What if Adren was used for Utility Skills?

What if Adren was used for Utility Skills?

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

My greatest disappointment when it comes to Warrior design is that our unique resource is only used for a single skill. Almost every other class has a more complex class mechanics. Every utility is a simple, boring, cool down timer. Some of the skills are really cool, but you always end up using stances or signets because the other skills are not reliable or have a huge CD.

Well, what if some skills were powered by bars of adrenaline?

For example, a skill like Kick isn’t super powerful, so it would only cost 1 bar of adrenaline. Something stronger like Bull’s Charge would be 2, and a powerful skill like “Fear Me” would be 3.

“But Burr, what’s to stop Warriors from spamming 1 bar utilities constantly?”

A good solution to this would be having skills that cost 1 or 2 bars go on a “soft cooldown.” You use the skill, and a CD timer starts (it should be shorted than the current skill’s CD), you CAN use the skill again by spending more adrenaline, but this time it will cost 2 bars. Wanna use it again before the timer? 3 bars. Skills that already cost 3 bars will force you to sit through the recharge of course.

Having some stances like Endure Pain require adrenaline would make it less of a “get-out-of-jail-free” card and make it something you have to make a sacrifice in order to use. I feel like it would be much less annoying to deal with if you know that you won’t be getting hit by a Burst because you forced them to use Endure Pain (the Defy Pain trait would still be something I hate).

This would not be an easy change, and will probably not happen ever, but man would it make the class feel so much more like GW1. It would also raise the skill cap because resource management would be a thing. Some of the changes that would be needed include:

  • Increasing the speed of adrenaline gain via normal hits and traits.
  • Determine what the cost of the skills and what the soft CD of these skills would be.
  • Fixing Bull’s Charge.
  • Whatever new systems you would need to make some utilities cost adrenaline.
  • Making sure you don’t screw up any builds by making the wrong ones cost adren.
  • Fixing Bull’s Charge.

I’m hoping that w/e out new specialization is it increases the skill cap.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

What if Adren was used for Utility Skills?

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Posted by: BlackTruth.6813

BlackTruth.6813

I’m hoping that w/e out new specialization is it increases the skill cap.

It already is at least Frenzy builds or Mace + Hammer, the lack of mechanics and creativity is the problem.

I blame casual-ness, sheep mentality, and just lack of good work tbh. Oh and hambow and shoutbow.

Though I do wish for spice when HoT does come out, I really don’t mind either.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

What if Adren was used for Utility Skills?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m hoping that w/e out new specialization is it increases the skill cap.

It already is, the lack of mechanics and creativity is the problem.

I blame casual-ness, sheep mentality, and just lack of good work tbh. Oh and hambow and shoutbow.

Show me a Warrior build that is viable, and doesn’t use Longbow and I might believe you. The closest I have gotten is the Skullcracker build in my sig. While pretty good, it can also fail terribly.

IMO, and build that uses LB is going to be too easy for my taste.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

What if Adren was used for Utility Skills?

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Posted by: BlackTruth.6813

BlackTruth.6813

I’m hoping that w/e out new specialization is it increases the skill cap.

It already is, the lack of mechanics and creativity is the problem.

I blame casual-ness, sheep mentality, and just lack of good work tbh. Oh and hambow and shoutbow.

Show me a Warrior build that is viable, and doesn’t use Longbow and I might believe you. The closest I have gotten is the Skullcracker build in my sig. While pretty good, it can also fail terribly.

IMO, and build that uses LB is going to be too easy for my taste.

K. No LongBow as promised. Both games as DPS vs. a top NA team.

http://i.imgur.com/Z4c5mBV.jpg

http://play.eslgaming.com/guildwars2/global/gw2/major/go4guildwars2-northamerica/cup-13/mmp/show/30990575/76548044/

http://i.imgur.com/Eei7K4I.jpg (Not bragging, just showing I’m using Frenzy vs. abjured to make the other screenshots credible)

Top your Skull Crack vs. my frenzy against abjured btw. I guarantee, you won’t be as effective as I did. This is ABJURED. You have to give me credit to even make this work against the top NA team.

Also, doom hammer. http://www.twitch.tv/blacktruth009/c/6152446

Believe me, Frenzy still works in competitive play. The problem is the lack of mechanics and creativity.

P.S Inb4 not credible because you didn’t win vs. Top team NA.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

What if Adren was used for Utility Skills?

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m hoping that w/e out new specialization is it increases the skill cap.

It already is, the lack of mechanics and creativity is the problem.

I blame casual-ness, sheep mentality, and just lack of good work tbh. Oh and hambow and shoutbow.

Show me a Warrior build that is viable, and doesn’t use Longbow and I might believe you. The closest I have gotten is the Skullcracker build in my sig. While pretty good, it can also fail terribly.

IMO, and build that uses LB is going to be too easy for my taste.

K. No LongBow as promised. Both games as DPS vs. a top NA team.

http://i.imgur.com/Z4c5mBV.jpg

http://play.eslgaming.com/guildwars2/global/gw2/major/go4guildwars2-northamerica/cup-13/mmp/show/30990575/76548044/

Top your Skull Crack vs. my frenzy against abjured btw. I guarantee, you won’t be as effective as I did. This is ABJURED. You have to give me credit to even make this work against the top NA team.

