Warrior roaming build

Warrior roaming build

in Warrior

Posted by: Wolfric.9380

Wolfric.9380

Hi

I theocrafted and tested a build i like to craft/adapt the gear. Currently i play it with exotic weapons and knight armor. It works well for me.
Fast and hard hitting burst + enough control to win and tanky enough.
No endure/defy pain. Some might think what ? But i don´t miss it. I have troubles when focused or juming into an AE spamfeast but this feels minor. I avoid it.
Wins me most duels, condi builds? You better run … oh wait i wear nike …
And don´t think it won´t hit hard enough… I twoshot thiefs.
And yes i prefer strength over discipline don´t be near me when i tount, it´s certain death before taunt ends and i don´t need zerker gear for that.

http://gw2skills.net/editor/?vJQQNBhYD7kpDoKEstDwsDgoUsQEYvJ3lb0Fp113GBGBgIwAA-TFUBQBJSHAfOCAT4CAQk9HKkGCA8AAY3BC4BHQgPcQA0iyvFpEUCHggDq+D/0MkHNIb4AIEAAB4m3MdWn15Ov5Nfezbezbezz1t5Nv5NvZpAycMA-w

Someone tested similar builds? Some goot tips to tweak it?

Warrior roaming build

in Warrior

Posted by: mike put.6892

mike put.6892

the only place i could see this working is inside a blob/zerg.
It seems like against any decent players you would get destroyed 1v1 because you simply have nothing left when they dodge your stomp ( I assume bull’s charge taunt combo).
For the armor i dont see why you went commander. The boon dura is not needed at all on warrior especially if you dont run stance trait with atleast 2 stances.

Harambe was only a gorilla…

Warrior roaming build

in Warrior

Posted by: Cerby.1069

Cerby.1069

i dont see anyone of value dying to this build. its just random stuff all over….with the only real defense being an emphasis on condition clear.

u emphasis toughness and condi clear. but toughness of that value aint anywhere near the power of a single endure pain.

and its a melee warrior without fast hands…..? and ur offhand is completely worthless for defense and damage. this is not a good build for competitive play friend. and in a group u wont need condi defense….you really only offer 2 blasts and that doesnt count for much anymore.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Warrior roaming build

in Warrior

Posted by: Wolfric.9380

Wolfric.9380

Intresting opinions. Bull rush mostly baits a dodge or stunbreaker. Yes the taunt is one of the key elements. I roam with this build (the exotic version) and i usually die if seriously outnumbered but not often in 1:1. I avoid anny zerg be it own or other. And it runs fast. Can´t remeber loosing against a thief. Maybe toughness is a waste but it seems to synergize quite well with the good health regeneration. Boon duration is not wastet on this build. Maybe the oponents i meet in WvW are just bad… But i am also not a very good warrior. Killed a druid, guardian and mesmer in 1:1. Lost against another berserker (he dodged arc divider quite well) after a longer fight and a druid shot me yesterday. So it doesn´t feel so bad…. And it is there to run fast even if it doesn´t excel in 1:1. For pure dueling i would pick mace or axe + shield as second set not a warhorn. Option would be traveller rune and change weapons ….
So it runs faster then most and can effectively burst down a target, but can loose against good players in longer fights if they dodge/block key skills well in which case i might run ….

Warrior roaming build

in Warrior

Posted by: Cerby.1069

Cerby.1069

I mean if its working for you by all means continue with it. It has alot of mobility, which is of value for wvsw.

If you want something with less mobility but ALOT more damage and tank….go for one of the meta builds. The meta builds are pretty standard issue for warriors. We all modify them a bit here and there for our own needs, but most warriors follow the same formula.

I mean its all relative. If you are facing opponents you can beat all the time with this build…..then the only reason to change is that you can kill them faster. But killing faster, if you maximize it, will lead you to a build like mine that has alot less defense than the norm/meta. Its just about figuring out how well you want to do this and that, and what you are willling to sacrifice in the process. If speed and fancy melee moves are important…..this isn’t that bad.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

Warrior roaming build

in Warrior

Posted by: Wolfric.9380

Wolfric.9380

Thanx cerby.
It was build for roaming and to be running fast. I main ele and while i can stand longer in larger fights i can barely run away or catch. Also ele can´t burst as well.

