Hi there,
I have summarized all Warrior related nerfs, gave my toughs to it and made an advice how to fix it. This is all only about WvW. Not about PVE, Roaming or PVP but I have taken it always into consideration as far as I know. Correct me if I am wrong with something of if you have even better ideas how to approach the problem.
Sorry for,
- wall of text
- my english maybe
1. Adrenaline Nerf
The adrenaline nerf was only minor, because you just loose your initial strike. On the other hand it makes skills like “Berserker Stance” and “To the Limit” pretty much useless for pumping adrenaline. You get enough adrenaline while in battle so you don’t really need them infight for pumping adrenaline and using it in preparation for battle while outfight is like wasting it. “To the Limit” can maybe used in PVE to get the 20%-bonus ASAP.
But why nerfing it? You want it more behave like what it is called (Adrenaline)? Then just rename it. If an initial Strike with F? is not wanted, why can other classes like Necro/Engi keep theirs. Their F-Abilities are even much stronger. If nerfing anything make it equal. The necro could loose the life force outfight, too and the Engi could loose the F-Abilities until he used the corresponding 789-abilities (like loading the tool belt)
A solution for the warrior may be to bind adrenaline to time and not to the infight-outfight mechanics. Make the Warrior loose the Adrenaline he gained 30-60s before. With this he can pump himself up and has 30-60s to strike. Infight there will be no difference because you are constantly overwriting the older adrenaline with newer adrenaline.
2. Healing Signet
The healing signet was not only slightly nerfed on 23. June… it was nerfed about a year before, too. So it was actually nerfed twice. Healing Signet is still very strong. If you just raise the value it maybe would be too strong for spvp or roaming. My suggestion would be to nerf it even more at the base, but let it scale not only with healing power but with toughness and vitality. So it is weaker on offensive builds and stronger on defensive builds.
The alternative healing skills on warrior are just not good as they are now:
“Mending” is just too weak Maybe some party-things should be added like giving additional regeneration to the party and give the condition remove as well to the party or even make it convert them to boons for the party.
“To the Limit” has lower heal than the Signet even with shouts skilled. Maybe good for PVE to gain the 20%-bonus ASAP
“Defiant Stance” is just wrong. I would give anyone the advice not to use it. You have to stand at the wrong place to get the maximum healing out of it. You get nothing when “Defy Pain” triggers at 25% life. It teaches you to be not sticky with your leader and eating the dmg. And you risk getting killed by soft cc and conditions while standing wrong. In my option it is a troll-skill. Strong but unreliable.
3. Horn
Horn was good on 10 ppl. Why nerfing it down to 5? It was a nice unique thing to warrior horn… Not converting anymore? Why? Both things were never OP infight, but a quality of life thing while moving around. Swiftness for the whole team with only a few warriors was a thing noone was mad about. Horn now is still good but the “Charge”-nerf, together with stability nerf makes Melee fights almost impossible.