Warriors in WvW

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Posted by: Diablo.1384

Diablo.1384

Hello and yes this is another thread moaning about the warrior mechanics for wvw/pvp, recently i have been through so many different builds and armours for my warrior and i still just feel so weak in any player vs player scenario.

I levelled up my character in confidence as i felt like i somewhat fit in to pve and that dungeon runs would need me as a profession.

This was the exact opposite case when i started venturing into wvw, when im in there it seems like no matter what i do the profession feels somewhat broken, being able to be outdone by every profession, just a easy target for classes such as guardians that can do just as much output but still stand strong, i shouldn’t have to make alt characters just for pvp? but right now i feel as though no fairness is being shown for the warrior, what use is berserker armour? i just feel like a thief without stealth. I had a friend ask me the other day why i still play this profession and the honest answer is that i really dont know maybe because of the fact that i actually want the class to be good, to be able to stand strong not only in pve but in pvp.

Yes i know you can find complaints on every other class but you can only physically tell that there needs to be a change to this class when you take it out into world vs world.

(edited by Diablo.1384)

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Posted by: AlBundy.7851

AlBundy.7851

What’s your playstyle in wvw?

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Posted by: killahmayne.9518

killahmayne.9518

Going WvW with full beserker gear, especially on a class such as warrior is just dumb, at least where semi-large groups are concerned or if you plan to use the rifle exclusively for its F1.

If you are running around with less than 2.7K armor ofc you are going to be an easy target and be easily susceptible to ganks. Of course you can be like a lot of warriors and wait till the time is right before you rush in because you are squishy, but the question begs, how much dmg are you actually doing but just standing in the back waiting for an opportunity.

Between my 3.1-3.4K armor (depending on whether I am using my shield and if turtle’s defense is activated), mending heal, shield block, endure pain, signet of stamina, mobile strikes I have plenty of ways to mitigate damage and be tanky. I can constantly rush into zergs and I find myself still making it out alive while doing some good damage. This is without having a Guardian helping to buff, support and protect.

Obviously people play warriors differently, some are mostly ranged, some are full on tank, some are full on glass cannon, some take a support approach or a combination of most of these. I prefer to be a frontline damage dealer, I feel like I am helping my guild more by being that person that gets in your face, CCs, soaks up alot of damage, but being able to deal alot myself. Some people go to WvW for different kinds of PvP, from 1v1, to smaller scale battles to larger zergs. I like to do a combination and full glass cannon/zerker gear is far from optimal from doing the whole spectrum. I cant believe ppl still spew the same BS, you NEED some toughness if you don’t want to be a liability and die all the time. PvE and PvP are miles different, what works in PvE will not necessarily work in PvP/WvW

Now I’m not saying that we should go full P/V/T either, because Guardians have way more survivability, utility and support than a warrior does and you might as well just reroll one. But if you strike that balance between great survivability and great DPS (which is possible BTW) it can be a beautiful thing. And that comes with testing lots of gear and lots of WvW experiences.

We actually don’t need a huge amount of tweaks in WvW, perhaps the devs fixing some of our bugs, granting us a bit more inherent condition removal and some other stupid kitten like the 3% burst dmg boost on the discipline tree. I feel like we are in a decent place when it comes to WvW relative to other classes.

Ofc sPvP, it is a different story, but I mostly do WvW.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: AlBundy.7851

AlBundy.7851

I’ve seen pvt gear called full on tank gear in a couple threads now. I always thought pvt was middle of the road gear not full on tank. There are other stat allocations that make you tankier than pvt.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Hello and yes this is another thread moaning about the warrior mechanics for wvw/pvp, recently i have been through so many different builds and armours for my warrior and i still just feel so weak in any player vs player scenario.

I levelled up my character in confidence as i felt like i somewhat fit in to pve and that dungeon runs would need me as a profession.

This was the exact opposite case when i started venturing into wvw, when im in there it seems like no matter what i do the profession feels somewhat broken, being able to be outdone by every profession, just a easy target for classes such as guardians that can do just as much output but still stand strong, i shouldn’t have to make alt characters just for pvp? but right now i feel as though no fairness is being shown for the warrior, what use is berserker armour? i just feel like a thief without stealth. I had a friend ask me the other day why i still play this profession and the honest answer is that i really dont know maybe because of the fact that i actually want the class to be good, to be able to stand strong not only in pve but in pvp.

Yes i know you can find complaints on every other class but you can only physically tell that there needs to be a change to this class when you take it out into world vs world.

Try a Hammer/GS warrior. GS primarily for mobility (ridiculously good) and for a HB if anyone is stupid enough to eat it to the face or doesn’t bring enough condition removals. Hammer + 3 physical traits for non-stop stuns/immobilize.
Well timed, you can easily take someone out 1v1 (with some patience depending on class of enemy) and are a major asset in small raiding parties. Throw in a LB for keep defense.

GS/Axe-Shield is a great build as well from my experience. Great mobility and you get Eviscerate which can be used right after shield #4. Shield #5 saves many lives in both PvE and PvP

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Posted by: killahmayne.9518

killahmayne.9518

I’ve seen pvt gear called full on tank gear in a couple threads now. I always thought pvt was middle of the road gear not full on tank. There are other stat allocations that make you tankier than pvt.

if you were referring to what i was saying I was referring to going full P/V/T in general, i.e going all soldiers gear/trinkets, going toughness/vit traits, etc.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Diablo.1384

Diablo.1384

Going WvW with full beserker gear, especially on a class such as warrior is just dumb, at least where semi-large groups are concerned or if you plan to use the rifle exclusively for its F1.

If you are running around with less than 2.7K armor ofc you are going to be an easy target and be easily susceptible to ganks. Of course you can be like a lot of warriors and wait till the time is right before you rush in because you are squishy, but the question begs, how much dmg are you actually doing but just standing in the back waiting for an opportunity.

Between my 3.1-3.4K armor (depending on whether I am using my shield and if turtle’s defense is activated), mending heal, shield block, endure pain, signet of stamina, mobile strikes I have plenty of ways to mitigate damage and be tanky. I can constantly rush into zergs and I find myself still making it out alive while doing some good damage. This is without having a Guardian helping to buff, support and protect.

Obviously people play warriors differently, some are mostly ranged, some are full on tank, some are full on glass cannon, some take a support approach or a combination of most of these. I prefer to be a frontline damage dealer, I feel like I am helping my guild more by being that person that gets in your face, CCs, soaks up alot of damage, but being able to deal alot myself. Some people go to WvW for different kinds of PvP, from 1v1, to smaller scale battles to larger zergs. I like to do a combination and full glass cannon/zerker gear is far from optimal from doing the whole spectrum. I cant believe ppl still spew the same BS, you NEED some toughness if you don’t want to be a liability and die all the time. PvE and PvP are miles different, what works in PvE will not necessarily work in PvP/WvW

Now I’m not saying that we should go full P/V/T either, because Guardians have way more survivability, utility and support than a warrior does and you might as well just reroll one. But if you strike that balance between great survivability and great DPS (which is possible BTW) it can be a beautiful thing. And that comes with testing lots of gear and lots of WvW experiences.

We actually don’t need a huge amount of tweaks in WvW, perhaps the devs fixing some of our bugs, granting us a bit more inherent condition removal and some other stupid kitten like the 3% burst dmg boost on the discipline tree. I feel like we are in a decent place when it comes to WvW relative to other classes.

Ofc sPvP, it is a different story, but I mostly do WvW.

In this case i need help building a build that will suit me
i have plenty karma but i certainly dont have enough gold to test out multiple builds on my character, i played a tanky ele build in spvp and really liked the damage output as well as being able to just run in and not have to think, does anybody know what builds could grant me big survivability but high damage? i dont need to have rhe best defence in the game as i can dodge, but just so i could take on 1v2’s and such would be nice

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Posted by: Diablo.1384

Diablo.1384

a build i possibly want to try is full berserker armour with 6 runes of the dolyak, in my trinkets i could use an ascended berserker ammy and then for the rest of the trinkets all knight or with some pvt trinkets? how do you think this would play?

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Posted by: Sanny.1270

Sanny.1270

The same prevalent problems we suffer from S/Tpvp is what also hinders in Wv3. no sustainability in a fight due to the lack of protection and regen combined with poor condition removal. Perm Chill/Crippled to death. you are such an easy mdps target to shut down if FF’d. People have this view of warriors being up in the front line in wv3. We are not a front liner. Mid field/back field is where you excel killing over extenders. at best wen you go defensive/support you offer very little to your team other then 3 shout heals and FGJ. irrelevant support in terms of how important they are.

Pretty much this is how you can some up the Warrior.

Low End Viability. – Any Build/Gear set works in these situations and be considered viable.
Spvp – Hot Joins
WvW- Zerging
PvE – Low lvl Fotm

High End Viability

Small scale/solo Wvw – Zerker
Tpvp – Zerker
High Lvl Fotm – Zerker

we have don’t have a hybrid, we don’t have a bunker build. our best builds are zerker focused. if you want play a defensive/support warrior you would be better off playing a guard or dd elle to dmg soak and provide much more group utility to your team but if you want to play a zerker, id stick with the warrior.

Second To God ~ 80 Warrior
http://www.youtube.com/user/T3hSanny

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Posted by: Dyroth.5063

Dyroth.5063

Look at a traited warhorn to fill in some of what the warrior lacks.

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Posted by: Sil.4560

Sil.4560

What Dyroth said. I’ve been loving warhorn in WvW.

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Posted by: KINGRPG.3492

KINGRPG.3492

Dual axe build is very nice for rank leveling

Sorry for my beginner English / http://www.kingrpg.net My Blog

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Posted by: Diablo.1384

Diablo.1384

is there any yt vids out you can link me to about this traited warhorn?

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Posted by: AlBundy.7851

AlBundy.7851

I think there’s 2 vids on guildwars2guru with a player running axe/shield sword/warhorn in small scale skirmish in wvw

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Posted by: Silver.9084

Silver.9084

Warriors are REALLY good in mass fights. Spec for survivability/dmg, Knight armor/berskerker with some pvt pieces in maybe. Hammer for lots of CC and dmg.

