Why are Warriors so underpowered in PvP in general?

Why are Warriors so underpowered in PvP in general?

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Posted by: Shawno.4293

Shawno.4293

WvW or sPvP, it doesn’t matter what build or how you build, you are gonna get destroyed, when it comes to 1v1 UNLESS that player is simply put, bad. I have been playing since launch as a warrior, got him to 80, and tried many different build in sPvP and WvW. The only viable build I have found for PvP is a WvW survivability build that only works in WvW because it require high stats from exotics and a lot of toughness and vitality. I understand we are good in PvE but that’s not everyone’s cup of tea, and besides, once you get all the gear you want there isn’t much else to do but WvW at the moment. I’ve tried popular builds posted on here, and experimented for hours trying different gear sets, different trait lines and skills spending a lot of gold trying to come up with the perfect build for WvW and or sPvP. In sPvP, one of the best builds I could find was a shout hammer build to at least survive a Mesmer or Thief for longer than 10 seconds but in the long run it’s a frivolous effort on my part. Sure, I get the off kill every now and again, and when you look at those PvP videos of warriors playing you think, well these guys are actually pretty decent, but those videos are meant to make them look good. Any good player can destroy you. As for WvW the best build I have found is a survivability build that constantly relies on my banners for their heals. But once some one realizes I am relying on my banners for healing all they have to do is start kiting, even if I pull out a gun or close the distance they just start the fight again because it just doesn’t have much damage and going for a damage build in WvW is just plain silly in my opinion because you die way too fast, especially if a thief comes along.

Simply put, Warriors are incredibly underpowered (in pvp) and you’re kidding yourself if you think they are good, and decent player will wreck you.

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Posted by: aleiro.8521

aleiro.8521

why would you spend money on exotics when you can test builds in Spvp? for FREE

depends on your build and experience, warrior can pack some nice damage and survivability but you have to know what you are fighting against. Predict movements, so on and so forth.

In other words I suck a lot less now than I did at the begining, and you will suck less too if you keep on learning.

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Posted by: Shawno.4293

Shawno.4293

The gold is nothing, I was simply testing out builds for sPvP AND WvW. They are different, if only slightly. Secondly, I know how to play, so that isn’t a problem. It’s just the fact that we are incredibly underpowered, sure we have some nice damage and survivability but other classes just screw us over on both of those fronts other than PVE but that’s not what this thread is about. A guardian can survive a hell of a lot better than us and still deal out similar damage, and a thief can deal out double our damage and still have a hell of a lot more survivability with stealth skills all over the place if you build for it. Which as it turns out, is one of the best builds because you can hit people in sPvP for 5-10k. I my self once hit a warrior for 19k Backstab, mind you he popped frenzy but that’s only 50% extra dmg, that’s around 10-12k normally on someone that’s supposed to be wearing full plate.

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Posted by: Artaz.3819

Artaz.3819

I know how to play, so that isn’t a problem. It’s just the fact that we are incredibly underpowered

If grass is greener from this side of the fence, try that lawn for a while. No matter what convincing arguments anyone says, you are going to have to try out the other classes to see why warrior has its place. In no way is warrior perfect but neither are those other classes mentioned.

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Posted by: Redscope.6215

Redscope.6215

People losing isn’t an issue.

I see most classes getting stomped equally and the warrior is no exception. Especially glass cannon warriors. And the complaints about Frenzy are all made by bads. Anyone can kill a warrior in Frenzy. Chances are you’re a glass cannon build that takes it hardcore already…an extra 50% damage means you’re going to be throwing rocks twice as fast.

My problem is that if you’re expected to play in melee against a thief or mesmer, you might as well just /quit unless they’re terrible. With all the confusion, movement, and cripple those two classes get you’ll just be burned regardless of class unless you have a good ranged build.

The warrior is actually a pretty kitten solid class. Watch the patch notes on which ones are getting the nerfs. Spoiler alert: thieves and mesmers are in there….somewhere lol

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Posted by: Shawno.4293

Shawno.4293

@redscope, Like I said, I have tried multiple builds and practiced on them continuously to try and see if I could find a viable pvp build. But nope, still get hammered by just about any decent player no matter how good I am. Also, I don’t play glass cannon builds.

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Posted by: Defektive.7283

Defektive.7283

I’ve tried the following classes:
Mesmer
Thief
Necro
Ele

And every time I play them, I feel crippled compared to playing my Warrior.
Personally, I just feel like a lot of people haven’t experimented enough with play styles and think that Warriors play poorly simply because they haven’t found the weaponset that fits them yet.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Redscope.6215

Redscope.6215

@redscope, Like I said, I have tried multiple builds and practiced on them continuously to try and see if I could find a viable pvp build. But nope, still get hammered by just about any decent player no matter how good I am.

Well I guess the only thing I have to offer you is to go find other warriors and 1v1 them. See how well you stack up against someone who has the same available abilities and you may get a feel for where you stand as a player.

Almost all other classes (guardian is the only exception) seem to have the ability to keep at a distance and warriors end up playing catch-up. Most of the time that’s fine given warrior’s melee builds are usually cc-heavy or movement-heavy. Unless they’re using packet loss hacks to teleport around the world, and trust me I’ve seen a fair amount of that in WvW, you’ll be able to catch them at various points throughout the fight.

To me, having a build that can catch or slow you but MUST engage you in melee is a good balance point. The warrior has no real ranged builds as far as PvP is concerned, and that’s also not a ‘bad’ thing since not every class will be able to use any build for PvP as well as some others. (Now I know the bads will quote me and cite some warrior who has used Killshot on them and won. Great, you’ve just proven you need to learn how to pay more attention to the fight and not waste dodges on Bleeding Shot.)

The problem I have, as I’ve said before, are the classes designed around NOT allowing you to catch/hit/cc them. That immediately breaks the warrior’s balance point.

What I think you might be seeing is that the warrior has no real ‘gimmick’ builds outside of Frenzy/HB which is super easy to counter by someone who isn’t a zombie player. You’ve played a thief and won much more often. Ask yourself, is that skill or class?

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Posted by: Ayestes.1273

Ayestes.1273

The issue to me, by and large the Warrior is not that great of a duelist. There are some builds that are pretty good at it, but in these cases there are some severe hard counters to the builds. I mean, I’d rate a Hammer control-damage build as a fantastic duelist, but you dodge a few key pieces of control or heaven forbid encounter stability and you have a lot of problems.

I’ve been playing a mix of the Engineer, Mesmer, Thief, and Warrior as of late. There are a lot of very good builds out there for the Warrior that few people use. Flat out however, the Warrior would be my bottom choice for a duelist. Arguably the Shatter Mesmer is what you’d want if you want to have the largest advantage in a duel. (Arguably by me, as I think the Shatter Mesmer loses to a few things while the Engineer build I run only loses to a Shatter Mesmer)

However, being a bad duelist does not necessarily mean you are underpowered. There are a lot of builds out there that just bring absurd amounts of control and this control can make you an extremely effective team fighter. Similar to how the Ele while not being the greatest duelist brings a ton of “splash support”. The effectiveness of the profession goes up dramatically in a team fight. Heck an Ele and Warrior combo is flat out ridiculous as they give each other exactly what they need.

Is it enough? Not sure. There are bunch of great builds out there for the Warrior beyond that of the Greatsword. Experiment. If you want to win duels though, the land of the Thief and Mesmer is probably optimal.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Redscope.6215

Redscope.6215

If you want to win duels though, the land of the Thief and Mesmer is probably optimal.

Which is, again, why they get the most nerfs.

In a game that claims to be skill-based, you can’t have one class that is simply ‘better’ at killing other classes for no other reason than, “He’s just better.” They’re trying to make this game into a highly competitive RPG class esport. Needing other players to be an effective class is not the way to do that.

If you want to claim ‘rock, paper, scissors’ on class balance, you can’t have one class be ‘nuke missile’…

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Glass Cannons aren’t “nuke missile”, they are scissors, countering paper, countered by rock.

I’m very suspicious of people who claim they know what they’re doing.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Lyonell.1753

Lyonell.1753

Personally I find this strange, I roll warriors since pre launch and never had problems with them in WvW. Sure SPvP makes my warrior feels sad inside due to the increasing number of bunker guardians, mesmers and pretty much bunker everything or back stab thief.

