact that warriors burst like thieves with a good amount of damage mitigation on top of stability + movement speed increase with good passive healing…
… Burst like thieves? What kind of thieves have you been up against? Thieves burst much harder than a warrior. There’s a difference between good burst damage, and extreme burst damage. Warrior is the former, thief and mesmer are the latter.
Yes, our passive healing is good, to help make up for the fact that the primary long term survival trait of the warrior is being a sack of hitpoints. (Because being a sack of hitpoints didn’t make much of a difference before they buffed Adrenal Health) It means you don’t try to beat warriors by playing an attrition game. If you’re trying to do that, then don’t be surprised that you lose.
As for the damage mitigation… We have really long cooldowns on all of those skills. You just wait them out. If you have to fall back from point to do so, then so be it. It’s sorta like not standing on point in the middle of a DH’s traps. Just wait it out.
Warriors are finally not in a terrible place, and are actually balanced. You just need to fight them intelligently.
You call this balance? hahaha. Warrior/berserker is best class now. T1 god easy passive mode. Don’t be too surprised when they nerfhammer it next balance patch. If they don’t nerf it then other classes will get significant buffs to be on same tier as war/bers and then power creep will rise again.
(edited by Ragnarox.9601)
Its obviously not the fact that warriors burst like thieves with a good amount of damage mitigation on top of stability + movement speed increase with good passive healing…
… Burst like thieves? What kind of thieves have you been up against? Thieves burst much harder than a warrior. There’s a difference between good burst damage, and extreme burst damage. Warrior is the former, thief and mesmer are the latter.
Yes, our passive healing is good, to help make up for the fact that the primary long term survival trait of the warrior is being a sack of hitpoints. (Because being a sack of hitpoints didn’t make much of a difference before they buffed Adrenal Health) It means you don’t try to beat warriors by playing an attrition game. If you’re trying to do that, then don’t be surprised that you lose.
As for the damage mitigation… We have really long cooldowns on all of those skills. You just wait them out. If you have to fall back from point to do so, then so be it. It’s sorta like not standing on point in the middle of a DH’s traps. Just wait it out.
Warriors are finally not in a terrible place, and are actually balanced. You just need to fight them intelligently.
You call this balance? hahaha. Warrior/berserker is best class now. T1 god easy passive mode. Don’t be too surprised when they nerfhammer it next balance patch. If they don’t nerf it then other classes will get significant buffs to be on same tier as war/bers and then power creep will rise again.
You play DH..And you’ve been asking for DH to be buffed,skill wise,hp regen wise,damage wise.And you understand that DH “Needs it defenses”,yet you are unable to understand that warrior also needs it defenses,and then ask to nerf our defenses because warrior is braindead and every idiot in your opinion can play and wreck everyone left and right while just pressing random buttons.
Then you say this to someone “gl surviving anything with no stunbreak, mobility and condi clears.”".
Its like the kittening twilight zone,you know everyone needs stabi,defensive play,condi clears..But when you talk about warrior its all braindead and bad and easymode and needing to be nerfed.
It’s impossible to take people like yourself serious.All the cry posts you recently made about warrior ( And that are quite a few ) are ridiculous,besides the fact you never even really explained why warr is op in your eyes without screaming “condi immunity,endure pain,health regen,damage !”.Again,while you play DH,a class that has a ton of defensive options aswell while able to dish out proper damage.
Everything a warri has is in your eyes OP and broken when reading through your post history.Warrior has weaknesses that you are probably unable to figure out,You should also understand that you might not be as good player as you think you are when you lost 10-25 dueling a warrior.The guy might have just been ( Now hold on this might be a shocker ) better than you.
You’re the prime example of what the OP means.
(edited by Caedmon.6798)
You play DH..And you’ve been asking for DH to be buffed,skill wise,hp regen wise,damage wise.And you understand that DH “Needs it defenses”,yet you are unable to understand that warrior also needs it defenses,and then ask to nerf our defenses because warrior is braindead and every idiot in your opinion can play and wreck everyone left and right while just pressing random buttons.
