Warriors, how are we meant to survive?

Warriors, how are we meant to survive?

in Warrior

Posted by: Diablo.1384

Diablo.1384

So warriors are meant to be high damage professions right? but how can we do this if we are forced to go full tank? why are we forced to go full tank? because we have essentially the worst survivability in the game. Terrible condition removal, no stealth, no teleports, bad heals, we lack blocks, boons and blinds so what have we got going for us in the end? how are we supposed to play a class that is made for dps, when we can’t tank any sort of dps ourselves? it’s almost as though guardians are buffed up versions of us, with their high survivability and still sustained damage.

Anyway this post wasn’t supposed to all just be complaints, i was wondering what other warriors out there do? Is PVT best? is Berserker best? we’re meant to do dps but being full glassy sucks in fact the best utility we have is probably endure pain because it gives us some sort of survivability, at the moment im a full berserker but with 2.8k armour melandru runes + food condition removal, and i get my stability from traits in the defence tree, yet i still cannot beat professions such as mesmer, elementalist and guardian i know this game isn’t meant for 1v1s but i encounter far too many not to consider it, i also like solo roaming so i have to take on multiple enemies usually by myself or with a friend.

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Posted by: Juular.4729

Juular.4729

plain and simple we dont mate, anet hates warrior fact, u people see the lazyness in the programming the auto attack on sword, and the so call burt 3 skill lol. av said from day one warriors need a redesign imo.

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Posted by: Diablo.1384

Diablo.1384

plain and simple we dont mate, anet hates warrior fact, u people see the lazyness in the programming the auto attack on sword, and the so call burt 3 skill lol. av said from day one warriors need a redesign imo.

I agree with you dude, [signet of stamina] is sort of grasping the idea of what we need but still is too little, maybe the signet should be buffed to 80% endurance recharge, i mean it wouldnt be op considering as we would need to play well to dodge at the right times.

I was also considering a reroll due to how warrior is pretty much dead if it ever was alive, but i dont have the patience to get another level 80, id probably quit before then, i think anet need to look deeply into warrior mechanics and come up with something that can at least stand up to other professions like ele, guardian and mesmer, we shouldn’t have to reroll just because we’re a warrior.

Warriors, how are we meant to survive?

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Posted by: Haz.9864

Haz.9864

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

Akue – war, Duck Dogers – eng (Splt) (NSP)

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Posted by: Fenrir.5493

Fenrir.5493

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

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Posted by: Diablo.1384

Diablo.1384

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

what’s mobility going to do… its not like we evade whilst we savage leap towards the enemy, id say the best mobility skill we have is the whirlwind because we can actually use it as good in combat mobility

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Posted by: zTales.4392

zTales.4392

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

Highest mobility in the game? Hah. Hey, Warrior! Meet Ranger and Elementalist!

10s for a 30 minute food buff? That’s crazy. Plus, anyone can use them. Same for Melandru runes.

Bri Dragonblight – Ranger | Bri Iceblight – Guardian
Northern Shiverpeaks

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Posted by: Fenrir.5493

Fenrir.5493

Talking about movility, every time we do a movility skill we should evade any kind of attack like mesmer blurred frenzy… just a suggestion.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Araris.7839

Araris.7839

shield blocks, perma fury for boons, may not have blind but I believe warrior may have the most knock down’s in the game.

Warriors, how are we meant to survive?

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Posted by: Diablo.1384

Diablo.1384

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

Highest mobility in the game? Hah. Hey, Warrior! Meet Ranger and Elementalist!

10s for a 30 minute food buff? That’s crazy. Plus, anyone can use them. Same for Melandru runes.

Not to mention thiefs, their mobility is actually useful as it contains dodges, i mean what’s ours gonna do? all except whirlwind just bring us closer to our target, fair play in catching someone up, but what are we going to do when the opponent actually wants to fight!?

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Posted by: Diablo.1384

Diablo.1384

warriors were known for the best lockdown abilities, however anet decided to nerf that too? internal cooldown on leg specialist… can no longer hit multiple foes, it wasnt even that it was op it was what made the warrior good in its role

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Posted by: Juular.4729

Juular.4729

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

why cant u work for anet, dam good logic their mate.

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Posted by: JoakimFA.4713

JoakimFA.4713

We kill or be killed.
That’s how we survive.

