Warrior's Perspective - Arah Explorable - Giganticus Lupicus
in Warrior
Posted by: Eli Stormstrike.8637
in Warrior
Posted by: Eli Stormstrike.8637
Gunnar’s Hold – KISS Guild Run
Warrior’s Perspective – Arah Explorable – Giganticus Lupicus
http://www.youtube.com/watch?v=R9DCH3VSsHA
Traits and Spec
http://upload.cip.nu/pfile.php?file_id=2363
Our fourth Giganticus Kill overall, and second attempt this run, same team all times;
80 Warrior – Me (Spec can be seen at end)
80 Mesmer
80 Thief
80 Ranger
80 Elementalist – Pugged
Phase 1: He will spawn Risen Grubs on players and Locust Swarms that can overwhelm the group, so stack up on eachother. Grubs are a priority, as he becomes harder, gaining +1000 power and +1000 armor for each grub he eats. In this video, me and the thief were killing the adds.
Phase 2: He will become invulnerable for a few seconds, after which you should spread. He will perform mass aoe, hitting for up to 14k, after which he will charge someone in the group continuously, and you will need to dodge these shadow walks as soon as he comes out of them. He will also throw random green rays at players.
Phase 3: He will target someone and chase them, often throwing life-draining bubbles that you will need to dodge, sometimes throwing green rays, sometimes floating up the air and draining life in mass aoe and sometimes doing a green carpet bomb with his hands. Kite him and spawn as many adds as you can in this phase to confuse him.
Pro Tips: Don’t revive unless safe.
Retreat to waypoint ASAP if dead.
Retrait and spec for survival, rather than glass cannon pure DPS.
Be patient, it can take a long while before your group is able to kill him, but once it is done, the boss becomes easier with each kill.
Not bad Melee wise.
I usually just throw on my Rifle and shoot him, Ranged can avoid everything he does :S
(edited by exphryl.3857)
I use Axe/Horn + Rifle. If I get out of combat in p3 I swap Rifle for Greatsword. For utilities: FGJ!, Endure Pain (to res people and survive mistakes), Stamina Sig (or whatever gives more endurance regeneration), res banner.
P1: axe auto-attack grubs/locusts (intercept to grab aggro).
P2: shooting with rifle, swap to horn and buff when running away from aoe attack, zig-zag to avoid single-target bolts
P3: melee and dodge stuff
Though I really have to try full-melee on P2.
Regards the video, people going down on P1? And on P2, just zig-zag single-target projectiles to save endurance.
(edited by Wethospu.6437)
lol. I love that you’ve rebound everything in the second row except 9.
in Warrior
Posted by: Eli Stormstrike.8637
I should note that our group has sub-par gear, mainly blues and a few rares and exotics, and this isn’t as much of a guide per say as more of a video of a somewhat good spec to be able to down him in a somewhat organized run. I’m sure there are much better specs out there for experienced groups in full exotics.
lol. I love that you’ve rebound everything in the second row except 9.
if you put the bind on the second cloumn it won’t overwrite the original one but both functions work.
lol. I love that you’ve rebound everything in the second row except 9.
if you put the bind on the second cloumn it won’t overwrite the original one but both functions work.
I think that’s probably what s/he’s done, but even so it sticks out being the one non-weapon skill with its original function bound in the primary column. I don’t think my brain would let me be that casually asymmetrical, so I immediately wonder if it’s that way by chance or for some obscure purpose I haven’t thought of yet.
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