(edited by killahmayne.9518)
What traits would you like to see merged?
I think it would be nice if they combine some of traits that focus on 1 hand weapons. Guardian for example has 1 trait that gives 15% crit to all one hand weapons. So I find it very odd that as a warrior, the class that is supposed to be the “weapon masters” according anets official description get kitten version of traits for each specific weapon.
For example a trait that gives us 15% crit for 1 handed weapon in main hand. Then a trait that gives 10% crit damage bonus for offhand weapons.
That still doesn’t take into account weapon cool downs on various traits though.
(edited by fellyn.5083)
1. Merge shield mastery and Reflect projectiles
2. Merge vigorous focus, with sure footed and decrease stance Cool down by 20%
3. Merge signet mastery with Deep Strike.
4. Merge Vigorous return with Sweet revenge
5. Merge Powerful banners with Inspiring banners.
6. Merge all 3 Tactics minor traits into one Adept trait and then replace all 3 tactics minor traits into something useful to make that trait line more attractive.
7. Merge stronger bowstrings, with Burning Arrows.
8. Merge leg specialist with Opportunist. Or put leg specialist as one of the new Minor tactic traits since its useless now and ANET likes useless minor tactic traits.
9. Merge short temper with mighty defenses.
10. Merge Distracting stikess, with Unsuspecting foe.
11. Make Berskerkers might a minor Tactics trait.
12 move restorative strength to a minor tactics trait.
warrior and we’re the best class” Eugene
1. Merge shield mastery and Reflect projectiles
2. Merge vigorous focus, with sure footed and decrease stance Cool down by 20%
3. Merge signet mastery with Deep Strike.
4. Merge Vigorous return with Sweet revenge
5. Merge Powerful banners with Inspiring banners.
6. Merge all 3 Tactics minor traits into one Adept trait and then replace all 3 tactics minor traits into something useful to make that trait line more attractive.
7. Merge stronger bowstrings, with Burning Arrows.
8. Merge leg specialist with Opportunist. Or put leg specialist as one of the new Minor tactic traits since its useless now and ANET likes useless minor tactic traits.
9. Merge short temper with mighty defenses.
10. Merge Distracting stikess, with Unsuspecting foe.
11. Make Berskerkers might a minor Tactics trait.
12 move restorative strength to a minor tactics trait.
Number 8 made me LOL so hard hah… But all seriousness these are great suggestions and should be now. Also the trait that increases crit chance by 10% to swords should be all 1 handed weapons
I think they also need to merge Warrior’s Sprint and Mobile Strikes together and make it an Adept Trait. 25% movement speed is still meh but if you combine it with Mobile Strikes it adds a nifty bonus to a decent trait. Making it Adept could open some new possibilities.
I rather like Warrior’s Sprint now that it’s 25%. Mobile Strikes as Adept, coupled with Dogged March as Adept won’t happen, that’s too much.
Also Inspiring Banners and Inspiring Battle Standard need to be grouped together and then perhaps be a Master Trait. Keeping Banner Regen and Banner cooldowns separate never really made sense to me and would perhaps bring some viability to Banner builds. Probably even add the trait from the strength line that makes banners deal damage when summoned. Running a hybrid shout/banner build would be also awesome to see.
What you would see is warriors with Banner of Discipline and Warbanner, along with For Great Justice and some other Shout for the highest heals ever.
Perhaps combine the Shout cooldown with Shout Heals and keep it as a Grandmaster trait. This will allow shout builds some flexibility in their Master Trait line.
Holy crap, no!
That would result in the combinations of healing shouts and regenerating banners being possible. Throw in Soldier Runes and it wouldn’t even be fun.
Cull the weak should be absorbed into Sundering Mace as it is a trait that is rarely used anyway. Mace damage should be +15%-20% against weakened foes.
I don’t think so. Weakened was recently buffed and MH mace provides high uptime for Weakened to begin with.
Another off the wall. possibly interesting scenario would be merging Heightened Focus and Berserker’s Power. Lower the bonuses slightly, probably 12% Damage and 12% Crit chance would be fair, keep it as a Grandmaster Trait in the Discipline Trait Line. Then use the empty space in the strength trait line to make it more viable.