Yoshioka [YUI] | Sea of Sorrows | Human Warrior. And a good looking one at that.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)

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Posted by: Diablo.1384

Diablo.1384

We kill or be killed.
That’s how we survive.

we cannot kill if we cannot survive

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Posted by: JoakimFA.4713

JoakimFA.4713

We kill or be killed.
That’s how we survive.

we cannot kill if we cannot survive

I know, I just thought it sounded really cool to say that at the time.
lol.

Yoshioka [YUI] | Sea of Sorrows | Human Warrior. And a good looking one at that.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)

Warriors, how are we meant to survive?

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Posted by: Diablo.1384

Diablo.1384

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

Dear Anet, please make this dude a dev, that is all.

Warriors, how are we meant to survive?

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Posted by: Fenrir.5493

Fenrir.5493

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

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Posted by: Forestgreen.7981

Forestgreen.7981

I just do not understand why people think melandru’s rune and lemongrass food buff is exclusive only to warriors. Also dogged march ability isn’t exclusive to warriors only, engineers and eles have it too.

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Posted by: Fenrir.5493

Fenrir.5493

I just do not understand why people think melandru’s rune and lemongrass food buff is exclusive only to warriors. Also dogged march ability isn’t exclusive to warriors only, engineers and eles have it too.

Ignorance is bliss.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

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Posted by: Juular.4729

Juular.4729

some people are also playing the market seen the prices on the food, the food should come ,with, no warrior should not be found with out lemongrass or ur miss will leave u lol.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I agree with you dude, [signet of stamina] is sort of grasping the idea of what we need but still is too little, maybe the signet should be buffed to 80% endurance recharge, i mean it wouldnt be op considering as we would need to play well to dodge at the right times.

About signet of stamina i think its was used to be 50% endurance but nerfed to 33%. I don’t played beta so i don’t know what was there and such. If u light up on signet of stamina on different warriors its says 50% endurance regen.

What we need is simple actually – as simple as ur skills that does damage olny.

Doesnt matter what weapons set we will put up – there always should be 2 blocks on two hand weapons, and 1 per one hand weps, some of them can carry evade (axe 2 seems to be good candidate) instead of block. All of them should have damage on pair with mace block. Thats first step to improve sustain.

Step 2 – doesnt matter what class u pick, all of them have something else than just damage of some laughable vul stack. We need to have spread some short vigor, regeneration, switness, stability on them. As for stability i would think about skills like shield stance and..burst skills.

Step 3 – Looking at the other classes we sees to be underpowered, Thats false. Warrior is actually balanced, other classes are simply op comparing them to warrior. Key is: do u will nerf 7 classes into ground to warrior level, or u will improve warrior to match rest? Selfrooting, obvious, slow cast skills – we need to get rid of them all. Theres no trick, not a single boom more when u can say “wow, i dindt seen that killshot coming” not to mention that we actually need to set them up as without any help they are hard to land

Step 4 – Mobility. Something we lack. We olny have 1 real gap closer/opener – savage leap. The olny one that inst affected by cripple/chill.
Bullrush would be decent but unlike savage bull is affected.
Whirdwind inst barery a gap closer, its just an evade move with little range that is also affected by cripple/chill.
Rush is definitely too slow, watching myself doing that i feel im on marathon for oldmans. Affected by cripple/chill, takes years to “rush” through 1200meters, and also has fairy high cd (20 untrained). Personally i vote for rush to be the same as guardian leap of faith without blind, and cd lowered to 15sec and lets have it done.

Step 5 – Adrenaline mechanic. Best example is cleansing ire. Its seems to be good..problem is..we have to rely on burst skills to land in order to remove conditions, its even funnier with blind that got bugged. I would like to see a F2, F3, F4 to be build into our mechanic rathen than picking a special trait to limit urself. Example how its could work:

F2 – Cleansing ire – spend our adrenaline on curing conditions, and gain health (1 condition per bar, heal for 1k per bar)
F3 – Defensive stance – spend our adrenaline on highter damage reduction (10% per bar) lasts for 5 sec. Damage is decreased by 5% per par
F4 – Agresive stance – spend our adrenaline on highter damage output (5% per bar). Hits taken are increased by 5% per bar spend

Step 6 – Healing abilities. If all the steps above will be done, all we need is little tweaking like some cd reduction, buffing signet to around 300hp/sec.

Hope i dindt wasted my time on writting that. Thats just my opinion and a review from my point of view on warrior based on my own experience in tpvp/wvw/pve. Over 2k hours played and keep counting.

(edited by Scoobaniec.9561)

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Posted by: Haz.9864

Haz.9864

I just do not understand why people think melandru’s rune and lemongrass food buff is exclusive only to warriors. Also dogged march ability isn’t exclusive to warriors only, engineers and eles have it too.

why should universal food buffs be exclusive to warriors? i dont understand why people dont use the tools that they are given, warriors do have some minor grievancess they can complain about, but survivability is no longer one of them.