Also, doom hammer. http://www.twitch.tv/blacktruth009/c/6152446

Believe me, Frenzy still works in competitive play. The problem is the lack of mechanics and creativity.

I’m not trying to be rude, but that match wasn’t super impressive because your foes hardly focused you at all. The one time the Mediguard does you crumble like paper. Your damage is comprable to something like Shatter Mes, but that Mes can also bring Portal which if used correctly is amazing. Also, Rampage is pretty great, and I use it on Skullcraker. In fact, Frenzy wouldn’t be awful on Skullcracker either because people tend to hesitate for a second before stun breaking. If they don’t, I get off a full 100b and something like rush or WW attack.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

What if Adren was used for Utility Skills?

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

I’m hoping that w/e out new specialization is it increases the skill cap.

It already is, the lack of mechanics and creativity is the problem.

I blame casual-ness, sheep mentality, and just lack of good work tbh. Oh and hambow and shoutbow.

Show me a Warrior build that is viable, and doesn’t use Longbow and I might believe you. The closest I have gotten is the Skullcracker build in my sig. While pretty good, it can also fail terribly.

IMO, and build that uses LB is going to be too easy for my taste.

K. No LongBow as promised. Both games as DPS vs. a top NA team.

http://i.imgur.com/Z4c5mBV.jpg

http://play.eslgaming.com/guildwars2/global/gw2/major/go4guildwars2-northamerica/cup-13/mmp/show/30990575/76548044/

Top your Skull Crack vs. my frenzy against abjured btw. I guarantee, you won’t be as effective as I did. This is ABJURED. You have to give me credit to even make this work against the top NA team.

Also, doom hammer. http://www.twitch.tv/blacktruth009/c/6152446

Believe me, Frenzy still works in competitive play. The problem is the lack of mechanics and creativity.

I’m not trying to be rude, but that match wasn’t super impressive because your foes hardly focused you at all. The one time the Mediguard does you crumble like paper. Your damage is comprable to something like Shatter Mes, but that Mes can also bring Portal which if used correctly is amazing. Also, Rampage is pretty great, and I use it on Skullcraker. In fact, Frenzy wouldn’t be awful on Skullcracker either because people tend to hesitate for a second before stun breaking. If they don’t, I get off a full 100b and something like rush or WW attack.

The one time the medi guard gets me, that was a 2v1. The fight was outnumbered. If I had a rotation by that time and it was a 2v2, I would’ve won because the engi was dead and then I got plussed. Analyze better.

I don’t believe I see you in sPvP at all so you really should take the time to analyze what happens and why it’s working.

Also I edited more screenshots vs. abjured.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

What if Adren was used for Utility Skills?

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Posted by: BlackTruth.6813

BlackTruth.6813

My point kinda stands though, it honestly feels like people just want Warrior to be able to 2v1 (Kinda like what Burr is implying on how I probably should’ve been able to 2v1 that Medi-guard and engi) and is never satisfied with what Warrior can do atm.

I mean if being able to “chain CC frenzy” someone consistently isn’t impressive and not high skill cap, then I don’t know what is. I guess we should all just “nit-pick” that one instance and prove our points to be honest and forget how everytime I was there, there was a kill because high skill things were happening those instances.

Watch Warrior become broken again because people refuse to improve.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

What if Adren was used for Utility Skills?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I know it was a 2v1, but you also died VERY quickly. Which was my point. Skullcracker is zerk, but my sustain due to blocks is pretty kitten high. In fact, I can win 2v1s if there’s a lot of projectiles involved. I’m only bad against a well played Shatter and blind spam teef (which I only see in duel servers and they win by hiding for 20 seconds+ once they get low).

Also, I work 40-60 hours a week as of late so I haven’t been able to play much. I am R80 with no boosting and played a ton before my schedule consisted or college, work, and sleep. I must of been fairly good considering how many angry PMs I got.

I may be more impressed if it was a different game, but the one you linked had you not being the focus for the majority.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

What if Adren was used for Utility Skills?

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Posted by: Dadnir.5038

Dadnir.5038

This would not be an easy change, and will probably not happen ever, but man would it make the class feel so much more like GW1. It would also raise the skill cap because resource management would be a thing. Some of the changes that would be needed include:

  • Increasing the speed of adrenaline gain via normal hits and traits.
  • Determine what the cost of the skills and what the soft CD of these skills would be.
  • Fixing Bull’s Charge.
  • Whatever new systems you would need to make some utilities cost adrenaline.
  • Making sure you don’t screw up any builds by making the wrong ones cost adren.
  • Fixing Bull’s Charge.

I’m hoping that w/e out new specialization is it increases the skill cap.

I think you really want a fix for Bull’s charge…

Joke aside, adren is a good material for their new feature : Upkeep skills. I hope a bunch of these will be available with the Xpac and not just for the specialization.

No core profession should be balanced around an optional elite specialization.

What if Adren was used for Utility Skills?

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Posted by: Assassin X.8573

Assassin X.8573

Id be cool with every skill using adren, thats how it worked in in gw1 for most skills, some were energy based, but most were ticks of adrenaline. That would only further the gap between good and bad warriors.

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What if Adren was used for Utility Skills?

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Posted by: Cygnus.6903

Cygnus.6903

I don’t see a change this fundamental ever happen, really. Don’t know how I feel about it either.

I only state my opinion unless stated otherwise.
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