Warriors are underpowered

Warriors are underpowered

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Posted by: Dervy.7901

Dervy.7901

I’ve heard a lot of people complaining about how “underpowered” warriors are now, or how they’re not that strong as they used to. Yet, I’ve seen many of these bull charge 100B builds which is just getting out of hand…

I’m a tanky thief, max defensive traits, using Toughness boosting Runes. 19k health and 1166 thoughness; Can tank 3 glasscannons in PvP/WvW for a fair while, yet I’m always getting 1 shot by these warriors? Even backstab thiefs haven’t 1 shotted me from full HP.

The image I attached was all the damage this warrior pulled on me within a few seconds. I was dead at the yellow line I edited in. That’s an unavoidable 22k damage within a 2 seconds due to haste/quickness and the 2second knockdown. I had no time to dodge because of the Bull’s Charge knockdown and I was dead by the time I were able to move again.

Anet needs to sort out the burst damage in this game. I bet 10g that the next bandwaggon alt PvP class will be Warriors using this similar build.

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Posted by: fykick.2569

fykick.2569

How about the classic thief justification for killing people in under 2 seconds: Bring a stunbreak, bring a friend, bring condition removal, wear all toughness and vitality gear, be a bunker guardian, etc.

I seriously hope thief gets it’s insane damage, mobility and exploitative stealth brought in line and all the fotm facerollers come play warriors. Free kills everywhere since this class doesnt come with autopilot like thief.

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Posted by: Alexander Dragonfang.1759

Alexander Dragonfang.1759

Hundred Blades is the actual bandwagon build for 2 reasons.

1.- Inexperienced/Bad players can use it without problem, is a 1,2,3 – a,b,c step build.
2.- Inexperienced/Bad players can`t counter/evade it so they taste the floor really quick.

The big balance issue here is this:

To land a 100B the warrior need to prepare 4 things in which 1 makes it optimal but is optional.

1.- Knockdown / Stun target. (we have the biggest array of skills to do this so…)
2.- Prepare frenzy/buff himself (optional)
3.- ??
4.- Profit.

But to escape from that 3-4 steps you need to check a thousand things (well, more like 8 things) so basically here we have a very common issue in balancing which is more than anything a APM (actions per minute) diference (yeah, SC too much, but its just like this).

To properly land a 100b you need… Fingers, that simple, and a keyboard… And the game of course. To properly evade the 100b, you need well, first know when its going to land (which is really obvius for most cases) and then prepare to perfectly execute every movement for the next 4 seconds to actually see that dumb warrior slashing the air… But that requieres way too"micromanagment" much in comparison to what the 100b user need to do. And if you screw it up in one of those steps in those 4 second, you will die or eat a lot of damage which still is victory for the 100b user.

Yeah, i know i making sound that evading a 100b is like rocket science, but compare the dificult between land a 100b and evade a 100b, THERE is the unbalance of the skill.

Which could be fixed which a very few changes, like making the 100b animation
“a vulnerable chance” where you can`t roll (you CAN`T roll, that`s diferent to not do it to cut the animation, is not being capable to interrupt the skill by yourself while it has started) or “debuff” the warrior while he is doing the 100b, or both. That will balance things, landing a 100b will be still easy, but will carry a lot more cons for the hurr durr 100b warrior.

And this is supposing we have both inexperienced players, imagine when a really good player does this to a newbie… Is just way too much kitten for a single skill. Seriusly.

(edited by Alexander Dragonfang.1759)

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Posted by: Edelweiss.9815

Edelweiss.9815

1166 Toughness is considered tanky since when exactly?

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Posted by: Plague.5329

Plague.5329

You also must understand this subforum gets a thread like this once a week. A somewhat new player comes in, got hit by another new player using a HB build, and uses that to rationalize that the entire class is therefore overpowered or just fine.

Give yourself some time, learn the game, play the class itself. The underpowered claims are coming from a lot of sources that have nothing to do with that one HB build. (Which is an awful build and used exclusively by new players or as a dual-player “bully” spec, btw.)

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Posted by: Virgil.2601

Virgil.2601

Hundred Blades is the actual bandwagon build for 2 reasons.

