Warrior needs to be a main Tank again.

Warrior needs to be a main Tank again.

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Posted by: Samaruis Vulcan.7413

Samaruis Vulcan.7413

So as the title states, I’d like to see the warrior a Viable Tank again like it’s predecessors in Guild Wars 1 use to be. Now to those of you who argue Warrior was never a tank in Guild Wars 1 can take your Perma Shadow Form Assassins and just leave now… Cause I’m not discussing Meta Tank Builds any further than this post.

After reading and listening to the current Meta, I’m disappointed to see that two of GW2’s Lightest armor classes are the best tanks (Chronomancer and Reaper) and what for? Cause they deal the most damage wile tanking… I don’t quite understand it, I’ve run an all Defensive based Warrior since the beginning of the game currently sitting in full Nomads armor (Laugh if you want I don’t care) Shouldn’t the heaviest classes be the best tanks? Or has Arena Net forgotten that little detail.

All I see and hear on this forum are “WARRIOR CAN’T DEAL ENOUGH DAMAGE!” or “NERF WARRIOR DAMAGE!” Excuse the caps, but to me it’s gotten rather old… So I ask why can’t the warrior, guardian, or even the revenant, be a successful tank in the Mainstream? Heck I wouldn’t care if an Elite Specialization in the future would fix that but as it stand now, Defensive Gear gets no love in “Berserker Meta Wars 2” And the Devs seem happy and content not utilizing all the armor set types to the fullest potential.

Now don’t mistake this for a mad rant complaint post, I am just generally upset over how this mechanic never seemed to ever appear despite the options to do so given to us in the game through stats, traits and upgrade components. So simply put I would like to hear what others have to think of this subject and maybe a response from a Dev ( doubt I’ll see that). So lets just have a calm and collective discussion here if you please. Thank you.

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Posted by: traviswrdunbar.4780

traviswrdunbar.4780

You forget, GW2 was created with the goal of preventing the mmo trinity of tank/dps/healer. So the base warrior was blocked from assuming that role from the start. Years down the road, trying to create new dynamics, they added more tankiness options, without adding it directly to the class that generally seems to want it/expected to have it. They even added a taunt mechanic for gaining aggro in a pinch, but implemented so rarely as to never be noticed.

But I do know what you mean regarding a GW1 era warrior tank.
I was the warrior of my party in a Ring of Fire mission, and 6 of our people ran ahead of me and got slaughtered, while the 7th managed to escape back past me. Thankfully, the latter was a monk with rebirth to pull them out of the literal fire, since half of them died in lava.
In order to give him room to reach them all safely and without dropping aggro onto him, I had to tank a hydra and flesh golem while standing in lava. I put on a good show for my party, apparently, and despite having taken no offensive skills at all, I had dropped the hydra, and was working on the second one that showed up mid fight, by the time the whole party was up again and rejoining me.
Next mission, same party, I was pulling an Armageddon Lord for the team, and another spawn wandered onto them, so rather than add fire to the fuel, I was once again tanking in lava, waiting for the party to be ready for my mob.

(edited by traviswrdunbar.4780)

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Posted by: Samaruis Vulcan.7413

Samaruis Vulcan.7413

Oh I am fully aware about Arena Nets personal Holy Trinity, as to that I am not referring to. I am talking about how Chronomancer and Reaper are the top damage takers preferred over heavy armor classes to be used in raids, as to which I feel the Heavier classes have been short changed in this sort of situation, It’s ridiculous how much Survivability a Reaper in Power, Precision, and Toughness is compared to a Warrior in Toughness, Healing Power and Vitality…

All I’m asking for is the heavy’s be able to stand on an equal or better ground in terms of Ability to take damage, and to make the Heavy armor actually feel heavy rather then like sheet metal, been a big complaint I’ve had since day one.

(edited by Samaruis Vulcan.7413)

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Posted by: Valik Shin.9027

Valik Shin.9027

PS tank with knights is viable but is completely out classed by every other tank build of the other classes.

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

Warrior needs to be a main Tank again.

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Posted by: Samaruis Vulcan.7413

Samaruis Vulcan.7413

@Valik Shin, That is exactly what I am talking about, how insane it is for other classes in lighter armor to be able to tank something better then a fully armored Heavy class is absurd. With Warrior’s damage ability dwindling, maybe its time Arena Net focus on something the Warrior can actually be good at and actually attempt to break this ridiculous Berserker stat Meta that the game has been monetized with by the elitist players.

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Posted by: Claudia De Anar.6304

Claudia De Anar.6304

Certainly would love to see your suggestion, taken seriously. And armor/toughness given more value. Some of us have no love of playing a glass cannon. Devs.

