What's with the double standard on Vengeance?
You would have rallied enemies when you were defeated natrually by your HP bar going down, so it is objectively better that you Vengeanced at the last second to help your team a bit more before dying, with the bonus that you can contribute towards defeating a player to rally yourself.
Vengeance is a very trivial skill imo. It’s currently a bit glitched, has a lot of little complications to it, and is kind of not fun to use imo. I cannot currently imagine running any core PvE build without grabbing the 100% vengeance trait on second tier discipline.
But yeah, it should change a bit.
It’s currently a bit glitched
lol indeed. sometimes when i’m killed before the effect wears off i respawn and die again inside spawn. or getting autobalanced with vengeance and dying in my new team’s spawn. or on map change. or zoning back into the mists. that debuff really doesn’t let go.
You would have rallied enemies when you were defeated natrually by your HP bar going down, so it is objectively better that you Vengeanced at the last second to help your team a bit more before dying, with the bonus that you can contribute towards defeating a player to rally yourself.
It’s better than not doing anything at all but it still feels like garbage to use.
if you combine it with a few traits you can rally while in vengeance which is really helpful since its a hell of a lot easier to kill stuff when you aren’t sitting down on the floor