They just nerfed them for very good reason and now you want to buff them? Yeah, not going to happen.
I think they also need to merge Warrior’s Sprint and Mobile Strikes together and make it an Adept Trait. 25% movement speed is still meh but if you combine it with Mobile Strikes it adds a nifty bonus to a decent trait. Making it Adept could open some new possibilities.
I rather like Warrior’s Sprint now that it’s 25%. Mobile Strikes as Adept, coupled with Dogged March as Adept won’t happen, that’s too much.
Also Inspiring Banners and Inspiring Battle Standard need to be grouped together and then perhaps be a Master Trait. Keeping Banner Regen and Banner cooldowns separate never really made sense to me and would perhaps bring some viability to Banner builds. Probably even add the trait from the strength line that makes banners deal damage when summoned. Running a hybrid shout/banner build would be also awesome to see.
What you would see is warriors with Banner of Discipline and Warbanner, along with For Great Justice and some other Shout for the highest heals ever.
Perhaps combine the Shout cooldown with Shout Heals and keep it as a Grandmaster trait. This will allow shout builds some flexibility in their Master Trait line.
Holy crap, no!
That would result in the combinations of healing shouts and regenerating banners being possible. Throw in Soldier Runes and it wouldn’t even be fun.
Cull the weak should be absorbed into Sundering Mace as it is a trait that is rarely used anyway. Mace damage should be +15%-20% against weakened foes.
I don’t think so. Weakened was recently buffed and MH mace provides high uptime for Weakened to begin with.
Another off the wall. possibly interesting scenario would be merging Heightened Focus and Berserker’s Power. Lower the bonuses slightly, probably 12% Damage and 12% Crit chance would be fair, keep it as a Grandmaster Trait in the Discipline Trait Line. Then use the empty space in the strength trait line to make it more viable.
They *just* nerfed them for *very good reason* and now you want to *buff* them? Yeah, not going to happen.
Warrior’s Sprint is still rather underwhelming. In combat you barely notice it at all and with so many ways to keep up swiftness, most people would rather go for adrenaline on shouts or vigor on stance use.
Mobile Strikes is a decent trait at best and is not even used that much in some of the newer builds in favour for DoTE or even Signet Mastery for Lyssa builds.
It really isn’t too much even combined with Dogged March because even if you put it on the Adept trait line it still competes with vigorous focus and inspiring shouts for builds that lack adrenaline generation or vigor.
Banners are still a very mediocre aspect of the warrior and is pretty underutilized due to the fact that it is stationary for the most part, doesn’t have a huge uptime. It doesn’t make sense that we have to spec 2-3 traits to make the banners even up to "OK" status while sacrificing so much in our build. Banner is regen which is fairly weak unless you invest in healing power which means you kitten your damage most likely. The healing would not be insane due to the fact that you have to give up an extra shout in your utility bar and Guardians and Eles can still outheal warriors. There is nothing OP about having banner regen and shout heals in one build.
This is just to give the warrior more options instead of being pigeon holed into a build that lacks the diversity to do anything else.
Cull the Weak is such an underutilized trait that it has no place in being in any of the warrior trees. You require a 3rd hit to apply weakness, which isn’t always easy to do and can be easily cleansed, buffing it by 5-10% will not break the class. You require CC more often than not to apply that weakness.
They didn’t nerf HF or BP only the fact that they are both grandmaster traits. They in fact buff the crit chance and crit damage that you get from each of them. It wasn’t necessarily overpowered more so than everybody taking these traits at the adept leveI, therefore having no diversity. I suggested that they simply be combined and lower the ratios a little bit therefore toning it down to a respectable level.
The only way Warriors can be at least up to par with some of the classes in sPvP is to make some big changes. They might seem OP but if you look at how simple our gameplay and mechanics are it really isnt.
(edited by killahmayne.9518)
Merge the thief dev with the warrior dev.
With in a week sword 2 would have no cooldown, and hit for 3-5k and have 900 range.