Warrior traits

Warrior traits

in Warrior

Posted by: MrSpanktastic.2059

MrSpanktastic.2059

Im using dual axes and a longbow.Aiming for good damage and good survivability.

Strenght-30
Arms-10
Defense-30

Would that work or should I change it up a little bit?(aiming for pve)

Warrior traits

in Warrior

Posted by: Ivanov.8914

Ivanov.8914

For PvE outside dungeons, pretty much everything works as long as you keep hitting it.
There are threads that can tell you a good dungeon build, and for leveling PvE, take weapons with lots of mobility and AoE(swords, warhorns for speed, longbow for AoE).

Warrior traits

in Warrior

Posted by: Zsymon.8457

Zsymon.8457

For dungeons you might want to put 10 into tactics for increased range on your longbow, because dungeons are not much fun in melee as a warrior.

Discipline is also a nice trait line for axe users, especially if you put in 30 points for a shorter cooldown on eviscerate.. I’d say that is better than defence. Defence is more something for maces and shields and hammers, if you want toughness, just don some knight gear (or resilience jewels at lower levels) instead.

To be honest for leveling I really like the hammer.. it has huge auto attack damage, a wide arc for aoe, some nice interrupting skills to stop heavy blows, and the weakness condition is nice against veterans. The defence traitline that you use for the hammer, also gives some nice early-on toughness after you put 10 points in strength.

I start with 10 in strength for the huge initial power bonus, then 10 in defence to make it easier taking on lots of mobs, then 10 in tactics for a bunch of health, then 10 in discipline, since eventually I want 10 in discipline for 10% run speed and 20 for sweet vengeance, giving 100% rally chance after you vengeance in down state, then the last 20 points in defence for the hammer trait and the endure pain at 25% hp.

I don’t go soldier gear, but full knight gear for power/precision/toughness.. that way my damage is still respectable on top of the high survivability. The basic +50% damage on crits is still nice even without the +critdamage. I don’t have that much health, but insane toughness with mending + shake it off to get rid of conditions before they start doing too much damage, and enough critchance to use crit sigils like air or boon ripping or condition removal. The sigil that gives you 60% chance on crit to remove a condition, is quite nice to become immune to condition builds on top of the mending and shake it off.

(edited by Zsymon.8457)