What does melee do in a dungeon?
Fall over dead, roll a guardian.
http://www.guildhead.com/skill-calc#mcc9omTRGomTRGo0xxVVMsbVsq
You can use your infinite vigor, +33% Damage Reduction, +15% Damage Reduction and go full Valkyrie mixed with Knights gear and you can benefit still from Omnomberry Pies just as much because your attacks have always been slow anyways.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
You stay as long as possible in melee range punshing the foe in the back using avery buff (shouts) brusting as much as possible.. roll out if you get hurt, heal, shoot some arrows at range, apply groupmight, activate all buffs and burst in melee again.
Repeat
:3 Just tried dungeons today. Easier than I remember.
Was using axe/shield/hammer pretty much CC enemies. Heal buddies and tank.
Always Loyal
:3 Just tried dungeons today. Easier than I remember.
Was using axe/shield/hammer pretty much CC enemies. Heal buddies and tank.
This ^
Axe/Shield and Hammer and king for dungeons.
Doubt any warrior (with very few encounter exceptions) that you see using range weapons on boss fights cause they die.
With pow+tough+vit gear and tanky traits you can tank almost all dungeon (just run first, agro all mobs and select one target)
Here is a couple truths not everyone has understood yet:
1) a Warrior will never have, on any build, the damage reduction and healing a Guardian has.
2) a Guardial will never have, on any build, the DPS of a Warrior.
Going full tank on a Warrior or full DPS on a Guardian is equally, terribly inefficient.
This is why I refuse to take full soldier Warriors and full DPS Guardians in my team.
A tanky Guardian will do much better than a soldier Warrior for both himself and the team.
A DPS Warrior will do much better than a DPS Guardian.
Don’t try to do what another class can do much better, do what your class does better.
With pow+tough+vit gear and tanky traits you can tank almost all dungeon (just run first, agro all mobs and select one target)
You could also just run guardian, Do more damage, have more boons and better utility and regeneration and safe reliable condition removal.
https://twitter.com/TalathionEQ2
Man i’m glad i’m not in a party similar to yours. Even as not optimal as we are, we have fun with our builds and meet no trouble.
Always Loyal
Man i’m glad i’m not in a party similar to yours. Even as not optimal as we are, we have fun with our builds and meet no trouble.
I had fun with my build too, now I do not.
https://twitter.com/TalathionEQ2
Man i’m glad i’m not in a party similar to yours. Even as not optimal as we are, we have fun with our builds and meet no trouble.
I had fun with my build too, now I do not.
I guess the difference between you and me is I’m still having fun with my build. ^.^ Even if it’s not that optimal.
Where you are happy is all that matters.
:3 (contemplating a tanky ranger haha)
Always Loyal
Man i’m glad i’m not in a party similar to yours. Even as not optimal as we are, we have fun with our builds and meet no trouble.
I had fun with my build too, now I do not.
I guess the difference between you and me is I’m still having fun with my build. ^.^ Even if it’s not that optimal.
Where you are happy is all that matters.
:3 (contemplating a tanky ranger haha)
The thing about Guardian and Ranger is, they have a lot more evasion and moves that don’t attack as fast, while also having access to tons of vigor and protection and regeneration, as well as traits that remove condition removal quickly.
Warriors have none, they have fast hard hitting attacks and there traits have been left alone for a good while, all we had for melee sustain was the food, if you wear full soldiers, you might as well just go guardian and call it a day, because if you sacrifice your critical you will be doing less damage anyways, and thats what the warrior was about, damage.
When Warriors got there sustain nerfed, they got no buffs to compensate for there lack of Protection/Regeneration, and no damage buffs to compensate as well.
Rangers have slow low-hit rate and evasive attacks, this makes the nerf not hit them nearly as hard.
Guardians have slow low-hit rate and combo-field healing and damaging attacks, this makes the nerf not him them nearly as hard.
The only viable builds for warrior now are shouts/banners and rifles, Which means you pretty much have to stick 30 in vit or your out.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Man i’m glad i’m not in a party similar to yours. Even as not optimal as we are, we have fun with our builds and meet no trouble.
I had fun with my build too, now I do not.
I guess the difference between you and me is I’m still having fun with my build. ^.^ Even if it’s not that optimal.
Where you are happy is all that matters.
:3 (contemplating a tanky ranger haha)
The thing about Guardian and Ranger is, they have a lot more evasion and moves that don’t attack as fast, while also having access to tons of vigor and protection and regeneration, as well as traits that remove condition removal quickly.
Warriors have none, they have fast hard hitting attacks and there traits have been left alone for a good while, all we had for melee sustain was the food, if you wear full soldiers, you might as well just go guardian and call it a day, because if you sacrifice your critical you will be doing less damage anyways, and thats what the warrior was about, damage.
