Warriors are OP atm.
I watched the first two encounters, and it was pure nub city in there. Condi warriors are a force, that cheese build is for noob stomping.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Skullcrack+100b is a terrible build . Only works agains nubs with signet builds and 0 stunbreaks . The meta is Hambow warriiors and condi bunkers.
Warrior is just as OP as MM necros and spirit rangers.
But if you’re a thief I feel your pain , very hard to counter wars on a thief. The only viable set is S\D but it’s getting nerfed anyway.
I didn’t know killing people who don’t stunbreak and are at half HP in 2v1s made a class OP. kitten man.. guess Anet needs to take a serious look at all the classes.
If you set out to prove you can kill bads on a Skullcrack Warrior then congrats, you proved it. This doesn’t show Warriors are OP though.
3/10.
I watched the first two encounters, and it was pure nub city in there. Condi warriors are a force, that cheese build is for noob stomping.
I thought the same thing. Most of those guys weren’t even stunned and got 100bladed.
don’t bother, i can film myself naked and killing people as a mesmer and call it op
and mace/gs? lol, if you posted this 2 months ago, people might believe you.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Well Zanryu you aren’t pro either though , warrior is OP but just not this build . Hambow and condi warriors are the best builds of the game . Warrior would be balanced if Healing Signet got fixed . The conditions SS\LB build gonna become the new meta and people will cry for nerfs on Healing Signet .
They shouldn’t even nerf the hammer , it won’t fix the biggest problem which is the healing signet . Warrior is going to be Overnerfed because they are not fixing the right problems.
Well Zanryu you aren’t pro either though , warrior is OP but just not this build . Hambow and condi warriors are the best builds of the game . Warrior would be balanced if Healing Signet got fixed . The conditions SS\LB build gonna become the new meta and people will cry for nerfs on Healing Signet .
They shouldn’t even nerf the hammer , it won’t fix the biggest problem which is the healing signet . Warrior is going to be Overnerfed because they are not fixing the right problems.
Never claimed to be, but I can recognize when someone’s going against people who aren’t doing what they should be. Even at whatever level of skill I’m at you can pick up things like that.
Gettin’ better errday though yo.
Well Zanryu you aren’t pro either though , warrior is OP but just not this build . Hambow and condi warriors are the best builds of the game . Warrior would be balanced if Healing Signet got fixed . The conditions SS\LB build gonna become the new meta and people will cry for nerfs on Healing Signet .
They shouldn’t even nerf the hammer , it won’t fix the biggest problem which is the healing signet . Warrior is going to be Overnerfed because they are not fixing the right problems.
ss/lb build will not become the new meta, its no where close to the level of hammer build. 1st, it has less healing power, 2nd, you can’t cc people to gain regen time or support team, and 3rd, deep cuts can not compare to unsuspecting foe. 4th, if people run condi removes or simply a meta warrior build, ss/lb can’t do any damage. 5th, damage is not the same, hammer can reach from time to time a damage that’s close to zerker while having more healing power. and other classes can regen more then ss/lb, if you don’t count banner regen, because that would be most likely a bunker build with no damage.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
ss/lb build will not become the new meta, its no where close to the level of hammer build. 1st, it has less healing power, 2nd, you can’t cc people to gain regen time or support team, and 3rd, deep cuts can not compare to unsuspecting foe. 4th, if people run condi removes or simply a meta warrior build, ss/lb can’t do any damage. 5th, damage is not the same, hammer can reach from time to time a damage that’s close to zerker while having more healing power. and other classes can regen more then ss/lb, if you don’t count banner regen, because that would be most likely a bunker build with no damage.
You are all saying this as if everyone knows off of the back of their hand what these warrior builds in question are. So what are these build then??? Since no one seems to be actually saying what the builds are.
[AoD]- Commander Vars Wolf
Condi build is way superior in 1v1 situation. The problems with hambows was not the hammer for me , it was the bow mixed with UF trait and the condi dmg with 0 conditions damage . Hammer is extremly easy to dodge , good luck on killing an S\D thief with a hammer or an enginner with perma vigor. Hammer is only strong in hotjoin zerging.
.
ss/lb build will not become the new meta, its no where close to the level of hammer build. 1st, it has less healing power, 2nd, you can’t cc people to gain regen time or support team, and 3rd, deep cuts can not compare to unsuspecting foe. 4th, if people run condi removes or simply a meta warrior build, ss/lb can’t do any damage. 5th, damage is not the same, hammer can reach from time to time a damage that’s close to zerker while having more healing power. and other classes can regen more then ss/lb, if you don’t count banner regen, because that would be most likely a bunker build with no damage.
