Simply put, when compared to every other shield-wielding classes’ shield skills, the Warrior’s shield skills are borderline laughable. The only way in which they can become remotely close to other classes skills’ usefulness is if you were to take the ‘Shield Master’ trait to add a Might application upon blocking, and reflecting projectiles.
And even then, ‘Shield Bash’ remains unaugmented and deals pathetic damage with an admittedly reasonable Stun – yet on top of this, both skills have a cooldown time that is the same as (or more than) Guardian and Revenant shield skill cooldown times yet with less than half the functionality. Engineer and Mesmer though, are more balanced since despite their skills doing a lot more they’ve got far longer cooldowns times.
Here’s some examples to illustrate my point;
Guardian Comparison
‘Shield of Judgement’ provides a block and applies both Protection and Aegis to you and up to five allies. For the same cooldown time, ‘Shield Bash’ does meagre damage and stuns for 2s.
‘Shield of Absorbtion’ pushes enemies back and absorbs projectiles, and heals allies upon second cast. ‘Shield Stance’ simply blocks incoming attacks for 3s.
Revenant Comparison
‘Envoy of Exuberence’ is probably the silliest one, it has 10s less cooldown than ‘Shield Bash’, the Warrior equivalent, and yet has a heal and repeated Protection application. Once again, ‘Shield Bash’ does meagre damage and stuns for 2s.
‘Crystal Hibernation’ is downright insulting in my opinion, having the exact same cooldown time and Block duration as ‘Shield Stance’ and yet also providing Regeneration on top of this? What’s with that?
By now I’m sure you get the picture.
Something HAS to be done to make the Shield more than just an occasional block for big boss hits in PvE. Not just to simply balance it against other classes’ shield skills, but to make the Warrior’s more interesting and functional.
I don’t claim to have all the answers but having mained a Sword & Board Warrior since release, I think by now I’ve got a good feel of the class.
My Idea
Now despite my lengthy justification for wanting these changes, my suggestion isn’t actually all that complex. Since I feel I understand the design philosophy behind the Warrior, it’s an offensive, primarily melee class, that’s why giving them a Protection application would be unsuitable, or even Aegis – they simply wouldn’t make sense like they do for Guardians and Revenants.
No, a mighty Warrior knows the best defense is a good offense, and their Shield skills should reflect that (pun not intended) by making their foes less effective in combat rather than buffing themselves -
Shield Bash could have a Vulnerability application which would make it more comparable to other classes’ shield skills and their multi-effects, and synergy with the 2s Stun. My original idea was for it to apply Weakness, but having a Stunning skill apply weakness would just mitigate its effects since stunned enemies are unable to attack in the first place.
Shield Stance could apply Weakness to the foe upon hit, stacking higher with each successive attack, exemplifying the ironclad defense of the stalwart Warrior, and adding another layer of complexity to the skill. Enemies would have to know when to stop attacking, similar to abilities which heal upon being hit, and good Warriors would time their casts well when an enemy is using a skill such as a Ranger’s Rapid Fire, to maximise the benefits.
They could perhaps also be renamed to less generic sounding names too (Withering Bash & Ironclad Defense, respectively perhaps?)- any suggestions on that front, or constructive criticisms/suggestions regarding my post as a whole are welcome, as I know it’s not perfect. Thanks for reading!
TL;DR Warrior Shield needs a buff when compared to other Shield skills, I suggest giving Shield Bash a Vulnerability application and Shield Stance an on-hit Weakness appliction. Cheers.