1.- Inexperienced/Bad players can use it without problem, is a 1,2,3 – a,b,c step build.
2.- Inexperienced/Bad players can`t counter/evade it so they taste the floor really quick.

The big balance issue here is this:

To land a 100B the warrior need to prepare 4 things in which 1 makes it optimal but is optional.

1.- Knockdown / Stun target. (we have the biggest array of skills to do this so…)
2.- Prepare frenzy/buff himself (optional)
3.- ??
4.- Profit.

But to escape from that 3-4 steps you need to check a thousand things (well, more like 8 things) so basically here we have a very common issue in balancing which is more than anything a APM (actions per minute) diference (yeah, SC too much, but its just like this).

To properly land a 100b you need… Fingers, that simple, and a keyboard… And the game of course. To properly evade the 100b, you need well, first know when its going to land (which is really obvius for most cases) and then prepare to perfectly execute every movement for the next 4 seconds to actually see that dumb warrior slashing the air… But that requieres way too"micromanagment" much in comparison to what the 100b user need to do. And if you screw it up in one of those steps in those 4 second, you will die or eat a lot of damage which still is victory for the 100b user.

Yeah, i know i making sound that evading a 100b is like rocket science, but compare the dificult between land a 100b and evade a 100b, THERE is the unbalance of the skill.

Which could be fixed which a very few changes, like making the 100b animation
“a vulnerable chance” where you can`t roll (you CAN`T roll, that`s diferent to not do it to cut the animation, is not being capable to interrupt the skill by yourself while it has started) or “debuff” the warrior while he is doing the 100b, or both. That will balance things, landing a 100b will be still easy, but will carry a lot more cons for the hurr durr 100b warrior.

And this is supposing we have both inexperienced players, imagine when a really good player does this to a newbie… Is just way too much kitten for a single skill. Seriusly.

Stun Break + Evade is pretty much a 100b killer. Sounds like less work then setting up frenzybull100b itself to me.

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Posted by: Yaos.4528

Yaos.4528

Underpowered compared to mesmers. I had a mesmer kill me in about 10 seconds, they were invisible the entire time and as far as I could tell I was unable to even damage them when I hit them.

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Posted by: Kahrgan.7401

Kahrgan.7401

Somethings wrong with your time log.. even with frenzy a gs swing is .25 seconds. And a frenzied hb takes 1-2 seconds to complete…

You expect me to believe that you got stunned, hb`d and swung at all in the same second? I call bull kittens.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

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Posted by: TheDuck.4526

TheDuck.4526

yet I’m always getting 1 shot by these warriors?

This happens often? ._.

Pack a stun break because after that, you get to laugh at how the warrior flails around with all his CD’s burned.

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Posted by: Imperatora.7654

Imperatora.7654

maybe I’m not running into the right warriors, but I’m not getting 1-shooted. (thiefs on the other hand…)

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Posted by: Lyonell.1753

Lyonell.1753

Warriors aren’t under or over power. We are perfectly balance, want to kill someone in a few secs, make a combo that will not only make you the mother of all glass cannons but makes you useless right after and is easy to dodge. We can bunker without becoming un-killable, we can support without making every other build useless. We got decent ccs, but they aren’t impossible to dodge also we got no AI creatures or machines to assist us, nor can we stealth or do heavy kiting, over all a warrior is defined by the player behind it and the knowledge he posses.

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Posted by: Romgaard.1965

Romgaard.1965

Am I the only one seeing the 6K lightningstrike in the combatlog???
How did he pull that one off?

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Posted by: WreckSC.1835

WreckSC.1835

Perhaps a sigil of Air, it’s been ages since I have had one on a weapon so can’t remember what it’s proc shows up on a combat log.

Mind you if it is that, I think I might have to re-visit that sigil, I probably had a few on weapons levelling up but to my knowledge I haven’t used the superior version at 80 yet.

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Posted by: Serp.3264

Serp.3264

Somethings wrong with your time log.. even with frenzy a gs swing is .25 seconds. And a frenzied hb takes 1-2 seconds to complete…

You expect me to believe that you got stunned, hb`d and swung at all in the same second? I call bull kittens.

