Weapon Diversity

Weapon Diversity

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Posted by: Natoba.5042

Natoba.5042

So one thing I’ve noticed about warriors is that we seem to get pigeon holed into a single weapon when you want to perform in Pve as an optimal build. Now I’m not saying that you can’t take Sword/Sword, or Axe/Mace into dungeon groups however if you want to be completely optimal your best bet is to go Greatsword, and of course Strength/Tactics.

While I don’t mind Greatsword, it’d be nice to go other weapons, or even other builds and still feel like I’m both doing a good damage and helping the party out. So this leads me to a simple suggestion. Move the bonus might on Crit on Forceful Greatsword, and then shifting it to Phalanx Strength. This would mean any weapon combination could still use Phalanx Strength, and we no longer are forced to go Strength/Tactics. Even more so this means you only are forced to take the Tactics spec if you are the groups might stacker, or have a completely free build if you aren’t the stacker. Thoughts? Comments?

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Posted by: Larynx.2453

Larynx.2453

In the process you kill every power warrior build for WvW, PvP, solo, and non-phalanx dungeon builds, just so you can play with axe (which already has plenty of might generation even without the bonus from Forceful Greatsword) occasionally.

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Posted by: CTFT.2740

CTFT.2740

Anet likes their greatswords … Play how you want, unless you want to be good, then play this one exact build.

It’s the same in PvP.

Not saying other builds can’t work, it’s just that there’s no real diversity for top level builds. ( Unless I’m wrong, enlighten me please )

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Posted by: Natoba.5042

Natoba.5042

Hey larynx can you articulate to me how this actually kills any power builds? Or which specific builds you are referring to?

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Posted by: Harper.4173

Harper.4173

No OP. Just no.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: CTFT.2740

CTFT.2740

Because axe hits so often ( especially axe 5 lol ) you’d generate more might with other weapons QQ. I don’t see how that’s a problem since we already stack 25 might 100% uptime.

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Posted by: Larynx.2453

Larynx.2453

Hey larynx can you articulate to me how this actually kills any power builds? Or which specific builds you are referring to?

WvW:

GS+Axe
GS+Hammer (both defense and arms variations)
To a lesser extent GS+Mace and GS+Rifle also exist

sPvP:

GS+Longbow
GS+Hammer

Solo and non-phalanx:

GS Str+Arms+Discipline

All depends on the might generation from Forceful Greatsword, especially the PvE and hammer variants.

(edited by Larynx.2453)

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

I roll Axe/Mace & Hammer into dungeons with my guild. Optimal sounds like a kitten word. Do rock solid dps and stay alive. Same as everybody else’s role. We clear CoF in like six minutes.
Still have a problem with those flaming balls though…

Angelina is free game again.
Crystal Desert

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

Move the bonus might on Crit on Forceful Greatsword

Dude, warrior got nerfed thousand times in the past already, stop screaming these kind of things here on the warr forum >:-(

Sît[MII]Ultimate Dominator
U N D E R W O R L D
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Posted by: Orcinus Orca.8627

Orcinus Orca.8627

Agreed. I’d love to use more powerful axes and swords.

Move the bonus might on Crit on Forceful Greatsword

Dude, warrior got nerfed thousand times in the past already, stop screaming these kind of things here on the warr forum >:-(

This isn’t a nerf.

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Posted by: LCV.7245

LCV.7245

Why do all warr players on these forums only want to become more OP? It’s already the most bland class that requires 0 game knowledge to play at peak levels. Packing all of their strengths into fewer traits will just exaggerate that effect and be detrimental to GW2 as a whole.
GW2’s Warrior profession is the pinnacle of poor MMO class design and it’s so embarrassing that it came out of Anet.

The Pleb Army | 80 Sylvari Mesmer | 80 Norn Warrior | 80 Asura Ranger | 80 Asura Necromancer |
80 Sylvari Thief | 80 Human Elementalist | 80 Asura Guardian | 80 Asura Engineer |
80 Sylvari Revenant

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Posted by: Crossaber.8934

Crossaber.8934

Warrior melee weapons already have high diversity, each weapon set have their purpose and you won’t find all build spare the same weapon choice across all game mode. What you see is the best dps support warrior role in dungeon alone.

The issue is dungeon, not warrior weapons.

If pve encounter require more CC than dps, you will see mace and hammer more often, if pve encounter require mobility dps than stacking dps, you will see axe more often.

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Posted by: CTFT.2740

CTFT.2740

Exept none of the meta builds use any of them. It’s GS for all of them. Might on crit is just so powerfull.

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Exept none of the meta builds use any of them. It’s GS for all of them. Might on crit is just so powerfull.

Forceful greatsword is way too powerful as a master trait. It is stronger than most GM traits in this game. The 20% cooldown reduction + might on critical should have been enough, the +10% flat dmg bonus is simply too much.

Nowadays I rarely ever see enemy warriors without a greatsword in any game mode, except WvWvW zergs where some might still run hammer/sw+wh combo, but hammer+gs combo is also very common there. Death to diversity.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Cortano.5419

Cortano.5419

Yes, forceful greatsword is too strong an ability; really needs to be split into two separate abilities just for balance reasons (having your entire class balanced around a single over-powered trait is not a good thing.)

“Because axe hits so often ( especially axe 5 lol )…”
Any issues like this could always be addressed with a 1 sec internal cooldown or something.