Were you surprised quickness was nerfed?

Were you surprised quickness was nerfed?

in Warrior

Posted by: docMed.7692

docMed.7692

I run zerk war cof p1 quickness 100 HB, play structured with it from time to time, use it in general PvE, and for lol’s in WvW (I usually run toughness/HP/power). With that in mind - any lvl 80, veteran warrior knew this was quite over powered. Don’t get me wrong, any good player with stun breaks up or invulnerability skills can easily escape the stun / frenzy / 100 B combo.

But in reality - are you surprised this was nerfed? Why the big QQ? If anything this general quickness nerf allows for better balancing and fine tuning across all professions - which I still hope is coming.

My only gripe here is the remaining 50% dmg received.. should have been nerfed to 33% or so.

(edited by docMed.7692)

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Posted by: Harrier.9380

Harrier.9380

We’re not surprised. Anyone with half a brain cell (or test server access) knew it was coming.

The real problem is HOW they went about it. Frenzy has been reduced to ‘PlzKillMeNao’ button.

Also, they did nothing to bunkers to compensate for it, so quickness nerf is an indirect buff to them. As if they weren’t strong enough already.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Redscope.6215

Redscope.6215

My only gripe here is the remaining 50% dmg received.. should have been nerfed to 33% or so.

Actually it should be removed. Quickness in general needs to be removed.

They’re trying to make unused utilities useful but they’ve successfully made all quickness utilities pointless. Change them to something else and just admit quickness wasn’t a good idea in the first place.

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Posted by: docMed.7692

docMed.7692

I definitely don’t think it [quickness] should be removed, but it was rather strong in general across all professions and in particular for warriors. Ideally there should be some way to activate a burst style skill (whether through quickness or not) otherwise the pace of spvp can become quite predictable.

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Posted by: Mosharn.8357

Mosharn.8357

now the real warriors can have fun and the scrub ones will actuly have to use real combos. TY for quickness nerf anet.

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Posted by: Nuorus.8415

Nuorus.8415

Mosharn Couldn’t agree more

They are called Scrub Warriors o.O?

Feel free to argue with me. You learn something every time and it develops your personality.

People seems using word “trolling” out of context way too often…

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Posted by: Walabone.6713

Walabone.6713

Seriously. I duel all the time in WvW and in sPvP even. I’d laugh out loud if I ever got a HB +frenzy combo off in 1v1. I used Frenzy situationally – usually in conjunction with my Axe – to burn down tanky targets like Ele’s and Guardians. I’ve tried to do the same since this patch and it’s literally impossible to kill a D/D Ele now in that same manner the damage and been nerf’d too significantly.

Frenzy was also KEY to: Revives ; Stomps. We completely lose this ability because of the increased debuff timer.

Don’t go on about Frenzy + HB being noob. It was our hardest hitting ability. That’s like asking a Thief to not stealth, or a Mesmer to not use clones. That would just be ignorant.

Banners suck unless they fix their clunky usage.
Rampage is terrible in WvW, though I’ve seen it used well in sPvP.
Quickness nerf did nothing to Ele’s, Mesmers, or Guardians. These classes tend to be tankier / hard to kill and have just received a defacto buff since I’m now doing 1/2 the damage I used to be able to put out. Oh, and I’m more vulnerable than ever as well.

This was a broad across the board change. It boggles the mind that they claim their aborted stealth fixes were too game changing, but they then pull this kitten?

Hell, I don’t care about the Quickness being nerf’d. I care that they didn’t compensate for it by reducing the frenzy debuff, or giving us Boon Killer or something so that we may hope to do something useful in exchange for losing half our damage. In terms of doing DPS now, the GS is utterly useless without a functional quickness buff. Sweet, people can learn to use other weapons (Well they don’t have a kitten choice!).

So many good things about this patch, but these changes were ill conceived and are game-breaking in terms of PvP class balance. And Nourous – you are completely and utterly wrong on everyone one of your facts. Those would be opinions, and bad ones.

Walabone – Borlis Pass
Ascension [WAR] Officer | [ÆÆÆÆ] | Driver of BP’s GvG guild [BB]

(edited by Walabone.6713)

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Posted by: Detcelfer.9736

Detcelfer.9736

If you want to nurf quickness fine. It needed it. But KEEPING 50% damage is quite frankly stupid. 25% would have been acceptable.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

If you want to nurf quickness fine. It needed it. But KEEPING 50% damage is quite frankly stupid. 25% would have been acceptable.