You are all saying this as if everyone knows off of the back of their hand what these warrior builds in question are. So what are these build then??? Since no one seems to be actually saying what the builds are.
because there are only 2 build or max 4 with some misunderstanding, everything else is wrong
the meta hammer build, sure you can change a utility or two or secondary weapon, but the principle is still the same, so is ss/lb bunkerish condi spam build.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
Condi build is way superior in 1v1 situation. The problems with hambows was not the hammer for me , it was the bow mixed with UF trait and the condi dmg with 0 conditions damage . Hammer is extremly easy to dodge , good luck on killing an S\D thief with a hammer or an enginner with perma vigor. Hammer is only strong in hotjoin zerging.
.
you probably 1v1ed and owned some random classes with bunkerish condi spam builds, like i did a few month back, 1st, ss/lb can not touch meta hammer warrior, it only has 3 damage condi and 4 with doom,1 is not spammable , warrior can remove 3 condis simply by bursting every 7 seconds, not to mention 2 full condi remove and condi immune.
also win in a “everyone ready” 1v1 fight means nothing in tpvp, i used to run ss/lb all day when they buffed healing signet.
sure i kill my enemy almost everytime in 1v1 problem is, it kills wayyy tooo slow, it has no cc support or self survive, it survives less then hammer. it simply does not help the team enough.
with the meta hammer build, i can cc to stop stomp, to stop revive, to stop heals, to perm lockdown someone with half hp to death, to gain time for regen and aoe CC, while doing way BETTER burst damage then ss/lb and having better regen
why pair hammer with lb, because in that way, it can basically be effective in any situation, while ss/lb can not.
if you really think that hammer is only strong in hotjoin zerg then i have nothing more to say tbh.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
(edited by Lighter.5631)
Hambow is of course better in teamfights , I never said it’s not . But in 1v1 “every 1 is ready” like you call it I prefer condi bunker . And just hammer alone is a complete joke , if you don’t have LB and you miss earthshaker , you won’t cleanse and will get stomped . Hammer+Lb is just extremly strong.
I love how you edit the slow-mo at 10:00 for dodging shield bash as if that was
anything special :> People might agree on that being too strong when you beat someone with stunbreakers, stability or contribute to your team in tpvp.
I didn’t make it past the first 4 minutes of the video. All of which was the same pub server and same players who don’t even have stun breaks in their builds or just ate 100b for no reason. In other scenarios the enemies were outnumbered.
(edited by AttackAttack.8917)
I watched the first two encounters, and it was pure nub city in there. Condi warriors are a force, that cheese build is for noob stomping.
Im one of em! Been playing warr for 3-4 hrs. So im also a newbie!
so much talk about how the opponents are all skill-less noobs for not having stun breakers, but no mention that the cooldown on skullcrack is so short that stunbreakers basically become irrelevant at higher levels of play.
healing signet is OP. skullcrack cooldown is too short, 100b is fine.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
healing signet is OP.
You know, just saying something is OP doesn’t make it so.
It’s a passive healing skill that heals for a little more than other warrior healing skills. For a class that according to Anet is supposed to have high survivability, it doesn’t seem too OP to me.
healing signet is OP.
You know, just saying something is OP doesn’t make it so.
It’s a passive healing skill that heals for a little more than other warrior healing skills. For a class that according to Anet is supposed to have high survivability, it doesn’t seem too OP to me.
of course just saying something doesnt make it so. i thought what i was saying would be common knowledge by now (just like the skullcrack cd being too short is common knowledge, or perplexity runes needing a cooldown, etc), but i guess not. let me explain the problem:
with zero healing power, a warrior matches or greatly exceeds the passive regen of almost all other classes even when those classes have 1000 healing power.
healing signet at zero healing power: 392 h/sec.
lets take a look at similar skills (at 1000 healing power):
elementalist healing signet: 303 h/per cast. Casts average less than 1 per sec, even for dd, so approximately 50-75% of this value. 150-225 h/sec.
thief healing signet: 150 h/per attack. Attacks average slightly more than 1 per sec, so approximately 125-200% of this value. 187-300 h/sec.