I am pretty sure its 21:02 with HH:MM, as in his log shows that this happened at 9:02PM.

S3rP
Leader of Eastern Wind [EW]
Yak’s Bend Server

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Posted by: WhysoSully.4652

WhysoSully.4652

Hundred Blades is the actual bandwagon build for 2 reasons.

1.- Inexperienced/Bad players can use it without problem, is a 1,2,3 – a,b,c step build.
2.- Inexperienced/Bad players can`t counter/evade it so they taste the floor really quick.

The big balance issue here is this:

To land a 100B the warrior need to prepare 4 things in which 1 makes it optimal but is optional.

1.- Knockdown / Stun target. (we have the biggest array of skills to do this so…)
2.- Prepare frenzy/buff himself (optional)
3.- ??
4.- Profit.

But to escape from that 3-4 steps you need to check a thousand things (well, more like 8 things) so basically here we have a very common issue in balancing which is more than anything a APM (actions per minute) diference (yeah, SC too much, but its just like this).

To properly land a 100b you need… Fingers, that simple, and a keyboard… And the game of course. To properly evade the 100b, you need well, first know when its going to land (which is really obvius for most cases) and then prepare to perfectly execute every movement for the next 4 seconds to actually see that dumb warrior slashing the air… But that requieres way too"micromanagment" much in comparison to what the 100b user need to do. And if you screw it up in one of those steps in those 4 second, you will die or eat a lot of damage which still is victory for the 100b user.

Yeah, i know i making sound that evading a 100b is like rocket science, but compare the dificult between land a 100b and evade a 100b, THERE is the unbalance of the skill.

Which could be fixed which a very few changes, like making the 100b animation
“a vulnerable chance” where you can`t roll (you CAN`T roll, that`s diferent to not do it to cut the animation, is not being capable to interrupt the skill by yourself while it has started) or “debuff” the warrior while he is doing the 100b, or both. That will balance things, landing a 100b will be still easy, but will carry a lot more cons for the hurr durr 100b warrior.

And this is supposing we have both inexperienced players, imagine when a really good player does this to a newbie… Is just way too much kitten for a single skill. Seriusly.

this has to be a joke….. the 100b combo is super easy to avoid especially if your not alone… plus its almost impossible to put off once the fight has really started.
oh and i almost forgot that you have to use 2-3 1m + cd’s to kill 1 person.

its almost offensive that people think this is broken. why would so many warriors talk about how bad that spec is if it was secretly some overpowered weapon we dont want you to know about.

if you think 100b is OP im sure you think signet warrior is OP also hahahaha

if they buff 100 b would still only be a little closer to how effective theives are in pvp.
lock this thread its a joke.

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Yeah, this again.

For the record, both bola and bull rush (the two skills that are basically required to set up the 100b combo) are easy to see and easy to dodge. Even if you don’t dodge, condition removal or a stun break counter each respectively. Failing that, your ‘oh-snap!’ button works just as well (Elixer S on engineers, Endure Pain on warriors, Mist Form on elementalists etc.).

If you
a. Get caught off-guard
b. With no stun breaks or condition removal and
c. With no ‘oh-snap!’ button available

You were probably going to die anyway.

This is in stark contrast to thieves, where the backstab combo is basically impossible to dodge before it gets going, especially since they will often immobilize or stun you when they hit steal (and steal is instantaneous, unlike bola or bull rush).

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Posted by: LameFox.6349

LameFox.6349

Judging by the flame blast (during HB) and lightning strike (followed by another GS swing, even though he used a MH sword skill later and obviously doesn’t carry two GS) it looks like he had time to swap weapons and back again before you died. You also used ‘steal’ in the midst of HB – does that work while knocked down?

I’m finding your ‘within a two seconds’ [sic] claim a bit iffy.

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Posted by: BAEK.8561

BAEK.8561

I do agree with the above poster that while the infamous frenzy 100b combo is avoidable, it’s far easier for one to execute it than for one to avoid it. Hence, the problem.