I agree. They addressed a problematic aspect but didn’t completely consider all the ramifications. I’m thinking they’ll reassess this in a future update, but it will be a bit painful for awhile. The 1 second duration increase doesn’t really “compensate”, per se, the damage intake really needs to be lowered (I’d go for 33% just for nostalgia’s sake).

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Posted by: Mosharn.8357

Mosharn.8357

If you want to nurf quickness fine. It needed it. But KEEPING 50% damage is quite frankly stupid. 25% would have been acceptable.

yeh was just bouta say that lol. It shud be 25% now since its half the speed.

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Posted by: Phira.3970

Phira.3970

No surprise. In gw1, +attack speed was anywhere from +25% to +33% attack speed.

However, what won’t be a surprise is that they’ll cut the recharge time by a half also. The point was to avoid its burst. But recharge rate should also be compensated for that. GW1 recharge rate was anywhere from around 8-20 seconds (if my memory serves me right).

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Posted by: Yamsandjams.3267

Yamsandjams.3267

No surprise. In gw1, +attack speed was anywhere from +25% to +33% attack speed.

However, what won’t be a surprise is that they’ll cut the recharge time by a half also. The point was to avoid its burst. But recharge rate should also be compensated for that. GW1 recharge rate was anywhere from around 8-20 seconds (if my memory serves me right).

You could keep Frenzy up more or less permanently if you wanted, but you’d have to manage it carefully so you didn’t intake a bunch of damage.

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Posted by: Xhosant.3196

Xhosant.3196

If they paired the “half potency” with a “double duration” they’d keep it just as valid for sustained damage and halve the burst successfully, without demolishing every quickness build. It’s a simple point, but i think it’s valid.

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Posted by: Shadowgurke.5813

Shadowgurke.5813

we already got a +50% debuff on Frenzy because “it was too strong in conjunction with 100b” and we lost the extra critdamage because “it was too strong in conjunction with 100b”. Now the 100b is essentially dead and we have 3! nerfs to our quickness ability.
100b in PvP is just dead, I think we can agree on that. That was the only combo that could be considered over the top in combination with Frenzy. All other weapons also got nerfed because 1 ability was too strong with Quickness

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Posted by: Jonathan.1580

Jonathan.1580

nm w/e PvE’ers

(edited by Jonathan.1580)

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Posted by: Recently.1043

Recently.1043

quickness nerf isn’t unexpected.

What was expected was some sort of compensating buff to at least draw even, considering warrior is the worst pvp class. (and if you disagree you don’t play spvp at all most likely)

The compensating buff was instead to banners (pve skills) and kick (a skill no one uses), which leads to an overall nerf in pvp for the warrior, which again, is the worst pvp class. No one gives 2 kittens what your warrior can do in PvE or even WvW (pvp for dummies basically). You have to balance the game around the assumption that the enemy your fighting against has some sort of brain, which only occurs in pvp.

Call me when this game gets fixed…. if it ever does….

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Posted by: killahmayne.9518

killahmayne.9518

not really surprised by it, it was really gimmicky to begin with, but unfortunately with the warrior people have to resort to gimmicky tactics to compensate for how underpowered we are compared to other classes in sPvP. However, there are plenty of other gimmicks in this game Anet hasn’t even addressed.

Getting randomly instagibbed by a 100 blade + frenzy warrior I guess doesn’t make great gameplay but honestly it isn’t that hard to avoid, even if you get blind sided. Bulls Charge is rather obvious and you do have that half a second to a second to dodge it. Even if you do get hit from it just pop a stun breaker quickly and at most the warrior probably got 2-3 hits on you at most. Stability completely negates the combo and its not like you can do the combo every 10 seconds either.

I like the direction they are taking in terms of trying to rid the gimmicks of sPvP, I dont mind the nerf but for goodness sakes Anet, give us something to work with here. The only compensation is a stupid 300 range on kick, a rampage they said they were going to buff but they pretty much did nothing to and then some extra stats on banners. It is kind of a joke. They are taking completely unviable skills in sPvP, buffing it but it is still completely unviable.

Out of all the quickness buffs, warrior is probably hit hardest by it. They decreased the DPS output from it, but lengthened the duration, which basically means = instamelt b/c of the 50% increased dmg taken.

I don’t mind the nerf, it’s w/e, I am more disappointed and expected more from the so called buffs they said they were going to give warriors.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Murderin.8269

Murderin.8269

Nope.

I could kill people in 2 seconds or less without even using greatsword. The skill needed to be changed.

Now i can’t kill those annoying perma stealth thieves as often.