Claudia de Anar: An Equal Oppertunity Massacre.

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Posted by: mrjediconsular.4396

mrjediconsular.4396

i actually love tanking with my warrior its not the flashiest tank but it is a good tank
here is my build http://gw2skills.net/editor/?vJAQRBMhx21ITHUFidegjHwJihfgCv9coFsHIAagcLS8qA-ThSDABAcQFgR9HyM9Fi+njU65wJAILlBpqEMl9Hw4JFAA-e

p.s i also agree about some players hate playing glass cannon or just dps

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Posted by: Henry.5713

Henry.5713

It just comes down to this being how the game works.
Every class could set up some decent tanky builds. People just prefer the most optimal one in the end. The ones which can either dish out decent damage still, bring all of the offensive buffs and boons they usually do or or even both.
Warriors are normally played for their unparalleled trinity of offensive buffs: EA, Banners and PS might.
A densive warrior would lose most if not all of that might gain at least. He might even have to give up the banners. Therefor forcing the group to bring another PS warrior which is far from optimal.
Another reason is that defensive tools such as invulerabilities, blocks, protection, regeneration, etc. are far more effective than stacking toughness or vitality. It is something warriors have always lacked.

Don’t think this is going to change anytime soon. We do not have a holy trinity and most classes can play whatever they which and make it work. There is still a big imbalance between certain classes and has always been when it comes to how well they are able to do certain things in the game.

The only way to change this would be to either give warriors such crazy defensive and supportive capabilities to justify the additional non PS warrior or to make Toughness and Vitality scale differently. Doubt either will ever happen.
The only thing I can see happening is that they will overnerf PS warriors or all warriors to “Strengthen build diversity”. Has happened before.

(edited by Henry.5713)

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Posted by: Obindo.6802

Obindo.6802

All hail the /afk!

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Posted by: NikeEU.7690

NikeEU.7690

Actually Mesmer is the best tank not because it does the most damage, but because it does the LEAST damage. A Quickness bot mesmer in full berserker is going to be doing around 8k dps in raids, whereas an ultra tanky one in Commanders is going to do around 6k. Losing 2k dps to become insanely tanky and not lose any of your utility is a a very easy compromise.

The reason some people tank with necromancer is they have a trait that gives additional Toughness per minion so that they are insanely tanky without having to use any tanky gear and thus not giving up any DPS.

The best bet for a warrior would be a full commander’s geared PS warrior as tank since it would give up a little DPS but lose no utility, but even that is a bad idea. The reason mesmer works well is that it has two blocks on an extremely short cool down each. A greatsword warrior has nothing comparable.

[DnT]::Nike::
www.twitch.tv/nike_dnt

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Posted by: pepsis.5384

pepsis.5384

So as the title states, I’d like to see the warrior a Viable Tank again like it’s predecessors in Guild Wars 1 use to be. Now to those of you who argue Warrior was never a tank in Guild Wars 1 can take your Perma Shadow Form Assassins and just leave now… Cause I’m not discussing Meta Tank Builds any further than this post.

After reading and listening to the current Meta, I’m disappointed to see that two of GW2’s Lightest armor classes are the best tanks (Chronomancer and Reaper) and what for? Cause they deal the most damage wile tanking… I don’t quite understand it, I’ve run an all Defensive based Warrior since the beginning of the game currently sitting in full Nomads armor (Laugh if you want I don’t care) Shouldn’t the heaviest classes be the best tanks? Or has Arena Net forgotten that little detail.

All I see and hear on this forum are “WARRIOR CAN’T DEAL ENOUGH DAMAGE!” or “NERF WARRIOR DAMAGE!” Excuse the caps, but to me it’s gotten rather old… So I ask why can’t the warrior, guardian, or even the revenant, be a successful tank in the Mainstream? Heck I wouldn’t care if an Elite Specialization in the future would fix that but as it stand now, Defensive Gear gets no love in “Berserker Meta Wars 2” And the Devs seem happy and content not utilizing all the armor set types to the fullest potential.

Now don’t mistake this for a mad rant complaint post, I am just generally upset over how this mechanic never seemed to ever appear despite the options to do so given to us in the game through stats, traits and upgrade components. So simply put I would like to hear what others have to think of this subject and maybe a response from a Dev ( doubt I’ll see that). So lets just have a calm and collective discussion here if you please. Thank you.

Im definitely with you on the whole " High armor classes should be tough, cloth classes should be squishy " theme. It makes sense, however Anet never struck me as logical. In their quest to be different they mess as much as they get right.