keep in mind, these signets require the classes to be attacking, while the warrior signet is fully passive and he can just be blocking or jumping around waiting for his skull crack cooldown while unstoppable from dogged march+ melandru+lemongrass or some other rediculous shenanigans.
how bout comparing the signet without any healing power to a full blown bunker with 1k healing power? a rangers BM signet will tic for ~120 h/sec, his regeneration boon will tic for ~240 h/sec, and his natural healing will tic for 60 h/sec (never mind that no one would ever take both perma-regen from natures voice and passive regen from natural healing) for a total of: ~420. With 3 sources of health regen, the ranger with 1k healing comes to what is basically a near tie with a warrior who not only has no healing power, but also has room to improve if he bothered to pick up some regen (say, from banners or his group mates).
there is nothing wrong with a warrior’s signet ticcing for 400/sec or even 500/sec. whats wrong is that it doesnt actually require any investment to reach levels that take other classes tremendous investment (which seems to be a common theme among warriors, free 18k health, heavy armor, yet nearly the same damage output as everyone else who didnt receive those things).
The signet should be ticcing for far less baseline, and scale better off of healing power. 400 h/sec should be something warriors see when they run clerics gear, not dps gear or soldiers gear.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
That awkward moment when that super duper ultra passive denies them of a burst heal.
Raven, this has been explained many times on the forums before but you seem like a decent non-troll making good posts so please hear me out.
Healing Signet probably does heal for more than other people’s heals yes, but the warrior needs that to be on par with other classes, because warriors lack other forms of damage mitigation.
Rangers have a ridiculous uptime of protection when I’ve fought those melee type rangers, yes I may be healing for me, but for that duration they are taking less damage. These same rangers also seem to have massive vigor uptime or something (I don’t know because a ranger is one of the few characters I don’t have) that enables them to dodge a lot. That again is extra damage mitigation, they are simply not taking as much damage for a lot of the time.
I won’t even bother talking about thieves, the perma stealth mechanic is just completely ridiculous.
Mesmers, have you ever fought a good mesmer as a warrior? I’d like to say I consider myself at least an average player or better(mainly play WvW which I know is full of noobs) and I don’t like losing, but I’ll just openly and honestly admit, I cannot beat the majority of decent mesmers. The conditions they apply combined with the amount of clones they have, the 6 second cooldown teleport on staff#2 and the stealth they can equip, makes them one of the tankiest characters in the game in my opinion (when being tanky is able to survive and stay in roughly the same area for an extended period of time, not a node in PvP). Oh, and shatter skills for distortion
Guardians, healing signet, 2 virtues for defense as class unique skills and multiple blinds, without investing a single trait point. Blinds are a massive form of damage mitigation, especially since their “buff”.
My point is, everyone else just has too many other forms of damage mitigation for the warrior not to have healing signet tick for what it does.
Well, the Op deserves the right to express his or her views concerning warrior class being Op atm, and he or she is not alone.
By the way, nice video Op.
Read the forums, there are multitude of outcry against this class OP status and i’m one of the voices.
As i will continue to say, i believe warriors should be the strongest class in the game but not to be invincible and immune to all conditions damages and vulnerabilities.
Right now, all we are witnessing is the only class being immune to all weaknesses; which i find very pathetic and very poor design; yet the superior class; thief can bleed to death and not warrior?
The truth is, only in guild wars 2, you will find a class FOREVER living as a god.
WARRIOR
(by the way, the Op never once used Op healing signet; oh i forgot! it is in OP passive mode).
(edited by Burnfall.9573)
Wow, how dern ironic that a thief, with his multitude of stealth abilities and bursts, is complaining about a warrior giving them competition. I know, we all want to dominate a certain aspect of the game, so please, do not let me impede your exaggerated complaint(s) about how OP warriors are…..
Like everyone else has said: works great if your opponent has no idea whats happening. If you can see the skull crack coming then you have a real hard time setting up dmg. If they run a few stun breakers it will be hard to set up spike dmg. Theres plenty of builds on plenty of classes that will annihilate players who don’t know what theyre doing.
Is it fair to the bad player? Nope, but try that against someone who knows its coming and see how it turns out.
[sYn] Borlis Pass
healing signet is OP.
You know, just saying something is OP doesn’t make it so.