Akue – war, Duck Dogers – eng (Splt) (NSP)

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Posted by: Fenrir.5493

Fenrir.5493

I agree with you dude, [signet of stamina] is sort of grasping the idea of what we need but still is too little, maybe the signet should be buffed to 80% endurance recharge, i mean it wouldnt be op considering as we would need to play well to dodge at the right times.

About signet of stamina i think its was used to be 50% endurance but nerfed to 33%. I don’t played beta so i don’t know what was there and such. If u light up on signet of stamina on different warriors its says 50% endurance regen.

What we need is simple actually – as simple as ur skills that does damage olny.

Doesnt matter what weapons set we will put up – there always should be 2 blocks on two hand weapons, and 1 per one hand weps, some of them can carry evade (axe 2 seems to be good candidate) instead of block. All of them should have damage on pair with mace block. Thats first step to improve sustain.

Step 2 – doesnt matter what class u pick, all of them have something else than just damage of some laughable vul stack. We need to have spread some short vigor, regeneration, switness, stability on them. As for stability i would think about skills like shield stance and..burst skills.

Step 3 – Looking at the other classes we sees to be underpowered, Thats false. Warrior is actually balanced, other classes are simply op comparing them to warrior. Key is: do u will nerf 7 classes into ground to warrior level, or u will improve warrior to match rest? Selfrooting, obvious, slow cast skills – we need to get rid of them all. Theres no trick, not a single boom more when u can say “wow, i dindt seen that killshot coming” not to mention that we actually need to set them up as without any help they are hard to land

Step 4 – Mobility. Something we lack. We olny have 1 real gap closer/opener – savage leap. The olny one that inst affected by cripple/chill.
Bullrush would be decent but unlike savage bull is affected.
Whirdwind inst barery a gap closer, its just an evade move with little range that is also affected by cripple/chill.
Rush is definitely too slow, watching myself doing that i feel im on marathon for oldmans. Affected by cripple/chill, takes years to “rush” through 1200meters, and also has fairy high cd (20 untrained). Personally i vote for rush to be the same as guardian leap of faith without blind, and cd lowered to 15sec and lets have it done.

Step 5 – Adrenaline mechanic. Best example is cleansing ire. Its seems to be good..problem is..we have to rely on burst skills to land in order to remove conditions, its even funnier with blind that got bugged. I would like to see a F2, F3, F4 to be build into our mechanic rathen than picking a special trait to limit urself. Example how its could work:

F2 – Cleansing ire – spend our adrenaline on curing conditions, and gain health (1 condition per bar, heal for 1k per bar)
F3 – Defensive stance – spend our adrenaline on highter damage reduction (10% per bar) lasts for 5 sec. Damage is decreased by 5% per par
F4 – Agresive stance – spend our adrenaline on highter damage output (5% per bar). Hits taken are increased by 5% per bar spend

Step 6 – Healing abilities. If all the steps above will be done, all we need is little tweaking like some cd reduction, buffing signet to around 300hp/sec.

Hope i dindt wasted my time on writting that. Thats just my opinion and a review from my point of view on warrior based on my own experience in tpvp/wvw/pve. Over 2k hours played and keep counting.

Post it here:

https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first#post2310310

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Warriors, how are we meant to survive?

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Posted by: Daecollo.9578

Daecollo.9578

Listen to me well, this is how to fix the Warrior Class, these will be ridiculous because that is pretty much what we need to counter the complete fail we have as a class. We currently take much more damage then every other class due to the fact we have no get out of jail free cards, no stealth, poor condition removal, vulnerability to conditions, no evades, no free blocks, and last but not least, no protection or damage reduction.

I am tired of having to hold the hands of other classes, and I will be blunt I feel like Anet has done nothing to help us, in fact they just made us worse by not being able to see the picture: We are in melee taking all that glorious AOE damage you whined about awile ago and didn’t fix, not in range with protection and sustain taking piddle damage.

Lets start by looking at our heals.

Bolster (Cooldown: 25)
Gain protection and adrenaline. Cures burning, poison, and bleeding.
Healing: 8,780 (2.0)?
Protection: 4 s
Adrenaline: 30

(This skill is based off of Hide in Shadows)


Signet of Sustain (Cooldown: 20)
Passive: Grants regeneration.
Active: Heal yourself.
Healing Signet: 450 (0.2) heal per sec
Healing: 9,275 (2.0) then lose 450 health every second for 10 seconds.


