What would you change about warriors..

What would you change about warriors..

in Warrior

Posted by: Atari.4208

Atari.4208

To make them not terrible in sPvP? List any ideas.

What would you change about warriors..

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Posted by: Rayya.2591

Rayya.2591

mobile strikes – remove chill /cripple /imobilize
healing sourge -cast time 1/2 seconds
XII in discipline -bursts skills are improved : eviscerate leap -500 range/kill shot -2000 range/arcing slice -add 5 stacks of might, i don’t really used the other burst skils :P
psihical training – psihical skills cast 50% faster
rush (GS)- cast time 1.5 seconds -2 is way too much
shake it off : cure up to 3 conditions ,based on adrenaline lvl , and 1 from ally’s
Signet of stamina -30 seconds cooldown (25 with trait)
shield bash-change stun to knockdown
deffy pain – become imune to conditions under 25% hp
Hammer -1 more blast finisher
All those would bring warrior on top, few of them would make it viable

http://imgur.com/a/fKgjD
no.1 WvW kills

What would you change about warriors..

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Posted by: TheGuy.3568

TheGuy.3568

rush (GS)- cast time 1.5 seconds -2 is way too much
shake it off : cure up to 3 conditions ,based on adrenaline lvl , and 1 from ally’s
Signet of stamina -30 seconds cooldown (25 with trait)
deffy pain – become imune to conditions under 25% hp

The rest seem OP.

Imho SoS should remove one condition every 10 seconds and grant vigor for 15 seconds upon activation. Agree the cd should be 30 seconds base

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

(edited by TheGuy.3568)

What would you change about warriors..

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Posted by: Dolan.3071

Dolan.3071

Lower CD or buff to the potency of healing abilities.
Make Rush a tad slower than RTL as well as making it and Whirlwind Attack immune to cripple/chill.
Fix the kitten F1 abilities so you can use ones other than just Hammer and Rifle, this includes the Discipline trait line buff to burst skill damage.
Endure Pain also negates condition damage while active.
Bolas instantly immobilise foe if they’re in range, turns to face them if facing the wrong way (unless of course they dodge as you cast it.)
Not too sure what the go is with Frenzy anymore, but having it at 4 seconds duration, no extra damage taken, can still frenzy finish people regardless of when it is activated.
Plenty more but these are a good place to start.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

(edited by Dolan.3071)

What would you change about warriors..

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Posted by: Atari.4208

Atari.4208

Couldn’t sleep so I figured I’d play a game or two. I’ve pretty much just come back to this game but my god, the tracking on Rush and Bull is just terrifying bad.

Whirlwind also feels like it has a very, very slight start up time but that might just be me.