This warrio is fast. I can run beside my thief friend.
Warhorn + pack rune and some boon duration for permaswiftness.
Traited GS
Sword2 and bull rush (also traited for 20% CD)

Stunbreaks + stability.
3 stunbreaks and stab from stomp proved to be sufficient in small scale combat.

Armor:
I have more armor then a zerk warrior after using rousing relsilience and thats permanent.

Condi removal.
Well no rousing = cleasing ire
berserk and the classic two resistance options including boon dur.
So barley have troubles.

Damage.
Here i don´t understand why berserker. I sacrifice defy pain to keep power up with armored attack.
And i hit dam hard. As example a thief. He seemed to be the classic maurauder d/p and got the drop on me with shadowstep. His damage was significant but he did hit over 3500 armor. I ignored condies hiting stance. Stun was not an issue and he dodged the headbut… then died
Swap zerk, taunt hit 7k+ arc divider, 10k+ rush down in less then a second since hasted from zerk. So why berserker gear? I have 10% bloody roar, 10% from strength, 20% after burst from strength and dodges hit hard too. PvE shure but here dead is dead :-).

CC. Headbut used as stunbreaker to coutner CC (not just blow it)
Bull rush. Gap closer that usualy baits dodge (or is mostly the end if hitting without being broken) There can be some nice surprises at combat start since i am running boonrip sigil and usually open with a sword leap before swaping.
Stomp: A bit get out of larger CC effects in group fights or as rezz/stomp breaker with stab for me.
Tount on zerk. Very good to secure arc divider hit for cleanse and regen. It´s the most dangerous second deciding the outcome if my oponent is cought.

Weaknesses compared to classic builds.

No endure/defy pain. This means less burst resistance. I notice it if focused which often kills me. As long as there are less then three oponents i don´t miss it.

Dodged march instead of warriors sprint. If cought in a bad moment with imob i can´t break immidiately, but usually i don´t notice due to resistance or condi removal. the extra regen pops with a good duration nicely.

Burst CD and burst master is not there. Might delay bursting slightly. But it does´t feel like a large gap.

5s swap. Since i fight with GS 90% of the time and second set is for running / opening and not damage a minor thing.

Fore shure i am not the most experienced warrior and i know discipline and endure pain are strong. I feel my build does it´s job very well and even better in some aspects.

(edited by Wolfric.9380)

Warrior roaming build

in Warrior

Posted by: JDjitsu.7895

JDjitsu.7895

You’re getting 10k Rush from 174% Crit damage? I run full zerker and get about that. That must be with might and stacks? Not trying to be a jerk, just kinda made me go “huhhhh?”. Though to stay on topic I can see this working fine for roaming. Though I find myself in 1v2+ all the time so need block,reflect and EP/DP. This made me realize I’ve never used WH on my War. It’s too hard to give up shield. THe stun and block/reflect is the balls. GL out there.

Wiggin/LittleEnder/XeroCool/Filthydirtyrotten/MizDemeanor/EnderThaXenocide/ShadowOfWiggin-
Maguuma & A Few alts on other NA/EU servers

Warrior roaming build

in Warrior

Posted by: Wolfric.9380

Wolfric.9380

I got totaly surprised myself but I had this 7+ and 10+ hits in my log after looking why i downed him so fast …. It´s possible i had a few might stacks left because he jumped me after finishing a guard. Remember the damage boons: 10% bloody roar, 10% from not full endu, 20% after burst. And it´s 184% crit damage in zerk from blood reaction.
That´s why i question full zerk when in kill in two hits annyway…. Granted full zerk will do more average with the “Small” hits but the burst is so strong theres no need to doublekill a target ….

(edited by Wolfric.9380)