Warrior opinions
Bet you don’t do zerg fights in WvW, because you would just dissapear with such low armor and health.
But looks good for solo/roaming in WvW. 1 question: Don’t you have troubles with thieves? They must do a lot of damage on you :/. Thiefs were 1 of the reasons why I went 3k+ armor.
I bet you do tons of damage when you knock somebody down thou. And 1 other thing, do you have stability? I find this really handy in WvW. I often use the dolyak signet, the 90 thoughness mitigates some of the initial burst of your enemy and it gives 10s of stability.
First troll to receive 10/10
Best golem driver EU
Your build is fine OP, besides I would go 20/20 so I could save 10 points for leg specialist.
I would also really suggest using Surge instead of Healing Signet.
@milk
Stacking armor is not necessary to people who can swiftly disengage and avoid damage.
In zerg fights I jump into the enemy zerg (usually on a flank), down 3-5 people in a second then WA>Rush>Leap away as soon as I am focused.
Then I jump in again, blast some more people to the ground and leap away again.
No point for me in sitting there to take damage and deal none when I can do this.
Against Thieves I just pop EP and their burst is gone then I 3-shot them.
(edited by Red Falcon.8257)
i dislike your trait line
you got 25% condition duration, but no imobilize, and is only good for your rifle bleeds
you should get zerker armor
@milk
Stacking armor is not necessary to people who can swiftly disengage and avoid damage.
In zerg fights I jump into the enemy zerg (usually on a flank), down 3-5 people in a second then WA>Rush>Leap away as soon as I am focused.
Then I jump in again, blast some more people to the ground and leap away again.
No point for me in sitting there to take damage and deal none when I can do this.
Against Thieves I just pop EP and their burst is gone then I 3-shot them.
You get rooted, knocked down and chained cc’ed before you get out. And we ain’t even talking about the quazillion wells on the ground insta downing everything a bit berserker like. And insta downing 3-5 people? So you are telling me you can solo a party? A full channel of HB does around 1/3th of my health bar.
Thiefs come in, you activate EP, thief pops out and goes stealth waits 3s and does burst. Repeat if you aren’t dead yet.
First troll to receive 10/10
Best golem driver EU
@milk
Stacking armor is not necessary to people who can swiftly disengage and avoid damage.
In zerg fights I jump into the enemy zerg (usually on a flank), down 3-5 people in a second then WA>Rush>Leap away as soon as I am focused.
Then I jump in again, blast some more people to the ground and leap away again.
No point for me in sitting there to take damage and deal none when I can do this.
Against Thieves I just pop EP and their burst is gone then I 3-shot them.You get rooted, knocked down and chained cc’ed before you get out. And we ain’t even talking about the quazillion wells on the ground insta downing everything a bit berserker like. And insta downing 3-5 people? So you are telling me you can solo a party? A full channel of HB does around 1/3th of my health bar.
Thiefs come in, you activate EP, thief pops out and goes stealth waits 3s and does burst. Repeat if you aren’t dead yet.
This is the “sad but true” life of a Warrior in PvP.
Do you even lift, bro?
Stability is a beautiful thing. Feels like a very warrior-y boon. It’s just a bit of a shame guardians are better at providing it.
Stability is a beautiful thing. Feels like a very warrior-y boon. It’s just a bit of a shame guardians are better at providing it.
If only our big-shot Stability ability (Rampage) didn’t suck so much.
Do you even lift, bro?
You get rooted, knocked down and chained cc’ed before you get out.
L2P issue, Mobile Strikes removes immob and gap openers are unaffected by slowdowns.
You can have all the debuffs in the game but as long as you have MStrikes WA/Rush/Leap will get you out of any situation.
Thiefs come in, you activate EP, thief pops out and goes stealth waits 3s and does burst. Repeat if you aren’t dead yet.
L2P issue, GC Thief has at least 39s CD on steal so the “burst” is down to CnD (which is only one since he wasted 6 init on EP) and Backstab which you can avoid.
As a general rule, a Warrior dying to a direct damage Thief is a shame to the class who should avoid talking until he learnt to play.
I never died to a non-condition Thief in 1400 hours and so other Warriors.
Now it’s not like I expected someone named MilKzZz to be decent at this game, but you could at least know the BASICS before going in the forums to state wrong things.
Well i knew there was going to be some haters like there is in every thread but i honestly believe in this game its skill>stats and i like being somewhat zerker because it forces me to dodge and avoid damage better.