{Sanctum of Rall} Since Day -3
Weekend Guardian/Elementalist
No Guild Affiliation

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Posted by: Latinkuro.9420

Latinkuro.9420

It’s been a long time since I’ve seen people dying/complaining about frenzy 100B combo. even than look at the dmg you only took 16K dmg and you died !

come on if you run a pure glass cannon build and die to such a thing don’t complain look at your build 1st I would bet something is horribly wrong with the build !

Also, look at the big picture here for a second.
the only hit that did any decent dmg was the 100B….
after that pure crappy 1k hits.

other classes can pull off those kinds of big numbers from several abilities not just one !

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Posted by: Dervy.7901

Dervy.7901

You also must understand this subforum gets a thread like this once a week. A somewhat new player comes in, got hit by another new player using a HB build, and uses that to rationalize that the entire class is therefore overpowered or just fine.

Give yourself some time, learn the game, play the class itself. The underpowered claims are coming from a lot of sources that have nothing to do with that one HB build. (Which is an awful build and used exclusively by new players or as a dual-player “bully” spec, btw.)

I’ve been playing Thief since the first minute pre-release and I still have. There’s not much for me to learn about the thief, I don’t even play Glass Cannon backstab c/d. Quite frankly, it’s an appalling build and there’s so much better.

If someone bullrushes you from behind you, there’s only so much you can actually do. The fact of a matter is, people complain that a thief can output 20k damage in 1-2 seconds, were as warriors can do the exact same.

I’m just hoping this massive “5 page” class patch proposed on the 15th really fixes a whole lot about the classes.

It’s been a long time since I’ve seen people dying/complaining about frenzy 100B combo. even than look at the dmg you only took 16K dmg and you died !

Yes, I ONLY took 16k damage in 1 1/2 second right? That’s nothing! Let’s move on from here!

(edited by Moderator)

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Posted by: Kuroin.1703

Kuroin.1703

Lets not forget that thieves dont have a whole lot of HP, in fact they have the lowest HP pool together with guardian and mesmer. So 16k is not a glass cannon build, I got ~10k on my glass cannon thief.

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

I like playing my warrior, but honestly 100B is ridiculously easy to set up. Anyone saying otherwise is lying. From blind siding a player whose not looking your way, to engaging with a few combos first and a cc to make them use their stun breaker (if its even off cool down) and with frenzy you better stun break the second you hit the ground because it will be over, I HARDLY ever missed a 100B combo with frenzy, even ran it without Transylvania and bulls charge, or leg specialist with blade trail, or hammer cripple. I don’t really have a problem with the combo when I’m fighting it, it’s just frustrating to see the warrior get passes over when their burst is just the same as a thieves. I mainly play hammer on my warrior and its a blast, but come on if you are going to nerf one class’s burst yet another class can do the same thing, lets be equal across the board.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

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Posted by: LameFox.6349

LameFox.6349

Judging by the flame blast (during HB) and lightning strike (followed by another GS swing, even though he used a MH sword skill later and obviously doesn’t carry two GS) it looks like he had time to swap weapons and back again before you died. You also used ‘steal’ in the midst of HB – does that work while knocked down?

I’m finding your ‘within a two seconds’ [sic] claim a bit iffy.

Any explanation OP? Where did the flame blast and lightning strike come from if not two different sigils? Why were you using steal of all things while in HB?

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Posted by: Joystick.4103

Joystick.4103

The balance thing is pretty simple, new players get crushed by 100B and everyone else has the easiest time in their life killin a glass GS War. Therefore a GS War is never balanced, hes either OP or UP.

Also, 19k HP and 1166 armor is ridiculosuly squishy.

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Posted by: Plague.5329

Plague.5329

You also must understand this subforum gets a thread like this once a week. A somewhat new player comes in, got hit by another new player using a HB build, and uses that to rationalize that the entire class is therefore overpowered or just fine.

Give yourself some time, learn the game, play the class itself. The underpowered claims are coming from a lot of sources that have nothing to do with that one HB build. (Which is an awful build and used exclusively by new players or as a dual-player “bully” spec, btw.)

I’ve been playing Thief since the first minute pre-release and I still have. There’s not much for me to learn about the thief, I don’t even play Glass Cannon backstab c/d. Quite frankly, it’s an appalling build and there’s so much better.

