When are we getting help in sPvP?

When are we getting help in sPvP?

in Warrior

Posted by: TheGuy.3568

TheGuy.3568

I will admit in WvW we are OK. Not great not terrible but OK. But in spvp/tpvp we actually do need help. I have to ask when? When do we get our sustained? When do we get our real condition management? When will you actually take a look at us? We have heard more lip service than guarantees. I know the community hates QQ threads but wtf. Every “buff” feels like a nerf. You have consistently placed the meta of other classes above our own and I for one am tired of it. I have played warrior for 4 months but many have played this class much longer. Much of the frustration I feel is due to too much we are going to help and realizing the help is a joke.

The excuses are now gone. You did the nerfs to our DPS. Up our sustained. Rework our condition management. Stop neglecting this class. Call it QQ. It is. Doesn’t change the fact something has got to give. So I will ask again for the help we need.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

When are we getting help in sPvP?

in Warrior

Posted by: Juular.4729

Juular.4729

i av been here for a year now still no change makes me angry now, and i dont think straight when i angry ahahaha.

When are we getting help in sPvP?

in Warrior

Posted by: Fade.9124

Fade.9124

spvp is not a priority for anet. Just look how much time, effort and energy they put into other aspects of the game. I bet Spvp makes up less than 10-20% of the GW2 playerbase.

When are we getting help in sPvP?

in Warrior

Posted by: Envy.1679

Envy.1679

id like bursts to heal you. not some bs ammout like 500 hp max , more like 1k hp per bar spent

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

When are we getting help in sPvP?

in Warrior

Posted by: silentnight warrior.2714

silentnight warrior.2714

Warrior, as a class have some utilities that are unique to warriors (stances and banners). These utilities should be able to let warrior be usefull in TPvP.

I believe this changes will open the path to TPvP for warriors, without given them more power (damage) in PvE (what other classes are afraid because the lack of AI of mobs in dungeons) and even PvP , but instead give them more usefull utilities that can be used in a team (pvp).

Banners:

Old Trait – Inspiring Battle Standard: Banners also grant regeneration to allies.

New:
(1st option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. When you summon a banner you finish any downed enemy player in its radious.

-This is for counter the stealth ress in this game.

(2nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. Enemy players cannot use any kind of teleports inside your banner radious.

- This is for counter the teams that runs mesmer portals and in some way to counter professions that use/abuse teleports.

(3nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. After you summon a banner, your allies have 2 seconds of condition imunity while inside the banner radious).

- Its a way to counter all those wells and fields in one place. (i belive its called shoke points).

Stances:

old trait: Sure-Footed: Increases stance duration by 25%.

New:

Sure-Footed: Decreases stance recharge by 25%. Gain stability every time you enter a stance (for the duration of the stance).
Change this trait to a master trait.

Balanced stance: For 8 seconds you movement skills are imune to snares. Gain swiftness for 8 seconds.

- Usualy when you used frenzy or endure pain you could get CC and get no advantage of using those stances and still you get those stances with long CD. With this trait we allow warriors to be able to use their stances with more sucesses and they still have counters to that stances (frenzy will have 25% damage increased and you could get boon reaped and still can be killed with conditions, snares).

When are we getting help in sPvP?

in Warrior

Posted by: DuhGeneral.8940

DuhGeneral.8940

idk about yall but after the patch doing duels ive beat just about every class with my warrior guardians only ones that give me a real trouble

When are we getting help in sPvP?

in Warrior

Posted by: Moshi Moshi.8395

Moshi Moshi.8395

idk about yall but after the patch doing duels ive beat just about every class with my warrior guardians only ones that give me a real trouble

Would you care to share your build?

When are we getting help in sPvP?

in Warrior

Posted by: XII.9401

XII.9401

Roll another class. Still playing your class is saying to the devs the class is fine.

Why should you deal with the dev fail?

When are we getting help in sPvP?

in Warrior

Posted by: XII.9401

XII.9401

idk about yall but after the patch doing duels ive beat just about every class with my warrior guardians only ones that give me a real trouble

Maybe dueled in WvW?

Dueled against bad players

lying

etc etc

The usual stuff bad war players keep repeating.

When are we getting help in sPvP?

in Warrior

Posted by: Fenrir.5493

Fenrir.5493

Warrior, as a class have some utilities that are unique to warriors (stances and banners). These utilities should be able to let warrior be usefull in TPvP.

I believe this changes will open the path to TPvP for warriors, without given them more power (damage) in PvE (what other classes are afraid because the lack of AI of mobs in dungeons) and even PvP , but instead give them more usefull utilities that can be used in a team (pvp).

Banners:

Old Trait – Inspiring Battle Standard: Banners also grant regeneration to allies.

New:
(1st option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. When you summon a banner you finish any downed enemy player in its radious.

-This is for counter the stealth ress in this game.

(2nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. Enemy players cannot use any kind of teleports inside your banner radious.

- This is for counter the teams that runs mesmer portals and in some way to counter professions that use/abuse teleports.

(3nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. After you summon a banner, your allies have 2 seconds of condition imunity while inside the banner radious).

- Its a way to counter all those wells and fields in one place. (i belive its called shoke points).

Stances:

old trait: Sure-Footed: Increases stance duration by 25%.

New:

Sure-Footed: Decreases stance recharge by 25%. Gain stability every time you enter a stance (for the duration of the stance).
Change this trait to a master trait.

Balanced stance: For 8 seconds you movement skills are imune to snares. Gain swiftness for 8 seconds.

- Usualy when you used frenzy or endure pain you could get CC and get no advantage of using those stances and still you get those stances with long CD. With this trait we allow warriors to be able to use their stances with more sucesses and they still have counters to that stances (frenzy will have 25% damage increased and you could get boon reaped and still can be killed with conditions, snares).

Post your suggestions here, just copy paste it:

https://forum-en.gw2archive.eu/forum/game/suggestions/The-Topic-that-will-fix-the-warriors/first#post2316836

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”