In WvW besides a mesmer, there is nothing that can kill me. 1 v 1 98% of the time I win, only way I loose is A) Mesmer < unless he is horrible. Guardian, usually we go our ways since neither can kill one another. C) Another super good warrior which ends like B.

I very rarely use the greatsword as I find it underpower as hell. But I have used many combinations of weapons, sword/shield, /double axes or maxes or swords, mace and shield, rifle builds long bow support builds. Pretty much everything. The thing is most of them succeed, so in reality you just need more practice and experimentation.

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Posted by: phaeris.7604

phaeris.7604

Thing to remember as a warrior in WvW. If you don’t want to fight, you are one of the best classes at getting away.

This is why I favour the greatsword. GS3 then GS5 puts alot of space between me and my opponent. Especially useful if he blows all his elites (thieves guild etc) and you want to kite out, let them wear off then go back to the fight.

Spvp is bs though, bunkers kill the game for everyone else.

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Posted by: Braxxus.2904

Braxxus.2904

Spvp is bs though, bunkers kill the game for everyone else.

Without those bunkers though everyone would downs-smash their keyboard to victory with thieves.

Seriously. Is there any other class in GW2 where people can and HAVE made videos of them literally downy-smashing their keyboard to victory? Bunkers put an end to this, which is much better than letting the most simple minded skill-less gameplay to have ever graced an MMO to be successful in tourneys.

TLDR: Bunkers are the necessary and lesser of two evils.

Blackwater Vanguard
Yaks Bend

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Posted by: Sdric.8526

Sdric.8526

Warriors ain’t underpowered.
Create a Ranger or Enge, try them and never ever complain about Warriors again.

Warrior are a little bit tricky, traits have “hidden” combos which can make a cripple a root and a fury buff at the same time.
Take your time and think about how you’re building.

Learn to swap your armor/weapon and masteries in WvW.
Killing a Dolyak or clearing an outpost can be done much faster that way!

In sPvP learn to swap your weapon kits.
Don’t ever build glass cannon.
A shield can work wonders against a glass cannon facing you.

For my part I’m more than satisfied with the current state of my Warrior.
Played a few hours with a Guild-Mate today. Warrior are a freaking awesome allround class.
(Got a 285 points @0 deaths just an hour ago, kitten that was an awesome feeling! Though we were continuously fighting 2v3 or 2v4)

I have no idea what your build is to loose 1v1s.
But I for my part win against most enemies who ain’t Guardians.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

(edited by Sdric.8526)

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Posted by: Defektive.7283

Defektive.7283

Personally, I think bunkers needs to be based off of Active timing / skills and less on passive Protection procs / high toughness / healing & regen.

Most on-proc abilities should probably be removed if they truly want a skill focused game, and then just add one more utility with a new row of utilities available that would fill the gap of the once passively active boons/attacks etc.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Braxxus.2904

Braxxus.2904

Warriors ain’t underpowered.
Create a Ranger or Enge, try them and never ever complain about Warriors again.

Rangers are 1 spammers as much as thieves are 2 (or 3) spammers. Just because there is a playstyle that is MORE boring than warriors (an amazing feat actually) doesn’t mean they’re less effective. BTW, love my engi far more than my warrior and my ele so much more than warrior. Far higher skill caps, more versatility and build options and a tool for every situation along with useful group synergies.

Warrior are a little bit tricky, traits have “hidden” combos which can make a cripple a root and a fury buff at the same time.
Take your time and think about how you’re building.

How is leg specialist + opportunist a “hidden combo”? It’s a 1 second root and warriors have an insanely high fury uptime as is purely from SoR. Kind of a poor trait selection and yes I tried to build around that “combo” before as well. Too heavy a trait investment for a 1 second root and a redundant buff that only stacks duration instead of potency imo.

Blackwater Vanguard
Yaks Bend

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Posted by: Angriff.1935

Angriff.1935

Well, I’ve been thinking about this for a while. Warrior is a difficult class to play. They don’t do the most damage(in most realistic situations), don’t have the most survivability, and don’t have the most shutdown. They are however very mobile if built correctly.

In WvW, with the proper setup and a group of people that know what they’re doing, a warrior has it’s place. A perfect middle ground between damage, survivability, and group support. If you’re not filling that role, then there is another class that can do your job better.

