What is ANet's original vision for warrior?
Here is the strongest problem of our class, the lack of a strong gameplay design for the warrior.
Where the mesmer has illusions,
where the guardian has a strong sustain,
where the necro has death shroud,
where the ranger has a powerful pet (especially after last patch),
where the thief has stealth,
where the ele has magical attunements,
the warrior has a special attack that one can use after a while……. Which is silly because the warrior cannot stay a while in a fight !!! Moreover some F1 attacks don’t just worth it (GS) or are debatable/situational (sword, mace)…
I don’t think the warrior should have a better heal beside, may be, just lowering a bit the CDs, because sustain through heal is supposed to be the guardian mechanic.
However, I think that any warrior should be able to block/dodge/evade more like real warriors do.
They need something that keeps them in the battle. For now I will play 25/30/0/0/15 and burst people.
I’ve tried all sorts if builds for being able to melee people and stay in the middle of a fight but its just not possible. We need to hang on the outskirts to avoid getting kitten by condis and aoes.
I can’t find the developer’s post on the forums about their vision of warriors, but I do remember what they said. In short we are suppose to be the profession that relies on others to stay alive during condition issues etc.
I am not sure that is there vision now if they’re trying to reconstruct the profession now, but until then this is how they vision warriors.
25/30/0/0/15 … stay in the middle of a fight but its just not possible.
Well, if you don’t put any points in toughness / vitality trees, isn’t that to be expected?
About the condition removal, runes of the soldier + traited warhorn should help a lot, unless I am missing something.
where the necro has death shroud,
…
the warrior has a special attack that one can use after a while…….
Huh, to be fair, death shroud also needs to be charged, and it is done way slower than charging adrenaline.
http://www.thecivilrebels.com
I can’t find the developer’s post on the forums about their vision of warriors, but I do remember what they said. In short we are suppose to be the profession that relies on others to stay alive during condition issues etc.
I am not sure that is there vision now if they’re trying to reconstruct the profession now, but until then this is how they vision warriors.
Well, if it’s the case it’s not only heavily disappointing, but also against the manifesto saying that every class is self-reliant and doesn’t need a healer………..
where the necro has death shroud,
…
the warrior has a special attack that one can use after a while…….Huh, to be fair, death shroud also needs to be charged, and it is done way slower than charging adrenaline.
Yes. However death shroud gives you some survivability you can count on => not adrenalin.
imo it was the standard glass dps mmo warrior. but at some point may have changed and resulted in the state the class is currently in. atm running full GC is alright in wvw, is top in PvE but the stat cap in s/tpvp cripples that along with all the other flaws with the class and S/Tpvp itself.
Our Defensive builds/Support feels like its is just kinda there for if we want to try and be a support/tank but not be effective in anyway. lacking traits or having the traits but not enough thought wen’t into them thus resulting in long internal Cd’s or just poor idea’s all together.
where as we have plenty of % dmg increases in each our of trait lines.
(edited by Sanny.1270)
25/30/0/0/15 … stay in the middle of a fight but its just not possible.
Well, if you don’t put any points in toughness / vitality trees, isn’t that to be expected?
About the condition removal, runes of the soldier + traited warhorn should help a lot, unless I am missing something.
where the necro has death shroud,
…
the warrior has a special attack that one can use after a while…….Huh, to be fair, death shroud also needs to be charged, and it is done way slower than charging adrenaline.
You are missing something when I said you have to sacrifice your runes and build/utilities to get mediocre condi removal.
Even with that and 30 defense warriors still suck at staying in a fight.
Here is the strongest problem of our class, the lack of a strong gameplay design for the warrior.
Where the mesmer has illusions,
where the guardian has a strong sustain,
where the necro has death shroud,
where the ranger has a powerful pet (especially after last patch),
where the thief has stealth,
where the ele has magical attunements,the warrior has a special attack that one can use after a while……. Which is silly because the warrior cannot stay a while in a fight !!! Moreover some F1 attacks don’t just worth it (GS) or are debatable/situational (sword, mace)…
I don’t think the warrior should have a better heal beside, may be, just lowering a bit the CDs, because sustain through heal is supposed to be the guardian mechanic.
However, I think that any warrior should be able to block/dodge/evade more like real warriors do.
Hehe, I like how engg wasn’t mentioned in that list…