I am in EMP which is one of the top wvw guilds in the #1 server, JQ . So i think i have alot of expierence “zerging”. I dont lose to thiefs often because i have mobility + rifle.
@jjbigs, i like using knights armor for some toughness because being a glass cannon you get downed a lot, then your not helping anyone.
Well i knew there was going to be some haters like there is in every thread but i honestly believe in this game its skill>stats and i like being somewhat zerker because it forces me to dodge and avoid damage better.
Because recognizing the problems that the class do suffer from makes me a “hater”.
Gotcha.
Do you even lift, bro?
’’Now it’s not like I expected someone named MilKzZz to be decent at this game, but you could at least know the BASICS before going in the forums to state wrong things,,
Oww so ignorant post..First of all..Milkzz is definetly not some random who came out from pve without basics,actually hes 1 of best warriors which I had pleasure to observe in WvW on my server [SFR].Second,he has well deserved place in VcY…again – guild almost as great as RG- not without a reason -this guy cut zergs like a butter leaving only downed opponents at enemy backlines….You must clearly not belong to EU community bsing such a things + such an ignorance.
Stability is a beautiful thing. Feels like a very warrior-y boon. It’s just a bit of a shame guardians are better at providing it.
If only our big-shot Stability ability (Rampage) didn’t suck so much.
Some other guy suggested making an elite shout. Maybe something to replace Rampage, similar but better.
Rampage
(shout)
stability 20s
Increase all damage done by you and nearby allies by 20%
60s cd
Too good?
20% damage increase to everyone one is way too much. We dont even get signet of rage to raise dps by 20% with it activated. Perhaps something more damaging in an immediate way, instead of a passive booster.
Shouts feel supportive though, should be something for the group, and likely something boon related due to the trait line.
Good build, or rather the traits are pretty kitten nice. The utilities could’ve been better though.
L2P issue, Mobile Strikes removes immob and gap openers are unaffected by slowdowns.
You can have all the debuffs in the game but as long as you have MStrikes WA/Rush/Leap will get you out of any situation.L2P issue, GC Thief has at least 39s CD on steal so the “burst” is down to CnD (which is only one since he wasted 6 init on EP) and Backstab which you can avoid.
As a general rule, a Warrior dying to a direct damage Thief is a shame to the class who should avoid talking until he learnt to play.
I never died to a non-condition Thief in 1400 hours and so other Warriors.Now it’s not like I expected someone named MilKzZz to be decent at this game, but you could at least know the BASICS before going in the forums to state wrong things.
Hahaha, you made me laugh. Mobile strike removes 1 snare yes, you’ll jump a bit further and get snared again. And don’t understand me wrong, this trait is great. And gap closers/openers ARE affected by movement debuffs (atleast in WvW). So your rush wont bring you far.
fyi I don’t die to thiefs either, but I am supprised that someone with 1400 hours on a warrior still thinks zerger is the way in WvW. And it seems you have only played against bad thiefs from what you are saying.
My name is already well known in other games, thank you. And you spelled it wrong, read again.
First troll to receive 10/10
Best golem driver EU
L2P issue, Mobile Strikes removes immob and gap openers are unaffected by slowdowns.
Um, Yes they are. Warriors are free kills in roaming situations because all you have to do is rotate chill and cripple on them. Chill and cripple shutdown warrior movement by making their rush/bc/w move them about 2 feet at a reduced speed rate while you kite them and lol repeatedly. Then teabag, /pity and sit until they reroll.
Yaks Bend
Get a mob to Chill/Cripple you.
Use “Savage Leap” with Sword.
Another thing I’ve noticed too is that sometimes Quickness makes you leap shorter cause the animation finishes waaay before you’ve made the full distance.
Do you even lift, bro?
(edited by Oglaf.1074)
Get a mob to Chill/Cripple you.
Use “Savage Leap” with Sword.
Another thing I’ve noticed too is that sometimes Quickness makes you leap shorter cause the animation finishers waaay before you’ve made the full distance.
Rush, Bulls charge, WWA, Leap are all affected by quickness resulting in a severely reduced distance instead of a shorter pathing time. Pretty much the stupidest implement in the game.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
(have a bad habit of skipping other comments but..) I think that having your precision that high is really unnecessary. Warriors have so many ways to keep up a constant fury buff, and even with a total of 50% crit chance, you’re still hitting like a truck.
I WvW 80% of the time any more, and this build is pretty nice. My only complaint is that getting more vit would be nice for myself. Here’s a pic of my stats, if you’d like to try it out shoot me a private message, but if not then meh, we all like different builds. :P
HoD Commander
Warrior