It’s a passive healing skill that heals for a little more than other warrior healing skills. For a class that according to Anet is supposed to have high survivability, it doesn’t seem too OP to me.
of course just saying something doesnt make it so. i thought what i was saying would be common knowledge by now (just like the skullcrack cd being too short is common knowledge, or perplexity runes needing a cooldown, etc), but i guess not. let me explain the problem:
with zero healing power, a warrior matches or greatly exceeds the passive regen of almost all other classes even when those classes have 1000 healing power.
healing signet at zero healing power: 392 h/sec.
lets take a look at similar skills (at 1000 healing power):
elementalist healing signet: 303 h/per cast. Casts average less than 1 per sec, even for dd, so approximately 50-75% of this value. 150-225 h/sec.
thief healing signet: 150 h/per attack. Attacks average slightly more than 1 per sec, so approximately 125-200% of this value. 187-300 h/sec.
keep in mind, these signets require the classes to be attacking, while the warrior signet is fully passive and he can just be blocking or jumping around waiting for his skull crack cooldown while unstoppable from dogged march+ melandru+lemongrass or some other rediculous shenanigans.how bout comparing the signet without any healing power to a full blown bunker with 1k healing power? a rangers BM signet will tic for ~120 h/sec, his regeneration boon will tic for ~240 h/sec, and his natural healing will tic for 60 h/sec (never mind that no one would ever take both perma-regen from natures voice and passive regen from natural healing) for a total of: ~420. With 3 sources of health regen, the ranger with 1k healing comes to what is basically a near tie with a warrior who not only has no healing power, but also has room to improve if he bothered to pick up some regen (say, from banners or his group mates).
there is nothing wrong with a warrior’s signet ticcing for 400/sec or even 500/sec. whats wrong is that it doesnt actually require any investment to reach levels that take other classes tremendous investment (which seems to be a common theme among warriors, free 18k health, heavy armor, yet nearly the same damage output as everyone else who didnt receive those things).
The signet should be ticcing for far less baseline, and scale better off of healing power. 400 h/sec should be something warriors see when they run clerics gear, not dps gear or soldiers gear.
you did not include Adrenal Health but imo moving this to 25 Defense. Grand Master (Minor) trait is a good more balance idea?
http://wiki.guildwars2.com/wiki/Adrenal_Health
Well, the Op deserves the right to express his or her views concerning warrior class being Op atm, and he or she is not alone.
By the way, nice video Op.
Read the forums, there are multitude of outcry against this class OP status and i’m one of the voices.
As i will continue to say, i believe warriors should be the strongest class in the game but not to be invincible and immune to all conditions damages and vulnerabilities.
Right now, all we are witnessing is the only class being immune to all weaknesses; which i find very pathetic and very poor design; yet the superior class; thief can bleed to death and not warrior?
The truth is, only in guild wars 2, you will find a class FOREVER living as a god.
WARRIOR
(by the way, the Op never once used Op healing signet; oh i forgot! it is in OP passive mode).
So you want Warriors to be strong and yet dont want Warriors to be strong. You want Warriors to bleed to death= have no/poor condition removal ? to be a free kill for any profession using condition? Poor theives didt took andy conid removal and die
And about what makes warrior immune to conditon damage- zerker stance its just for 8 s in a game where professions apply condiions with autoattack with no cd. And what are those vulnerabilities you talking about that Warrior is immune to?
And class living as “god” for what 2-3 months? Previously Warriors almost did not exist in spvp. And please tell me more about pasive gamplay when you look up into spirit ranger, spam evede theif, guardian healing when they get boon. Only passive gamplay I see in Warrior is signet- Warrior cant just stay at 1500 range and spam 1 sometimes 2.
But why Im writing this and wasting time, I should be out there killn rangers. I play profession for gods! And Im writing it to a guy who want to remove hammer from game.
lol Colo made another “hurr durr Warr OP” thread, well i dont know which one of the threads is more dumb, this one where you kill scrubs or the earlier thread where you cry out that warr are op then demonstrate that by actually killing a warrior with your thief
gg dude, also gj on not actually responding to any of the posts on the thread, just like before
All these baddies upset about getting stunned and bursted down while they are wearing their zerk gear with no stun breaks.
Commander Twerknificient
Joey Bladow
What a dumb thread. Reported this trash topic for trolling.
STD [Scarlet Gave Me Harpies]
Maguuma
What a dumb thread. Reported this trash topic for trolling.
Do you say the same thing to every thread, post, when confronted by the truth?
I’ve been labeled as a troll for a long time until Arena.net recently confirm the truth; see- dec 10 patch preview.