If someone bullrushes you from behind you, there’s only so much you can actually do. The fact of a matter is, people complain that a thief can output 20k damage in 1-2 seconds, were as warriors can do the exact same.

I’m just hoping this massive “5 page” class patch proposed on the 15th really fixes a whole lot about the classes.

It’s been a long time since I’ve seen people dying/complaining about frenzy 100B combo. even than look at the dmg you only took 16K dmg and you died !

Yes, I ONLY took 16k damage in 1 1/2 second right? That’s nothing! Let’s move on from here!

You know, I actually agree. I don’t like Hundred Blades. I don’t like how the greatsword is designed to do nothing but use Hundred Blades. Auto attack, HB, then three closing abilities to help you use HB, and a worthless burst skill.

Spike skills as they are, in the game right now, should not exist. It is fine to rationalize things like Backstab and HB as “well, you have one chance to avoid them and you didn’t use it,” but if you’re designing a game, you should allow for multiple errors for both users, because that not only allows people to learn, but it makes the combat fun for everyone, not just the guy making the kitten glass build. Like you said, you can’t always see the Thief or the Warrior. And your stunbreaker may be on cooldown from something a little earlier. You just never know. True 1v1s aren’t exactly common.

But for the time being, HB isn’t that big a deal, compared to the myriad number of other broken, game breaking builds that exist at the moment. I do agree though, that HB is going to stay a problem so long as it’s designed the way that it is.

Personally, I think the GS burst skill and HB should be switched. The #2 would just give you Fury, which is fairly worthless considering how easy it is for most Warriors to upkeep Fury. The burst would be HB as it is (probably with some minor damage decrease), except for each level of adrenaline, the animation gets a native speed increase (while still locking you in place). Basically, using HB at three adrenaline levels would be like using HB with Frenzy, except with no +50% damage to yourself. The damage would need to be lowered, to keep people from being surprised spiked by it.

Either way, HB honestly does way too much damage as it is, from a design point of view. That’s the source of most of the problem. Spike abilities in GW2 should never go over 10k damage, no matter what they are. The ability to one-shot someone with a minor combo like a stun and one or two moves is something that I hope, and should, be removed completely from the game.

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Posted by: Kousetsu.1627

Kousetsu.1627

The balance thing is pretty simple, new players get crushed by 100B and everyone else has the easiest time in their life killin a glass GS War. Therefore a GS War is never balanced, hes either OP or UP.

Also, 19k HP and 1166 armor is ridiculosuly squishy.

Not Really, 19k hp and 1166 is well above avarage for a thief, dont forget thieves have the lowest base stats in the game and are in the same boat as ele and guard excep they cant roll in their water fields to top them selfs off again or play a block spamming spec.

My elementalist has 15k hp…

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Posted by: Auesis.7301

Auesis.7301

Tanky Thief? 1166 Toughness?

I have 1308 Toughness on my Thief, and that’s pretty much my lowest stat. I’m nowhere near a tank even with that much. My build centres around sustained DPS and barely considers survivability (I have 300 extra toughness from the traits, but that’s mostly for the stealths), I only have one piece of gear with toughness attached, and I still have over 100 more than you.

Don’t even try and claim that you’re a proper tank.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

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Posted by: bow.6179

bow.6179

Did I just see a video of a warrior doing a 20k crit from 1600 ranger? Where’s all the QQ?

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Posted by: LameFox.6349

LameFox.6349

Nope. Warriors don’t have any skills that reach 1600 range(r).

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Posted by: Oozo.7856

Oozo.7856

Judging by the flame blast (during HB) and lightning strike (followed by another GS swing, even though he used a MH sword skill later and obviously doesn’t carry two GS) it looks like he had time to swap weapons and back again before you died. You also used ‘steal’ in the midst of HB – does that work while knocked down?

I’m finding your ‘within a two seconds’ [sic] claim a bit iffy.

Any explanation OP? Where did the flame blast and lightning strike come from if not two different sigils? Why were you using steal of all things while in HB?

