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Posted by: choovanski.5462

choovanski.5462

Infuse Light on Glint is just a longer Defiant Stance with no cast time. It’s the only stance with a cast time, supposedly because of balance or something- but Rev gets the skill with a longer duration and no cast. Infuse Light is great, and everyone is using it, unlike defiant stance.

We basically have evidence that Defiant Stance would be great without a cast time.. It’s almost a good skill, it’s almost Infuse Light.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

(edited by choovanski.5462)

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Posted by: nearlight.3064

nearlight.3064

What? Infuse light only lasts for 4 seconds.

It’s also the revenant’s only form of active defense aside from evades that cost too much energy in Shiro, without this heal, the class has no chance to survive focus fire in a teamfight.

Necromancer Main
Taking a break from GW2 to play various
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Posted by: Elegie.3620

Elegie.3620

What? Infuse light only lasts for 4 seconds.

It’s also the revenant’s only form of active defense aside from evades that cost too much energy in Shiro, without this heal, the class has no chance to survive focus fire in a teamfight.

Infuse Light lasts 4 seconds, has no cast time, has a passive regeneration for a cost of one energy. Defiant Stance lasts 3 seconds, has a 1/4s cast time. As a Stance, it can be traited with Last Stand (GM trait in Defense, competing with Cleansing Ire) to last 4 seconds as well, and provide 6s of vigor on use.

One could argue that one is better than the other, but there’s actually no definite answer to that. Comparing skills between classes is a useless exercise. A class balance is made of all its skills and mechanics, one cannot compare their individual components.

I’ve played the revenant all the week-end, and plan to switch from my warrior main to revenant when HoT comes out. Since the last patch, the warrior has become merely viable in PvP, and the elite specialization is not useful at all. It does not address the current issues of the warrior, and it degrades the skill rotations, by introducing the need to preserve adrenaline.

When playing as a revenant, I had no problem sustaining, though. I don’t know what build you played; I went Glint/Shiro with Marauder, and could manage several 1v2 already. Shiro/Mallyx was okay, Glint/Mallyx was strong, and I didn’t really play Ventari or Jalis (not my style). Don’t hesitate to discuss your sustain options on the Revenant forum, people look quite helpful there.

In my view, the Revenant is pretty much balanced, except for a couple of skills which should be toned down. The warrior forum isn’t the place to discuss them, though. I think you’ve misunderstood the OP’s post as a request to nerf the Revenant, rather than for what it is (a request to buff the Warrior, and a relevant one at that).

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Posted by: Nier.8741

Nier.8741

^
So you can 1v2 easily and call that balanced? Sigh. Really fail principles from the community. Sorry dude but I don’t believe you know what balancing is. EVERY top player is saying revenant is overpowered. There is nothing hard about spamming evades and dealing reliable damage on top of so much burst mitigation when you do run out of evades. In fact revenant actually has ZERO COUNTERPLAY. They have the tools to out-damage condition damage AND they can potentially enforce the roamer meta.

You have no clue what a balanced class is, sorry. Just stop while you’re behind.

P.S Revenant balanced, rofl.

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Posted by: Thuggernaut.1250

Thuggernaut.1250

Agree, we got straight-up banged on the healing skill front. Defiant stance for sure, and also Mending, which never got adjusted during the specialization patch.

Healing Signet or bust. I guess you could use “To the Limit” if you still run pure shoutbow.

I think Warrior heals need strong buffs, rather than Revenant heals needing nerfs.

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Posted by: nearlight.3064

nearlight.3064

What? Infuse light only lasts for 4 seconds.

It’s also the revenant’s only form of active defense aside from evades that cost too much energy in Shiro, without this heal, the class has no chance to survive focus fire in a teamfight.

Infuse Light lasts 4 seconds, has no cast time, has a passive regeneration for a cost of one energy. Defiant Stance lasts 3 seconds, has a 1/4s cast time. As a Stance, it can be traited with Last Stand (GM trait in Defense, competing with Cleansing Ire) to last 4 seconds as well, and provide 6s of vigor on use.

One could argue that one is better than the other, but there’s actually no definite answer to that. Comparing skills between classes is a useless exercise. A class balance is made of all its skills and mechanics, one cannot compare their individual components.

I’ve played the revenant all the week-end, and plan to switch from my warrior main to revenant when HoT comes out. Since the last patch, the warrior has become merely viable in PvP, and the elite specialization is not useful at all. It does not address the current issues of the warrior, and it degrades the skill rotations, by introducing the need to preserve adrenaline.