DH defenses are blocks whick block only front attacks for 4 sec on 65cd when traited which good warrior can just overcome by pressing signet of might(6 sec unblockable). + RF 72sec cd (F skills and elite are the longest cd skills in the game).
Warrior defenses are endure pain (5 sec traited)which is not even a block its invulnerability for 4 sec + another on 50% hp. – one OP thing.
Then you say this to someone “gl surviving anything with no stunbreak, mobility and condi clears.”".
Its like the kittening twilight zone,you know everyone needs stabi,defensive play,condi clears..But when you talk about warrior its all braindead and bad and easymode and needing to be nerfed.
warrior have too much condi clears and stability passive (+ressisstance). – another OP.
It’s impossible to take people like yourself serious.All the cry posts you recently made about warrior ( And that are quite a few ) are ridiculous,besides the fact you never even really explained why warr is op in your eyes without screaming “condi immunity,endure pain,health regen,damage !”.Again,while you play DH,a class that has a ton of defensive options aswell while able to dish out proper damage.
condi immunity, endure pain, health regen, damage + 5 sec weapon swap… do I need to explain again why?
Everything a warri has is in your eyes OP and broken when reading through your post history.Warrior has weaknesses that you are probably unable to figure out,You should also understand that you might not be as good player as you think you are when you lost 10-25 dueling a warrior.The guy might have just been ( Now hold on this might be a shocker ) better than you.
You’re the prime example of what the OP means.
I don’t even think you know any warrior weaknesses at all, cause they don’t have any and you are just carried by your build and passives and you dont even need to make mistakes – similar to turret engie. + they can use berserker gear and not even need to invest in defense or hp for survivability which is not case for other classes.
(their only weakness is skilled thief backstabbing them but that is also a tough matchup cause if thief do 1 mistake they are dead)
So when I duel thieves and win in 95% matches that means I am too skillfull for any of them cause they suck and I am better than them?
(edited by Ragnarox.9601)
Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.
[Teef] guild :>
not shure becauei don´t play it but scrapper against power war might work?
And ele if full cleanse should endure condi war. Well its not a win but …
not shure becauei don´t play it but scrapper against power war might work?
And ele if full cleanse should endure condi war. Well its not a win but …
a good (key word “good”) engi can stale but not win…
ele will die eventually…
[Teef] guild :>
(edited by Cynz.9437)
if you can’t beat warrior on DH you arrange utter joke of a player. like homes. go outside and dig some holes, it’s at your level.
warrior is OP sure, but kitten dude everything but Rev is OP rn so is basically balanced. i can beat it on Engi, DH and Gunflame warrior so like sad life if you can’t beat it dude. maybe consider playing the best class in the game, Druid- oh wait that class requires you to get good so maybe don’t. stick w hole digging.
also that whole ‘zerker amulet means OP’ is the most basic boy argument. only reason warrior can use zerk amulet is because it has high base HP. if DH has high base HP it would use it too, heck right now it gets away with around ~17k HP and just survives w stupid sustain.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.
So, from statements you’ve made, I’m guessing you’ve made a few assumptions about the sort of warrior that you’re up against. Aka, likely the metabattles GS Mace/shield build. So, I’ll make my response from that sort of perspective.
You are asking, what class can spend 8 seconds, able to deal no damage, standing right next to a high damage dealing class, and still win in the end. When you think about that, you’re more or less asking what class can play stupidly against a warrior and still win.
The simple fact is that some classes have abilities which can force people off of point. Invulnerabilities with good DPS, and high AoE DPS are two of those. DHs for example, are more than capable of forcing entire teams off of point, until the traps are done.
Yes, warriors have long cooldowns which enable them to stand in these… But what forces people off has half the cooldown as the warrior’s abilities to stand in those points.
So, yes. You’re up against the standard meta warrior, and he can almost certainly force you off point, and can decap. But you can force him to burn most, if not all of his long cooldowns. And you’ll be able to engage again, when he doesn’t have those skills available.