There are far more truth to be revealed; factual evidences, to make Arena.net dream come true for guild wars 2.
So, instead of criticizing each other with negative words and negative remarks, let us all unite with the light; which is the truth, in helping Arena.net as much we can, in making this game a reality.
That’s all.
(edited by Burnfall.9573)
What a dumb thread. Reported this trash topic for trolling.
Do you say the same thing to every thread, post, when confronted by the truth?
I’ve been labeled as a troll for a long time until Arena.net confirms the truth.
hint; dec 10 class balance and game balance update patch.
(there are far more truth; factual evidences that need to be addressed to Arena.net. which include; the Op, mine and many other truth bearers)
To call the truth ‘trash’ is to call Arena.net ‘trash’, and that’s uncalled for.
Period!!
The premise of your entire statement is grounded on a belief that Anet is a irrefutable authority in balancing this game, which if true would mean:
1) The game would have been balanced at release;
2) As a corollary of point 1, we would not be constantly seesawing back and forth with balancing of certain classes (i.e. ele, necro, warrior, thief etc.).
It’s been over a year of constant re-balancing and I would argue we are no closer to a balanced state in this game than we were at release. Game balance has simply shifted from one OP/UP class to another. In this case, taking an effective build that war ran and nerfing it into the ground because of a lack of skill associated with players facing said build.
STD [Scarlet Gave Me Harpies]
Maguuma
Opynn, i sympathize your response, i really do.
I sincerely do want warriors to be strong and able to have condition removal and to able to equip with heavy set weapons that does strong damages.
But what I sincerely do not want is having a unsupervised warrior class, causing outrageous devastating damage + perma stuns in the game and say that it is ok for not breaking the game.
Well, that will never work and most importantly, it completely make the other classes near obsolete for their roles in the game.
Again, as long warriors are closely supervised, they can be strong and powerful.
I hope you understand.
I wouldn’t call this anything close to the truth. Warrior’s aren’t even “immune” for that long, have to slot two utilities to gain that immunity to both types of damage, and have long cooldowns compared to the duration of the skills. Warrior’s don’t get much utility variety as we’re ALWAYS forced to take Berserker Stance or Endure Pain. It’s claimed we sacrifice nothing, but in order to have this “god-like” sustain and power we sacrifice utility slots and true DPS builds.
The people complaining about Warriors being OP tend to be ignorant.
What a dumb thread. Reported this trash topic for trolling.
Do you say the same thing to every thread, post, when confronted by the truth?
The best part is, he himself was making dozens of trash posts and threads about SBI for the weeks leading up to Gold League. Its cool for him to troll a whole server, but dont talk bad about any classes he plays.
you did not include Adrenal Health but imo moving this to 25 Defense. Grand Master (Minor) trait is a good more balance idea?
http://wiki.guildwars2.com/wiki/Adrenal_Health
I didnt feel i needed to include adrenal health. it requires some investment, tics comparitive to Ranger BM signet and scales appropriately with healing power so gearing for it pays off. Adrenal Health is a smart way to make a regen ability.
Healing Signet is not. Healing signet has huge base values enabling fully DPS geared wars to get regen that other classes can only match in full healing gear, and thats rediculous.
Healing Signet probably does heal for more than other people’s heals yes, but the warrior needs that to be on par with other classes, because warriors lack other forms of damage mitigation.
Rangers have a ridiculous uptime of protection…
We will agree to disagree then. While you lack the protection boon, in some cases condi cleanses, you have plenty that provides damage mitagation. The highest armor in the game helps mitagate damage. The highest health in the game helps mitagate conditions. The best mobility in the game combined with snare immunity (if specced/geared) lets you reset or flee unfavorable fights almost as handily as thieves. These things dont just put you on par with classes that heal or have boons or stealth or death shroud or clones, they set you above the rest in many ways. There really isnt any debate that warriors are the standard of survivability in GW2. When you add on healing signets poor scaling and huge base values, its problematic for balance (in the same way that permastealth, condi-spam, etc can all be problematic).
The ranger protection uptime is tied to dodge rolls. As im sure you’ve seen, innate dodge and vigor traits are being nerfed acrossed the board.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
Yes, warriors have the equal highest base health and equal highest armor value. They also have the least other damage mitigation tactics. This is where the Healing Signet comes in.
For the class that should have the highest survivability (according to Anet), you can’t just give them a few extra hitpoints and armor and say, ‘Job done’. There has to be something else.
