Why are we a glutton for punishment?
I agree 100% on replacing Hundred Blades with a lighter hitting, more mobile attack. I don’t need to use Utility skills on my Thief to get my backstabs off; the weapon choices do it all for me.
People scream that Thieves, Mesmers and Guardians need a nerf (rightfully so), but I honestly think all the classes need to be brought up to their level instead.
You said what i think about the warrior class in PvP. It is much harder to do the same things others professions can do and you need to stay alive to try to do that.
The biggest problem in this game is the damage/CC you take without the other profession be at your range, but that dont work in the same way for warriors.
If you could land your damage/CC without going into the enemy fields/marks we should be more stronger that we actualy are. You have a insane number of damage/CC that other professions can execute that dont require to be at your side to land the hit.
Warrior is a mess in PvP because this game (PvP) was not made for warriors.
thief is very mobile class with a high burst they should change that mechanic that if the player wants high burst then they will have less mobility because like warriors if you choose a bunker build you can’t do high damage like a zerker build but you will last longer but still not very long like a bunker guard and ele the game still need a balance and i think it will take months or years
I feel the same way, OP. I have several level 80 characters now, all fully geared, yet I still come back to my Warrior every night. I know I’m not as effective as other classes but yet I keep trying to break down that wall with my face.
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My biggest issue is that even with 30 points into defense, it didnt make me feel survivable, it only made me feel SLIGHTLY less like im wearing paper mache. I’m not a zerker build either, btw. Why is our sustain so poor?
Warriors damage reduction is made from aluminium and hope.
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Warrior defense options are lackluster and generally involve extreme cooldowns, same with condition removal. I first started to have success with warrior in pvp when I said “screw it” and went all in with my chips on the one thing warrior is good at: raw damage. Offensive trees, traits, amulet (I do like Forge runes though for the protection boon). Then you have to change your philosophy about how to play warrior – you’ll want to be the front lines guy getting blood splatter on your face as you tear arms away from torsos… but with no defense you can’t be this kind of warrior. Play like a thief instead, try to arrive after a fight is underway, and proceed to dish out punishment for a bit – retreat when you need to, to allow cooldowns/conditions to tick away (greatsword is key for escape). Dodging is also key… Energy rune on your greatsword with the Fast Hands trait will be your main defense.
A tankier, more support oriented warrior can be a great force multiplier in WvW, and is great fun to play (I actually love banners). But it is just bad in PvP because you’re only granting bonuses or removing boons to 2 or 3 teammates generally. Additionally by going tank or support you will find that most enemies will out-regen your damage and laugh at you.
If they reduced the CD and increased duration on our defense options and gave us better health regen we might stand a chance.
“…let us eat and drink, for tomorrow we shall die;.”