Warrior should have a natural 5 sec swap

Warrior should have a natural 5 sec swap

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Posted by: phaeris.7604

phaeris.7604

Warriors are heavily reliant on switching up their weapons. I saw the thread about the 3 weapon usage, and yes, I can see reasons.

That won’t ever happen though, and I think a nice improvemnt in allowing warriors to be more effective in their role is to make the standard weapon swap timer 5 seconds, with the ability to lower it to 3 seconds traited.

It makes up being ineffective at range, having to be in the thick of fighting and melee. At least you get to weapon swap alot more and this adds more dimension to the class.

Warrior should have a natural 5 sec swap

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Posted by: Jnaathra.6549

Jnaathra.6549

Five seconds with the trait is more than enough. Three seconds would be insanely OP in my book. This is something you have to balance against every weapon upgrade that is available. The first one that comes to mind is the guarantee crit on weapon swap upgrade. I could easily build a warrior based totally on power and survival skills. Now I no longer need crit, I can just swap my weapon every 3 seconds when I need to burst.

Warrior should have a natural 5 sec swap

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Without stacking crit damage, your guaranteed crit won’t amount for much anyway. Also, doesn’t the crit guarantee only apply to the first hit? So for something like 100 Blades, you’d only crit a few swings before not critting again.

A perma-root/freeze build would probably be an issue more than the crits. They could also give the sigils an 8 or 9 second cooldown if they want to compensate.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior should have a natural 5 sec swap

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Posted by: Ragnar Dragonfyre.1806

Ragnar Dragonfyre.1806

I disagree. If you want this ability, then trait into Tactics. It’s actually a really awesome trait tree.

The game is generally balanced around the 10 second swap. Granting this to every Warrior would likely require ANet to tweak (nerf) our class to compensate.

Warrior should have a natural 5 sec swap

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Posted by: Redscope.6215

Redscope.6215

Unless they’ve changed it, all swap runes share a 9 second cooldown regardless of type, weapon set, and which hand you put it in.

Guaranteed crit only happens for the next HIT. One hit. It is sophisticated enough to calculate individual hits per skill.

Warrior should have a natural 5 sec swap

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Posted by: Redscope.6215

Redscope.6215

I’d just like to point out that anyone with weapon sets is heavily reliant on switching weapons. If you’ve got the ability to swap sets in combat, you should always have a two-set setup tailored to your current build. The warrior is not the only one who gains an extra 5 skills (6 counting adrenaline burst) from switching the main hand.

Classes which do not swap weapons have other ways of changing out the main hand skills in combat. Not to mention they have the opportunity for more than 10 (or 12) main skills in combat.

Warrior should have a natural 5 sec swap

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Posted by: Malakree.5912

Malakree.5912

Your not the only profession which is highly reliant on weapon swapping. Unless your playing a gimik build generally both of your weapons are very important, thief is probably the only exception to this since they are limited by initiative not cd.

Warrior should have a natural 5 sec swap

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Posted by: Treble.9378

Treble.9378

Warriors are heavily reliant on switching up their weapons. I saw the thread about the 3 weapon usage, and yes, I can see reasons.

That won’t ever happen though, and I think a nice improvemnt in allowing warriors to be more effective in their role is to make the standard weapon swap timer 5 seconds, with the ability to lower it to 3 seconds traited.

It makes up being ineffective at range, having to be in the thick of fighting and melee. At least you get to weapon swap alot more and this adds more dimension to the class.

I’m glad im not the only one who feels this way about Warrior.

Imo:
- take out the wep swap timer reduction trait
- give us a 5 second natural swap time
- give axes atleast a LITTLE mobility that isn’t adrenalin based (barley moves you anyways)
- tone down derm hunder blards
- boost base 2h sword dmg by enough to turn that HB dmg into dps instead of burst
- remove signets and give our traits base stat buffs similar to what signets give (based on the trait ofcourse) OR reduce non signet trait CD’s (first choice preferable for interesting class diversity reasons)

These are the changes I’d make to Warrior off the top of my head.

(edited by Treble.9378)