Warrior runes on Armor
I’ve been considering Rage for the Fury boosts myself…makes it real easy to keep a 100% uptime on Fury on my own, and gives a nice 15% crit damage too. Not sure how exactly it’d perform, though, considering you’ve already got Ruby Orbs. Sadly, you never see much discussion of runes here, mostly just build bashing.
Runes of Lyssa are a Warrior’s best friend.
Hi Razor, Rune of Rage 5% damage under Fury is bugged. It does not add the 5% extra damage therefore will not be as good as Ruby orb.
Guild KöMÉ – §Strength, Honour & Duty§
I have used ruby orbs also the runes of strength are very good for warriors the Effective power difference for ruby orbs and runes of strength is very small and srength can come out ahead depending on your build.
I think they are excellent runes in a damage build that puts 30 into discipline for the might on weapon swap you have pretty much might all the time and +5% damage when you have might is great bonus.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Wow, thanks Chaos. That’s incredibly disappointing…
I secretly want to be an Elementalist so I use Scholar Runes.
Good options:
Offensive:
Scholar
Ruby
Defensive:
Melandru
Earth
Situational:
Lyssa
2 monk, water, fire
Currently my favorite for WvW is lyssa
Hi CookMeTender, I can give you my answer based on real game play experience.
When you use boon duration based runes, eg. I would think these work better for warrior, 2 x Rune of Hoelbrak 2 x Rune of the Fire and 2 x Rune of the Citadel would give you almost true perm fury and true 25 stacks might.
You will see it move between 22 to 25 stack of might and no less. With 2 monk, 2 water and 2 major water/monk, the rest of boons are better but your Might and Fury are not so good compared.
When you use Ruby orbs, normally is between 12 to 16 stack of might. Of course both scenarios are based on when you are solo. IMO Ruby orb make up for the loss in power due to lesser might. The crit chance and crit damage made up for the loss resulting slightly better overall dps. This difference is minor when you solo.
When you are in a team, the difference becomes obvious. Ruby orbs outweigh boon durations runes for full zerker DPS build.
Guild KöMÉ – §Strength, Honour & Duty§
Cool, thanks everyone for the replies!
Hi CookMeTender, I can give you my answer based on real game play experience.
When you use boon duration based runes, eg. I would think these work better for warrior, 2 x Rune of Hoelbrak 2 x Rune of the Fire and 2 x Rune of the Citadel would give you almost true perm fury and true 25 stacks might.
You will see it move between 22 to 25 stack of might and no less. With 2 monk, 2 water and 2 major water/monk, the rest of boons are better but your Might and Fury are not so good compared.
When you use Ruby orbs, normally is between 12 to 16 stack of might. Of course both scenarios are based on when you are solo. IMO Ruby orb make up for the loss in power due to lesser might. The crit chance and crit damage made up for the loss resulting slightly better overall dps. This difference is minor when you solo.
When you are in a team, the difference becomes obvious. Ruby orbs outweigh boon durations runes for full zerker DPS build.
Why would you pick citadel when water gives 15% to everything? Also i’d argue the 5% difference between fire/hoelbrak and monk is not that significant, especially since fury is also increased by another 15%. The best setup would be 2 monk, 2 water, 2 fire / hoelbrak
Hi CookMeTender, I can give you my answer based on real game play experience.
When you use boon duration based runes, eg. I would think these work better for warrior, 2 x Rune of Hoelbrak 2 x Rune of the Fire and 2 x Rune of the Citadel would give you almost true perm fury and true 25 stacks might.
You will see it move between 22 to 25 stack of might and no less. With 2 monk, 2 water and 2 major water/monk, the rest of boons are better but your Might and Fury are not so good compared.
When you use Ruby orbs, normally is between 12 to 16 stack of might. Of course both scenarios are based on when you are solo. IMO Ruby orb make up for the loss in power due to lesser might. The crit chance and crit damage made up for the loss resulting slightly better overall dps. This difference is minor when you solo.
When you are in a team, the difference becomes obvious. Ruby orbs outweigh boon durations runes for full zerker DPS build.
Why would you pick citadel when water gives 15% to everything? Also i’d argue the 5% difference between fire/hoelbrak and monk is not that significant, especially since fury is also increased by another 15%. The best setup would be 2 monk, 2 water, 2 fire / hoelbrak
I guess the question is would monk/water/fire be better than 6 ruby for DPS overall (including perma-fury, etc.)
Hi CookMeTender, I can give you my answer based on real game play experience.
When you use boon duration based runes, eg. I would think these work better for warrior, 2 x Rune of Hoelbrak 2 x Rune of the Fire and 2 x Rune of the Citadel would give you almost true perm fury and true 25 stacks might.
You will see it move between 22 to 25 stack of might and no less. With 2 monk, 2 water and 2 major water/monk, the rest of boons are better but your Might and Fury are not so good compared.