Incidentally, my thief has a very similar armor rating as my zerker warrior simply because of the way I designed them. Does this then make the thief OP because they have one of the two ‘survivability’ ratings as warrior? What about guardians and their armor? What about necromancers and their health pool?
Lastly, just because Healing Signet ticks for ~400 each second doesn’t automatically make it OP. Anet may very well be looking at the numbers in the background and saying it is perfect.
can you point me in the direction of where to find anet saying warriors (or any one specific class) ought to be more survivable than everyone else in the game?
this is a bizarre choice for them to make given the relative damage equality of classes.
some might argue that 80% more base health and 13% more base damage mitagation amounts to more than just “a few extra hitpoints and armor.” the warrior also has some of the best weapons for mobility and control.
like i said, i dont think healing signet ticcing for 400/sec is OP, what is OP is that it does that without any investment into healing power. If you want to gear a warrior to have high sustain and be hard to take down, that is awesome. but its not awesome to be able to gear for straight dps and still have more regen than the other classes that went full blown into healing power. thats just bad.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
can you point me in the direction of where to find anet saying warriors (or any one specific class) ought to be more survivable than everyone else in the game?
this is a bizarre choice for them to make given the relative damage equality of classes.
some might argue that 80% more base health and 13% more base damage mitagation amounts to more than just “a few extra hitpoints and armor.” the warrior also has some of the best weapons for mobility and control.
like i said, i dont think healing signet ticcing for 400/sec is OP, what is OP is that it does that without any investment into healing power. If you want to gear a warrior to have high sustain and be hard to take down, that is awesome. but its not awesome to be able to gear for straight dps and still have more regen than the other classes that went full blown into healing power. thats just bad.
I play engineer. I’d laugh at 400 hps if I had to invest in healing power. I have more like 800 with medkit. Without counting other traits.
Warrior’s damage has already been nerfed, too. We lost 9% crit chance and 12% damage.
because he doesn’t know it himself
We will agree to disagree then. While you lack the protection boon, in some cases condi cleanses, you have plenty that provides damage mitagation. The highest armor in the game helps mitagate damage. The highest health in the game helps mitagate conditions. The best mobility in the game combined with snare immunity (if specced/geared) lets you reset or flee unfavorable fights almost as handily as thieves. These things dont just put you on par with classes that heal or have boons or stealth or death shroud or clones, they set you above the rest in many ways. There really isnt any debate that warriors are the standard of survivability in GW2. When you add on healing signets poor scaling and huge base values, its problematic for balance (in the same way that permastealth, condi-spam, etc can all be problematic).
The ranger protection uptime is tied to dodge rolls. As im sure you’ve seen, innate dodge and vigor traits are being nerfed acrossed the board.
- Guardians also use Heavy Armor
- Our mobility when specced and traited right is on par with many other professions when specced and traited right.
- We DO NOT have snare immunity, we have a trait which allows a few abilities to get us out of a snare. So we have to be snared at least for a split second (depending on your reaction time and CDs available). Again, we DO NOT have snare immunity.
Condi-spam is problematic? Is it really spam when, for example, an engi running pistol/pistol applies a different condition for every ability (1-5)?
As a warrior I have to take every utility to mitigate damage. I also play a mesmer, thief and engineer and this is NOT the case on these 3 professions. I can get more damage mitigation through their utilities but its generally not needed since I get damage mitigation elsewhere (vigor, stealth, protection etc).
How hard is it to dodge a warriors stun anyways? We have the most telegraphed and slowest abilities in the game (mace/hammer). Other professions have abilities with cast times that are faster than some of our stuns. When you see a warrior switch to mace or hammer, be ready to dodge. It’s that simple
We will agree to disagree then. While you lack the protection boon, in some cases condi cleanses, you have plenty that provides damage mitagation. The highest armor in the game helps mitagate damage. The highest health in the game helps mitagate conditions. The best mobility in the game combined with snare immunity (if specced/geared) lets you reset or flee unfavorable fights almost as handily as thieves. These things dont just put you on par with classes that heal or have boons or stealth or death shroud or clones, they set you above the rest in many ways. There really isnt any debate that warriors are the standard of survivability in GW2. When you add on healing signets poor scaling and huge base values, its problematic for balance (in the same way that permastealth, condi-spam, etc can all be problematic).