Mend Wounds (Cooldown: 15)
Heal and cure a condition for allies. This skill is a physical skill.
Healing: 4,240 (2.0)
Heal per condition cured for each allie: 724 (0.2)
Range: 900


Lets look at our traits.

Defense Tree

- Remove Thick Skin.
Replace with: Blind Rage: Missing an attack while blinded cures blind, blind cured this way gives 2 seconds of quickness. (so its basicly how it was before, except we gain quickness when we miss.)

- Cleansing Ire: Make it cure you as you gain a bar of adrenaline instead of when it drains. Also gain 3 seconds of regeneration when you cure a condition.

- Cull the Weak: Weakness you apply last 50% longer. Increases damage to weakened foes by 5%.

- Sure Footed: Increases Stance Duration by 25%. Reduces cool-down of stance skills by 20%. When a stance ends gain 3 seconds of protection.

- Spiked Armor: Gain 5 seconds of Protection and Retaliation when struck with a hit that takes more then 10% of your life. (Cooldown: 10)

- Adrenal Health: Gain health when you gain a strike of adrenaline.
(At level 80, the amount healed per strike is 95 + 0.075 * Healing Power.)


Tactics Tree

- Remove Determined Revival:
Replace with: Determination: Increases all healing the warrior receives by 15%.

- Remove Fast Healer:
Replace with: Death Watch: Increases revive speed by 15%, healing skills reset while reviving. (Cooldown: 60s)

- Remove Reviver’s Might:
Replace with: Fierce Commander: Utility skills heal the warrior for double. In addition, your allies gain might for 15 seconds every 3 seconds, as long as you are holding a banner.

That is all i’m touching, I feel this would give us the sustain and healing traits we need to survive in SPvP, each one is calculated against what other classes receive for traits and I believe that they are fair.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

@Fenrir
I will, but i don’t think that devs will listen.

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Posted by: Star Ace.5207

Star Ace.5207

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

You could have just summed all of this in one sentence: “I prefer trinity based combat system games.” Which is far, but it begs the question, why play a game that doesn’t suit your personal preference, and then complain about it?

If your aim is that ANet makes GW2 a “trinity” game eventually in order “to solve the root problems with Warrior, rather than the symptoms”, don’t waste your time-just go play the man other games available that supply that need of yours. ANet won’t change that aspect of the game ever, because it was never meant to be part of the game, and their whole combat mechanics is anti-“trinity”-any “fixes” to Warrior will have to fit their vision of the game, not yours.

Not meant to be rude, and if I come across that way, I duly apologize.

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Posted by: Fenrir.5493

Fenrir.5493

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

You could have just summed all of this in one sentence: “I prefer trinity based combat system games.” Which is far, but it begs the question, why play a game that doesn’t suit your personal preference, and then complain about it?

If your aim is that ANet makes GW2 a “trinity” game eventually in order “to solve the root problems with Warrior, rather than the symptoms”, don’t waste your time-just go play the man other games available that supply that need of yours. ANet won’t change that aspect of the game ever, because it was never meant to be part of the game, and their whole combat mechanics is anti-“trinity”-any “fixes” to Warrior will have to fit their vision of the game, not yours.

Not meant to be rude, and if I come across that way, I duly apologize.

You missed the point, its not my preference, because i dont like the trinity system either, you should re read because other people clearly understanded why i tried to say.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Nikkinella.8254

Nikkinella.8254

The only thing we need to be honest is better condition removal. Aside from that, I don’t really have a problem. Oh and we do have some of the highest mobility in game so guy who said we don’t you’re dead wrong. Thief is first, they can run circles around everyone, then warrior, then ranger, and after that everyone is about equal. Ele used to be after ranger, but got nerfed in the ground and can barely outrun guardians now. If the guardian has a 1 handed sword and that teleport skill, forget it then it’s guardian> ele. Anyway, on topic, we just need much better condition removal. I tried that new trait, fought a necro, and kitten is it useless. It would have worked a lot better if it removed conditions AS you gained adrenaline. What were they thinking seriously? Sure i’ll land one of my obvious telegraphed burst skills and wipe all my conditions out. Not! Remove a condition for each bar of adrenaline you gain. One simple change and that trait will be amazing. And we can spec to be super tanky if we want. You just won’t do as much damage as if you went glass cannon. Which is how it should be. You want to have insane survivability and 1 shot everything too? Might as well roll a thief. I’d rather be balanced rather than see thieves cry more than they do already about every single other class and end up seeing tons of “Nerf Warrior” threads pop up on the thief forum. You want to see us get shafted like rangers were? Warrior is one of 3 classes I still enjoy playing as and I don’t want it to be screwed over because of those faceroll, godmode thieves who think anyone they can’t kill by spamming 2 is OP and cry till it’s nerfed into the ground.

