Keyser Soze 80 Warrior | Muted 80 Mesmer | Crim De La Crim 80 Necro |
Server: Jade Quarry
(edited by Moderator)
In all honestly I think warriors need a buff.
Lets look at the class.
HP: the necromancer has more hp with death shroud, warriors hp should at least be buffed to the 26k range with a zerker amulet.
X skill in Defense trait line: (Merciless Hammer): wtf this should apply to all weapons
Healing Signet: this thing only tics for just over 400hp, should be about 650 to make it balanced.
IX in Defense trait line: (Cleansing Ire): it only removes 1 condition for every bar of adrenaline spent? If it’s only going to be 1 then it should at least transfer the condition to the target.
III in Discipline trait line: (Warriors Sprint): 25% movement when wielding a melee weapon? First it should apply to all weapons, second this shouldn’t even be a trait, it should just come standard with the warrior.
Dolyak Signet and Balanced Stance: only 8 seconds of stability from each of these? Seems a bit low. Anet should bump it up to 15 seconds each so I can actually get the stomp off for once.
Lastly, with a zerker amulet in spvp I only have 97% chance to crit on a stunned foe (no furry buff) this is unfair and it should be 100%, 3% leaves too much uncertainty of whether or not I will crit my stunned opponent.
I think if they make these changes the warrior might be on par with the rest of the classes.
P.S I just rolled a warrior today so I’m sure there are a lot more issues with the class that make it underpowered.
(edited by Moderator)
He’s right about that 3%, FFT’s rng haunts me to this day.
Anet plz buff. i want 12k hammer stun crits instead of 10k
You forgot berserker stance , should be 20sec condition immunity .
Anet plz buff. i want 12k hammer stun crits instead of 10k
10k hammer crit? oh please, stop hitting them light armor uplevels, wvw zerg hero. why even mention the stun, normal crits and stun crits are the same crits.
10k hammer crit? oh please, stop hitting them light armor uplevels, wvw zerg hero. why even mention the stun, normal crits and stun crits are the same crits.
This is false, stun crits have a 3% chance of not happening for me, this isn’t acceptable.
Umm healing signet is also underpowered I agree, kind of tired of seeing wars die in a 3v1 after being chain CC’d so they can’t run away. Healing signet needs to remove a condition with every tick, this way wars will be absolutely unstoppable 1vx rather than just 90% unstoppable. Also tired of seeing wars have only near condition immunity rather than full condition immunity. My idea if implemented will fix this absurd flaw in the games designing.
Anet get with the program here.
Also nerf ride of lightning again and buff war mobility.
(edited by Senjun.8149)
Sorry I forgot this in my original post, but guardians sig heals them for around 8k health. Warriors heals for a fraction of that I think the sig heal should heal around 6k at least
The only thing that needs a buff on warrior is the rifle :/
Hammer auto attack chain needs to have a blast finisher too.
warriors are the bottom of the sPVP food chain. They need some serious love right now.
Anyone who plays a warriors knows the dedication and skill it takes to play on a competitive level. We need more condi removal and stun breaks to stay viable.
I’ve seen warriors die in WvW when outnumbered 10v1. Clearly this is an oversight on Arenanet’s part, and should be addressed post haste.
In all honestly I think warriors need a buff.
Lets look at the class.
HP: the necromancer has more hp with death shroud, warriors hp should at least be buffed to the 26k range with a zerker amulet.
You can gear a necro up to 30k life, ANet says the actual numbers in DS are wrong, and it’s double your base life. So War’s should really be 56k life with no gear on.
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