Whats the weakness? to warriors
If the warrior is not bunker build, a berserker ranger should have no problems killing him. Rangers can open with 5k LR shot, and immediatelly cast Rapid fire. Warrior will have to use Adrenal health before he makes it to melee. If he gets to melee with full health, ranger can use CD’s to have a good 12 seconds window of zero-ish damage taken, while hitting like a truck in the meantime.
bring a kitten ton of stunbreakers.
If the warrior is not bunker build, a berserker ranger should have no problems killing him. Rangers can open with 5k LR shot, and immediatelly cast Rapid fire. Warrior will have to use Adrenal health before he makes it to melee. If he gets to melee with full health, ranger can use CD’s to have a good 12 seconds window of zero-ish damage taken, while hitting like a truck in the meantime.
I have yet to see a single 5k LR shot on a warrior. Even in full exotic beserker/ascended.
As I mentioned in the OP. I have dumped 2 full cooldowns of my longbow before any warrior can get to me – due to the stealth re-starting the fight for me.
They usually close the gap by then. Keep in mind most warriors will negate some damage at some point with the block on the shield should they weapon swap.
My longbow with zerk gear on will crit for roughly 1900 average on warriors (Some above 2k some below 1900)
I bring lightning reflexes, however it mainly being wvw I do, I normally have signet of the hunt on for the 25% speed increase.
Leaving me with one other slot.
Protect me is a stunbreaker and a damage mitigation, however it will most certainly get my pet killed most of the time.
Quickening Zephyr was great before the nerf but now its not worth the slot for one specific class. Also it can reduced healing by 50% when used. Seems really counter productive.
Im open to builds/suggestions as ill try just about anything because a good portion of what you see now in WvW is warriors.
If the warrior is not bunker build, a berserker ranger should have no problems killing him. Rangers can open with 5k LR shot, and immediatelly cast Rapid fire. Warrior will have to use Adrenal health before he makes it to melee. If he gets to melee with full health, ranger can use CD’s to have a good 12 seconds window of zero-ish damage taken, while hitting like a truck in the meantime.
I think the original poster was asking about how to combat this in Guild Wars 2, not in some hypothetical fantasy land.
It’s not hypothetical. You go full dps traits (usually 30-30-10) you trait so that the signets affect you as well, you have signet of hunt always active on you, you use Rampage as one and quickening zephyr, use LR shot from 1000+ range (should go for 3-5k) and use rapid fire. Suppose you messed up and warrior gets to melee easily withought losing health, you can use Signet of stone (6 seconds of no damage taken from attacks) and if you need even more time, “protect me” (pet gets all the damage for 6 secs). Swich to sword and offhand (I use warhorn) in the meantime and burn him.
If the warrior is not bunker build, a berserker ranger should have no problems killing him. Rangers can open with 5k LR shot, and immediatelly cast Rapid fire. Warrior will have to use Adrenal health before he makes it to melee. If he gets to melee with full health, ranger can use CD’s to have a good 12 seconds window of zero-ish damage taken, while hitting like a truck in the meantime.
I have yet to see a single 5k LR shot on a warrior. Even in full exotic beserker/ascended.
As I mentioned in the OP. I have dumped 2 full cooldowns of my longbow before any warrior can get to me – due to the stealth re-starting the fight for me.They usually close the gap by then. Keep in mind most warriors will negate some damage at some point with the block on the shield should they weapon swap.
My longbow with zerk gear on will crit for roughly 1900 average on warriors (Some above 2k some below 1900)
I bring lightning reflexes, however it mainly being wvw I do, I normally have signet of the hunt on for the 25% speed increase.
Leaving me with one other slot.
Protect me is a stunbreaker and a damage mitigation, however it will most certainly get my pet killed most of the time.Quickening Zephyr was great before the nerf but now its not worth the slot for one specific class. Also it can reduced healing by 50% when used. Seems really counter productive.
Im open to builds/suggestions as ill try just about anything because a good portion of what you see now in WvW is warriors.
Read my post above. Also you can swich to bear really quick before using protect me. Although I insist you will not need it. I only use it atm when fighting backstab thieves.
So far the only ranger that has survived a decent amount of time against me was a sword/dagger ranger. But he was only able to get me to like half before my dmg put him down. But I think the best chance a ranger will have agonist a warrior is getting with sword/dagger putting poison on them and evading around them then getting out and kiting them also try and use the trait that gives protection on dodge very helpful in keeping a lot of our dmg off you.
But to be honest I haven’t lost to a ranger yet in wvw I guess I’m still waiting to run into that one then I could give better adive
Have you considered using Loaf of saffron bread, if you think warrior with that build are that much of a problem?
it’s -20% condition duration and -20% damage while stunned.
Have you considered using Loaf of saffron bread, if you think warrior with that build are that much of a problem?
it’s -20% condition duration and -20% damage while stunned.
Rampage as one is a must. I always use it just before i open a fight. It lasts 20 seconds, and as a berserker glass cannon ranger you will not need more to kill someone.
So just go for power/crit food depends what are your stats overall.
My stats now are without food and in zerk
2443power / 3523 attack
1918 prec / 52% crit chance
1018 tough / 2160 armor
16404 vitality
100% crit damage bonus
Now keep in mind this is in the zerk gear – and I do have clerics/apothecary should that work better with a build that would work here.