(edited by Nikkinella.8254)

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Posted by: zTales.4392

zTales.4392

The only thing we need to be honest is better condition removal. Aside from that, I don’t really have a problem. Oh and we do have some of the highest mobility in game so guy who said we don’t you’re dead wrong. Thief is first, they can run circles around everyone, then warrior, then ranger, and after that everyone is about equal. Ele used to be after ranger, but got nerfed in the ground and can barely outrun guardians now. If the guardian has a 1 handed sword and that teleport skill, forget it then it’s guardian> ele. Anyway, on topic, we just need much better condition removal. I tried that new trait, fought a necro, and kitten is it useless. It would have worked a lot better if it removed conditions AS you gained adrenaline. What were they thinking seriously? Sure i’ll land one of my obvious telegraphed burst skills and wipe all my conditions out. Not! Remove a condition for each bar of adrenaline you gain. One simple change and that trait will be amazing. And we can spec to be super tanky if we want. You just won’t do as much damage as if you went glass cannon. Which is how it should be. You want to have insane survivability and 1 shot everything too? Might as well roll a thief. I’d rather be balanced rather than see thieves cry more than they do already about every single other class and end up seeing tons of “Nerf Warrior” threads pop up on the thief forum. You want to see us get shafted like rangers were?

Aside from the Greatsword, what are you talking about? My Ranger is way more mobile than my Warrior, for sure.

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Posted by: THEmeltor.7295

THEmeltor.7295

I find it funny that there is one sect of people who seem intent on shouting to the world how terrible the Warrior is in GW2 and the other side – who actually seems to enjoy playing the class – simply finds things that work and has success instead of complaining about all the things that the class doesn’t have.

Warrior isn’t THE BEST CLASS EVAR but it’s not the pile of kitten you guys like to claim it is.

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Posted by: Haz.9864

Haz.9864

The only thing we need to be honest is better condition removal. Aside from that, I don’t really have a problem. Oh and we do have some of the highest mobility in game so guy who said we don’t you’re dead wrong. Thief is first, they can run circles around everyone, then warrior, then ranger, and after that everyone is about equal. Ele used to be after ranger, but got nerfed in the ground and can barely outrun guardians now. If the guardian has a 1 handed sword and that teleport skill, forget it then it’s guardian> ele. Anyway, on topic, we just need much better condition removal. I tried that new trait, fought a necro, and kitten is it useless. It would have worked a lot better if it removed conditions AS you gained adrenaline. What were they thinking seriously? Sure i’ll land one of my obvious telegraphed burst skills and wipe all my conditions out. Not! Remove a condition for each bar of adrenaline you gain. One simple change and that trait will be amazing. And we can spec to be super tanky if we want. You just won’t do as much damage as if you went glass cannon. Which is how it should be. You want to have insane survivability and 1 shot everything too? Might as well roll a thief. I’d rather be balanced rather than see thieves cry more than they do already about every single other class and end up seeing tons of “Nerf Warrior” threads pop up on the thief forum. You want to see us get shafted like rangers were?

Aside from the Greatsword, what are you talking about? My Ranger is way more mobile than my Warrior, for sure.

your ranger is not more mobile. your ranger has more evades.

Akue – war, Duck Dogers – eng (Splt) (NSP)

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Posted by: Dand.8231

Dand.8231

Warrior isn’t THE BEST CLASS EVAR but it’s not the pile of kitten you guys like to claim it is.

Not the entire class no, there are legit and playable builds. But some builds that should be viable are a pile of kitten.

