What would you replace Great sword adrenal with?

What would you replace Great sword adrenal with?

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Posted by: phaeris.7604

phaeris.7604

Great sword adrenal, we can all agree(?) is completely redundant (especially if you’re running signet of rage, and who doesn’t run signet of rage?)

It actually works out for me, as i use traits which benefit me from having a full adrenal bar.

But if it were something actualy useful I might adjust things a little. So how about a small aoe snare (with a sweeping blade animation).

Or even more useful a small aoe condition cleanser (the radius being larger with each adrenal bar).

I just feel that the ‘adrenaline’ bar ability is the warriors ’ thing’. Apart from hammer they are all either just straight out damage, or damage with a small cc attached.

ALSO…..why don’t we have traits that specifically effect adrenals? Yes we have ones that effect the ‘burst skills’ as a whole, but i’d rather be able to change specific adrenals effects with a point investment.

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Posted by: Sergo.2867

Sergo.2867

In beta, the GS F1 gave might, which was fantastic. Now I pretty much never use it. I have the same trait you do, that gives +12% damage for a full bar, and I just keep running with that until I swap to my longbow, then blow the adrenalin on a much better skill.

Geros Rainhall, Warrior, et. al.
Tarnished Coast

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Posted by: Artaz.3819

Artaz.3819

A blast combo finisher

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Posted by: phaeris.7604

phaeris.7604

Yes, having it give might stacks back would be actually much better.

Blast combo sounds good, but part of me wants more utility on the warrior instead of just more damage bursts.

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Posted by: EasymodeX.4062

EasymodeX.4062

900 range
Line attack
60% Eviscerate damage
Removes 1 boon per adrenaline level on all targets

You can even keep the uppercut animation and have it cause an air vacuum style slash that travels across the ground, cough RurouniKenshin cough.

Edit: Could drop the damage and add stacks of might to the line as well. But, shrug. I think that is optional / superfluous.

If you can’t read English, please do not reply to my post.

(edited by EasymodeX.4062)

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Posted by: raype.6179

raype.6179

a stun or any type of CC would be nice.

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Posted by: kandolo.2574

kandolo.2574

@phaeris:

A blast combo finisher would be more utility.

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Posted by: Proeliator.8740

Proeliator.8740

For the greatsword I think there are several things that would be cool:

I like easymodes idea bout it possibly removing boons but not the rest. Line attacks are usually terrible and we already have WW as an aoe which is actually really good. I think some sort of soft haste but for a longer period like say 25% haste for 10-15 seconds would be really cool and synergizes really well with our burst weapon. It would make burning your adrenaline not only viable but very attractive. I would also accept a gap closer like heartseeker and eviserate as well to stay on target with a good dps kick in there too. Make it our finisher because right now 100 blades isn’t usuable outside of frenzy and I’d rather not be dependent on frenzy at all.

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Posted by: fony.5102

fony.5102

Wild Blow

Strike with a wild blow, removing boons and crippling foes.

Damage: 434

Level 1 Adrenaline: 1 boon removed, cripple(2 sec.)

Level 2 Adrenaline: 2 boons removed, cripple(3 sec.)

Level 3 Adrenaline: 3 boons removed, cripple(4 sec.)

150 range

Decent damage skill for PvE, right between stage 2 Kill Shot and stage 2 Eviscerate. Good PvP utility as well. Great set up skill for HB too.

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Posted by: Grok Krog.9581

Grok Krog.9581

Barbarous Slice:

Damage: 500

Stage 1: Add 2 stacks of Vulnerability to your target

Stage 2: Add 5 stacks of Vulnerability to your target

Stage 3: Add 8 stacks fo Vulnerability to your target.

Since we’re talking about adrenal skills here, I’d like to see the Mace on hit up to 3 foes like a normal attack and the Bleed on Flurry last longer

Grok Walking Amongst Mere Mortals

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Posted by: Knote.2904

Knote.2904

What about 100 blades? lol

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Posted by: Ayestes.1273

Ayestes.1273

I’d just add Swiftness to it as well, same duration as the Fury. Sure it still conflicts with Signet of Rage… but you don’t always have the boons from Rage up. Kinda fits with the mobility (except when dealing damage) theme on the Greatsword.

I don’t like re-adding Might onto it, because I thought that was useless in Beta as well. Was always better to save the Adrenaline.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Vahn.9728

Vahn.9728

Ideas:
-Quickness, 1 sec for each bar.
-Pull (we really need a pull).
-THOUSAND BLADES (lol?)
-Some sort of shock wave cone attack.
-Boon/Condition removal attack.

Just throwing some ideas out there..

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Posted by: Braxxus.2904

Braxxus.2904

What about 100 blades? lol

I would still like to see this and have our actual “2” attack slot be given to something that is useful and MOBILE so that, like the playstyle currently, you SET UP for the HB burst while actually having more mobile fighting available…

Of course currently the way they designed the GS burst lends itself to the idea that you stack adrenaline for the regen, crit% and damage increase and then never ever ever use that adrenaline…. maybe that’s what they were going for?

Blackwater Vanguard
Yaks Bend

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Posted by: Bug Spencer.7985

Bug Spencer.7985

Whatever you want, but not a fury buff with average damage please.

Of course a CC would be great but maybe too powerful combined with HB.

What about a shout, granting boon to allies?

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Posted by: Caliga Meshima.4768

Caliga Meshima.4768

Galrath Slash

Strike your foe with such power, your foe is left clinging to life.

Damage: 1200

Level 1 Adrenaline: 5% increased critical damage

Level 2 Adrenaline: 10% increased critical damage

Level 3 Adrenaline: 15% increased critical damage

150 range

Pretty much just a “kill shot” for the Greatsword instead of the rifle.

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Posted by: EasymodeX.4062

EasymodeX.4062

Quickness isn’t happening.

High damage isn’t happening. GS is already a high damage weapon with mobility.

If you can’t read English, please do not reply to my post.

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Posted by: Kamahl.3621

Kamahl.3621

Should be hundred blades. Would suddenly make the GS a bit more of a strategic weapon, and allow Anet to increase it’s mediocre auto attack damage per second by upping the values slightly. Personally, at the moment, I see the mediocre adrenaline skill as it being balanced compared to other weapons (mainhand axe, for example).

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Posted by: Lyonell.1753

Lyonell.1753

I wouldn’t do Hundred blades, why for one is the only thing that makes the GS a heavy hitter and it rarely hits any real player. I would leave it as what it is just increase it’s damage to a point it actually burst and yeah maybe a stun, knock down or something would add something nice to it, maybe THEN hundred blades will be useful and the greatsword will be a viable weapon in real competitive grounds.

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Posted by: runeblade.7514

runeblade.7514

Don’t change it, just trait berserker power.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant