What type of skill do you think warrior get?
I’m hoping Meditations with their version of shadowstep (lol flash step?)
i think warrior will get survival skills.
Weapon kits.
/15char
F2 for every weapon he has
I’m hoping Meditations with their version of shadowstep (lol flash step?)
yea, i do hope we get a form of blinks
Weapon kits.
/15char
This one would be great. Actually.
I think warriors will get AOEs. Before someone say something cleave is not AOE.
warrior and we’re the best class” Eugene
I think warriors will get AOEs. Before someone say something cleave is not AOE.
Lol, what do you mean, it has to be a AoE first in order to be a cleave.
or else it can not cleave
(edited by lighter.2708)
we’ve finally realized that the warriors adrenaline system is kind of lacking so we decided to add another 1 1/2 bars of adrenaline for your new specialization. That is all.
and were calling it Grape Erasers, cause that was the closes thing to our brainstorming notepad when we were coming up with ideas
I have a feeling the Warrior’s special is going to be the equivalent of a heavy machine gunner. In fact, I’m going to call it right now.
dual wield 2 2handers, combine your skills into one so I can have op mobile cc hammer gs
What I hope for is something fast paced mid range damage weapon, and some sort of ground AoE skills.
At the moment the warrior lacks both of that. All we have is the F1 on longbow, and we have zero skills that has some form of AoE ground effect other than that.
I would love if we get the spear to use on land. But somehow I doubt that will happen. If it does, the spear would have a fast attack speed, maybe somewhat like Ranger short bow? And one utility attack, and the third be some form of AoE targeted damaging skill.
I would be super happy with that.
I believe the new Warrior Elite Spec is a Warrior/Thief
so it makes sense they will get Venom,, or Dual Wield skills…
I want them to add drunk brawlers! I want them to get elixirs as utilities, but in a form of alcohol. The new mechanic is removing the adrenaline bar, but instead add an intoxication bar. The higher it is, the stronger you are. If you fill it up completely; you get dazed/throw up(like eating a lot of candy in game), but heal for a small amount.
Toy – Engineer /~\ Nibelung Luminaire – Guardian
Only ones that make sense are:
venoms – please don’t, too simple and boring
survival – which could be anything so ok
traps – but they gave them to guards so guess not
gadgets – which might have nice utily but i hate all that steam punk crap so hope not either
In short: i’ll take anything insta-cast
Weapon kits.
/15char
This one would be great. Actually.
It’s highly unlikely that Anet’s going to design 25 kit skills + F2s + new weapon skills for a specialization, period. :P
Weapon kits.
/15char
This one would be great. Actually.
It’s highly unlikely that Anet’s going to design 25 kit skills + F2s + new weapon skills for a specialization, period. :P
Of course, this is all just fun wishful thinking. I’m not expecting a profession that’s supposed to have an entry difficulty level to all of a sudden have one of the most complex mechanics of them all.
Realistically speaking, I’m expecting something such as gadgets, tricks or survival skills.
With Pistol mainhand, yes… pistol… mainhand. It has to be a friken pistol MH darn it.
Weapon kits.
/15char
This one would be great. Actually.
It’s highly unlikely that Anet’s going to design 25 kit skills + F2s + new weapon skills for a specialization, period. :P
Warrior Kits may only have 3 skills. you never know..
It must be stealth. Finally each class everybody can stealth.