What if, with the new War specialization...
If this happens I’m rerolling
If this happens I’m rerolling
I think i am already rerolling to revenant.. the skills looks so kitten good!
Just hope the playstyle is good because you cant swap weapons.. so maby it starts to be boring real fast.. dunno
Revenant wont be my main, definetly. That class, from what we know so far (and from what Izzy said in an interview), is designed to have like 0 (cero!) mobility out of combat (compared to other professions, of course). That alone is a big nono for me.
We know specializations are getting a new trait line, and most likely it’s going to be replacing an existing one, Discipline has the most chances. ..
Do you have a source for this or are you just theorizing wild and most likely inaccurate speculation?
We know specializations are getting a new trait line, and most likely it’s going to be replacing an existing one, Discipline has the most chances. ..
Do you have a source for this or are you just theorizing wild and most likely inaccurate speculation?
It isn’t too wild, really. Devs are saying the Specials will be having different mechanics from the Bases, along with new traits, a new weapon, and new skills. However, it is also wildly speculated and mostly accepted that going into a Special will lose something from the Base. I’ll use mesmer as an example: So, we spec into Chronomancer and we’re losing things. Firstly, let’s assume no shatters. Something else replaces our mechanic. That means things to do with that mechanic are probably out as well, for instance the Trait Line which directly affects the replaced mechanics through its profession’s specific stat[Illusions line’s Guile stat].
Parallel to this, Discipline for Warriors will likely be replaced by something new, and likely Fast Hands as well.
But remember, this is not changing Warrior’s Fast Hands, and won’t mean Warriors lose Fast Hands. It simply means that the Warrior’s Specialization won’t have Fast Hands, though perhaps it’s balanced for that.
Thus, nothing lost, your panic is for naught.
Thus, nothing lost, your panic is for naught.
I want to try that sweet new weapon, class mechanic and whatever, but with the FH trait, or its effect.
This topic is trying to make ‘Fear Me’ into a real skill.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Well this guy might be right considering the fact that yes, specializations are supposed to change our base mechanic. Current professions trait lines support our mechanic, but with new mechanic they make no sense anymore.
Its really possible that they might replace it with new trait line which means losing fast hands as i doubt they going to put old trait on a new line.