Warrior sustain suggestion

Warrior sustain suggestion

in Warrior

Posted by: runeblade.7514

runeblade.7514

New Tactic Grandmaster trait:
Tactical Valor: Healing skill bonus doubles.

Healing signet: 200hp regen/second -> 400 regen/second. 3270 hp heal -> 6540 hp heal.
Healing surge: 30 adrenaline-> 60 adrenaline(Yes, it is useless). 8440 hp heal -> 16880 hp heal.
Mending: 2 condition removal -> 4 condition removal. 5560 hp heal -> 11120 hp heal.

Tactical valor doubles the modified heals as well. So cleric gear or other +healing stats will help here.

Vigorous Shout and Inspiring Battle standard merge to become:
Tactical Commander: Banner regenerates and Shouts heals.

Remove Spiked armor and replace it with a new Defense Grandmaster trait:
Heavy Plate: Your toughness increase by 10%.

For sustain, Warriors will be expected to bring Tactical valor and Heavy Plate. Due to the large heals, warriors can sustain longer than before. The downside is that you have to put 30 points into tactic traits which will destroy dps. Heavy Plate is there to help soften the blow so that you don’t die before the next heal is up. But it will be the warrior’s offensive control that will mainly soften the incoming damage before the next heal is up. The reason why tactical valor is in the tactic trait is so that it won’t synergize with other warrior heals such as Banners and Shouts.

The trait, Tactical Commander is a party healer/support role. Anyone taking this trait is expecting to bring 2 shouts and a banner, or 3 shouts.

Why no blocks or evasions? Because that is the other professions roles. Warrior is about stats. High toughness, High hp pool, high damage but no good active blocking or evasion tools. If we have those, we should expect our hp pool and toughness to go down like the guardian or thieves.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Warrior sustain suggestion

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

Shield mastery+reflection combined. Shield decrease damage incoming by 10% instead of 90 toughness. btw that healing abilities are beyond op.

(edited by Scoobaniec.9561)

Warrior sustain suggestion

in Warrior

Posted by: Blackhat.4016

Blackhat.4016

The trait ideas are not bad but those heal buffs…

“Healing Power? Who needs that? I have my 17k base heal.”

Warrior sustain suggestion

in Warrior

Posted by: peter.9024

peter.9024

I guess I could give up my DPS for 17k heal

Skullclamp

Warrior sustain suggestion

in Warrior

Posted by: runeblade.7514

runeblade.7514

Shield mastery+reflection combined. Shield decrease damage incoming by 10% instead of 90 toughness. btw that healing abilities are beyond op.

There are no other source of real good secondary healing beyond the healing skill, blocking or evasion skill if you take that trait. Even Healing shout and Banner regen can’t help. Plus HS and Mending is a burst heal so a good interrupt and poison will kill the warrior. A warrior with healing signet is weak against burst.

The other downside is that there is tactic traitline isn’t a good traitline for dps. So these traits are good for making bunker warriors.

And besides, warriors can have around 20-30k hp, what good is 30k hp if you are a big punching bag?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Warrior sustain suggestion

in Warrior

Posted by: Scoobaniec.9561

Scoobaniec.9561

I actually been saying that cleansing ire should be on f2+healing 1k per bar spend. I also been talking about parry combat system for us

Warrior sustain suggestion

in Warrior

Posted by: Veritas.6071

Veritas.6071

Even in a high toughness build, 10% toughness doesn’t amount to much. If you geared/traited for an additional 1000 toughness, you’d gain 191 or 192. That would bump you from 3127 armor to basically 3327 for a whopping 4% increase in mitigation. Or roughly 3.5% for a 2427 build(minimum Armor when obtaining that trait).

However, I like the idea and would love to see the devs go in a direction that allows us to greatly increase our toughness in an active style: Shameless plug

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

Warrior sustain suggestion

in Warrior

Posted by: JETWING.2759

JETWING.2759

Sugestions?
I have sereval

Signet of Stamina: Passive = Increase endurance regeneration in 50%, and stacks with vigor. Active = BS and remove all conditions. CD = kitten .
Dolyak Signet: Passive = 180 thougness. Active =BS and grants invulnerability, or take no dmg for 10s. CD = 60s.
Berserker Stance: Increase damage in 25% for 10s. CD = 60s.
Endure Pein: BS and Reduces incoming dmg in 50% for 10s. CD = 60s.
Balance Stance: BS and grants unshakable for 10s. CD = 60s.
Shake it Off: BS and removes 3 conditions of yourself and allies. CD = 25s.
Fear Me: Induces fear and remove all boons of foes. CD 60s.
On my Mark: Induces vulnerability(10stacks) and weakness for 10s. CD = 30s.
Healing Surge: Reduce cast time to 1/2s, and CD to 25s
Mending: Reduce cast time to 1/2s, and CD to 20s.
Healing Signet: Reduce cast time to 3/4s, and CD to 15s.
Rampage: Duraction = 1s per stack of adrenaline in moment of activation, and not lock weapons skills. CD = 100s.
obs: change stability for unshakable.

Traits:
STRENGTH:
Reckless Dodge: Grants 5 stacks of adrenaline on dodge roll.
Restorative Strength: Use heal skill removes poison, bleed, torment and burning.
Powerfull Baners: Baners damages when sumoned, and grants 5s of combo field light when planted or sumoned.
Berserker Power: Each stack of adrenaline grants 1 extra point in this trait line.
Berserker Might: Actives berserker stance when have 3 or mor stacks of might. CD = 60s (not share CD with berserker stance)

ARMS:
Blademaster: Increase critical chance with sword in 10%. Sword skills recharges 20% faster.
Heightened Focus(replaces Furious): Each stack of adrenaline granst 1 extra point in this trait line.

DEFENCE:
Sure Footed: Increase Stance duration in 25%. Stances recharge 20% faster.
Spiked Armor: Replaces Last Stand in master major slot.
Last Stand(replaces spiked armor): Actives balance stance whent hited by CC. CD = 60s (not shares CD with balance stance).
Iron Will or some another name (replaces Deft Pain): Each stack of adrenaline grants 1 extra point in this trait line.

TACTICS:
Lung Capacity: Shouts heals. Shouts recharges 20% faster.
Defy Pain(replaces Inspiring Battle Standard): Actives Endure Pain when hp falls to 50%. CD = 60s (not shares CD with endure pain).
Hope or some another name(replaces vigorous shouts): Each stack of adrenaline grants 1 extra point in this trait line.

DISCIPLINE:
Might Defences(mix with missiles deflection): Gain might, and reflect missiles whenever blocking. Block skills recharge 20% faster.
Buy Time or some another name(replaces heightened focus): Gain health or Steal health when use burst skills.

For now is this
I do not resist to bring ideas

(edited by JETWING.2759)