I think that is part of the issue, people want to be able to play a certain build or playstyle, and many of them are simply useless, whereas a similar style build on another class might still be semi-viable.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

The only thing we need to be honest is better condition removal. Aside from that, I don’t really have a problem. Oh and we do have some of the highest mobility in game so guy who said we don’t you’re dead wrong. Thief is first, they can run circles around everyone, then warrior, then ranger, and after that everyone is about equal. Ele used to be after ranger, but got nerfed in the ground and can barely outrun guardians now. If the guardian has a 1 handed sword and that teleport skill, forget it then it’s guardian> ele. Anyway, on topic, we just need much better condition removal. I tried that new trait, fought a necro, and kitten is it useless. It would have worked a lot better if it removed conditions AS you gained adrenaline. What were they thinking seriously? Sure i’ll land one of my obvious telegraphed burst skills and wipe all my conditions out. Not! Remove a condition for each bar of adrenaline you gain. One simple change and that trait will be amazing. And we can spec to be super tanky if we want. You just won’t do as much damage as if you went glass cannon. Which is how it should be. You want to have insane survivability and 1 shot everything too? Might as well roll a thief. I’d rather be balanced rather than see thieves cry more than they do already about every single other class and end up seeing tons of “Nerf Warrior” threads pop up on the thief forum. You want to see us get shafted like rangers were? Warrior is one of 3 classes I still enjoy playing as and I don’t want it to be screwed over because of those faceroll, godmode thieves who think anyone they can’t kill by spamming 2 is OP and cry till it’s nerfed into the ground.

It is true olny if thats happens outside a fight and if we spec for it. We can’t spec to be super tanky either, its completely false. Removing condition per bar applied won’t solve anything, in msot cases u will keep removing that 2 stacks of bleeds while still having burning, posion, torment, confusion, weakness and many other conditons on u.

Also

1: no1 here asked for 1 shooting everything
2: ur a ele that just came here to say l2p, war is fine.

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Posted by: Nikkinella.8254

Nikkinella.8254

Pop Signet of Rage, Rush, Whirlwind attack, swap weapons to sword, Savage Leap, swap back to GS, repeat. You can get around the map faster than almost anyone if you spec for it. You can almost, almost catch thieves. You can catch some of the ones who don’t pay attention. You can outrun Ranger. They have swiftness and can just spam Swoop every 12 seconds.

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Posted by: Daecollo.9578

Daecollo.9578

Pop Signet of Rage, Rush, Whirlwind attack, swap weapons to sword, Savage Leap, swap back to GS, repeat. You can get around the map faster than almost anyone if you spec for it. You can almost, almost catch thieves. You can catch some of the ones who don’t pay attention. You can outrun Ranger. They have swiftness and can just spam Swoop every 12 seconds.

Torment Chill Agony Cripple. You literally kill yourself now by running away, its hilarious to watch Warriors in SPVP almost dead then use rush and die immediately to 3 ticks of agony.

Rangers actually have good passive condition removal, so this isn’t much of a problem.

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Posted by: Dand.8231

Dand.8231

Warrior is extremely mobile OUTSIDE OF COMBAT, using Sword/Warhorn + GS.

Hammer, Mace, Shield, Rifle, Longbow, Shield, Axe? No mobility.

And in combat? Your mobility drops to slightly above average, which is still solid but not super incredible OP like everyone claims.

You’re not going to catch that thief.
Or get away from him, for that matter.

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Posted by: Star Ace.5207

Star Ace.5207

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM.

You could have just summed all of this in one sentence: “I prefer trinity based combat system games.” Which is far, but it begs the question, why play a game that doesn’t suit your personal preference, and then complain about it?

If your aim is that ANet makes GW2 a “trinity” game eventually in order “to solve the root problems with Warrior, rather than the symptoms”, don’t waste your time-just go play the man other games available that supply that need of yours. ANet won’t change that aspect of the game ever, because it was never meant to be part of the game, and their whole combat mechanics is anti-“trinity”-any “fixes” to Warrior will have to fit their vision of the game, not yours.

Not meant to be rude, and if I come across that way, I duly apologize.[/quote]

You missed the point, its not my preference, because i dont like the trinity system either, you should re read because other people clearly understanded why i tried to say.[/quote]

“Warriors are terribly designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM"

Just by reading the above, in your mind, the Warrior can’t be “hybrid” as the other Professions, and are “meant” to be a “Trinity class” (your own bias), yet IME, they still can be hybrid if you want, and any plausible fixes must be made within the reality of the no-trinity system.

In fact, Warrior is not a “Tank” in this game at all, so I don’t see the “Trinity” resemble anywhere other than in the Profession’s name.

In short: “WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM” is your opinion and judgment, not ANet’s vision for the Warrior. You THINK it must be a “trinity” class, but it behaves much differently than in those games, and that’s fine.

Finally, “Warrior is horribly designed” is so much a personal, negative opinion, backed by all the other threads in every profession claiming their Profession always have it the worst.

Since they seem to like PvP as “esport”, they will eventually will try to make the Profession better for that aspect of the game. I have 100% confidence that the problem isn’t that the Warrior doesn’t suit GW2’s combat system “at the core”, because they can alter such core with subsequent patches-and they surely will over time.