The ranger protection uptime is tied to dodge rolls. As im sure you’ve seen, innate dodge and vigor traits are being nerfed acrossed the board.
- Guardians also use Heavy Armor
- Our mobility when specced and traited right is on par with many other professions when specced and traited right.
- We DO NOT have snare immunity, we have a trait which allows a few abilities to get us out of a snare. So we have to be snared at least for a split second (depending on your reaction time and CDs available). Again, we DO NOT have snare immunity.Condi-spam is problematic? Is it really spam when, for example, an engi running pistol/pistol applies a different condition for every ability (1-5)?
As a warrior I have to take every utility to mitigate damage. I also play a mesmer, thief and engineer and this is NOT the case on these 3 professions. I can get more damage mitigation through their utilities but its generally not needed since I get damage mitigation elsewhere (vigor, stealth, protection etc).
How hard is it to dodge a warriors stun anyways? We have the most telegraphed and slowest abilities in the game (mace/hammer). Other professions have abilities with cast times that are faster than some of our stuns. When you see a warrior switch to mace or hammer, be ready to dodge. It’s that simple
Quoted for truth. I wish people would learn to play their class and adjust their builds instead of spamming “OMG OP WARRIOR PLZ NERF” threads all over the forum. There are Mesmer, Theif, Engi, and Necro builds that are way stronger than any of the Warrior builds people are QQing about.
“…let us eat and drink, for tomorrow we shall die;.”
I play engineer. I’d laugh at 400 hps if I had to invest in healing power. I have more like 800 with medkit. Without counting other traits.
Warrior’s damage has already been nerfed, too. We lost 9% crit chance and 12% damage.
mind elaborating how you achieved 800/s regen without investing in healing power? the only way i can figure is with at least 300 healing power from speccing +50 trait points between inventions and alchemy, and it still leaves you wildly short of 800/sec.
supposing backpack regenerator (160) + elixir bombs (~270) + regen boon (~140, gets some healing power from speccing for bombs) = 570, only while using bomb kit, 300 the rest of the time? what am i missing.
note that blowing 50 trait points to achieve moderate regen is different than throwing on a healing signet in any spec and having 400/sec (which is the reason i left adrenal out of the warrior healing argument).
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
I play engineer. I’d laugh at 400 hps if I had to invest in healing power. I have more like 800 with medkit. Without counting other traits.
Warrior’s damage has already been nerfed, too. We lost 9% crit chance and 12% damage.
mind elaborating how you achieved 800/s regen without investing in healing power? the only way i can figure is with at least 300 healing power from speccing +50 trait points between inventions and alchemy, and it still leaves you wildly short of 800/sec.
supposing backpack regenerator (160) + elixir bombs (~270) + regen boon (~140, gets some healing power from speccing for bombs) = 570, only while using bomb kit, 300 the rest of the time? what am i missing.
note that blowing 50 trait points to achieve moderate regen is different than throwing on a healing signet in any spec and having 400/sec (which is the reason i left adrenal out of the warrior healing argument).
800 hps with 1000 healing power and medkit.
Without Healing gear (and 20 points in tools) it heals for 551 hps and has cooldown reset. With 10 points in tools is just a bit less. Scaling with 60% healing power is an esteem.
That’s why SD engies are actually less glassy than you’d expect: they don’t have to be into the fray of battle like warriors and have superior hps (ok, it’s not passive and IMHO the skill does NOT need to be toned down). Warriors have more armor and hp.
With other passives and healing gear you get a lot more. I think you should be able to go past 1000 hps.
Elixir bombs heal for 540 per sec, if you spam them you drop 2 bombs per second.
because he doesn’t know it himself
I don’t like this build :/
Looks weak against condition or bunker.
Guardians, healing signet, 2 virtues for defense as class unique skills and multiple blinds, without investing a single trait point. Blinds are a massive form of damage mitigation, especially since their “buff”.
I already answered that on a different topic, but here we go again:
Untraited healing signet (Signet of Resolve I guess) + virtue of resolve = 288 HPS
Mending (yes, Mending) = 262 HPS
Mending is far better at condition management, and still almost never picked in favor of Healing Signet, so I guess it’s fair to say that:
Healing Signet > Signet of Resolve + Virtue of Resolve (that’s one of the defensive virtues).
The other one is a block at the start of the fight (you’re obviously not going to open with a powerful attack, probably just with a bow auto) and a second one in demand with 90 second CD.