In sPvP this role is diminished by small map sizes which render the warrior’s mobility to be far less important. This is where hard survivability is important. The ability to stand on a point and either capture it or stop it from being captured, is important. The warrior falls a bit short here. Warrior’s cant disappear, can’t heal/protect to a large degree, don’t have multiple life bars, and don’t punish opponents for standing in an area. Not a complaint, just facts. Standing and fighting most of the time feels like a timer was started and there’s a window of survivability, after which is time to run.

There’s two things a warrior can do about this. Go defensive. A defense/tactics heavy build with shield and hammer will severely limit mobility, but will increase the ability to stand and fight. Go offensive. A highly mobile, harder hitting build allows for damage to be dealt and escape to be made quickly. The middle ground is an uneasy place, not enough damage to put people away, not enough survivability to stand and fight(for long).

I do think a few small things could be done to make warrior’s lives a bit easier without creating unbalance.
Hammer - While the hammer is powerful some of the attacks are just plainly easy to counter. Staggering blow has a rather slow activation for needing to stand still to use it. I feel if warriors were able to use this skill while moving, the ability to hold a point through good offense would be greatly improved.
Shield - The skills for the shield are great for improving survivability, but their recharges feel a bit prohibitive even with traits to reduce them, considering what you have to give up to use them.
Traits - Warriors have some very good and powerful traits, it just seems like there could be slightly better synergy between them.

……..TLDR. Warriors are good, they lack just a little in sPvP.

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Posted by: Clamlapper.5461

Clamlapper.5461

I’ve tried the following classes:
Mesmer
Thief
Necro
Ele

And every time I play them, I feel crippled compared to playing my Warrior.
Personally, I just feel like a lot of people haven’t experimented enough with play styles and think that Warriors play poorly simply because they haven’t found the weaponset that fits them yet.

Ive never played a thief or ele but as far as a mesmer and necro go, they are still amazing classes if not onpar with a warrior or better so no idea what build you are running with them

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Posted by: Sdric.8526

Sdric.8526

@Braxxus
Power has nothing to do with spamming 1 spell.
Just play a Ranger.
A Swordthrow (Warrior) with 770 Con Damage adds a 5800 Bleeding, 6800 if you use Signet and FGJ.
With the same amount of con. damage your rifle adds nearly 800 con. damage.
A Ranger with 1200 Con damage applies less than 310 Bleeding damage /hit (Other skills are ignoreable since spamming1 has the highest DPS).
*

Now do the maths.

Warrior have a great scaling, have strong shouts and can be incredibly tanky at the same time.

You really should play other classes to have a real comparison how powerful Warriors really are.
Also you either haven’t seen a good thief yet, or simply haven’t taken your time to try out the class.
Just because all baddies keep spamming 2 doesn’t mean that its the best way to play this class.

*Sidenote: You can use an attackspeed buff, while Rangers currently have their Shortbow bugged and their max attackspeed capped at an extremely low rate.


Nothing personal, but you seem to be extremely superficial.
No wonder you can’t bring your Warrior to his fullest potential.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: Ljiona.9142

Ljiona.9142

If you want a great solo class for wvw. Go condition warrior rifle sword/horn. Pick 0/20/30/20. You will want healing signet, runes of lyssa, spiked armor, quick breath, and leg specialist. I personally like carrion trinkets but other high condition ones will work. Precision isn’t that important. You need maybe 20-30% to trigger sigil of earth once every 5 seconds. Utilities you want signet of stamina, bull charge, and endure pain. Elite is signet of rage.

The power of this build is it is simple, really simple. You only need to focus on position and very little in skills. There is no pressing 1,4,6,g,e,w. You want to control the fight at range as long as possible. Use cripple/immobilize at the start. A lot of times, it is more than enough. Backup using strafe keys since it is fast than s-key. Once they do get close, try knock-back. If that doesn’t work, either switch to sword and leap out or try dodging and pop off another snare/immobilize. Pop endure pain when all else fails Bull charge is a nice gap closer. Either use it to catch a someone or use it to run.

Ranged aren’t a problem. Your spiked armor, 26K-30K health, and passive heals wins that fight for you. The most dangerous ranged classes the ones that fight at close range. Just know which classes those are and adjust your tactics.