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Posted by: THEmeltor.7295

THEmeltor.7295

Warrior isn’t THE BEST CLASS EVAR but it’s not the pile of kitten you guys like to claim it is.

Not the entire class no, there are legit and playable builds. But some builds that should be viable are a pile of kitten.

I think that is part of the issue, people want to be able to play a certain build or playstyle, and many of them are simply useless, whereas a similar style build on another class might still be semi-viable.

So…are you talking about every class then? Because if you go check out the other forums there are a ton of QQ threads there as well about how terrible X is or why didn’t Y get buffed, etc.

EVERY class has builds, weapons, skills, etc. that aren’t going to be viable in high-level PvP. That is the nature of competitive PvP…it will weed out anything that is semi-optimal, unless you’re rolling in organized, planned groups in which case you may bring something a bit different to fit a niche that the group needs.

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Posted by: zTales.4392

zTales.4392

The only thing we need to be honest is better condition removal. Aside from that, I don’t really have a problem. Oh and we do have some of the highest mobility in game so guy who said we don’t you’re dead wrong. Thief is first, they can run circles around everyone, then warrior, then ranger, and after that everyone is about equal. Ele used to be after ranger, but got nerfed in the ground and can barely outrun guardians now. If the guardian has a 1 handed sword and that teleport skill, forget it then it’s guardian> ele. Anyway, on topic, we just need much better condition removal. I tried that new trait, fought a necro, and kitten is it useless. It would have worked a lot better if it removed conditions AS you gained adrenaline. What were they thinking seriously? Sure i’ll land one of my obvious telegraphed burst skills and wipe all my conditions out. Not! Remove a condition for each bar of adrenaline you gain. One simple change and that trait will be amazing. And we can spec to be super tanky if we want. You just won’t do as much damage as if you went glass cannon. Which is how it should be. You want to have insane survivability and 1 shot everything too? Might as well roll a thief. I’d rather be balanced rather than see thieves cry more than they do already about every single other class and end up seeing tons of “Nerf Warrior” threads pop up on the thief forum. You want to see us get shafted like rangers were?

Aside from the Greatsword, what are you talking about? My Ranger is way more mobile than my Warrior, for sure.

your ranger is not more mobile. your ranger has more evades.

My Ranger also has a Greatsword 1,100 range leap (9.5s cooldown), two 600 range leaps on the Sword (6.5s cooldown), and perma +25% movement speed. I’d take that over the Warrior’s Greatsword 1,200 range (16s cooldown) and 450 range (8s cooldown), Sword MH 600 range leap (8s cooldown), Shield 300 range (20s cooldown), and +25% movement speed with melee weapons only. :P

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Northern Shiverpeaks

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Posted by: Nikkinella.8254

Nikkinella.8254

Warrior is extremely mobile OUTSIDE OF COMBAT, using Sword/Warhorn + GS.

Hammer, Mace, Shield, Rifle, Longbow, Shield, Axe? No mobility.

And in combat? Your mobility drops to slightly above average, which is still solid but not super incredible OP like everyone claims.

You’re not going to catch that thief.
Or get away from him, for that matter.

Isn’t that true for everyone who isn’t another thief though? No one is going to catch a thief unless they mess up. Warrior doesn’t have enough CC abilities to hold them down and make them sit in one spot long enough to kill them. We can burst them down if they mess up and we nail them before they stealth and run away. But for the most part, you’re never gonna catch one who knows what he’s doing. He’ll either run off and bring another thief back with him so they can both gank you, or he’ll run and hide somewhere till he’s healed up, then try to kill you over and over again till he gets the result he wants. We need a shout called “stop hiding coward!” that will do an AoE reveal for 10s.

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Posted by: zTales.4392

zTales.4392

Warrior is extremely mobile OUTSIDE OF COMBAT, using Sword/Warhorn + GS.

Hammer, Mace, Shield, Rifle, Longbow, Shield, Axe? No mobility.

And in combat? Your mobility drops to slightly above average, which is still solid but not super incredible OP like everyone claims.

You’re not going to catch that thief.
Or get away from him, for that matter.

Isn’t that true for everyone who isn’t another thief though? No one is going to catch a thief unless they mess up. Warrior doesn’t have enough CC abilities to hold them down and make them sit in one spot long enough to kill them. We can burst them down if they mess up and we nail them before they stealth and run away. But for the most part, you’re never gonna catch one who knows what he’s doing. He’ll either run off and bring another thief back with him so they can both gank you, or he’ll run and hide somewhere till he’s healed up, then try to kill you over and over again till he gets the result he wants. We need a shout called “stop hiding coward!” that will do an AoE reveal for 10s.

