Warrior utility skills....BORING
Banners could really use some love. People have suggested having them act as sort of engineer kits, you can keep one active for a passive buff, then F1,2, or 3 for a more powerful effect. That would work out nice, and give them some much needed mobility instead of having to pick them up after each engagement.
Only cool skills In my opinion that look visually appealing are Stomp/Bulls Charge/Kick/Fear me and Berserkers stance. But sadly the rest are far to plain in terms of looks =\
Banners could be immediate, short term, large impacting buffs instead of what they are now. Think like, one banner increases party damage and crit chance by 30% for 15 seconds, or a large AoE heal, or something that increases vitality and toughness by 50% for some time, etc.
Shouts I think could use a rework as well. Fear Me should have a much lower cooldown (like 30 or 40 seconds), On My Mark could last longer or have the same duration but more vulnerability and maybe a longer cooldown, and Shake It Off could remove all conditions, but have a longer cooldown. Shake It Off especially needs a buff; one condition every 25 seconds? Oh kittening boy.
This would actually make shouts and banners relevant in PvP especially for supportive builds, and make warriors more than just bad thieves. Increased cooldowns on shouts wouldn’t really matter since healing shout builds are terrible anyway.
Some more suggestions for PvP:
Bull’s Rush could knock down all enemies in its path up to the target. This would eliminate a lot of the collision issues with it.
Stomp could actually be useful somehow. Maybe lower the cooldown by quite a bit, or increase the knockdown duration, or add a cripple, or something. Kick as well could have a cripple component to it.
Endure Pain could remove conditions, or the cooldown lowered to make it much more viable.
I’d love to see more viable builds that include Berserker Stance and Signet of Fury, but that’s not an issue with utilities. A solution to this would just be to make the adrenaline abilities actually useful. Remove the BWE nerfs from Eviscerate especially, and make Arcing Slice (GS burst) relevant.
I’d love to see for the greatsword something like, move Arcing Slice to the number two where hundred blades is, and make hundred blades the new burst ability. At stage one, you move at 10% speed, at stage two you move at 30% speed, and at stage three you move at 60% speed. Also make rush work more like RtL with how it interacts with cripple and chill.
I realize all of these are buffs. Warriors are literally the most underpowered thing in sPvP right now. They have one viable build, they’re terrible in 1v1s, they have basically no depths, their skills are incredibly easy to predict and avoid, and on top of all they’re basically lower burst thieves without stealth. Other than 100Bing downed players, they have no purpose.
Oh and a thought I was playing around with that might be interesting: make stances one of the warrior profession skills like adrenaline. But make them how they were in Alpha where they were basically toggled buffs. It would require some renaming of things, but that’s irrelevant. So we could have something like Defensive Stance, Berserker Stance, and Balanced Stance.
Defensive Stance: Reduced condition duration (on self), and increased toughness (maybe 25%?)
Balanced Stance: Increased endurance regeneration, and reduced cooldowns (covers offensive and defensive)
Berserker Stance: Increased precision (or critical damage?), and increased adrenaline gain (1.5 strikes instead of 1 per hit)
An interesting concept I think. Perhaps add some sort of downed side that’s unique for each. Defensive Stance adds some sort of weapon damage reduction that increases exponentially, Berserker Stance adds exponentially increasing damage taken, and for Balanced Stance I can’t think of anything. Maybe something like movement speed reduction, or cast time increased? I don’t know. But all of these debuffs would be gradually removed for 10 seconds after the stance is left. So in other words, you can’t swap to a stance and swap back to remove the debuff. You either have to stay in a different stance and take that debuff until the previous one goes away, or not enter a stance.
It’s a bit more interesting than WoW’s version, which is just 10% damage reduction, 10% damage increase, etc. It also adds some much needed depth.
(edited by Larynx.2453)
The utility changes could only change PvP. They do have the ability to have different versions of each ability, and they did it plenty of times in GW1.
Anyways, the point was just to address a few issues. I wouldn’t stop there, since things like hammer and sword focused builds don’t really work. But those sort of go beyond the scope of this thread. Granted, a lot of my post did… but that was just rambling.
I think Warriors need more reflects.
Powerful Banner: Banners do damage when summoned and reflect projectiles back to their source.
:P
I find things like EP/FGJ/Bolas/Bull/BStance/Frenzy to be interesting… but other skills not so much.
They simply have too long cooldowns to be worth taking over shorter CD skills.
It’s not a coincidence that the large majority of players, of any class, do not use most long CD skills.
It’s a design flaw present across the board.
I like a lot of the ideas you guys are putting out there. I personally just want cooler functioning/looking skills. Warriors really lack the unique utility skills that the other profs have. Maybe bring back Storm of Swords or something from GW1, idk…but the utility skills for warrior really need some love, not only in stats, but in cosmetic appeal as well.