When Warriors got there sustain nerfed, they got no buffs to compensate for there lack of Protection/Regeneration, and no damage buffs to compensate as well.
Rangers have slow low-hit rate and evasive attacks, this makes the nerf not hit them nearly as hard.
Guardians have slow low-hit rate and combo-field healing and damaging attacks, this makes the nerf not him them nearly as hard.
The only viable builds for warrior now are shouts/banners and rifles, Which means you pretty much have to stick 30 in vit or your out.
I think using the word viable is incorrect, maybe optimal is the right term. Any builds/trait will work in pve and wvw. Just won’t be as effective as certain builds.
Always Loyal
Man i’m glad i’m not in a party similar to yours. Even as not optimal as we are, we have fun with our builds and meet no trouble.
I had fun with my build too, now I do not.
I guess the difference between you and me is I’m still having fun with my build. ^.^ Even if it’s not that optimal.
Where you are happy is all that matters.
:3 (contemplating a tanky ranger haha)
The thing about Guardian and Ranger is, they have a lot more evasion and moves that don’t attack as fast, while also having access to tons of vigor and protection and regeneration, as well as traits that remove condition removal quickly.
Warriors have none, they have fast hard hitting attacks and there traits have been left alone for a good while, all we had for melee sustain was the food, if you wear full soldiers, you might as well just go guardian and call it a day, because if you sacrifice your critical you will be doing less damage anyways, and thats what the warrior was about, damage.
When Warriors got there sustain nerfed, they got no buffs to compensate for there lack of Protection/Regeneration, and no damage buffs to compensate as well.
Rangers have slow low-hit rate and evasive attacks, this makes the nerf not hit them nearly as hard.
Guardians have slow low-hit rate and combo-field healing and damaging attacks, this makes the nerf not him them nearly as hard.
The only viable builds for warrior now are shouts/banners and rifles, Which means you pretty much have to stick 30 in vit or your out.
I think using the word viable is incorrect, maybe optimal is the right term. Any builds/trait will work in pve and wvw. Just won’t be as effective as certain builds.
Which is completely wrong in a lot of ways, but that seems to be the way the developers want to take the game.
Less Viable Builds = More Fun.
https://twitter.com/TalathionEQ2
Man i’m glad i’m not in a party similar to yours. Even as not optimal as we are, we have fun with our builds and meet no trouble.
I had fun with my build too, now I do not.
I guess the difference between you and me is I’m still having fun with my build. ^.^ Even if it’s not that optimal.
Where you are happy is all that matters.
:3 (contemplating a tanky ranger haha)
The thing about Guardian and Ranger is, they have a lot more evasion and moves that don’t attack as fast, while also having access to tons of vigor and protection and regeneration, as well as traits that remove condition removal quickly.
Warriors have none, they have fast hard hitting attacks and there traits have been left alone for a good while, all we had for melee sustain was the food, if you wear full soldiers, you might as well just go guardian and call it a day, because if you sacrifice your critical you will be doing less damage anyways, and thats what the warrior was about, damage.
When Warriors got there sustain nerfed, they got no buffs to compensate for there lack of Protection/Regeneration, and no damage buffs to compensate as well.
Rangers have slow low-hit rate and evasive attacks, this makes the nerf not hit them nearly as hard.
Guardians have slow low-hit rate and combo-field healing and damaging attacks, this makes the nerf not him them nearly as hard.
The only viable builds for warrior now are shouts/banners and rifles, Which means you pretty much have to stick 30 in vit or your out.
I think using the word viable is incorrect, maybe optimal is the right term. Any builds/trait will work in pve and wvw. Just won’t be as effective as certain builds.
Which is completely wrong in a lot of ways, but that seems to be the way the developers want to take the game.
Less Viable Builds = More Fun.
I doubt our developers spend time using the characters they made.
Always Loyal
Man i’m glad i’m not in a party similar to yours. Even as not optimal as we are, we have fun with our builds and meet no trouble.
I had fun with my build too, now I do not.
I guess the difference between you and me is I’m still having fun with my build. ^.^ Even if it’s not that optimal.
Where you are happy is all that matters.
:3 (contemplating a tanky ranger haha)
The thing about Guardian and Ranger is, they have a lot more evasion and moves that don’t attack as fast, while also having access to tons of vigor and protection and regeneration, as well as traits that remove condition removal quickly.
Warriors have none, they have fast hard hitting attacks and there traits have been left alone for a good while, all we had for melee sustain was the food, if you wear full soldiers, you might as well just go guardian and call it a day, because if you sacrifice your critical you will be doing less damage anyways, and thats what the warrior was about, damage.
