Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
When are we getting help in sPvP?
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
i av been here for a year now still no change makes me angry now, and i dont think straight when i angry ahahaha.
spvp is not a priority for anet. Just look how much time, effort and energy they put into other aspects of the game. I bet Spvp makes up less than 10-20% of the GW2 playerbase.
id like bursts to heal you. not some bs ammout like 500 hp max , more like 1k hp per bar spent
Warrior, as a class have some utilities that are unique to warriors (stances and banners). These utilities should be able to let warrior be usefull in TPvP.
I believe this changes will open the path to TPvP for warriors, without given them more power (damage) in PvE (what other classes are afraid because the lack of AI of mobs in dungeons) and even PvP , but instead give them more usefull utilities that can be used in a team (pvp).
Banners:
Old Trait – Inspiring Battle Standard: Banners also grant regeneration to allies.
New:
(1st option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. When you summon a banner you finish any downed enemy player in its radious.
-This is for counter the stealth ress in this game.
(2nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. Enemy players cannot use any kind of teleports inside your banner radious.
- This is for counter the teams that runs mesmer portals and in some way to counter professions that use/abuse teleports.
(3nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. After you summon a banner, your allies have 2 seconds of condition imunity while inside the banner radious).
- Its a way to counter all those wells and fields in one place. (i belive its called shoke points).
Stances:
old trait: Sure-Footed: Increases stance duration by 25%.
New:
Sure-Footed: Decreases stance recharge by 25%. Gain stability every time you enter a stance (for the duration of the stance).
Change this trait to a master trait.
Balanced stance: For 8 seconds you movement skills are imune to snares. Gain swiftness for 8 seconds.
- Usualy when you used frenzy or endure pain you could get CC and get no advantage of using those stances and still you get those stances with long CD. With this trait we allow warriors to be able to use their stances with more sucesses and they still have counters to that stances (frenzy will have 25% damage increased and you could get boon reaped and still can be killed with conditions, snares).
idk about yall but after the patch doing duels ive beat just about every class with my warrior guardians only ones that give me a real trouble
idk about yall but after the patch doing duels ive beat just about every class with my warrior guardians only ones that give me a real trouble
Would you care to share your build?
Roll another class. Still playing your class is saying to the devs the class is fine.
Why should you deal with the dev fail?
idk about yall but after the patch doing duels ive beat just about every class with my warrior guardians only ones that give me a real trouble
Maybe dueled in WvW?
Dueled against bad players
lying
etc etc
The usual stuff bad war players keep repeating.
Warrior, as a class have some utilities that are unique to warriors (stances and banners). These utilities should be able to let warrior be usefull in TPvP.
I believe this changes will open the path to TPvP for warriors, without given them more power (damage) in PvE (what other classes are afraid because the lack of AI of mobs in dungeons) and even PvP , but instead give them more usefull utilities that can be used in a team (pvp).
Banners:
Old Trait – Inspiring Battle Standard: Banners also grant regeneration to allies.
New:
(1st option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. When you summon a banner you finish any downed enemy player in its radious.-This is for counter the stealth ress in this game.
(2nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. Enemy players cannot use any kind of teleports inside your banner radious.
- This is for counter the teams that runs mesmer portals and in some way to counter professions that use/abuse teleports.
(3nd option): trait – Inspiring Battle Standard: Banners also grant regeneration to allies. After you summon a banner, your allies have 2 seconds of condition imunity while inside the banner radious).
- Its a way to counter all those wells and fields in one place. (i belive its called shoke points).
Stances:
old trait: Sure-Footed: Increases stance duration by 25%.
New:
Sure-Footed: Decreases stance recharge by 25%. Gain stability every time you enter a stance (for the duration of the stance).
Change this trait to a master trait.Balanced stance: For 8 seconds you movement skills are imune to snares. Gain swiftness for 8 seconds.
- Usualy when you used frenzy or endure pain you could get CC and get no advantage of using those stances and still you get those stances with long CD. With this trait we allow warriors to be able to use their stances with more sucesses and they still have counters to that stances (frenzy will have 25% damage increased and you could get boon reaped and still can be killed with conditions, snares).
Post your suggestions here, just copy paste it: