What is this.....I don't even.......
That is obviously a thief disguised as a warrior.
https://twitter.com/TalathionEQ2
That guy had his HP halved by 4 stacks of bleed.
Are you for real?
another thread about this same video omg !
https://forum-en.gw2archive.eu/forum/professions/warrior/nerf-war/first#post682300
this warrior is like paper touch him and he dies.
no survivability not many tools to survive.
one good backstab will put him out of his misery.
Only question i have is how do I put a longcoat on a warrior ?
that is interesting to say the least.
Also funny OP is calling nerf for thieves, since when can thieves use rifles LOL.
another thread about this same video omg !
https://forum-en.gw2archive.eu/forum/professions/warrior/nerf-war/first#post682300this warrior is like paper touch him and he dies.
no survivability not many tools to survive.
one good backstab will put him out of his misery.Only question i have is how do I put a longcoat on a warrior ?
that is interesting to say the least.Also funny OP is calling nerf for thieves, since when can thieves use rifles LOL.
Sarcasm escapes you my friend /whoosh!
It’s the core concept like everyone has been screaming about thieves “No one should be able to put out this kind of damage” or how about the one everyone likes to say “If I had an Instant Kill ability on a 5 min cool down and cast time would that be ok? No”
You can’t have your cake and eat it too, if you are saying this about thieves mesmers and engis you have to say it for warrior too
Yeah real easy to dodge in WVW with people running all over like you are going to be focused on that 1 warrior out of how many mesmers and other toons?
It doesn’t matter “how easy you think it is to dodge” no one should put out that kind of damage, half my toons have 13k up -17k this would one shot most.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
(edited by BlueprintLFE.2358)
the thing is this toon is still easily killable and you can see the move being performed…
a thief does 20k backstab from stealth as in you cannot see it coming…
anyway, if they at least fix the culling in wvw and the stealth capping issue with supply camps it’d be fine.
I mean in sPVP you cannot cap while in stealth why did they allow that to happen in wvw odd isn’t it.
Yes, please nerf Thieves, theyre OP.
How is it possible that thieves have more longcoat armors than warriors??
NERF!!
How is it possible that thieves have more longcoat armors than warriors??
NERF!!
I seriously want more longcoat options for my Warrior lol.. Thief has it good! ;D
Sogekii Hei [DiE] [APM] [TNO]
It’s the core concept like everyone has been screaming about thieves “No one should be able to put out this kind of damage” or how about the one everyone likes to say “If I had an Instant Kill ability on a 5 min cool down and cast time would that be ok? No”
You can’t have your cake and eat it too, if you are saying this about thieves mesmers and engis you have to say it for warrior too
Yeah real easy to dodge in WVW with people running all over like you are going to be focused on that 1 warrior out of how many mesmers and other toons?
It doesn’t matter “how easy you think it is to dodge” no one should put out that kind of damage, half my toons have 13k up -17k this would one shot most.
I’m fine with thieves’ and warriors’ (unbugged) damage. Stealth is problematic but this might just be because of its own bug.
The instant-kill analogy fails because nothing can be done about it. This ‘instantly’ (after a charge-up) kills (well, downs) people who weren’t using the gear/skills to survive it, and it can very easily lead to the same thing happening to the warriors who use it because they sacrifice so much survivability. Meanwhile, it’s possible to negate it with skills/dodge due to its recharge, and survive it with defensive builds. One on one, you could dodge every time the skill was ready.
Situational awareness and the chaos of WvW affects everyone, including (perhaps especially) glass cannon warriors. Building to withstand a surprise attack or not is up to you. Even as a melee warrior with a fairly tanky build, I can still surprise people, snare them, and often they’ll die regardless of having a few seconds to press buttons. It’s a side effect of not having much health, and most of a zerg looking in only one direction at any given moment.
I’d still want to know how he put a long coat on a warrior ?
Almost every target he shoots in this video is a low level player being upscaled to level 80….you cannot call for nerfs based on damage being dealt from a full exotic level 80 to a low level player. You’ll notice that almost every time he targets a level 80 player he only hits for a 9k crit
PvP/WvW videos – http://www.youtube.com/user/noscopeentertainment/videos
(edited by Argis.7049)
I’d still want to know how he put a long coat on a warrior ?
