Warriors not what they claim us to be

Warriors not what they claim us to be

in Warrior

Posted by: Chase.2798

Chase.2798

First off id like to say i am actually having a lot of fun playing a high risk high reward zerker warrior with sword/shield greatsword in Pvp. However i have been having problems with sustain or lack there of, according to https://wiki.guildwars2.com/wiki/Warrior

Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.

— GuildWars2.com Warrior

Warriors are masters of martial skills. They’re versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies. As a soldier profession, warriors wear heavy armor.

My problem with this is warriors are missing a lot of these so called defensive abilities, and on top of that it is hard to inspire allies when you are doing less damage(on average not just burst) and give less boons then a lot of other professions.

It also says that the longer warriors stay in a fight the more deadly they become, i would call this untrue for the simple fact that it doesnt take long to build adrenaline anymore when u pick the right traits but its hard to get decent sustain without giving up all power and offensive oppertunities. If anything i would call warrior a smite or be smited profession atm, u have one roatation possibly 2 in team fight if not being targeted before u are down.
I think to add this more powerful overtime a trait should be implecated that gives warrior either a stacking healing power boost every 10 secs in a fight to boost surivialbilty making all the statements above true or the statement should be changed and warriors unblockable on signet of might should be increased to 8 secs. Then it could be something like “quick to anger the warrior moves with precision and power to destroy enemies before they can be destroyed themselves.”

Also to make more builds viable i think:
*mace speed should be increased
*shield/warhorn/torch should all have reduced cds by 2 to 5 secs
*one sec of block should be added to each shout or make it traitable
*fast hands baseline, anet built these weapons to have synergy need this in order to utilize this synergy that other classes get with each weapon

I loved the idea behind beserker but i cannot play decent games with it in pvp and i think half the problem is the rage skills being lackluster if they were improved they could be used to add condi damage making the beserker much more playable for condi and hybrid builds.

Tldr: warrior needs healing power buff overtime, mace speed increase, offhand cds need slight reduc, blocks on shouts, make rage and physical skills less of the same.

I wont even mention that the masters of weapons somehow almost always find a way to throw a rock… (downed skills, rampage skill 4, shattering blow)

Like i said in the begining still having fun but things just arent like what i thought of when i thought of warrior pre hot and i know this has a lot to do with other proffessions doing ridiculous damage with a ton of sustain atm which i am sure balances are being worked on atm. Good job anet on the expansion and if u read this thanks for your time, just thought id share my ideas for some minor improvements to my favorite profession

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

Warriors not what they claim us to be

in Warrior

Posted by: Elpredator.8523

Elpredator.8523

blocks on shouts are you high and why do they need a healing buff overtime seriously these are just unreasonable buff you want for no rational reason and trying to make warrior more like guardian which its not.

Warriors not what they claim us to be

in Warrior

Posted by: Throdin.8061

Throdin.8061

*one sec of block should be added to each shout or make it traitable

Lolwut

Warriors not what they claim us to be

in Warrior

Posted by: Crossaber.8934

Crossaber.8934

Just some thought to share.

We need trait on physical skill (or rage skill) that grant us condition removal (or resistance) on hit, so that we no longer rely on cleaning ire or shout + rune combination.

Shake it off should remove 2 conditions instead of 1, shout heal should be buffed.

Thick skin should be changed to convert damage taken into toughness, combat only, the longer we stay up fighting, the more we hurt and heal, the more enduring we
become.