Ill try the rampage/bread
I think the main issue is the poison doesnt seem to stick with the pets applications and the warriors removal.
Im just not seeing a trade off here, where they do the same damage if not more to me, if I spec into damage. Also if I spec to tank more damage I dont do enough to scratch them and yet they still happen to hit so hard its not much of a fight of attrition.
Again open to suggestions and going to try the above ones now.
I fought a really skilled spirit/trap ranger. It was a very long fight and I only barely won, but could have gone either way.
Don’t know his build, but know that it can be done. 99.9% of the rangers in WvW seem to have some sort of braindamage and are just lootbags with legs tho. It is so bad that rangers are the laughing stock in my guild (we only have 2 in our guild :p). On 65k WvW kills I met 1 good ranger and that was that spirit one. The rest pretty much got blown up in 5s.
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wait for healing signet nerf then laugh at all the scrubs who convert back to another FOTM build
So as the topic says, whats the weakness? Specifically to rangers if you could help out
Don’t know his build, but know that it can be done. 99.9% of the rangers in WvW seem to have some sort of braindamage and are just lootbags with legs tho. It is so bad that rangers are the laughing stock in my guild (we only have 2 in our guild :p). On 65k WvW kills I met 1 good ranger and that was that spirit one. The rest pretty much got blown up in 5s.
I play ranger, and I see enemy rangers as free kills. I still have to be killed by a ranger 1v1. The best dude I’ve encountered was kinda spirit hybrid, and he’s the only one that made me use Signet of stone to beat.
I can easily say that the ranger class has the more n00bs by FAR. That’s also the reason of bad “class reputation” and wall of QQ.
When you go to the ranger forums you feel like you have just entered a class with 5year old kids all crying.
The spider pet annoys me as a warrior with poison and immob. If you can keep poison up and are able to make good use of your immob and cripples just keep some distance and try not to offload condis into beserker stance or bursts into shield stance / endure pain. Try and weed those stances out before really applying the pressure.
If the warrior is not bunker build, a berserker ranger should have no problems killing him. Rangers can open with 5k LR shot, and immediatelly cast Rapid fire. Warrior will have to use Adrenal health before he makes it to melee. If he gets to melee with full health, ranger can use CD’s to have a good 12 seconds window of zero-ish damage taken, while hitting like a truck in the meantime.
I think the original poster was asking about how to combat this in Guild Wars 2, not in some hypothetical fantasy land.
It’s not hypothetical. You go full dps traits (usually 30-30-10) you trait so that the signets affect you as well, you have signet of hunt always active on you, you use Rampage as one and quickening zephyr, use LR shot from 1000+ range (should go for 3-5k) and use rapid fire. Suppose you messed up and warrior gets to melee easily withought losing health, you can use Signet of stone (6 seconds of no damage taken from attacks) and if you need even more time, “protect me” (pet gets all the damage for 6 secs). Swich to sword and offhand (I use warhorn) in the meantime and burn him.
Here is what i see happening:
1. You hit the warrior for 3k.
2. You start to use rapid fire.
3. the warrior laughs as he uses his shield 5 ability, closes the gap with greatsword, uses endure pain, or runs away.
Come on. How many zerker rangers have you seen win 1v1’s? I have not seen a single zerker ranger win 1v1’s. Gap closers are simply far too powerful to expect to win a 1v1 with a longbow. Even if you use “protect me”, the warrior can just pop his endure pain or shield (whichever is left over from protecting the initial burst) and be nearly unharmed. Not to mention the fact that he is healing for 400 hp/s WHILE blocking.
If you want to beat a warrior in a 1v1, apothecary condi build is the way to go. It’s gonna be a long fight though. When you see the warrior in mace/shield for over 5 s, you have to anticipate that he is going to skullcrack. Start using cc skills or evades. If worst comes to worst, you have to use your stunbreaker. ONLY use your stunbreaker when you get the 3s stun. Your wasting it if you use it on daze/short stuns.
Rangers are the weakest class by far, you guys should be seriously asking for buffs.
On my war, thief and guard, enemy rangers are simply free bags/glory. Sorry.
It can be though, but still warriors are less problem than S/D thieves since you can control them pretty well.
Now, for tanky warriors – I won’t give any solution, maybe conditions, but I just skip ones with more than 3k armor, they outheal large chunk of my damage too easily, extending fight and it often ends up in other enemy showing up during “duel”.
As for zerky warriors – Since like nobody runs Mobile Strikes anymore, Krytan Hound+Jungle Spider/Black Widow seems like a fair trade. Knockdown and tons of immobilizes are always good things unless warrior runs Lemongrass. LB/SB works pretty fine and Muddy Terrain seems fine. Not many runs double bow, since you lack escape “oh kitten” 1200 leap and block, but when it comes to harder fights, it’s fairly better than LB/GS. Offers good damage and kiting ability at all ranges.
Typical version is – if warrior sucks and many of them do, I kill him rather quickly, not running any signets, burying him in constant and burst power damage. If he’s a good one or using trait Reflect Missiles, it may take a while and he has the upper hand. If he runs something like Sword/GS build, I just skip, not worth engagin, currently too hard counter.
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