(edited by Rump Buffalo.2594)
Warriors: A suggestion
How about no?
You’re basically asking to make warriors more powerful and be able to have an easier time in both PvE and PvP where we already have the easiest play style of any class.
We don’t need anymore blindness than what the Longbow offers, we are not a utility class first, we are damage.
Every skill you listed here is balanced and working properly yet you’re saying that pretty much every skill a warrior uses should blind an opponent to make it even more unfair. I don’t need blindness, I need big numbers, which I already have.
I will agree with you on one thing, the suggested change for Banner of Defense actually sounds viable. A defense banner should offer something more than run speed and a toughness boost. Actually adding a 4 second aoe protection boon would make the banner feel more like it is providing a true defense.
“Holy hell, did that thing already die?”-Al
“Dude, wait like 5 seconds before you start attacking please”-Iri
You realize that we arent OP? I think we are very narrow in our gameplay and have the least versatile and simple (boring) style out there right now.
That being said…
I love the warrior, i just think they could be jazzed up a bit and would have MUCH more in depth and cool gameplay with just a few of these changes. Also our complete inability to strip boons is pretty bad in spvp, but that is more a problem with spvp.
“Every skill you listed here is balanced and working properly yet you’re saying that pretty much every skill a warrior uses should blind an opponent to make it even more unfair. I don’t need blindness, I need big numbers, which I already have.”
I didnt say that every skill should. Id be happy with just the signet and the combo field changes. At most i said 3 skills… hardly every single one dont you think?
Also, “Even more unfair”? To who would this be unfair and how is it already unfair? The warrior is already very pidgeon-holed in pvp and pve builds when it comes to effective play beyond simple dps.
“We don’t need anymore blindness than what the Longbow offers, we are not a utility class first, we are damage.”
The longbow is great and i love it. Blindness is one of those things that is important for a melee class though, especially a damage dealer, as it lets them stay in the midst of combat without being punished (especially since we dont have protection or an overabundance of regeneration like the guardian, although the regen is there to some degree). You say we are a dps class first but this isnt true. Every profession has to ability to perform multiple roles equally, or at least that is the idea. We can be a very effective damage class and much of our support comes from boosting the damage of those around us, however, this is a very narrow minded view of the scope of the warrior.
“You’re basically asking to make warriors more powerful and be able to have an easier time in both PvE and PvP where we already have the easiest play style of any class.”
Easiest, i dont agree, most simple and borderline boring at times, yes we do. I really do like my warrior but they lack subtle capabilities that make them less interesting and impactful, mainly the soft CC of blind and the group utility of reliable combo fields.
Smoke fields work for us, in the the force at which we hit things can certainly knock dirt into the air. I dont really think this would automatically make everything insanely easy, or even change our difficulty curve at all. It would however allow us to be more fun and interesting mechanically.
“I don’t need blindness, I need big numbers, which I already have.”
Good for you. We don’t all want to just mindlessly run signets and GS. Don’t force your play style onto me. Also this is a super narrow view, again, of what the warrior is capable of and what it could be with just some small changes. Warriors are already laughably easy to wreck in high level tPvP and these changes would allow them to be more competitive as well as more useful / interesting in dungeons and groups.
Again, I’m GLAD that YOU are okay with just LOLOLOL FAT NUMBERS, but some of us would like a bit of depth. Unless you actually have a constructive or put together response please dont dumb down this thread with your flat views
Why not allow all classes to pick up dirt and throw it at their opponent’s eyes to cause, I dunno, BLIND?
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lol well i guess there’s that.
Honestly the warrior overlap is just a little disconcerting
These are some interesting changes. I completely agree with the Dolyak signet giving protection instead of stability as you can always just get balanced stance for stability and it can also be triggered to break from stuns. The CD (50 secs) is also reasonable as it becomes an option instead of going for endure pain. The mace blind/regeneration is reasonable however the amount of regen from it has to be minimal. Also as I stated in my post: In Traits defense tier knocking turtle defense up to the Master tier, bringing Last stand down to the Adept tier and bringing Spiked Armor down to the Master tier would give warriors a reasonable amount of stability and reasonable damage when be focused in pvp. As you can Last stand at 10 points and Spiked Armor at 20 Points. This will give warriors a reason to not go full glass cannon and still do a reasonable amount of damage while still being relatively easy to kite/dps. However now atleast when focused they can do something.