The lightning strike proc was from armor, not weapon. The thief made the mistake of hitting the warrior thus sealing his fate (that was sarcasm, heh).

https://forum-en.gw2archive.eu/forum/pvp/pvp/Air-runes-Really-How-have-they-not-been-fixed/first#post692077

TLDR: Nearly a third of the damage came from some bullkitten cheese proc that ArenaNet has known about for weeks but hasn’t addressed and has nothing to do specifically with warriors.

NOTE: Yes, I know it’s ironic that my TLDR is longer than the original text.

[Anonymous Defender] on Youtube
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(edited by Oozo.7856)

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Posted by: Edelweiss.9815

Edelweiss.9815

Did I just see a video of a warrior doing a 20k crit from 1600 ranger? Where’s all the QQ?

It’s all over the place. And it’s a bug. 10-13k is the usual WvW number and 7-9k is the usual sPvP number.

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Posted by: fishergrip.4082

fishergrip.4082

The difference between warriors and thieves: thieves can perma invis land their burst without you seeing them coming and easily escape. Warriors have to take risks to get into range and 100b is much easier to avoid.

Maid Of The Coast

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Posted by: Mere Image.8376

Mere Image.8376

Leave the warrior alone. Hundred blades is so predictable that you have to be really oblivious or unaware to your surroundings to let it hit you. I killed three lvl 80 hundred blades warrior on my mesmer yesterday in WvW. OP really just comes down to the player, not the class. All classes can be OP if played correctly. You just have to know how to counter them, and hundred blades is the easiest to counter in my opinion. Use Aigis boon, dodge roll, stun breaker, etc. Don’t feel doscouraged, try playing a warrior and learn it so you counter it.

Server: Ehmry Bay
Guild: Commanders of the Reborn Empire Nation [CORE]
Level 80 Professions: Mesmer, Warrior, Thief

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Posted by: Akumu.7238

Akumu.7238

lol You were hit by a thief without stealth and feel they are overpowered? Not to mention they are very predictable. It only requires you to press one button to completely turn the battle in your favor.

Also, the problem isn’t damage but the fact that Anet has crappy scaling for healing and toughness. Maybe this is one of their ways to prevent the trinity? I have 3700 toughness on my warrior and find it way too easy for others high in damage to shed my hp. Then again, warriors are underpowered… If I had protection and an effective retaliation(that doesn’t rely on me being crit hit..), I wouldn’t have a problem.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

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Posted by: Sherman.4631

Sherman.4631

So yeah the most underpowered class in the game is the most popular and YOU notice that 70% of the commander are warrior ? Warrior is freaking versatile you can do everything : Venerability, Bleed, Cripple, Knock Down, Stun, 3 stack of constant of might to everyone around, AoE knock back. You have lots of weapons choice compare to ele or engineer with like 3-4 choice, You have 2 good viable range weapon (guardian ranged weapons are a joke not yours) you are the tank class in the game with 20k base hp level 80. The only thing you need is a short partial invincibility, oh wait you already have one.

We’re out of chicken

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Posted by: LameFox.6349

LameFox.6349

So yeah the most underpowered class in the game is the most popular and YOU notice that 70% of the commander are warrior ?

Commander requires gold. Warriors are good in PvE. I wonder if there might be a connection…

Warrior is freaking versatile you can do everything : Venerability, Bleed, Cripple, Knock Down, Stun, 3 stack of constant of might to everyone around, AoE knock back.

Oh wow, I never thought of it like that. If I exclude all the other stuff in the game that really is everything. We even get venerability! 0__0

You have lots of weapons choice compare to ele or engineer with like 3-4 choice

Except that engineers have kits, and elementalists essentially have 4 versions of everything they can wield, sure.

You have 2 good viable range weapon (guardian ranged weapons are a joke not yours)

Wow, two! That’s like… half of an elementalist’s staff! Awesome.

you are the tank class in the game with 20k base hp level 80. The only thing you need is a short partial invincibility, oh wait you already have one.

There is no ‘the’ tank class. Some focus on mitigating damage (a la guardian), others on avoiding it (thief, mesmer), and some just bring enough life to take a few hits (warrior, necro).

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Posted by: Vicarious.3047

Vicarious.3047

thief complaining about a warrior……..

nothing to see here, move along folks.