You have two full condition removals and your warhorn. Just know when that necro plans to pop his skill that turns conditions to you and cure it. For a condition rangers, just don’t get close.

The only class that gives me problems is a condition engineer with a shield. They have confusion and can reflect attacks. Unlike most classes, their reflect will hurt because they got high condition. If a direct damage users does it to me, I eat 300-400 direct damage and a 44 damage bleed. Nothing to worry about. The engineer also has more condition removal and can stack fire, poison, and bleeds. Basicly, there are widdling me down faster than I can widdle them down. Best just to run if he seems to know what he is doing. Good thing 99% of them don’t use condition builds anymore and aren’t very good.

There is nothing fancy to this play style. People will never complain about you being op because most of your fights are 10-15 seconds and sometimes 30 seconds. The longer the fight goes, the more it favors you.

It is extremely effective against greatsword warriors and thieves. Greatsword warrior with sword/warhorn is tricky because of the speed, but you have endure pain which is a get out of jail free card.

I used this build in PuG spvp and it worked well. In tPvP it isn’t the best. The strength of the build is it is a solo build. You don’t need to depend on people for condition removal, speed, etc. If you have a team that can provide some of that stuff, it is better to switch.

It is just a great build for WvW. Durable, hits pretty good, and you can escape a lot of gang bangs. I figured it would be weak because of a zerg vs zerg there would be a lot of condition removal, but it is not the case. I think there is so many conditions flying around that people are on cool-downs.

So, I really have to disagree, A warrior does not get destroyed. I am sure you aren’t as good as you think you are.

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Posted by: Redscope.6215

Redscope.6215

Glass Cannons aren’t “nuke missile”, they are scissors, countering paper, countered by rock.

I’m very suspicious of people who claim they know what they’re doing.

Warriors have a glass cannon build and they’re not who I’m referring to.

Re-read my post.

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Posted by: gadenp.7586

gadenp.7586

I agree with Sdric.

Playing a Ranger as my main. Warrior as an alt. If you think a Warrior is underpowered, seriously play a Ranger. We can do everything you can, except worst.

Ranger range weapons are worst then War, Ranger melee is worst, Ranger spirits/banners are worst. Rangers cannot burst dps. Ranger arrows have this crap bug, that if someone strives or runs fast, the arrows will miss alot. And our pets tend to miss moving target 90% of the time.

Only thing Ranger does better is traps, and any good player knows not to step into them.

In fact, I am one of the many that switched from ranger to warrior to get a better ranged class.

Memsers and Thief can do great burst and thus are annoying to any class. But that is why in PvP never go glass cannon and always have a break conditions skill in toolbar. Also I have learned that if you can learn to, by instinct, dodge whenever you see large drops of HP, you tend to survive more often against burst classes. And lastly always keep moving, never stand still.

(edited by gadenp.7586)

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Posted by: Braxxus.2904

Braxxus.2904

Sdric

You really should play other classes to have a real comparison how powerful Warriors really are.

Thanks, but I spent the cash to buy a character slot for every class. I am rank 32 atm and have hundreds of TPvP games behind me, running various builds for each class both in groups and solo queued.

I have a ranger, I find the playstyle “boring” but it is a much better condi build. For one you claim that competent players just avoid traps. This is true. This also says you’ve spec’d your trap ranger wrong. Traps are ground targetable. Just like ele aoes, earthshaker, necro circles etc. Players cannot just “avoid” a trap except through sheer luck in coincidentally dodging at the right time. If you actually spec’d for traps that is. If not… well… why are you running traps then?

Running shortbow + Axe/Torch, spike trap, entangle and rotating frost trap/fire trap as desired along with bleeds on critical hits both through the trait AND the sigil allows you to stack bleeds to cap reliably through a multitude of constant condi removal. However it also comes with condi protection in burning, chilled, poisoned and vunerability. Most all of this happens in AoE and from range. It also happens within seconds.

This still comes with perma vigor, swiftness and close to 50% protection up-time as well.

Only issue I have with my condi ranger at all is the same thing I have with the condi warrior and that is the sheer overabundance of “1” usage. It’s the ONLY class where I actually leave 1 set to “auto-fire” instead of manually pressing it.

