warrior and we’re the best class” Eugene
(edited by Warlord.9074)
Thrill of the kill
A trait that went from bad to useless. No point in gaining adrenaline after a kill if you lose it immediately.
This trait promotes the use of burst skills and adrenaline however implies you will carry your adrenaline with you to the next fight.
Berserks power
You will start off with zero adrenaline on every engagement.
A. What ever you are killing dies before your adrenaline is full.
b. You will use your adrenaline or lose it during and after the fight.
This trait promotes building adrenaline and sitting on it. Due to the adrenaline rework this is either hard or impossible to do except for boss fights basically.
Heightened Focus Same issues as Berserk power.
Adrenal Health This trait here is only slightly effected by the adrenaline rework. Most warriors that took this trait were bunkering. These changes effect adrenaline up time so also effect adrenal health up time and warriors passive regen.
All in all its fair to say with the changes to GS warriors DPS has been reduced as much was 20% yet again and their sustain crippled.
Cleansing IRE
Trait is working as intended however if you miss a burst skill because hey even bad players can dodge them because ANET has balanced the game that way. Or blinded Warriors lose ability to cleanse Condis, swapping to the 2nd weapon set to try with the other burst skill is not even an option.
Burst Mastery
Working as intended but hey burst skills dont cost less when there is zero adrinaline to begin with because of issues pointed out in cleansing Ire.
Attack of Opportunity Specifically in relation to Rifles. No longer having a bleed on auto means you are not guaranteed to have bleed stacks on a target. This equates to a DPS Nerf with rifles. Where you are either unlucky to proc precises strikes enough.
Conclusion
Many of us had warned you all of how severe ANET was planning on gutting warriors. While many of you agreed with the changes you had no idea what you were agreeing to. Despite our desperate efforts to explain our voices went on deaf ears.
(edited by Warlord.9074)
I feel like Healing Surge deserves an honorable mention.
Honestly Anet should have put off the adrenaline changes until they could fix all the traits listed above.
But no, now we’re stuck with a bunch of useless traits for god only knows how long.
P.S. Another honorable mention might be that burst skills can, have, and will miss for no reason at all. Earthshaker is especially prone to missing because there might be a slight slope in the grownd. GG z axis op, plz nerf.
I’ve also noticed quite a few times since the update that arcing arrow and combustive shot will just disappear into nothingness for some unknown reason. I don’t get a hit or anything, skill goes on cooldown and I lose adrenaline.
(edited by fellyn.5083)
Healing surge and signet of fury.
even more useless now~
I’m really surprised this thread isn’t getting more discussion.
I’m really surprised this thread isn’t getting more discussion.
Cuz there’s nothing else to discuss about other then how anet failed to balance stuff which will result in deletion.
I believe that traits should have different effects going from PvE to PvP. For example; while “Thrill of the Kill” is completely useless in PvP, it can be useful in PvE (I’m not saying it’s better than the other adept traits, but it can actually BE useful).
I think most of people have already jumped to other games now. And you also might need another 6 months to get it fixed.
I believe that traits should have different effects going from PvE to PvP. For example; while “Thrill of the Kill” is completely useless in PvP, it can be useful in PvE (I’m not saying it’s better than the other adept traits, but it can actually BE useful).
The only time it will ever come into play is if you are killing a bunch of trash mobs during events. You lose all your adrenaline almost instantly once the fight is over so unless you are fighting swarms it is useless. I would consider this trait garbage under the current adrenaline model.
God knows what person makes this changes… As i look at patch i could say ranger devepoler mby… Why do they make such changes dont they have ppl to test that. And to see that its not right.
Is that a way to make people play other classes? Or even worse some might just quit. Me in general I’ve got only 1 class with 100% map thats my warr. And hes to only with full ascended. Coss thats my main my first character i wanted to play warrior. Yet dont like the way the developers treat my class. Last year we got only nerfs. Ok before last patch i said. Yea they think we need it so we need it. But with 9/9p sorry to say i see now that the ppl who do and the other who aprrove these changes.. I’m not so sure that they know what they are doing.
Maybe the guys that made the game in the beggining where other ppl?
The thing I can’t comprehend is how they implemented the adrenaline decay, yet did nothing to these traits and skills. It was a direct nerf to a lot of already underpowered traits. How can they not foresee this?
Honestly, I love this game. This patch was just a major step back.
I agree with OP, too much was hit with the adrenaline nerfs coming from multiple angles (loss of all adrenaline on miss, and new fast adrenaline decay) and affecting all those traits & related utilities at the same time. From an effective research perspective, one change to adrenaline one have been better to test results of that change in isolation (nevermind it’s not total isolation with other nerfs here and there, and other classes in the environment getting significant buffs – though some were needed (Ranger, anyone? :P).
I’d have been interested in seeing a loss of say half adrenaline with a miss but without any faster adrenaline decay “out of combat.” Worthy of note is now often times “out of combat” really isn’t when a fight is done, but when some other character goes into stealth, only to pop back with the warrior’s adrenaline gone.
Adrenaline as a core mechanism just feels dead after the feature patch, along with the traits/utilities relevant to it (outside of narrow circumstances of wvw zerg/long boss fights).
This patch was a quick fix instead of a major balanced patch, They needed to stop the forum whining and indeed they did, but now you have the ranger whiners.
I believe that traits should have different effects going from PvE to PvP. For example; while “Thrill of the Kill” is completely useless in PvP, it can be useful in PvE (I’m not saying it’s better than the other adept traits, but it can actually BE useful).
The only time it will ever come into play is if you are killing a bunch of trash mobs during events. You lose all your adrenaline almost instantly once the fight is over so unless you are fighting swarms it is useless. I would consider this trait garbage under the current adrenaline model.
I agree with you Julie but I don’t think he meant it’s good but that it’s not completely and totally broken in the respect that their is no circumstance that it won’t have a effect. for swarms and even for some smaller scale encounter’s he’s right. it can be used he didn’t mean it’s good.
I think both me and him quite frankly agree with you in general.
That is exactly what I meant Fang. Thank you.
On a different note what if there is a trait that benefits you on a miss? Perhaps something like “Berskerers Rage” In which the warrior gains frenzy for x amount of seconds on a missed burst skill? (Given an appropriate ICD of course).
Is going to take long time… Anet needs to rework the whole adrenaline trait line because they changed how adrenaline decays, so dumb! Anet how can you make a mistake like that?
Thanks for bringing these up.
The issues with these are HUGE and people are just shrugging it off.
Unfortunately most of us warriors remember how long it took them to ‘fix’ the buggy skills that were out from release and many, like myself, have just given up on anet actually doing any positive balancing. I wouldn’t say its as bad as day 1, but I feel like we are rolling backwards to the old in and out of combat tricks again. How no dev has actually addressed this isn’t just remarkable, its just lackluster. These are the kinds of things anet needs to reply towards, not the crying that’s all over the general forum covered in red.
I have seen this on its first day, and up to this day, no one could refute the OP? Seriously?
On the 2nd note, Anet, please keep all the interns who have been involving in taking care of the warrior class, after the main architect of this game has left. We do not want you throwing those priceless experience away and start it all over again. Thank you.
Ed: I just want to bring this thread up on the front page for those who want to defend the warrior’s nerfs to have some thoughtful materials to read before mindlessly blah, blah…blah.
(edited by SkyChef.5432)
The change to adrenaline hurts berserkers power and heightened focus even more. Before, you lost adren on hit, so you always got the bonus with your burst skill. Now you lose adrenaline before the hit, so in pve your eviscerate and arcing slice have 15% less damage or 15% less chance to crit.
I’m really surprised this thread isn’t getting more discussion.
Cuz there’s nothing else to discuss about other then how anet failed to balance stuff which will result in deletion.
I think this is my stance too.
I’m just tired at this point. I still play my warrior, be it trash or not, but it feels like after every balance patch there are less and less builds to try out.
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