So yeah the most underpowered class in the game is the most popular and YOU notice that 70% of the commander are warrior ? Warrior is freaking versatile you can do everything : Venerability, Bleed, Cripple, Knock Down, Stun, 3 stack of constant of might to everyone around, AoE knock back. You have lots of weapons choice compare to ele or engineer with like 3-4 choice, You have 2 good viable range weapon (guardian ranged weapons are a joke not yours) you are the tank class in the game with 20k base hp level 80. The only thing you need is a short partial invincibility, oh wait you already have one.

and can i give this the “i have no experience in these matters” medal of the week?

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Posted by: Vicarious.3047

Vicarious.3047

thief complaining about a warrior……..

nothing to see here, move along folks.

So yeah the most underpowered class in the game is the most popular and YOU notice that 70% of the commander are warrior ? Warrior is freaking versatile you can do everything : Venerability, Bleed, Cripple, Knock Down, Stun, 3 stack of constant of might to everyone around, AoE knock back. You have lots of weapons choice compare to ele or engineer with like 3-4 choice, You have 2 good viable range weapon (guardian ranged weapons are a joke not yours) you are the tank class in the game with 20k base hp level 80. The only thing you need is a short partial invincibility, oh wait you already have one.

and can i give this the “i have no experience in these matters” medal of the week?

I play guardian ?

someone doesnt get the concept of “order”…….

first part was in response to the OP, which is why it was before i posted your quote. i mean not too mention basic english competency, “and” after the quote meaning it was a separate point in the post.

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Posted by: KnarleyMarley.6937

KnarleyMarley.6937

I can understand how this is being compared to thief burst. And correct me if I’m wrong since I’ve never really played a thief just made one to bring into the mists to learn the abilities, but doesn’t the thief burst revolve around single massive attacks rather than a slashing lunatic you have to stand in front of for ~1 ish seconds?

Either way, yes these full out 100b warriors can get kind of ‘meh’ annoying at times, like the ones that never come to fights until they see someone on the verge of death and charge in for the 100b ks. But I really don’t think it’s at all as annoying as thiefs. I think the cd’s required to execute a perfect ridiculous dmg 100b are long ones too aren’t they? So the warrior who runs this spec is essentially useful for ~1 second and not really at all for ~40 I’m guessing. At least a theif still has stealth left etc…. to be somewhat useful when their combos are down.

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Posted by: Katsumoto.9452

Katsumoto.9452

Hundred Blades is the actual bandwagon build for 2 reasons.

1.- Inexperienced/Bad players can use it without problem, is a 1,2,3 – a,b,c step build.
2.- Inexperienced/Bad players can`t counter/evade it so they taste the floor really quick.

The big balance issue here is this:

To land a 100B the warrior need to prepare 4 things in which 1 makes it optimal but is optional.

1.- Knockdown / Stun target. (we have the biggest array of skills to do this so…)
2.- Prepare frenzy/buff himself (optional)
3.- ??
4.- Profit.

But to escape from that 3-4 steps you need to check a thousand things (well, more like 8 things) so basically here we have a very common issue in balancing which is more than anything a APM (actions per minute) diference (yeah, SC too much, but its just like this).

To properly land a 100b you need… Fingers, that simple, and a keyboard… And the game of course. To properly evade the 100b, you need well, first know when its going to land (which is really obvius for most cases) and then prepare to perfectly execute every movement for the next 4 seconds to actually see that dumb warrior slashing the air… But that requieres way too"micromanagment" much in comparison to what the 100b user need to do. And if you screw it up in one of those steps in those 4 second, you will die or eat a lot of damage which still is victory for the 100b user.

Yeah, i know i making sound that evading a 100b is like rocket science, but compare the dificult between land a 100b and evade a 100b, THERE is the unbalance of the skill.

Which could be fixed which a very few changes, like making the 100b animation
“a vulnerable chance” where you can`t roll (you CAN`T roll, that`s diferent to not do it to cut the animation, is not being capable to interrupt the skill by yourself while it has started) or “debuff” the warrior while he is doing the 100b, or both. That will balance things, landing a 100b will be still easy, but will carry a lot more cons for the hurr durr 100b warrior.