When playing as a revenant, I had no problem sustaining, though. I don’t know what build you played; I went Glint/Shiro with Marauder, and could manage several 1v2 already. Shiro/Mallyx was okay, Glint/Mallyx was strong, and I didn’t really play Ventari or Jalis (not my style). Don’t hesitate to discuss your sustain options on the Revenant forum, people look quite helpful there.

In my view, the Revenant is pretty much balanced, except for a couple of skills which should be toned down. The warrior forum isn’t the place to discuss them, though. I think you’ve misunderstood the OP’s post as a request to nerf the Revenant, rather than for what it is (a request to buff the Warrior, and a relevant one at that).

woah woah calm down!

I was merely stating that nerfing infuse light would be bad for the revenant class. I played a carrion glint/mallyx build and the survivablity was almost spot on (pretty amazing for having zero toughness), I just folded if I was repeatedly focus fired through my dodge stability stacks, but in general I could sustain on a point quite well. Thankfully the sustain isn’t as broken as D/D ele levels, and neither is the mobility, so I feel that its mostly well balanced besides some relaitvely minor things like energy costs, it just needs infuse light to deal with major focus fire in a balanced way.

So yeah don’t worry, I’m total on your side, just not the OP’s side.

I tried out the berserker for a few games, and I honestly failed at it. I don’t have much warrior experience so my builds probably sucked, but I couldn’t find anything really fun to use, but I only really tried to make condi builds work. The taunt trait was worse than I expected

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Posted by: Nier.8741

Nier.8741

I just find it sad that people find “privileged mechanics” skill-based and balanced. It’s just so pathetic. Sorry but people like that is why I think Democracy can fail, statements such as “Revenant is balanced and healthy for the game” is such a fail opinion that will affect the system VERY NEGATIVELY.

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Posted by: Elegie.3620

Elegie.3620

Hi,

@Nier

Why so aggressive? I’ll give you a proper answer below, but if you cannot demonstrate some basic level of civility, then it’s good bye. I’m interested in constructive discussions, not into pointless personal arguments or flame wars. Your choice.

Your assimilating “winning 1v2 = class is OP” looks simplistic to me. Don’t you forget about builds, counter-builds, players’ class knowledge and players’ skill? I used a power Shiro/Glint setup, efficient against power classes with low closing mechanics. I played when the revenant was freshly out, so my opponents weren’t familiar with the class yet. Of course I’d win fights – not doing so would be pretty shameful, don’t you think? But don’t worry, I got trashed a lot too – especially against heavy condition users, as Shiro/Glint has minimal condition management.

If your current experience has led you to think that the Revenant is overpowered, then feel free to point out the issues in the Revenant forum, as the dev in charge reads it regularly. Naturally, I’d expect you’ve tried playing Revenant yourself before that, so as to understand its forces / weaknesses, and formulate an adequate strategy on how to act accordingly when meeting one, based on the legends equipped. There are been a lot of players failing to do so, yet posting negative comments on the forum, thus decreasing the credibility of their claims.

@nearlight

Sorry I misunderstood, then. Carrion Glint/Mallyx is something I definitely wanted to try, but had no time to. It looked quite promising indeed, and I’ll be trying it next beta for sure.

Regards.

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Posted by: Nier.8741

Nier.8741

I get it man. Revenant is pretty much like d/d ele so a weak inferior player playing something op is balanced. I understand that, but that is NOT a good way to get casuals into the game.

I guess because I can 1v2, even though I am getting carried by the class, it is suddenly balanced. Good logic, best logic ever.

Like instead of listening to people like that ANET should just balance around how fair Thief Engi Necro and Warrior are. Not balance around people who say “oh I can 1v2” it’s so balanced. That’s just so fail.

Like we should totally give Warrior something that can eat through evades and that will be balanced right? Like whats the point of the dodge system because I can 1v2 because of privileged mechanics right?

Get that in your head, Revenant is OVERLOADED. But you’re a casual, probably still in high school freshman year. So I don’t expect you to understand simple logic.

(edited by Nier.8741)

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Posted by: Elegie.3620

Elegie.3620

@Nier

I’ve won a 1v2 yesterday as a marauder GS/Bow warrior, in an unranked game. Hey, the warrior is overpowered, please nerf?

Come on, you don’t get that winning a 1v2 has more to it than the classes in use? Builds and counter-builds? Knowledge of the enemy strengths/weaknesses? Player’s skills? Anyway, you seem quite bitter, to the point of openly insulting people you don’t know. Since you cannot refrain from going personal, I’m not interested in interacting with you anymore.

