“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
What was the point of moving berserker’s power and Heightened Focus again?
Because personally i can’t find a legit reason for it.
1st of all, you said that having these skills at adept make people not want to use their F1 skills, which is false, people have being using axe’s sword’s longbow’s rifle’s and hammer’s f1 since the beginning, no one used greatsword f1 or mace f1 because they just suck. Now people are using mace f1 again not because Berzerker’s power and Heightened focus got moved up, but because it got buffed by 1 second.
So what is the point of moving them up again, OTHER then nerfing zerker warrior’s damage for no reason.
I would like to see the quoted source where they say they moved the two traits due to no one using burst skills. While I don’t mean to doubt you, as I recall they moved them because those two traits were a bit overpowered for their position in the trait lines and that the vast majority of people going down those trait lines only chose those traits. But I as well can’t find the source for this.
Also, I am pretty sure they know that warrior burst skills suck and need a complete overhaul.
The two traits were ridiculously powerful for the investment.
We’re talking getting 250 Precision worth of crit chance for a 5 point investment. Ditto for the Power.
And what is exactly is bad about “nerfing” (some would call that balancing, y’know?) the damage of what was one of the highest (if not the highest) damages in PvE?
did he say mace F1 sucks?
i think his post just gave me cancer
devs please ignore this thread before you meet the same fate
did he say mace F1 sucks?
i think his post just gave me cancer
devs please ignore this thread before you meet the same fate
Read it again. I do rebember that i was the olny one using mace mh and everyone around was tellking me how it sux before the buff. Once buff come to +50% dmg and stun upped to 3s, everyone started to use it and in many cases abuse. Thats why its getting a new animation
Yeah, because we all remember how crazy OP the warrior was before those two traits, were moved up, right?
I mean… glass cannon warriors were a living nightmare, right?
However, I think they did it with the buffs to survivability in mind.
And IMHO those traits are actually an interesting strategical component: you either have to choos whether to use your burst, cleanse condis and lose the bonus or keep the bonus.
You know, that kind of reasoned gameplay people complain it’s lacking. Players should be encouraged to take those traits.
We’re talking getting 250 Precision worth of crit chance for a 5 point investment. Ditto for the Power.
You shouldn’t make a habit intentionally remembering something wrong. Those habits tend to stick.
It was a 10 point investment. They were Major adept traits (as in you have to choose them) not the minor traits you get for 5 points.
Also, it is more or less around (21 × 15 =) 315 precision for 10 trait points if you keep max adrenaline.
You shouldn’t make a habit intentionally remembering something wrong. Those habits tend to stick.
Do what I think, not what I do.
Also, it is more or less around (21 × 15 =) 315 precision for 10 trait points if you keep max adrenaline.
Before it was moved to GM, both of the traits were 12%, not 15%. In fact, even as GM, they were 12% for quite a while. The point still remains the same: You were getting the equivalent of 25 points into Arms in Precision by going 10 points into Discipline. Similarly, picking Berserker’s Power resulted in the 10 points into Strength amounting to 300 Power.
And honestly, outside of WvW and sPvP, there never was much work done to make using your burst skills appealing.
(edited by Olba.5376)
^Focus was 9%. And burst..guess what? Ppl still sits at maxed adrenaline in pve.
did he say mace F1 sucks?
i think his post just gave me cancer
devs please ignore this thread before you meet the same fate
Read it again. I do rebember that i was the olny one using mace mh and everyone around was tellking me how it sux before the buff. Once buff come to +50% dmg and stun upped to 3s, everyone started to use it and in many cases abuse. Thats why its getting a new animation
No the reason why the mace’s burst wasn’t used is a little more complicated:
All of this changed. Frenzy is nearly useless now and Heightened Focus, the trait which made HB-built wars hang on to their adrenaline, was pushed to an unattainable Grandmaster level with the same build. Now you won’t gain as much of a benefit from hanging on to your adrenaline and you need a longer period of time to get a full HB off.
Enter the 10 point UF and mace “F1”.
That’s really all it’s used for these days. After December 10th it will have to be re-built again.
