(edited by fony.5102)
Who else thinks there should be defensive sigils added?
those are jokes sir. they do nothing for physical defense, as stated in my post. water doesn’t even heal you.
sanctuary is the worst actually. literally does nothing for a long time and makes you invulnerable to….what? trash mobs or regular mobs out in PVE that you’re already killing in large amounts while your passive regen keeps you topped off? you gonna kill 26 people in sPvP as a bunker build? nope, at least if you’re gaining toughness then the few kills you get will amount to something.
we need some sigils that are good for physical defense and relevant to content such as dungeons/WvW/sPvP.
(edited by fony.5102)
I would love to see a Sigil similar to the one of Bloodlust and Perception. Gain +10 toughness for everyone kill up to 25 stacks. Or +7 Vitality up to 25 stacks
As I remember, you get 5 stacks per kill in sPvP (but still 1 in WvW). So sigil of sanctuary is not really that bad
still does not synergize with a defensive build. nothing really does at all. if sanctuary were any good people would actually use it.
Not really a Warrior question now is it?
If you’re speccing for survivability then you have a two sort-of options at the moment:
1) Purity. Condition removal every 10 seconds is nothing to be sniffed at (if you’re running soldier runes with shouts though then it could be a bit redundant). Requires a crit to trigger and has a 60% chance. Even defensive Warriors can crit once every 10 seconds with good old Signet of Rage.
2) Hydromancy. AoE chill on weapon swap. Allow you to get some distance between you and your foe. Can also be used proactively to chill people approaching a capture point. Not much use against ranged players as you need to be in melee ranged to use it, so by the time you’ve got out of their range after it probably would have worn off.
I’m not sure if the on-kill ones trigger from the player being downed once you’ve tagged it, being the person to actually down the player (i.e. your attack took off the last of their health) or when the player is finally finished/stomped.