Tux – [VoTF] Vengeance of The Fallen

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Posted by: MethaneGas.8357

MethaneGas.8357

A support warrior with healing shouts is very good in WvW :P I use longbow + sword/warhorn
-healing everyone for 2k hp with shouts
-removing up to 6 conditions from people (2 of those get converted to a boon)
- Pin down (I think that’s what it’s called) does about 9k bleeding over 18 secs or so, mix that in with your longbow F1 which does +5.5k, along with other longbow skills, then lunge in with your sword F1…. Now introduce a squishy backstab thief into the scenario xD

I feel like I’m running a support build and can still kick some serious butt :P but like others have said, if you are built as a glass cannon, things will be tricky

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

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Posted by: pot.6805

pot.6805

Warrior pain trains are so easy to shut down in WvW. Every zerg stacks necros now for this very reason, spamming conditions and chills.

BeeGee
Beast mode

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Posted by: Veritas.6071

Veritas.6071

I get frustrated from time to time in WvW on my warrior, but I wouldn’t say we are terribly weak. I think a fix for the devastating impact of cripple/chill to our movement has taken far too long to be implemented, but aside that and us being a tad slow when not wielding a GS, S, or WH, I think the warrior has the potential to do well. If you’ll elaborate on what’s beating you, some of us would surely offer help.

@comments on serker warriors, I run primarily serker gear and 20/20/0/10/20. However, I also run balanced stance, endure pain, and Shield so I have some active defense to increase survivability as well as stability to keep me on my feet if I meet a heavy CC build, which is common. This setup CAN be effective, but it is like walking a razor’s edge. You get very little margin for error and a blown cooldown can cost you the fight. However, the amount of damage you bring to the table can really turn the tide, and in some situations, a serker warrior can definitely be the MVP.

I will admit I get a little jealous watching you soldier/hammer warriors wade through the carnage, but I’ll keep my big offensive numbers, and you keep your defensive ones.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Lalangamena.3694

Lalangamena.3694

www for any class is to know how and when operate siege weaponry.
all the rest is just ego talks…

if youre after the scores, then should use longbow to tag enemy players. they will die sometimes and you will get WXP and loot bag under your feet.

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Posted by: Arahain.7425

Arahain.7425

Try GS/Longbow with bolas (or stomp/balanced stance), endure Pain and Bulls charge, 20/20/0/10/20. I use some knight equipment and t/power/critdmg rings for about 2400 armor and insane dmg. I usually play in a small roaming party and sometimes ikittenerg. F1 and skill 3 on longbow are insane against groups. 2x immobilize, bulls charge and GS are strong against all glasscannons and with swiftness, GS and bulls charge you can leave most fights alive.

Or run one of the tanky builds mentioned above. I’m not experienced with those but I think they sound very funny (especially with Hammer!).

My warrior is not as strong as my mesmer and I doubt he’ll ever be. But I like the playstile and feel of the warrior in pvp/wvw so I can only encourage you to keep experimenting with builds until you find one that suits you!

Most important: play with people you know, use voice chat and play together. Teamwork is very important, especially as warrior!

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Posted by: MiLkZz.4789

MiLkZz.4789

Hammer warriors are really strong in WvW. Go real tanky and you don’t even need to be good to kill thiefs (look at me ^^). I run solo sometimes with my tanky build and anything without stability is pretty much dead for you. It takes longer to kill, yea, but you sure do kill.

It’s funny to see see a 2k backstab from a thief and know he needs 15 more of those before you are down. Rangers just panic when they see you aren’t even taking damage. I can feel their fear walking to them and slowly smacking them down. Necro’s put on their conditions on you thinking they have won, you clean them off and smack that necro around. Guardians, if they are tanky it is an even fight, if they are damage specced you won’t leave much of them.

They announced boon hate and more resistance to snares/cc for warrior, this is needed in sPvP. But I am afraid it’ll make warriors OP in WvW.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Sil.4560

Sil.4560

Not any more OP than the elementalists who can throw off conditions left and right, the guardians who can take ten people beating on them to feel any pressure, or the thieves/mesmers who abuse the teleport and stealth skills so that the lag gives them an extra second of being completely invisible. Warriors can use some love in both modes.

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Posted by: peter.9024

peter.9024

Not any more OP than the elementalists who can throw off conditions left and right, the guardians who can take ten people beating on them to feel any pressure, or the thieves/mesmers who abuse the teleport and stealth skills so that the lag gives them an extra second of being completely invisible. Warriors can use some love in both modes.

At least I think we’re overall better then ranger..

In wvw at least:

Tough:
Confusion or Shatter Mesmer
DD Ele
Guardians

A bit hard:
Necro, Good Engis

Normal:
P/D condi thiefs, CC engis, other not zerker bull rush warriors

Easy:
Most backstab thiefs (that’s assuming you’re running slightly more tank then full zerker)
Rangers (imho, I’ve seen trap rangers as well, but with lyssa and signet of stamina atm it’s not that bad)
Zerker staff ele
Zerker bull rush warriors

I guess the only saving grace is that the majority of WvW population runs something in the easy department

Skullclamp

(edited by peter.9024)