The only blinds an untraited guardian can use are on sword, greatsword and focus.
It’s almost impossible to blind any of your attacks on purpose with the focus cause ray of judgment has a 0.75s cast time (on par with earthsaker). Backbreaker is the only option, and the guardian should react at an almost inhuman speed (0.25s – latency).
If happens, it’s pure chance or warriors fault (using the attack after already being blinded).
Pretty much the same for the greatsword one (0.5s cast time). Can reliably blind backbreaker, anything else is pure luck.
The only real blind a untraited guardian can use against you is a10 second skill on the 1HSword. It’s also the gap closer, so if he uses it you’re free to earthsake away, benefit from your superior healing, swap to bow and check if he’s using a scepter too.
Guardians can beat Warriors, that’s true, but they do far less things than what you think without traiting for it.
Warriors are surely the closest class to being OP… but your video is essentially you just 100B people who dont know how to dodge or use a stun breaker, which doesnt really prove much.
Gunnar’s Hold
can you point me in the direction of where to find anet saying warriors (or any one specific class) ought to be more survivable than everyone else in the game?
Specific quote is ‘a lot of survivability’.
like i said, i dont think healing signet ticcing for 400/sec is OP, what is OP is that it does that without any investment into healing power. If you want to gear a warrior to have high sustain and be hard to take down, that is awesome. but its not awesome to be able to gear for straight dps and still have more regen than the other classes that went full blown into healing power. thats just bad.
For the record, all I am arguing is the use of the term OP with relation to HS. There is a marked difference between powerful and over powered.
I would have no objection to making it heal less at 0 healing power (300? 350?) and scaling up from that. That way, warriors that actually trait for healing Power or invest in Cleric’s gear will benefit more than just some zerker warrior. This can only be a good thing.
Again, as long warriors are closely supervised, they can be strong and powerful.
In a game where everyone is designed from the ground up to be self sufficient for the most part the concept that one class (and only one) should need to have a babysitter to be effective is just plain stupid.
You claim to speak the “truth” like it somehow makes you unimpeachable, yet all you ever post are platitudes, conjecture and personal opinion (seriously, take a look at your own post history). Yes people have a right to declare personal opinion and you claim to support that … right up until anyone disagrees even slightly with your blatant misunderstanding.
It’s pretty much at the point where you adding your “support” to an opinion pretty much invalidates it instantly in the mind of any of the frequent forum-goers.
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”
with zero healing power, a warrior matches or greatly exceeds the passive regen of almost all other classes even when those classes have 1000 healing power.
healing signet at zero healing power: 392 h/sec.
lets take a look at similar skills (at 1000 healing power):
elementalist healing signet: 303 h/per cast. Casts average less than 1 per sec, even for dd, so approximately 50-75% of this value. 150-225 h/sec.
thief healing signet: 150 h/per attack. Attacks average slightly more than 1 per sec, so approximately 125-200% of this value. 187-300 h/sec.
For gods sake, stop comparing single skills. Its entirely stupid!
An ele with healing signet has 303 h/cast + plenty of healing skills on every weapon set + plenty of access to regen.
A thief with healing signet got 150 h/cast + healing in stealth + plenty of damage denial skills (e.g. blind spam, evade).
A warrior with healing signet got 400 h/s. Thats it.
Opynn, i sympathize your response, i really do.
I sincerely do want warriors to be strong and able to have condition removal and to able to equip with heavy set weapons that does strong damages.
But what I sincerely do not want is having a unsupervised warrior class, causing outrageous devastating damage + perma stuns in the game and say that it is ok for not breaking the game.
Well, that will never work and most importantly, it completely make the other classes near obsolete for their roles in the game.
Again, as long warriors are closely supervised, they can be strong and powerful.
I hope you understand.
I nominate Burnfall as Warrior Truth Supervisor!
I want to be strong and powerful, but I recognize that with great power comes great need for supervisionry, and I think Burnfall would be perfect!
He would perform strong damages against any powerful that becomes too powerful.
Or strong.
Extra strong would create too much outrage and harm the truth and righteous vision our lord Anet wants for us.
Amen.
I like the new patch. Warriors has never been the damage specialist in wvw. They are the initiators who stun, and allow the backline and other players to kill the enemy.
The new patch has just increased their viability as a frontliner. As damage does not equal win in WVW.
But for pve, GS/riffle. <3 always the everliving ultimate pve combination.
Always Loyal