What did you done to my war? (nerf? bug?)

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: Kyx.4380

Kyx.4380

I am a warrior, and at the end halloween i started to play with my ranger and now i picked up my warrior again… but when i picked up my warrior i noticed that my damage was decreased significantly!
By the end of halloween i did something like 6k with volley and around 12k with hundred blades, and now i hit for 4k and around 9k…. what in the world did happen?
I didn’t change anything, my traits/equip/weapons/build are always the same! also, the stats numbers are the same. and i am sure that it’s not realted to wvw bonuses, since i don’t get any (yeah, i also have that bug).
So, what did you done? Did i miss some nerfs? did you fixed some bug that was giving me extra damage?
Please, PLEASE aswer me, i don’t like this, at all!

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: DanH.5879

DanH.5879

the +50% bonus from crit dmg was removed. spikes decreased among all classes. say hello to the ninja dude.

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: Schwahrheit.4203

Schwahrheit.4203

+50% critical damage? Which patch notes was this from? I didn’t notice a change in my DPS, I could still 18k HB Chieftain with my build.

Since people are negative about nerfs, how about we buff to balance then?

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: fellyn.5083

fellyn.5083

Placebo? I changed my traits from the standard GS set up but still don’t see a huge change in the amount of damage my 100b does. It’s still relatively high.

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: Kyx.4380

Kyx.4380

i am sure that i didn’t touch anything, not even the skills, and on my usual test subjects (the risen of cursed shore) i didn’t get the same numbers of before… and also on everyone else, including players in wvw.

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: Volomon.9147

Volomon.9147

the +50% bonus from crit dmg was removed. spikes decreased among all classes. say hello to the ninja dude.

Ya they definitely stealth nerf, stealth change the game. It’s honestly very annoying that they don’t put in more of the notes. Typically they don’t want to give away everything they change, because if they did then everyone would be in here complaining.

Also I think I did see something about this somewhere.

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: Kyx.4380

Kyx.4380

it would be nice to see an official confirmation about “+50% bonus from crit dmg was removed”
Anyway, i have 2229 power and 3329 attack, 51% crit hit chance and 32 crit damage, how much damage should i do with hundred blades and volley (rifle)?

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: Ksielvin.1587

Ksielvin.1587

the +50% bonus from crit dmg was removed. spikes decreased among all classes. say hello to the ninja dude.

Ya they definitely stealth nerf, stealth change the game. It’s honestly very annoying that they don’t put in more of the notes. Typically they don’t want to give away everything they change, because if they did then everyone would be in here complaining.

Also I think I did see something about this somewhere.

Can you two reference some test data if you’re gonna claim something was changed? “Something about this somewhere” doesn’t cut it.

As far as I can determine, critical damage works the same right this moment as it did in beta. Base crit dmg bonus is 50% extra compared to normal hits and can be increased with stats.

What did you done to my war? (nerf? bug?)

in Warrior

Posted by: Ksielvin.1587

Ksielvin.1587

it would be nice to see an official confirmation about “+50% bonus from crit dmg was removed”
Anyway, i have 2229 power and 3329 attack, 51% crit hit chance and 32 crit damage, how much damage should i do with hundred blades and volley (rifle)?

I don’t want to cover all the variables involved but I can tell you that if you go to Heart of the Mists, reset your traits to 0, equip Berserker amulet and jewel, remove runes (or armor) and shoot a heavy golem using a no-sigil PvP Steady Rifle, you do exactly 35 damage with Bleeding Shot (ignoring the bleed) like it says in the tooltip. Crits are sixty damage which is 70% extra because you have additional 20 units from amulet+jewel as shown in crit stat tooltip.

This is consistent with damage calculation data shown here

Note the armor values of medium and light golems have been changed since then.

(edited by Ksielvin.1587)