Warrior weapons guide
I have been a warrior a long time, I played it nearly exclusively during beta, and logged hundreds of hours on the game. But experience is not the only thing that makes a good warrior, the best warriors are the ones who know what the enemy classes do, their weakness, and is able to read a build that your enemy has very quickly to discern target viability. In this guide I will try to provide general information for those to make their own decision about a build, and what the weapon’s projected build will have. It is however important not only to know your own class, but those of your enemy so even after reaching understanding of warrior your journey is not over, on to the basics.
Anyone in this game can be control, damage or support; even the squishiest of classes can be a terrible target if they spec right and/or play correctly. Conversely even normally harder targets like guardians can deal extremely dangerous damage and have therefore weak defenses. I generally assume my target is a rational actor, if he has a damage weapon than I assume his he specced for damage and if he has a defensive weapon he is specced for control/support. If a control weapon is specialized into damage his ratio for power will be low despite his gear/trait stacking and wont be very dangerous regardless so in general assume your enemy knows what he is doing and pick your targets accordingly. By looking at the power ratios of a weapon you can see what the makers have intended for you to do with the weapon. For a warrior I will outline the expected roll that each weapon will bring and the options therein. Some weapons lend themselves to damage, while others lend themselves to control, and some to support and many in between.
On to weapons:
The weapons each have a power scaling, which helps us to define what weapons are generally for damage, control, or support. This chart posted below gives us this information
taken from:
http://www.reddit.com/r/Guildwars2/comments/10o4mi/the_damage_formula_and_the_efficiency_of_sigils/">
Skill 1/1/1* 2* 3* 4* 5*
Hammer 0.9/0,9/1.2* 1.4* 0.7* 1.3* 1.5*
Longbow 0.6/NA/NA* 1.2* 1.45* 0.2* 0.4*
Rifle 0.4/NA/NA* 0.35* 3* 0.5* 1*
Sword 0.6/0.6/1.3* 0.75* 0.75* ?/?* 0.5*
Axe 0.75/1.6/2.55* 0.7* 0.67* 1.2* 3*
GS 0.7/0.7/0.9* 5.5* 0.7* 0.75* 1.7*
Mace 0.8/0.8/1.6* 1 * 0.4* 1* 0.8*
It must be noted what this chart does not tell us. This chart does not tell us the swing times for each weapon, but according to the cast times on the weapons you can calculate from there. It must also be noted that this does not count the effects that the weapon gives, vulnerability for greatswords, weakness for mace, and bleeding for sword and rifle and for those interested to know the formula for bleeding it is the following.
Taken from: http://www.reddit.com/r/Guildwars2/comments/x58cx/condition_damage_attribute_effect_on_damage/
“Effect of 100 condition damage on Bleed damage: +12.5% damage increase by tick “
I will not speak specifically about the best weapon with what stats because with so many ways to play (spvp , wvw, pve) I don’t think anything said could hold true in all situations. So make your own decision, generally speaking the more you are stacking power the more the damage difference between sword and axe grows, and the more deadly hundred blades becomes and so on. I will try to underline specific traits that I feel make the backbone of a weapon, and any traits I feel go so well with a weapon that they will be useful to know nomatter your chosen playstyle.
(edited by sayl.6307)