What is ANet's original vision for warrior?

What is ANet's original vision for warrior?

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Posted by: swinsk.6410

swinsk.6410

I always wanted to play a warrior like a melee that could stay in any fight and swing swords or axes until getting overwhelmed by multiple enemies. Maybe even holding my ground if played well vs multiples.

Kind of like a sustainable melee beast.

Problem is they suck at any kind of sustain. They have nothing that removes condis without sacrificing your runes/build. The healing signet requires having level 3 adrenaline and 30 defense to be of any use. Thier other heals are on long CDs and don’t restore enough of our hp to keep us in a prolonged fight.

So what was anets original goal/vision/intent for the warrior?

I main a thief but warrior is my second class. I only play spvp.

Warriors can’t stay in fights at all. 30 defense is pretty much useless because any class with condi is going to kill you. I find it much more effective to go glass cannon/ranged. Using bulls/frenzy/hb when possible or to surprise someone trying to burst you. Problem is I don’t really feel like a warrior. I feel more like a burst thief without stealth.

If warriors were only meant to be glass cannons that’s fine.

If not I think I think healing signet needs a boost, drop adrenal heal and make it andrenal condi removal. That would give warrior sustain.

Just another noob thief…

What is ANet's original vision for warrior?

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Posted by: Reo.9470

Reo.9470

Here is the strongest problem of our class, the lack of a strong gameplay design for the warrior.

Where the mesmer has illusions,
where the guardian has a strong sustain,
where the necro has death shroud,
where the ranger has a powerful pet (especially after last patch),
where the thief has stealth,
where the ele has magical attunements,

the warrior has a special attack that one can use after a while……. Which is silly because the warrior cannot stay a while in a fight !!! Moreover some F1 attacks don’t just worth it (GS) or are debatable/situational (sword, mace)…

I don’t think the warrior should have a better heal beside, may be, just lowering a bit the CDs, because sustain through heal is supposed to be the guardian mechanic.

However, I think that any warrior should be able to block/dodge/evade more like real warriors do.

What is ANet's original vision for warrior?

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Posted by: swinsk.6410

swinsk.6410

They need something that keeps them in the battle. For now I will play 25/30/0/0/15 and burst people.

I’ve tried all sorts if builds for being able to melee people and stay in the middle of a fight but its just not possible. We need to hang on the outskirts to avoid getting kitten by condis and aoes.

Just another noob thief…

What is ANet's original vision for warrior?

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Posted by: Brutalistik.6473

Brutalistik.6473

I can’t find the developer’s post on the forums about their vision of warriors, but I do remember what they said. In short we are suppose to be the profession that relies on others to stay alive during condition issues etc.

I am not sure that is there vision now if they’re trying to reconstruct the profession now, but until then this is how they vision warriors.

Pineapples

What is ANet's original vision for warrior?

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Posted by: yroeht.5843

yroeht.5843

25/30/0/0/15 … stay in the middle of a fight but its just not possible.

Well, if you don’t put any points in toughness / vitality trees, isn’t that to be expected?

About the condition removal, runes of the soldier + traited warhorn should help a lot, unless I am missing something.

where the necro has death shroud,

the warrior has a special attack that one can use after a while…….

Huh, to be fair, death shroud also needs to be charged, and it is done way slower than charging adrenaline.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

What is ANet's original vision for warrior?

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Posted by: Reo.9470

Reo.9470

I can’t find the developer’s post on the forums about their vision of warriors, but I do remember what they said. In short we are suppose to be the profession that relies on others to stay alive during condition issues etc.

I am not sure that is there vision now if they’re trying to reconstruct the profession now, but until then this is how they vision warriors.

Well, if it’s the case it’s not only heavily disappointing, but also against the manifesto saying that every class is self-reliant and doesn’t need a healer………..

What is ANet's original vision for warrior?

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Posted by: Reo.9470

Reo.9470

where the necro has death shroud,

the warrior has a special attack that one can use after a while…….

Huh, to be fair, death shroud also needs to be charged, and it is done way slower than charging adrenaline.

Yes. However death shroud gives you some survivability you can count on => not adrenalin.

What is ANet's original vision for warrior?

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Posted by: Sanny.1270

Sanny.1270

imo it was the standard glass dps mmo warrior. but at some point may have changed and resulted in the state the class is currently in. atm running full GC is alright in wvw, is top in PvE but the stat cap in s/tpvp cripples that along with all the other flaws with the class and S/Tpvp itself.

Our Defensive builds/Support feels like its is just kinda there for if we want to try and be a support/tank but not be effective in anyway. lacking traits or having the traits but not enough thought wen’t into them thus resulting in long internal Cd’s or just poor idea’s all together.

where as we have plenty of % dmg increases in each our of trait lines.

Second To God ~ 80 Warrior
http://www.youtube.com/user/T3hSanny

(edited by Sanny.1270)

What is ANet's original vision for warrior?

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Posted by: swinsk.6410

swinsk.6410

25/30/0/0/15 … stay in the middle of a fight but its just not possible.

Well, if you don’t put any points in toughness / vitality trees, isn’t that to be expected?

About the condition removal, runes of the soldier + traited warhorn should help a lot, unless I am missing something.

where the necro has death shroud,

the warrior has a special attack that one can use after a while…….

Huh, to be fair, death shroud also needs to be charged, and it is done way slower than charging adrenaline.

You are missing something when I said you have to sacrifice your runes and build/utilities to get mediocre condi removal.

Even with that and 30 defense warriors still suck at staying in a fight.

Just another noob thief…

What is ANet's original vision for warrior?

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Here is the strongest problem of our class, the lack of a strong gameplay design for the warrior.

Where the mesmer has illusions,
where the guardian has a strong sustain,
where the necro has death shroud,
where the ranger has a powerful pet (especially after last patch),
where the thief has stealth,
where the ele has magical attunements,

the warrior has a special attack that one can use after a while……. Which is silly because the warrior cannot stay a while in a fight !!! Moreover some F1 attacks don’t just worth it (GS) or are debatable/situational (sword, mace)…

I don’t think the warrior should have a better heal beside, may be, just lowering a bit the CDs, because sustain through heal is supposed to be the guardian mechanic.

However, I think that any warrior should be able to block/dodge/evade more like real warriors do.

Hehe, I like how engg wasn’t mentioned in that list…