Blackwater Vanguard
Yaks Bend

(edited by Braxxus.2904)

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Posted by: MistyMountains.3751

MistyMountains.3751

Funny tid bit: my pve warrior in his exotics has higher stats then my spvp char with simmilar build dunno how that happened

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Posted by: Sdric.8526

Sdric.8526

@ Braxxus:
I have more than 300h played on my Ranger, he used to be my main before I swapped to Warrior.

You need 30 Points in Precision to make your Trapps viable (throwable +double cond. duration).

You need at least 1 defensive skill (lightning Reflexes).
Since Rangers have only 1 cond. remove the next slot should be Renewal (Though I sometimes play without this, since it depends on your pet hence it sucks).
Quickening Zephyr (4s asp. buff) is used by most Rangers in this slot)

Which leaves 1 spot for a trap.
2 if you sacrifice QZ(extra attackspeed) or sacrifice your cond. remove.

So, you’re investing 30 trait-points into Precision instead of condition duration, condition damage or tankiness.
In order to use a single trap – or 2 if you sacrifice your utility for it-.

This simply ain’t worth it.
—————————————
Note: I’m talking about sPvP.
In WvW you can run triple-traps and throw them at castle walls for a good AoE.
It works quite well.
But as far as I know we’re talking about sPvP.


BTT:
Warrior don’t have many cover conditions, therefor their bleeding damage is incredibly high with just a few point in cond.dmg.

It’s a trade-off.
But: there is no other class which can be so tanky, supportive and dish out so much damage at the same time.

Note: Warrior are not made for spamming AoE conditions, that’s the Nec’s job.
Instead their single target cond. dmg. is more than just great.

sPvPers against gear-grind.
Ascended Gear-progression disables WvW for us.
Stop it now!

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Posted by: Lt Redneck.6579

Lt Redneck.6579

have you ever considered that you are just not as good as you think you are? if an average player is killing you so often, the issue isn’t the class, it’s the player. i will lump you into the same group i consider warriors who complain about how they die fast when 5 other players are focused on them. you just don’t know how to play warrior if so many others can survive as a class you fail at.

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Posted by: Edelweiss.9815

Edelweiss.9815

Warriors are straightforward and lack OP broken mechanics, like effective perma-stealth, target cancel, perma-Retaliation, 100% heal coef. (Selfless Daring, 2k heal without a cooldown), perma Evade (Thief Unicorn build), 5+ permanent boons (Guards and Engies). This is the stuff that makes classes excel in PvP in GW2. On top of that Warrior is crippled with slow, delayed animations (almost all skills have this little “wind up” that most other classes lack, compare Savege Leap to Leap of Faith for example).

Warriors lack cheap stuff to abuse. Warriors just run around and hit people. That’s too easy to counter.

And it will never change, Warrior will always be a bottom-tier profession. Sometimes they will overbuff certain skills making a Warrior either deal uber-damage for a few weeks or be super tanky, then they will be nerfing it. But at the core Warrior will always stay a “village fool” profession, somebody who brings a knife into a gunfight, a dumb brute without any tricks up his sleeve. A PvE profession.

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Posted by: Zyrusticae.7245

Zyrusticae.7245

Spvp is bs though, bunkers kill the game for everyone else.

Without those bunkers though everyone would downs-smash their keyboard to victory with thieves.

Seriously. Is there any other class in GW2 where people can and HAVE made videos of them literally downy-smashing their keyboard to victory? Bunkers put an end to this, which is much better than letting the most simple minded skill-less gameplay to have ever graced an MMO to be successful in tourneys.

TLDR: Bunkers are the necessary and lesser of two evils.

This is really bad and poor logic.

Kill both birds. Problem solved!

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Posted by: Ethics.4519

Ethics.4519

This is a joke right? I mean… it has to be.

/a ranger

RIP in peace Robert

Why are Warriors so underpowered in PvP in general?

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Posted by: DragonMind.2983

DragonMind.2983

Oh well, for some reason you can’t quote in this thread, at least I can’t.

Sdric …I agree, as is now, Warriors do well in PvE,
but when it comes to PvP/WvWvW they got no place,
too little damage, defense and mobility overall.
They don’t really got any mechanics that makes them stand out.
Yes, they might work as ANet intended it from the start,
but in overall mix of proffessions, they just don’t reach the standard
special mechanic all the other proffessions bring to the table.