And this is supposing we have both inexperienced players, imagine when a really good player does this to a newbie… Is just way too much kitten for a single skill. Seriusly.

this has to be a joke….. the 100b combo is super easy to avoid especially if your not alone… plus its almost impossible to put off once the fight has really started.
oh and i almost forgot that you have to use 2-3 1m + cd’s to kill 1 person.

its almost offensive that people think this is broken. why would so many warriors talk about how bad that spec is if it was secretly some overpowered weapon we dont want you to know about.

if you think 100b is OP im sure you think signet warrior is OP also hahahaha

if they buff 100 b would still only be a little closer to how effective theives are in pvp.
lock this thread its a joke.

Pistol whip was so different and hard to avoid right? That always did less damage and got nerfed bloody hard. I don’t mind dying to 100b because i’m a glass cannon, i’m not built to survive such a thing (you almost literally haven’t time to react if you get hit by the knock down, because of our low hp pool). So in fairness for consistency 100b should be nerfed like pistol whip. But it won’t be because Anet loves warriors.

Don’t get me wrong, i’m not complaining it’s op. I’m complaining about balancing inconsistency.

Aurora Glade [EU]

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Posted by: Robique.8279

Robique.8279

Somebody needs to introduce stun-breaks to the OP and also 1166 toughness is only like 250 more than the base value that most glass cannons have.
I have 2100 toughness on my warrior and instead of dodging the 100b builds, I counter them. They are very obvious to spot, once I get knocked down, I use Shake it off right away (stun-break + heal for the bulls charge),
followed by shield bash stun which interrupts their 100b somewhere in the middle (shouting FGJ and On my mark during the Shield bash animation, which heals up any dmg suffered from the 100b).

That leaves em with about 2 seconds of their frenzy vulnerability left (50% more dmg taken), 10 stacks of vulnerability and a 1s stun followed by a 1s daze (mace “3”) and 2s stun from mace burst skill. After that is over, dodge away or Shield stance, couse they’ll sure as hell gonna whirl right through you and try to run away in most cases :P

My point being: Most of the builds have a way to be countered, even if it’s by a specific class or build.

Except a duo of well coordinated BS thieves that get you on the ground instantly from stealth or in a matter of 2 seconds during the rendering bug, no matter what build you are using.
I’m not QQing about it, I’m not saying there’s no counter for that. I just haven’t found it yet. Anyone care to enlighten me on this issue?

(edited by Robique.8279)

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Posted by: STRanger.5120

STRanger.5120

I’ve heard a lot of people complaining about how “underpowered” warriors are now, or how they’re not that strong as they used to. Yet, I’ve seen many of these bull charge 100B builds which is just getting out of hand…

I’m a tanky thief, max defensive traits, using Toughness boosting Runes. 19k health and 1166 thoughness; Can tank 3 glasscannons in PvP/WvW for a fair while, yet I’m always getting 1 shot by these warriors? Even backstab thiefs haven’t 1 shotted me from full HP.

The image I attached was all the damage this warrior pulled on me within a few seconds. I was dead at the yellow line I edited in. That’s an unavoidable 22k damage within a 2 seconds due to haste/quickness and the 2second knockdown. I had no time to dodge because of the Bull’s Charge knockdown and I was dead by the time I were able to move again.

Anet needs to sort out the burst damage in this game. I bet 10g that the next bandwaggon alt PvP class will be Warriors using this similar build.

Bring a Shadowstep and laugh at the Warrior furiously hitting the air, then kill him…

#ELEtism 4ever

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Pistol whip was so different and hard to avoid right? That always did less damage and got nerfed bloody hard. I don’t mind dying to 100b because i’m a glass cannon, i’m not built to survive such a thing (you almost literally haven’t time to react if you get hit by the knock down, because of our low hp pool). So in fairness for consistency 100b should be nerfed like pistol whip. But it won’t be because Anet loves warriors.

Don’t get me wrong, i’m not complaining it’s op. I’m complaining about balancing inconsistency.

I like how everyone who brings up pistol whip completely ignores the fact that it’s a stun-locking ability with no cooldown.

Gimme a break, people…