When Warriors got there sustain nerfed, they got no buffs to compensate for there lack of Protection/Regeneration, and no damage buffs to compensate as well.
Rangers have slow low-hit rate and evasive attacks, this makes the nerf not hit them nearly as hard.
Guardians have slow low-hit rate and combo-field healing and damaging attacks, this makes the nerf not him them nearly as hard.
The only viable builds for warrior now are shouts/banners and rifles, Which means you pretty much have to stick 30 in vit or your out.
I think using the word viable is incorrect, maybe optimal is the right term. Any builds/trait will work in pve and wvw. Just won’t be as effective as certain builds.
Which is completely wrong in a lot of ways, but that seems to be the way the developers want to take the game.
Less Viable Builds = More Fun.
I doubt our developers spend time using the characters they made.
The fact is, a good developer would be a guy in game, with all 80s, and all available traits and armor and constantly testing to see whats fun and whats not. If something isn’t as fun as what he likes, make more things fun to bring it up to par.
https://twitter.com/TalathionEQ2
Melee is cc’ed over and over then dies, unless you are a guardian… d/d ele.. defensive mesmer.. thief.. In those cases you are golden. I’ve seen all of the above use builds in dungeons with more sustain than us through tricks or better healing/defensive boons.
That means warriors description is incorrect.
It should be fixed: Warrior is ok at some things.. well.. sort of.. for a few moments, but it has very high damage.. when you can actually stay alive long enough to axe 1 or hb.
Warrior can also use several clunky or nerfed mechanics such as banners and adrenaline (which never quite grew out of its bwe nerf). Warrior is in fact NOT capable of overcoming condition damage by “soldiering through it”, and must change their build to contain several condition removers just like any other class.
*Warning, this class is not designed for pvp, and has been witnessing continual nerfs in pve to ensure its entirely inferior to guardian, d/d ele, defensive mesmer and thief at everything it does unless you miraculously survive and are able to do 1hb and axe 1 continually in which case you are marginally better overall at damage yet still have no support.
Bonus points if the description includes information about what a massive percentage of warriors used to be rangers (gave up) but are now rerolling guardian. I think thats an interesting factoid.
I think that description is fair and horrifically accurate.
Ugh…
Anyway, user satisfaction should be held in higher regard. Negative advertising is never a good thing, and it could feasibly happen any second. There are people out there with desk “jobs” which effectively control entire regions of computers with no managerial interference and who have plenty of time to play this game so have plenty of time to do other things. They are usually friends with the person who controls the next region over and so on. I’m sure they have to do something when they are bored. Plus, you know.. making the game fun for every class and balancing them is a nice thing to do.
So yes, either roll a guardian if you like g/s.. or go to an mmo that understands ranged/melee balance.
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!
To allow Warriors to tank, they really should revamp the Shield.
Shield4 should work like Sword5, but instead of “stop blocking to gain adrenaline”, it should be “stop blocking to bash your foe with your shield and stun them”. Shield5 should have it’s cooldown reduced to 25 and there should be a trait to allow it to proc protection on each block.
Then x/shield warriors could spec for a bit more damage and provide a tanky role with moderate damage, rather than a “sort of tanky” role with poor damage.
Better trait/sigil/food support for blocks would make Mace MH/ Sword OH and Shield all more viable.
Poorly developed defensive weapon skills and lack of proper defensive trait options are really the core of the problems with Warrior. The food was a bandaid. They removed the bandaid without fixing the gaping wound it was plugging.
What I miss the most is a way to gain health back after a hit. Yes you can take some hits and have some mechanics to block, dodge stuff but if you get hit and most likely you will you have only your healingskill which isn’t enough in most cases.
I would like to see traits like the Necros “Gain health when you hit stuff” but please no “on crit” because there are way to many crit based traits which make other stats obsolete.
Another option would be to grant regeneration after a burst.
Both traits could be minor traits in the tactics line replacing determined revival and revivers might.
I am a zerker warrior with full zerker trait and i never encounter any huge problem on any dungeon (AC,CM,TA,COF,COE,Arah). Im using Rifle/GS with axe&shield, the secret of doing dungeon is to position yourself not to get hit often since your not as strong as guardian.
Do your job properly and you will deal the most damage comparing to other class with permafury stack(still get outdamaged when hitting graveling mound though).
-snip-
Sorry, I +1’d this but had to say anyway how much I utterly concur with everything you just said. Warrior was my first and main class. I dislike the direction that the so-called “balance” in this game is going, since the devs apparently don’t see fit to actually give anything significant to the class.