This is the leggings from HoW dungeon. The armor is a separate piece that goes well with the leggings to make it look like one item.
Nice totally getting a long coat for my warrior
That thief is such a noob, he didn’t stealth once.
I never really cared about getting a zerker set for my war, but now I kinda wanna. If just to have some fun getting my wvw monthlies.
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien
It’s the core concept like everyone has been screaming about thieves “No one should be able to put out this kind of damage” or how about the one everyone likes to say “If I had an Instant Kill ability on a 5 min cool down and cast time would that be ok? No”
You can’t have your cake and eat it too, if you are saying this about thieves mesmers and engis you have to say it for warrior too
Yeah real easy to dodge in WVW with people running all over like you are going to be focused on that 1 warrior out of how many mesmers and other toons?
It doesn’t matter “how easy you think it is to dodge” no one should put out that kind of damage, half my toons have 13k up -17k this would one shot most.
If you are level 80 and fielding 13-17k HP you have not built yourself for survivability. You have made a conscious choice to be killable by dust mites, small breezes, and moldy bread crusts. Glass cannons have no place EVER complaining that they get hit too hard, they literally specced and geared to be hit for too high a percentage of their health by everything.
I fully agree that burst on the whole should be looked at in this game, and I don’t necessarily disagree that warrior burst should be among those looked at.
The majority of data, however, should not be based upon players that have made a conscious effort to be as killable as possible. Even my thief has 23k hp—and yes, my enemies still void their bowels when his backstab connects.
It’s the core concept like everyone has been screaming about thieves “No one should be able to put out this kind of damage” or how about the one everyone likes to say “If I had an Instant Kill ability on a 5 min cool down and cast time would that be ok? No”
You can’t have your cake and eat it too, if you are saying this about thieves mesmers and engis you have to say it for warrior too
Yeah real easy to dodge in WVW with people running all over like you are going to be focused on that 1 warrior out of how many mesmers and other toons?
It doesn’t matter “how easy you think it is to dodge” no one should put out that kind of damage, half my toons have 13k up -17k this would one shot most.
If you are level 80 and fielding 13-17k HP you have not built yourself for survivability. You have made a conscious choice to be killable by dust mites, small breezes, and moldy bread crusts. Glass cannons have no place EVER complaining that they get hit too hard, they literally specced and geared to be hit for too high a percentage of their health by everything.
I fully agree that burst on the whole should be looked at in this game, and I don’t necessarily disagree that warrior burst should be among those looked at.
The majority of data, however, should not be based upon players that have made a conscious effort to be as killable as possible. Even my thief has 23k hp—and yes, my enemies still void their bowels when his backstab connects.
What?
My main an ele has to STACK vitality to even reach 15k health?? There are classes out there which don’t get lucky enough to start with 18k base health. So you saying 17k health isn’t built for survivability is pretty far from the truth, considering those classes have to give up Almost ALL damage to gain some vitality and toughness, like my light armor 10k base health ele, for an ele to even be tanky they have to stack healing power and toughness, there is no way to stack healing power toughness vitality at all in SPVP (in WvW its even worse as you have to stat for vitality, toughness, healing power, power precision or condition damage which is a rodiculous amount of stats to try ad ontain just to be even with other classes) and even then you would have Nothing (zip, zero) in damage. So yes before you go and say I have no room to talk with a class that ONLY has 16khp (which to have to give up a lot to get, you need to play some other classes to see.
Which brings me to my next point that of you think someone is a “glass cannon” at 17k hp (which they have to give up a lot to get) you more than likely haven’t played anything other than a warrior, which means you have no right to say anything in this conversation as this is about being on the receiving end of kill shot, which I have been on both receiving and dealing. You lack knowledge of the basic mechanics of the game if you think someone with 17k health is glass cannon. Kill shot hits ridiculously hard on classes that have a low base health to start off with which is just wrong.
Sure if you are a 25k hp warrior or necro a 10k hit is nothing, but when your whole up pool is 13-14k (like my BUNKER ele) that hit is hard. Even stacking toughness, it’s not going to outway a power precision Crit damage stacked warrIor.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
(edited by BlueprintLFE.2358)