Warriors in WvWvW
Go Norn or go home is my opinion. Charr in heavy Cultural are pretty sweet as well, though.
Personally I run a 20/0/30/20/0 build with Sword+Warhorn and Hammer.
Sword+Warhorn for giving your roaming party some Swiftness, Hammer for knocking your victims around.
Do you even lift, bro?
(edited by Oglaf.1074)
Go Norn or go home is my opinion. Charr in heavy Cultural are pretty sweet as well, though.
Personally I run a 20/0/30/30/0 build with Sword+Warhorn and Hammer.
Sword+Warhorn for giving your roaming party some Swiftness, Hammer for knocking your victims around.
thanks for the reply sounds awesome! I’m going Norn and i’ll try your build =) should i go with alot of power precision crit gear?
Well, you have two choices really.
You’ve got the more tanky Knight type of armour which gives you Power/Precision/Toughness and you’ve got the more suicidal Berserker type of armour which gives you Power/Precision/Critical Damage. Personally I use Knight armour/weapons and use Berserker accessories (they’re called Ruby rather than Berserker).
Also probably should’ve explained the Traits:
10 Strength: Restorative Strength – most of the time when you need to heal, you will be under fire and most likely afflicted by these Conditions. A solid PvP trait in general. If you plan on falling down cliffs, you can replace it with Death From Above for a reduction in fall damage.
20 Strength: Distracting Strikes – Hammer can really interrupt people, and when they see Confusion damage they either have to waste a Condition Removal ability or start to panic and use their abilities less.
10 Defense: Many options here. Sure-Footed is nice, and so is Embrace The Pain. Go with whatever you feel like.
20 Defense: Merciless Hammer. Obvious Choice.
30 Defense: Now here you can either go Spiked Armor or Defy Pain for automatic immortality. I generally use Spiked Armour and use the Endure Pain ability manually, which is a neat combo if you get a lot of people attacking you.
10 Tactics: Leg Specialist. Works wonders with Hammer’s 3 ability to stop everyone in front of you dead in their tracks. Also works with Sword’s 3.
20 Tactics: Quick Breathing: For almost permanent Swiftness with your Warhorn, as well as some extra Condition Removal.
Do you even lift, bro?
(edited by Oglaf.1074)
Another option you may have is sword/warhorn axe/warhorn and riffle/greatsword.
10/25/20/0/15 or 10/25/20/15/0
Both are good depending if you’re more inclined in using one weapon or enjoy switching weapons.
10 – so you can choose between berserker/death from above (helpful when you have to jump from a cliff/or the one where you get away from disables if you use a healing skill)
25 – bleed/rending – helps with sword damage or adding vulnerability and crackshot/greatsword; so you can hit multiple targets with faster cooldown in either riffle/greatsword
20 – embrace pain; so your ultimate gets increases when you get hit and last stand; so you dont’ get knocked about. incidentally; you can use hammer too if you want faster hammer cooldown/more damage.
0 or 15 – more hp/leg cripling skills or none.
15/0- increase critical chance/faster signet cooldown depending on your preference and 15 so your switching will be faster. Or none if you choose to have more hp.
This is the basic build I use since I was a lowbie warrior till 80.
Didn’t really have to reset that much unless I’m experimenting.
warhorn – so you can run faster/convert negative boons to positive ones and faster endurance; so you can roll around like a hamster.
sword – so you can decrease the distance between you and your enemy or stop them altogether when using your ultimate skill
axe – so you can bash em fast while rolling/dodging around them.
riffle – i haven’t experienced a more damaging ultimate than the kill shot.
greatsword; well hundred blades says it all.
hammer – controlling cc, keeps enemy at bay.
though i have a shield and mace – my current favorite wvw build.
Always Loyal