Why are Warriors so underpowered in PvP in general?

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Posted by: Zonzai.2341

Zonzai.2341

Warrior is a bad pvp class? I don’t think so. Some professions are imbalanced right now. This happens in the early life of MMO’s. When the various one button spamming builds get fixed the warrior will be fine.

People get too uptight about balance in the early life of a game. I know there used to be a time when balance was addressed before an MMO was released but with the increasing complexity of these games that day is long gone. Welcome to the paid beta age of MMOs.

Why are Warriors so underpowered in PvP in general?

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Posted by: Merthax.5172

Merthax.5172

Paid beta? At least this game doesn’t have a monthly subscription.

I would expect PvE/PvP skill splits at some point. Certain skills work really well in PvE but not PvP, and vice versa.

Why are Warriors so underpowered in PvP in general?

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Posted by: Braxxus.2904

Braxxus.2904

Note: I’m talking about sPvP.

And note that I talk about, and specifically stated, TPvP. SPvP isn’t what the competitive portion of the game is balanced around and is little better than WvWvW.

Also you missed where I gave you the specific setup I run which is 2 traps, and entangle so your rant about only running 1 trap and being “forced” to spec 30 in a trait line for traps is a bit mis-placed. In most classes you have builds where running 30 in a trait line to buff some key parts of the class is fairly normal. Not sure why it’s such a burden or class failing if you do it on a ranger.

Blackwater Vanguard
Yaks Bend

Why are Warriors so underpowered in PvP in general?

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Posted by: Redscope.6215

Redscope.6215

Rangers cannot burst dps.

That’s why they nerfed the shortbow, because he CAN burst.

Ranger arrows have this crap bug, that if someone strives or runs fast, the arrows will miss alot. And our pets tend to miss moving target 90% of the time.

‘Missile’ type attacks to not ‘lock on’ in this game. You can move to dodge ranged attacks. If you were here before they increased the ‘forgiveness’ bubble around arrows in BWEs, you’d have noticed a major difference in how often you hit. This is a balance point of the game that isn’t going away.

The pet bug I haven’t seen. Although I don’t think its that big of a deal since you get like 12000 distance range on your pet. Nerf that first, then cry about pets missing.

Only thing Ranger does better is traps, and any good player knows not to step into them.

Not unless you’re being chased by melee and you lay a trap right next to yourself. No time to react. This has happened to me too many times to count.

In fact, I am one of the many that switched from ranger to warrior to get a better ranged class.

And how, exactly, are you better at ranged combat? I’d love to hear this and just completely change my perspective that ranged is mediocre at best on a warrior and you’re just a troll.

Memsers and Thief can do great burst and thus are annoying to any class.

Which is why they visit the nerf bat more often than most classes.

But that is why in PvP never go glass cannon and always have a break conditions skill in toolbar.

Except thieves and mesmers. Because their trickery doesn’t take a hit depending on their build.

That’s not balanced guys…

Also I have learned that if you can learn to, by instinct, dodge whenever you see large drops of HP, you tend to survive more often against burst classes. And lastly always keep moving, never stand still.

You have to keep moving no matter what your class is. Even a ranger. Since you’ve had so many epiphanies, maybe you can return to your ranger and play him like you’re PvPing and not PvEing…PvE is the easiest with a ranger. Send in pet, press 1-5, dodge when there’s a circle, win. That doesn’t translate in the least to PvP.

This is a joke right? I mean… it has to be.

/a ranger

Rangers are in no picnic basket either.

People, you’re comparing a balanced class to imba. Thieves and Mesmers are getting the nerfs they need, just wait.

Its hard to play a balanced class when others just ‘wtfpwn’ you in 1-2 seconds based solely on instagib.

Why are Warriors so underpowered in PvP in general?

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Posted by: Zonzai.2341

Zonzai.2341

Redscope, to do a burst build you have to sacrifice everything else. It isn’t like they are really instagib easy mode one button kills (despite my snarky comment). They will get fixed though. They’re obviously still too easy. But I’m guessing you didn’t play GW1 so you have no idea how serious Anet takes the meta game balance.

(edited by Zonzai.2341)