LOL That’s hilarious. Do it, ANet. xD

Bri Dragonblight – Ranger | Bri Iceblight – Guardian
Northern Shiverpeaks

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Posted by: Nikkinella.8254

Nikkinella.8254

I just want it mainly to hear my warrior say “stop hiding coward!” the human female voice is kinda funny on warrior. I can just imagine what that would sound like.

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

You are stating a specific rune set and a specific set of food that is available to EVERY CLASS, and citing it as one of our survivability mechanics. That is hilarious.

Not only that but we should not have to be forced into a rune set and a food set to be able to Play the kitten game. Your statement is appallingly ignorant on many levels.

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(edited by BlueprintLFE.2358)

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Posted by: Haz.9864

Haz.9864

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

You are stating a specific rune set and a specific set of food that is available to EVERY CLASS, and citing it as one of our survivability mechanics. That is hilarious.

Not only that but we should not have to be forced into a rune set and a food set to be able to Play the kitten game. Your statement is appallingly ignorant on many levels.

your arguement is absurd, if anyone is pigeonholed here its guardians, they have one or two builds and all the others are gimmicks or solo specs at best. warriors have multple effective melee builds and multiple effective range builds.

the man asked for survivabilty, and then some people whine they shouldnt spec for survivability in order to survive…. oi.

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Posted by: Sovereign.1093

Sovereign.1093

We’re not meant to survive solo. >3< except maybe in pve.

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

You are stating a specific rune set and a specific set of food that is available to EVERY CLASS, and citing it as one of our survivability mechanics. That is hilarious.

Not only that but we should not have to be forced into a rune set and a food set to be able to Play the kitten game. Your statement is appallingly ignorant on many levels.

your arguement is absurd, if anyone is pigeonholed here its guardians, they have one or two builds and all the others are gimmicks or solo specs at best. warriors have multple effective melee builds and multiple effective range builds.

the man asked for survivabilty, and then some people whine they shouldnt spec for survivability in order to survive…. oi.

Lol no sympathy for you OP Demi-God Guardians. I have a guardian I know. QQ more on a clas that has High up times of protection heals, blinds and teleports lol.

I used to /laugh in the middle of fights with thieves and warriors.

You guys have multitudes of builds, Right Hand Strength glass cannon, which is amazing, monks focus glass build, monks focus bunker, AH Dps, AH Support, Virtues support builds with stability and condition removal, spirit weapons build (before this patch were laughable I know, now decent) Plus great utility skills.

Guardians are always welcomed and never shunned in PvP, WvW, or PVE.

We all know Guardians are the best bunker, and here proof of the Insane DPS builds they can also run.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
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(edited by BlueprintLFE.2358)

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Posted by: XII.9401

XII.9401

By whoring our selves as ranger pets.

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Posted by: Fenrir.5493

Fenrir.5493

By whoring our selves as ranger pets.

Hahaha yes this is probably the way they want to change the balance, they will make a skill for the ranger that will sumon a random warrior to the field, then a screen will pop in the warriors screen that will say " rangerxxxx wants you to be his pet do you accept the request? y/n "

They dont even going to take warriors on the number of players anymore because we are now pets.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

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Posted by: Jzaku.9765

Jzaku.9765

Im sorry but anyone claiming Warriors are on equal footing in pvp with other classes is just flat out ignorant and wrong. It’s nice to imagine that “It’s just an L2P issue!” or “You’re not spec’d right!” but the extremely sad reality is Warrior is so terrible that it is minimally, and sometimes not even, represented in any of the shoutcasted tournaments where known skilled players are trying their best to win.

This is because a Warrior’s very class design is completely out of sync with the rest of the classes. This is readily apparent if you even bothered to look, for example while a GC Warrior has to use 2 utility skills with long cooldowns to do a burst damage combo (frenzy-bull-100b) a GC Mesmer does the exact same thing purely through weapon skills and class mechanics, and is invulnerable during their burst combo to boot. If a Warrior wanted the safety factor during their burst they’d have to pop EP, yet another utility skill with a long cooldown, just to be on equal footing with what a Mesmer can do.

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Posted by: AngryTeddyRawr.3627

AngryTeddyRawr.3627

Fairly accurate regardless of your MMO of choice.

Fortunately I got over it long ago, and still enjoy the class regardless.