(edited by Redscope.6215)
^Focus was 9%. And burst..guess what? Ppl still sits at maxed adrenaline in pve.
Only if they’re nubs.
You’d be completely gimping yourself in PvE if you didn’t have a Hammer on your warrior. There’s too much utility in that one weapon to ignore regardless of your build.
And don’t say “well speed runs blah blah blah” … we all know how speed runs work. You just exploit the hell out of parts of the dungeon which Anet has refused to admit are available for exploiting.
^Focus was 9%. And burst..guess what? Ppl still sits at maxed adrenaline in pve.
Only if they’re nubs.
You’d be completely gimping yourself in PvE if you didn’t have a Hammer on your warrior. There’s too much utility in that one weapon to ignore regardless of your build.
And don’t say “well speed runs blah blah blah” … we all know how speed runs work. You just exploit the hell out of parts of the dungeon which Anet has refused to admit are available for exploiting.
That utility is useless against any boss fight. Don’t get me wrong, at launch i been running hammer in open world/dungs bc i liked the animations, stuff like p1 ac burrow part and so on, but facing it..easier way is to dps the kitten out of mobs, and hammer inst best at it. I been doing that stuff with hammer, gs, axe, even sword and i dont see any difference. Pve is just..pve
Do what I think, not what I do.
Before it was moved to GM, both of the traits were 12%, not 15%. In fact, even as GM, they were 12% for quite a while.
.
Nope… Heighted Focus was only 9% max when the game first release. Berserkers was 12% though. Also, the move to Grandmaster also changed the values for both. They never sat at Grandmaster with their original values. The changed happened June 2013 and you can see for yourself that the move to grandmaster and the number change happened at the same time.
Source: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013
^Focus was 9%. And burst..guess what? Ppl still sits at maxed adrenaline in pve.
Only if they’re nubs.
You’d be completely gimping yourself in PvE if you didn’t have a Hammer on your warrior. There’s too much utility in that one weapon to ignore regardless of your build.
And don’t say “well speed runs blah blah blah” … we all know how speed runs work. You just exploit the hell out of parts of the dungeon which Anet has refused to admit are available for exploiting.
Hammer utility is completely useless in PvE, the drop in damage compared to an axe or a GS/Axe build is very significant, no one in their right mind would run hammer in PvE.
^Focus was 9%. And burst..guess what? Ppl still sits at maxed adrenaline in pve.
Only if they’re nubs.
You’d be completely gimping yourself in PvE if you didn’t have a Hammer on your warrior. There’s too much utility in that one weapon to ignore regardless of your build.
And don’t say “well speed runs blah blah blah” … we all know how speed runs work. You just exploit the hell out of parts of the dungeon which Anet has refused to admit are available for exploiting.
another dumb kitten who is talking out of his kitten and has no kittening clue how a dungeon works. fast runs don’t always involve exploits as well, unless you consider using proper builds an exploit, which I suppose you might considering how you think a hammer is essential for pve.
^Focus was 9%. And burst..guess what? Ppl still sits at maxed adrenaline in pve.
Only if they’re nubs.
You’d be completely gimping yourself in PvE if you didn’t have a Hammer on your warrior. There’s too much utility in that one weapon to ignore regardless of your build.
And don’t say “well speed runs blah blah blah” … we all know how speed runs work. You just exploit the hell out of parts of the dungeon which Anet has refused to admit are available for exploiting.
Hammer utility is completely useless in PvE, the drop in damage compared to an axe or a GS/Axe build is very significant, no one in their right mind would run hammer in PvE.
Actually I think axe/? + hammer is the best PVE combo around. Hammer makes a lot of sense for certain paths, eg: COF p2, or when 1-2 party members are in downed and group needs a few seconds of respite to get things back under control.
Axe for damage, hammer for control.
no, offhand mace is enough control without being complete trash dps in any semi decent group. this is especially so if you have more than one warrior.
no, offhand mace is enough control without being complete trash dps in any semi decent group. this is especially so if you have more than one warrior.
no way, hammer can be used to completely lock down a whole group when needed, mace is only a single KD.
(edited by scerevisiae.1972)
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