Well, I was a fan of the GS/Axe + Shield/Rifle Berserker combination, but I felt like I got mowed down too much, so I made this build. Since I’m really new to theorycrafting, I would really like criticism. But don’t come on to say useless things please. Okay, on to the build, since I know some people won’t want to click on links, its a 30/10/20/10/0 build. I know it sounds ridiculous but just hear me out. This is a spin off of the skullcrack + hundred blades idea(credits to that guy whoever it is), just as a disclaimer.
Strength Line: 30- II, IX, XI
II-Restorative Strength: Using a heal skill removes crippled, chilled, immobilize, and weakness.
IX-Slashing Power: Greatsword and spear damage is increased by 10%.
XI-Berserker’s Power: Increases damage based on adrenaline (1 stage = 5%, 2 stages = 10%, 3 stages = 15%)
Arms Line: 10- IV
IV-Unsuspecting Foe: Increases critical hit chance by 50% when the enemy is stunned
Defense Line: 20- II, IX
II-Dogged March: Incoming immobilize, chill, and cripple durations are reduced by 33%. Gain regeneration for 3 seconds when you are affected by one of these conditions (this regeneration can only be gained once every 10 seconds).
IX-Cleansing Ire: Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
Tactics: 10- II/III
II-Empower Allies: Increases power of nearby allies by 150 points.
or
III-Desperate Power: You deal 20% additional damage while below 50% maximum health.
So as you can see, the traits are everywhere. The strength trait line allows for consistent dps with some condition removal if the heal is ever used. The arms trait allows a high crit chance after skullcrack + hundred blades. The defense line allows condition removal on burst and healing until the burst is used and more condition removal. The tactics trait line is more support vs solo.
The weapons are Mace + Shield/GS, and it uses the skullcrack-hundred blades combo. The GS has a Superior sigil of Force and the mace has Superior sigil of Paralyzation(15% stun duration) and shield has a sigil of energy. This makes skull crack have a ton of extra duration, and unsuspecting foe allows 100% crit chance with hundred blades.
Heal:
The heal skill is Healing Signet, for when the blocks mitigate damage, and some health can be regenerated.
Utilities:
For Great Justice, Shake it Off, and either Bulls charge, endure pain, or berserkers stance. The elite skill should be Signet of Rage. Anyway, as you can see, the last utility can change based on what class you’re going against. Endure pain for bursty classes, bulls charge for classes that jump around, and berserkers stance for condition heavy classes.
The armor has 6 runes of the soldier for condition removal and tankiness, and the amulet is a Berserker’s Amulet with Berserker’s Jewel. This provides for a decent balance of dps and defense. The last perk of soldier runes helps quite a bit with condition removal. Sorry, I’m writing this in a rush, I will add on more later, and I apologize for any spelling errors ahead of time. So please comment, criticize, I would really appreciate it! Thanks!