Q:
(edited by Phantom.5389)
Q:
Is Anet working towards a fix for those bugs?
Been ages (3 years) since warrior’s movement skills are buggy and I’m just bringing up the same old request…
-Basic skill behavior
(1) : Warrior’s gap closer need to be more accurate. As an exemple [Rush] and [Bull rush] would need to get us on our target on a near 100% basis (see here terrain bug that could be the only non-player related reason for the skill not getting us on top of an ennemy). Those skills often get us behind our target, still a few steps away from them simply because the skill failed to identify where the person was walking to (see here simply walking and not actually blinking or dodging).
(2) : Gap closer skills should land their hit on a near 100% basis. Warrior’s gap closer skill have a hard time actually landing their hit. Taking [Savage leap] as an exemple (even if the skills cited as point 1 automatically result in a problem on landing the hit since you are not where your target is). As for [Savage leap], the movement part of the skill is pretty fine, it will get you to your target, sadly the animation when the warrior land and try to hit the target will sometimes bug and the warrior will swing the sword where the ennemy is not, resulting in a miss simply because the ennemy was moving (see here simply moving and not dodging or blinking away).
(3) : Warrior’s gap closer should not be affected by minus % movement speed. Since the 23rd of june patch, warrior movement skills have been made baseline and +% movement speed doesn’t affect them anymore, so why should -% movement speed affect them? Take [Evsicerate] as an exemple. This skill will travel about 200 range only when affected by [Chill]. This behavior is also true for [Shield Bash]. Especially since chill is now even more present with the new specialisation (Reaper). [Chill] could still make the skill behave slower than intended, but the distance traveled should still be what is written, a simple spammable condition should not punish a warrior mobility to that extent. Warriors needs to get back their mobility.
You need good foundation to thereafter bring balance on tweaking stats and such. I think this same old request is still a good starting point.
Food for thoughts.
(edited by Phantom.5389)
Yes, you’re totally right on all of the above.
They’re apparently looking at the movement impairments affecting Eviscerate and Shield Bash though, which is a good start. I hope they deal with the other issues you’ve identified, but no word they’re even looking on them, afaik.
Yes, you’re totally right on all of the above.
They’re apparently looking at the movement impairments affecting Eviscerate and Shield Bash though, which is a good start. I hope they deal with the other issues you’ve identified, but no word they’re even looking on them, afaik.
Simple fixes like these would be the entire world.
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