In short… If you play like an idiot, the warrior will kill you. So, don’t play like an idiot. When people burn their cooldowns to make it so you can’t stand on point, you don’t stand on point. Especially in the case of the warrior, who’s running all melee. He needs to choose between remaining on the point, and decapping, or leaving point without decapping, to kill you while taking advantage of his invulnerabilities.
EDIT:
But I’ll also list off some of the better counters to warriors. Blind spams, chain CC (that’s only one stack of stability from Eternal Champion. So just double CC.), and evades. Thieves and Mesmers are two classes which are harder for warriors to fight.
(edited by The Not so Evil Overlord.6305)
Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.
So, from statements you’ve made, I’m guessing you’ve made a few assumptions about the sort of warrior that you’re up against. Aka, likely the metabattles GS Mace/shield build. So, I’ll make my response from that sort of perspective.
You are asking, what class can spend 8 seconds, able to deal no damage, standing right next to a high damage dealing class, and still win in the end. When you think about that, you’re more or less asking what class can play stupidly against a warrior and still win.
The simple fact is that some classes have abilities which can force people off of point. Invulnerabilities with good DPS, and high AoE DPS are two of those. DHs for example, are more than capable of forcing entire teams off of point, until the traps are done.
Yes, warriors have long cooldowns which enable them to stand in these… But what forces people off has half the cooldown as the warrior’s abilities to stand in those points.
So, yes. You’re up against the standard meta warrior, and he can almost certainly force you off point, and can decap. But you can force him to burn most, if not all of his long cooldowns. And you’ll be able to engage again, when he doesn’t have those skills available.In short… If you play like an idiot, the warrior will kill you. So, don’t play like an idiot. When people burn their cooldowns to make it so you can’t stand on point, you don’t stand on point. Especially in the case of the warrior, who’s running all melee. He needs to choose between remaining on the point, and decapping, or leaving point without decapping, to kill you while taking advantage of his invulnerabilities.
EDIT:
But I’ll also list off some of the better counters to warriors. Blind spams, chain CC (that’s only one stack of stability from Eternal Champion. So just double CC.), and evades. Thieves and Mesmers are two classes which are harder for warriors to fight.
So basically give up point and lose match because there is no other way around it. Great solution man. Thanks for calling us idiots for trying to keep point which is what pvp is about.
As far as DHs go, engis and eles can sit on point with DH…
fyi, blind spam doesn’t work due to high uptime on condi cleanse and resistance
still waiting on build/class that can deal with warrior without external help and without losing point for 2+ min
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(edited by Cynz.9437)
Meta warrior doesn’t actually have much cleanse. And he told you what you needed to know. Pressure the warrior from outside of the circle. You might lose it, but he’ll be dead if he sticks for the cap.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
So basically give up point and lose match because there is no other way around it. Great solution man. Thanks for calling us idiots for trying to keep point which is what pvp is about.
As far as DHs go, engis and eles can sit on point with DH…
fyi, blind spam doesn’t work due to high uptime on condi cleanse and resistance
still waiting on build/class that can deal with warrior without external help and without losing point for 2+ min
… You realize that there’s a difference between decapping a point and taking it, right? Decapped is when the point is gray, and no one is getting any points from it. Because you apparently missed that distinction. Because I never said to “give up the point.” And a point being gray is neutral, not loss. SPvP is a team game, and is also strategic. If you’re not able to be flexible with your strategy, you’ll lose. Sometimes you need to pass up the net gain, and replace it with neutral, to ensure that you’ll go back to keeping the point, while the enemy is forced to respawn, and come back again. You’ll get much more points doing that, than by dying to keep gaining points for five more seconds.
Sure. Both of them also build to be tanky. Their damage is lower to be able to survive in that heavy DPS. That’s generally the case when it comes to high DPS. The people who can stand in that DPS are going to be tanky, and will take a long time to be able to cap and point and take it, because they win through attrition. And during most of that period, the DH will be holding point. Not a particularly ideal trade off, if you’re attacking a point.