When you use Ruby orbs, normally is between 12 to 16 stack of might. Of course both scenarios are based on when you are solo. IMO Ruby orb make up for the loss in power due to lesser might. The crit chance and crit damage made up for the loss resulting slightly better overall dps. This difference is minor when you solo.
When you are in a team, the difference becomes obvious. Ruby orbs outweigh boon durations runes for full zerker DPS build.
Why would you pick citadel when water gives 15% to everything? Also i’d argue the 5% difference between fire/hoelbrak and monk is not that significant, especially since fury is also increased by another 15%. The best setup would be 2 monk, 2 water, 2 fire / hoelbrak
I guess the question is would monk/water/fire be better than 6 ruby for DPS overall (including perma-fury, etc.)
Overall, I think ruby orbs would be higher DPS especially if you run FGJ, which can almost cover 100% uptime on fury. However boon duration runes offer more “convenience” options such as high uptime on swiftness and possible vigor / retaliation if traited and also extend the boons you give to your allies.
Lyssa is almost like having 20% boon duration on Signet of Rage, and SoR is the main reason you go for boon duration in the first place (unless you’re running Sonic Boon). Add FGJ and you get perma-fury, after all Fury is the boon you really want all the time, you can live without swiftness and some Might stacks for a while. Once you let go of the Tactics line Lyssa runes allow you to keep some of it’s benefits.
Yep I’ve been using lyssa for the last two weeks in wvw and I have to admit that I really underestimated its effectiveness.
Yea I am not gonna lie Lyssa runes I really like them. Peter your warrior was one of the reasons I was interested in them. Seeing you run in do some damage and still make it out made me actually look into them more.
I dont feel like Lyssa runes are necessary for every warrior but the synergy with SOR is really good.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
im running draconic valkrie atm with soldier runes i want to replace, will probably go lyssa for these.
I am slowly getting the invader P/V/T gear, for those I was thinking dolyak (is the regen any good?) or divinity?
You get perma fury with FGJ and SoR with signet recharge trait. No point going for boon duration just for fury. And with lots of warriors\guardians in party you’ll have 25 stacks of might anyway.
So yeah, I feel like going Ruby Orbs is one of the best dps-options. And i don’t think you need lyssa in pve.
(edited by Isslair.4908)
Runes of Lyssa are a Warrior’s best friend.
Dude…Yeah gotta agree. I think Lyssa warrior might literally see the class differently than any other type. Its an expensive investment but traited correctly its one of the most solid builds out there.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
TheGuy, got a build to share?
im running draconic valkrie atm with soldier runes i want to replace, will probably go lyssa for these.
I am slowly getting the invader P/V/T gear, for those I was thinking dolyak (is the regen any good?) or divinity?
Dolyak runes aren’t good, the regen is like 55 health/tick? So really not worth it. Divinity ain’t worth it on a warrior either.
Really, lyssa are very good. Soldiers too, but I am guessing you aren’t into that playstyle.
Runes of the pack are decent too. The might/fury/ms procs quite often and stays 7s? with some boon duration.
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im running draconic valkrie atm with soldier runes i want to replace, will probably go lyssa for these.
I am slowly getting the invader P/V/T gear, for those I was thinking dolyak (is the regen any good?) or divinity?
Dolyak runes aren’t good, the regen is like 55 health/tick? So really not worth it. Divinity ain’t worth it on a warrior either.
Really, lyssa are very good. Soldiers too, but I am guessing you aren’t into that playstyle.
Runes of the pack are decent too. The might/fury/ms procs quite often and stays 7s? with some boon duration.
Thanks for that, I will put lyssa on my dps (power/prec/toughness) set and soldier on my P/V/T gear for the tankier builds
Thanks everyone for the input!!
So, it really comes down to two possible choices then… Ruby Orbs Vs. Lyssa runes.
What do you guys think about the two in comparison to each other?
I’ve seen a lot of people saying good things about Lyssa, but not much comparison~
Thanks everyone for the input!!
So, it really comes down to two possible choices then… Ruby Orbs Vs. Lyssa runes.
What do you guys think about the two in comparison to each other?I’ve seen a lot of people saying good things about Lyssa, but not much comparison~
It’s simple. Ruby Orbs give you more damage, so if that’s all you’re after, go for that. Lyssa gives a lot more precision but no power or crit damage, so that’s what you lose in exchange for all the utility Lyssa gives. The strong points of Lyssa are the condition cleanse and the extra boons.
Thanks everyone for the input!!
So, it really comes down to two possible choices then… Ruby Orbs Vs. Lyssa runes.
What do you guys think about the two in comparison to each other?I’ve seen a lot of people saying good things about Lyssa, but not much comparison~
It’s simple. Ruby Orbs give you more damage, so if that’s all you’re after, go for that. Lyssa gives a lot more precision but no power or crit damage, so that’s what you lose in exchange for all the utility Lyssa gives. The strong points of Lyssa are the condition cleanse and the extra boons.
