There are so many threads with tons of people crying about how their warriors get nerfed, but seriously, I don’t see it!
The patch is about more build variety! Maybe you have to change your build a bit if you are running berserker cof 24/7 but else, it is a great improvement!
If those leaked notes are true ofc.
First thing I noticed is that Whirling Axe gets 50% more damage! With this one the damage is at ~1500, so it is comparable to 100blades without the final strike BUT you are movable! + it is a whirl finisher, so insinde a combo field you shoot 15 projectiles…how isnt this a huge buff to everyone who always wanted a moved 100 blades?!
Also the damage spiked moved from the axe, that does not change overall damage but also does not make the axe a n00b weapon, because you actually have to look that you land your final hit, but this one will deal a nice damage spike your opponent might not expect.
With changes to furious speed and Opportunist we get a huge buff to our boons. If you have some points in tactics or some runes with +% to boon duration even more. You can get 10 out of 15 seconds swiftness and fury 10 seconds every 10 seconds because you have a criple on nearly every weapon that is on a cooldown lower than 10 seconds.
Defy Pain got lowered to 60 seconds and the new train Cleansing Ire will remove 3 conditions every time you use your burst skill. And with the new change that you get adrenaline for nearly everything your burst will be up at cooldown all the time, so you conditions wont last long. And if they do, pop your berserkers stance you conditions wont hit you.
Even if you dont go for all the swiftness you can get you can get a constant +25% movement speed in combat with the new warrior’s sprint.
Desperate power giving you additional 20% damage if you are below 50% health is huge too, since 50% health is still alot, not to mention that empower allies will give you 150 power and everyone near you is amazing.
Beside of that, all our healing skills have a 5 seconds lowered cooldown and alot of weapon aftercasts are loweder so our attack chains are faster.
The only “NERF” I can see is that the 2 traits that are in EVERY build, regardless what you play, got moved to the end because they were too strong, BUT got buffed if you choose to go down in those lines. And this is seriously not a nerf, but only a motivation to change something of your build. You either invest in all the other awesome traits we got now and maybe focus more on SPENDING the adrenaline for damage and condition removal, OR you keep it, get a massive boost, BUT you have to invest in it, so you have to spec into it, making you a glass cannon.
The only thing that got NERFED are extremely passive builds that still get 12% more damage and 9% crit chance for only investing 10 trait points, and that one was really not fair. Good thing now is that those grandmaster traits were now moved, so you can access them earlier.
So please tell me now how your warrior got severely nerfed. And please dont tell me now that you got nerfed because you can’t spec into defense and still deal 20k+ damage with 100 blades, because you shouldnt.