Blind spam doesn’t work? You, um, don’t play warrior much do you? The resistance… Isn’t something that warriors really want to fling around causally. Either they burn Healing Signet, which hurts their sustain a lot, or they pop Berserker’s Stance, with its 60 second cooldown, which they really want to save for full scale condi bombs. If they need to pop one of those because of blinds then that’s not a small sacrifice. As for the condi cleanse, they can swap weapons to remove one condi, or they need to land a burst skill. Which you can’t do when you’re blinded, FYI.
2+ minutes? Good grief, you really didn’t read a single word I said, did you? You’re spending maybe 8 seconds off of point, and then trying to finish it all, on point, before a minute is up and they have their invulns back. And also, before they actually take the point.
sometimes is think some people would rather whine than win
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.
All classes can deal with warrior, but you need to know how to play.
Avoid doing all of these:
- Do not stand still on warrior’s 100 blades.
- If you think that your traps are going to kill a warrior because you stay on them, you are SO wrong. The warrior is going to own you so good for being a noob and staying still so he can connect all his 100 blades and DPS.
- NEVER walk backwards, if you want to run, turn your back and run or use your leap skills to run forward and leave the warrior behind.
If you knew how to play this game, you would know that warrior mobility is actually at a disadvantage against other classes, because most classes have access to stealth, teleport abilities and can easily climb cliffs so high that the warrior cannot.
So, use your mobility to deceive the warrior and make him use his utilities. When his utilities are over, attack him. Simple!
Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.
So, from statements you’ve made, I’m guessing you’ve made a few assumptions about the sort of warrior that you’re up against. Aka, likely the metabattles GS Mace/shield build. So, I’ll make my response from that sort of perspective.
You are asking, what class can spend 8 seconds, able to deal no damage, standing right next to a high damage dealing class, and still win in the end. When you think about that, you’re more or less asking what class can play stupidly against a warrior and still win.
The simple fact is that some classes have abilities which can force people off of point. Invulnerabilities with good DPS, and high AoE DPS are two of those. DHs for example, are more than capable of forcing entire teams off of point, until the traps are done.
Yes, warriors have long cooldowns which enable them to stand in these… But what forces people off has half the cooldown as the warrior’s abilities to stand in those points.
So, yes. You’re up against the standard meta warrior, and he can almost certainly force you off point, and can decap. But you can force him to burn most, if not all of his long cooldowns. And you’ll be able to engage again, when he doesn’t have those skills available.In short… If you play like an idiot, the warrior will kill you. So, don’t play like an idiot. When people burn their cooldowns to make it so you can’t stand on point, you don’t stand on point. Especially in the case of the warrior, who’s running all melee. He needs to choose between remaining on the point, and decapping, or leaving point without decapping, to kill you while taking advantage of his invulnerabilities.
EDIT:
But I’ll also list off some of the better counters to warriors. Blind spams, chain CC (that’s only one stack of stability from Eternal Champion. So just double CC.), and evades. Thieves and Mesmers are two classes which are harder for warriors to fight.
The thing about warrior in its current state is that its way too forgiving.
Unlike any of the other classes, you cant get 100-0d. Meaning Moa bursts doesnt work since you will always be able to double EP (being a stance and all).
If you compare this to the DH defenses, which you brought up earlier. DH’s main defense is F3, this is on a 60~ish second cd and being a frontal block for 4 seconds. This is 1 second longer than warriors shield block.
Warriors shield block, in addition to being up ~3 times as often, reflects, blocks in a 360 degree meaning you can disengage while using it. (I know traited DH f3 is a stunbreak + prot.)
Currently (on high rated EU) Condi war is much more prominent than power. So from now on I’ll only talk DH vs Condi War.
Theres no way either class should be able to kill the other. The issue is that during the 8 seconds of zerk mode, you can’t afford to get hit by mace f1’s as the DH. This is because you need to save Smite Condition for Krait procs + Pindown.
Due to the EP proc, you cant really +1 it quickly either.
In a battle of attrition warriors will always win. Doesnt matter which class you play. Condi warrior will 100% win every single matchup (Except for stalemating vs condi chrono) in the long run.
I don’t know how long you’ve been around, but playing vs condi warrior is like playing cele D/D ele vs the old S/D Thief. When they hit that f1, you lose.
Is this another ironic thread?
- Guardian sits still on traps
- Necro sits still on wells, marks
- Ranger sits still on traps
Well, technically you shouldn’t be sitting in the traps and marks either.
Noob will be crying about how any class is OP until they learn how to counter them. I know because I came from there. Back then, I thought trap guardians were OP until I realize “don’t stay in the trap if they hurt so much” once they are out of cooldowns on their trap and invulnerability, they are rather useless.
PS. I play a warrior too.
Well, I activate endure pain and zerker stance, that nullifies the utility skills that they used. The noobs don’t see that and stay still thinking that their utilities are doing damage. When I see they are standing still, I simply use 100 blades to chop off their heads and put them on sticks for tomorrow’s breakfast.
Then they come to this forum and complain that the warrior is OP.
Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.
I beat warriors 1v1 regularly with a corruption power necro, especially the GS warriors go down easily. And I can facetank most warriors for a while. The macebow variant warrior is a much tougher win as you can’t deny the LB burst skill.
http://gw2skills.net/editor/?vRAQRBHbhG2JHNQtNYNNg5mA9mYBXwo6CthvQcVsLGGhuaBgDAA-TZBGABIcSA2vMQAPAgQ2fAgjAAA
If you intend to 1v1 on close/far in a match, you may want to swap “Suffer!” for Plague Signet or Well of Power. Also swap Augury for Chilling Nova.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.
So, from statements you’ve made, I’m guessing you’ve made a few assumptions about the sort of warrior that you’re up against. Aka, likely the metabattles GS Mace/shield build. So, I’ll make my response from that sort of perspective.
You are asking, what class can spend 8 seconds, able to deal no damage, standing right next to a high damage dealing class, and still win in the end. When you think about that, you’re more or less asking what class can play stupidly against a warrior and still win.
The simple fact is that some classes have abilities which can force people off of point. Invulnerabilities with good DPS, and high AoE DPS are two of those. DHs for example, are more than capable of forcing entire teams off of point, until the traps are done.
Yes, warriors have long cooldowns which enable them to stand in these… But what forces people off has half the cooldown as the warrior’s abilities to stand in those points.
So, yes. You’re up against the standard meta warrior, and he can almost certainly force you off point, and can decap. But you can force him to burn most, if not all of his long cooldowns. And you’ll be able to engage again, when he doesn’t have those skills available.In short… If you play like an idiot, the warrior will kill you. So, don’t play like an idiot. When people burn their cooldowns to make it so you can’t stand on point, you don’t stand on point. Especially in the case of the warrior, who’s running all melee. He needs to choose between remaining on the point, and decapping, or leaving point without decapping, to kill you while taking advantage of his invulnerabilities.
EDIT:
But I’ll also list off some of the better counters to warriors. Blind spams, chain CC (that’s only one stack of stability from Eternal Champion. So just double CC.), and evades. Thieves and Mesmers are two classes which are harder for warriors to fight.So basically give up point and lose match because there is no other way around it. Great solution man. Thanks for calling us idiots for trying to keep point which is what pvp is about.
As far as DHs go, engis and eles can sit on point with DH…
fyi, blind spam doesn’t work due to high uptime on condi cleanse and resistance
still waiting on build/class that can deal with warrior without external help and without losing point for 2+ min
so far ive seen you ask for thief to be buffed and every class out there other than thief to be nerfed. you should probably be asking if the problem is you and not the other classes.
You play DH..And you’ve been asking for DH to be buffed,skill wise,hp regen wise,damage wise.And you understand that DH “Needs it defenses”,yet you are unable to understand that warrior also needs it defenses,and then ask to nerf our defenses because warrior is braindead and every idiot in your opinion can play and wreck everyone left and right while just pressing random buttons.
DH defenses are blocks whick block only front attacks for 4 sec on 65cd when traited which good warrior can just overcome by pressing signet of might(6 sec unblockable). + RF 72sec cd (F skills and elite are the longest cd skills in the game).
Warrior defenses are endure pain (5 sec traited)which is not even a block its invulnerability for 4 sec + another on 50% hp. – one OP thing.
Guards have more than just Shield of Courage (Which block conditions and stuns) – though the Courage also gives them aegis, and they also get aegis (More blocks) from several other sources, blind on their sword, projectile absorption on shield, blocks on focus, actual invulnerability on their elite (Which gives them their shield and wings back), wings that heal and cleanse, meditations that heal and cleanse, a heal skill that heals, cleanses, heals, and explodes for damage (I think they got rid of the interrupt, but then it heals again. Or it blocks, if you use Shelter – which can’t be interrupted – instead of the trap.) A Guardian gets far more sustain from its burst healing than a warrior gets from its sustained heal.
Endure Pain is NOT invulnerability. It’s also an active skill, unless also traited – at which point it’s simply a “You have to take a short break before bursting him down the rest of the way – you know it procs at 50% health. Or just condi-cook him”. A warrior does NOT have 6 utility skills – only 3. A warrior with Endure Pain, Berzerker Stance, and Signet of Might does not have on-demand stability (It requires them to build adrenaline – which requires either landing a melee-range Headbutt, trading one of their utilities for Signet of Accuracy, or having idiots let the warrior smack them around for way too long). It also doesn’t stop Conditions or CC.
Warriors do not start combat with a full adrenaline bar, and need to build it before they can berzerk – If you stop the headbutt (Block/blind/evade), you don’t have to block/blind/evade the burst because it never comes. Without the burst, he also has no stability. If he has balanced stance or dolyak signet for Stability-on-demand, he’s missing either Endure Pain (Meaning his only resistance to physical damage comes at the 50% mark), Berzerker Stance (Meaning he has to use his signet to resist conditions, leaving him vulnerable to power damage once Endure Pain’s 5 seconds are up), or Signet of Might (Meaning blocks are a go)
A warrior with Mace+Shield+Greatsword has no ranged option, so you can wreck him with a scepter+kiting. Wings are very useful for this. As are Sword 2 or JI on an unsuspecting ally of the warrior (Though it helps if you also have someone around, though guards can fight 1:2 to a standstill very well)
Keep the warrior from smacking you around, and you can stop him from going berzerk.
also makes noobs happy
@Yannir.4132: thank you i will check it out
@abaddon.3290: show me where i asked for thief buffs
[Teef] guild :>
(edited by Cynz.9437)
Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.
Old question but want to give my opinion on the matter as a regular Warrior/Revenant player myself. I’ll just assume that the Warrior we’re talking about is either Demolisher GS M/Sh or the standard Condi War.
Warrior is powerful and easy to pick up, don’t get me wrong, but a fair amount of classes are able to hold their own against them, in particular DH, Revenant, Druid and Necromancer. DH with the amount of blocks and blinds will prove a very frustrating fight for the War as well as all the heals, so even with Signet of Might it’s not fun to fight especially if the DH knows what he’s doing. Revenant is going to demolish Warrior if played correctly due to the life steal that goes through Endure Pain and blocks/evades that are hard to predict. I’ve often held a point against condi warriors as a rev, and I played on gold/platinum level this season. Druids shouldn’t die to a power warrior nor will a good one die to a condi warrior, so they can hold the cap. Necromancer is going to ruin their resistance thanks to corruptions and the chill will keep them running out of CDs, so they should fare well.
Now, since you seem to play Thief I wouldn’t quite suggest going into a 1v1 with a Warrior in an sPvP scenario (Thieves are better at decapping than at dueling) but they can win regardless. Blind and stealth are your best friend, try to predict their headbutt and save those dodges, you want to avoid the most important skills (Rush, Shield Bash, mace counter and mace primal are all obvious animations) and make them waste their Berserker Stance so you can comfortably blind them (don’t forget weapon swaps cleanse it tho). Stealing while they’re Berserking is also viable since their stability will be ripped off and you could proc a Pulmonary Impact. It’s a hard matchup but not an impossible one