How useful are those extra boons?
1 extra boon for 10s when using healing skill… seems too random for me.
Also, the condition removal + all boons for 5s is only once per 60s (48 if traited SoR).
Is it really that useful?
Rarely are conditions a problem (always more of a nuisance). Even at imbued Shaman, Signet of Stamina and Shake it off (mending if absolutely necessary) are always enough. It’s the direct damage that I’m more scared of.
So putting that into consideration, you are basically trading a significant amount of DPS for 5s of every boon. Is that trade-off worth it? Even utilizing the Empowered trait, I don’t see how to justify the DPS sacrifice. I can’t really call 5s of all buff every 48s (if traited) a great utility honestly. Maybe I’m wrong though.
You should try them in the mists you are getting +165 precision with lyssa rune also so you can’t forget that and offensively precision scales second to best to power. Also lyssa gives you 5 extra seconds to your fury and swiftness. The random boon for 10 secs on heal is good also only thing I wouldnt want would be a stack of might everything else I’ll take. Vigor, fury, swiftness, protection, vigor, regen, those are all great boons to have for 10 secs, I have never received stability from the heal though I don’t know if thats possible or not everything else I have gotten.
I run Sig mastery also so it works out well. Yes you take a dps loss if you run lyssa but its not huge! I was skeptical too I rather have my damage all the time so I was running orbs but after switching to lyssa I doubt I go back to orbs. Lyssa lets you be more flexible with your utilities also since you can factor that into the condition cleanse so running sig of stamina and lyssa can be enough depending on what you are doing so you are free to use surge if you have been running mending. Or you can go all out with lyssa, sig of stamina, sio and mending if you like.
I would just give them a try and see for yourself. I know it is a dps loss for sure it is and if you wanted a optimal build for say PvE I wouldn’t run lyssa it would be orbs if we are talking PvE.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
My take on Lyssa:
I used to run boon duration runes with might stacking, however recently I switched to a WvW build that doesn’t run forceful GS (I think that almost all the traits in the precision line only bring marginal benefits except for forceful GS at 20 and minor at 25). At this point it came down to 39 sec of signet of rage (with full boon duration runes) or 35 sec signet of rage (with lyssa). However for the 4 second difference you get 165 precision, 5 seconds of god mode every 48 seconds + full clean and some random boon on heal.
In the WvW context it usually comes down to this:
- You can zerg dive by rushing in, balanced stance > lyssa > do some damage > whirlwind out > ( shield block if needed ) > Sword 2 (i run sword / shield on other set) and usually you’ll be very alive.
- If you get caught of guard, using your elite will give you some more valuable seconds with the aegis, protection, stability and regeneration.
At least this is the trade off between boon duration and lyssa runes.
Comparing it to ruby orbs is a different case, ruby orbs are higher damage period, but they don’t bring any utility. I think the damage trade off is roughly 15 – 20%, which is significant in PvE, but in WvW the ability to fully cleanse along side a slightly longer Signet of Rage is worth it in my opinion.
Beside Lyssa, anyone tested Melandru on warriors? Basically the idea is to mitigate most conditions to the extent it does not hurt anymore.
Runes of Melandru + Lemongrass poultry = minus 65% condition duration.
Try it if you have some spare gold.
Guild KöMÉ – §Strength, Honour & Duty§
So Lyssa is better primarily for PvE?
Do you guys use Lyssa wight Knight’s or PVT armor?
I have a ton of gold I’ve been saving for a certain legendary I want, but I definitely want to make a dedicated WvWvW set. I’ve been just using my Knight’s armor and altering my build / ascended trinkets (too many from Fractals…).
I think Lyssa is better in WvW/PvP than PvE. The extra full clean condition removal and superman status for 5 seconds is pretty sweet during burst moments, especially against a zerg/group. I know when I activate SOR before I jump with my burst (Earthshaker + staggering Blow) I am about to unleash some serious pain, and no one can stop me =D
TheGuy, got a build to share?
Naw I am basic. 0 0 30 30 10 pvt armor with lyssa runes. Jewelry is half cavalier (earrings and back) with exq ruby orbs and half zerker (neck ascended rings exotic) also with exq ruby orbs / The weapons are zerker with fire, blood lust, and air sigils. My dps doesn’t feel super low and as I play more I add more zerker into the mix. Wouldn’t surprises me if all the trinkets go zerk depending on the situation.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
(edited by TheGuy.3568)
If you’re using shouts heavily, you might want to give soldier runes a shot, doubly so if you’re aiming for a more defensive build. The additional CR is a godsend in PvP as well as PvE.
Lyssa is more for offensive builds, since you can get perma fury with that.