It’s a loss for both of us, you know. You could have convinced me with some good points, and I could have helped spread them – or the other way around.

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Posted by: choovanski.5462

choovanski.5462

Infuse Light removes any argument the devs could have for a castless Defiant Stance being a balance issue if it stays how it is. the revanant even has a second heal on top of Infuse Light.

It’s obvious to anyone that it’s the cast time that makes Defiant Stance a bad skill, so currently we have been screwed over by the devs for no real reason. with revanant having Defiant Stance 2.0 and a second heal any argument for keeping the cast for warrior just falls to pieces.

so, if Infuse Light does not get nerfed I feel we should receive healing skill equality.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: lighter.2708

lighter.2708

I always thought that defiant stance would make a great utility skill for warrior.
but then here’s revenant, with it’s second healing skill.
it’s also a longer version of traited defiant stance (3 3/4 seconds)

But in the end, it’s all about the insta-cast on top of all that that makes it too good.

I would remove cast time for defiant stance to begin with tbh.
like that 1/4 cast time wasn’t even made for skillful interrupt, but been there for annoyance..

(edited by lighter.2708)

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Posted by: Lahmia.2193

Lahmia.2193

What is it with Anet adding cast times to skills that traditionally have no cast time? Shouts, stances and arcane skills all should have no cast time.

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

I am in the minority that while cele ele is at the top of the classes right now, you still need a bit of skill and moxie to pull them off properly. Any warrior worth his salt should still take down the masses of peeps misplaying d/d ele.

Back on topic, I run defiant stance and never worry about the minimal cast time, though another couple of seconds would make it a dream.

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Posted by: Brawl.5178

Brawl.5178

What if they added TAUNT to warrior Defiant stance to set it apart? Nah to much skill synergy within itself to be a allowed on warrior….

I are a warrioh

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Posted by: Deth.4109

Deth.4109

they should totally remove Defiant stances Cd. it only makes sense

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Posted by: choovanski.5462

choovanski.5462

I am in the minority that while cele ele is at the top of the classes right now, you still need a bit of skill and moxie to pull them off properly. Any warrior worth his salt should still take down the masses of peeps misplaying d/d ele.

Back on topic, I run defiant stance and never worry about the minimal cast time, though another couple of seconds would make it a dream.

wouldn’t it be great to have no cast time? you could cast it while stunned. it would be soon good.

adding a taunt would be cool too, but we all know anet wants us all using healing sig.

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Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Elegie.3620

Elegie.3620

No cast time would be great, for sure – and it’s probably needed, too. As for the taunt, I don’t know – the skill lasts 4s max, during which you want to take on big attacks, not auto-attacks…

Incidentally, I’ve been using Defiant Stance right after reading this topic, and it works nicely against condi burst classes (e.g. staying on fire rings and zones on purpose…).

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Posted by: Liewec.2896

Liewec.2896

imho you can’t be “shafted” when you get given a bad heal but you also have the best heal in the game, Healing Signet.

one thing i will say though is i think “Litany of Wrath” and “Defiant Stance” were added to the wrong classes.
Defiant stance seems perfect for a guard, and thematically it works the same as an old Monk elite from GW1 (and many monk skills were given to guards)
and Litany of Wrath seems pretty perfect for a crazy zerking warrior, fueled by battle and dealing damage.

(edited by Liewec.2896)

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Posted by: choovanski.5462

choovanski.5462

imho you can’t be “shafted” when you get given a bad heal but you also have the best heal in the game, Healing Signet.

one thing i will say though is i think “Litany of Wrath” and “Defiant Stance” were added to the wrong classes.
Defiant stance seems perfect for a guard, and thematically it works the same as an old Monk elite from GW1 (and many monk skills were given to guards)
and Litany of Wrath seems pretty perfect for a crazy zerking warrior, fueled by battle and dealing damage.

heal sig has no protection against burst, ergo it’s a specialised skill, ergo it can be only used in some builds, ergo it’s not good for every scenario, ergo it’s sometimes bad, ergo it’s not the best.

I would absolutely use a no-cast defiant stance over healing sig. you can activate it when you are being stunned and bursted for a full heal and 4sec invun. it’s really. really. really. good.

hence me being salty about Infuse Light

(berserker has a damage to health heal, so swapping them would give warrior two of the same heal. so the swap is a bad idea)

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria