Why do you think this patch nerfs warriors?

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Stelli.3607

Stelli.3607

There are so many threads with tons of people crying about how their warriors get nerfed, but seriously, I don’t see it!
The patch is about more build variety! Maybe you have to change your build a bit if you are running berserker cof 24/7 but else, it is a great improvement!
If those leaked notes are true ofc.

First thing I noticed is that Whirling Axe gets 50% more damage! With this one the damage is at ~1500, so it is comparable to 100blades without the final strike BUT you are movable! + it is a whirl finisher, so insinde a combo field you shoot 15 projectiles…how isnt this a huge buff to everyone who always wanted a moved 100 blades?!
Also the damage spiked moved from the axe, that does not change overall damage but also does not make the axe a n00b weapon, because you actually have to look that you land your final hit, but this one will deal a nice damage spike your opponent might not expect.

With changes to furious speed and Opportunist we get a huge buff to our boons. If you have some points in tactics or some runes with +% to boon duration even more. You can get 10 out of 15 seconds swiftness and fury 10 seconds every 10 seconds because you have a criple on nearly every weapon that is on a cooldown lower than 10 seconds.

Defy Pain got lowered to 60 seconds and the new train Cleansing Ire will remove 3 conditions every time you use your burst skill. And with the new change that you get adrenaline for nearly everything your burst will be up at cooldown all the time, so you conditions wont last long. And if they do, pop your berserkers stance you conditions wont hit you.

Even if you dont go for all the swiftness you can get you can get a constant +25% movement speed in combat with the new warrior’s sprint.

Desperate power giving you additional 20% damage if you are below 50% health is huge too, since 50% health is still alot, not to mention that empower allies will give you 150 power and everyone near you is amazing.

Beside of that, all our healing skills have a 5 seconds lowered cooldown and alot of weapon aftercasts are loweder so our attack chains are faster.

The only “NERF” I can see is that the 2 traits that are in EVERY build, regardless what you play, got moved to the end because they were too strong, BUT got buffed if you choose to go down in those lines. And this is seriously not a nerf, but only a motivation to change something of your build. You either invest in all the other awesome traits we got now and maybe focus more on SPENDING the adrenaline for damage and condition removal, OR you keep it, get a massive boost, BUT you have to invest in it, so you have to spec into it, making you a glass cannon.

The only thing that got NERFED are extremely passive builds that still get 12% more damage and 9% crit chance for only investing 10 trait points, and that one was really not fair. Good thing now is that those grandmaster traits were now moved, so you can access them earlier.

So please tell me now how your warrior got severely nerfed. And please dont tell me now that you got nerfed because you can’t spec into defense and still deal 20k+ damage with 100 blades, because you shouldnt.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: marnick.4305

marnick.4305

Warriors should be nerfed because they’re overpowered in PVE. Any nerfs are 1/ fully necessary and 2/ long past due.

I don’t have a grudge against warriors specifically, it’s just that the PVE is entirely lopsided in favour of 2 professions and raw damage. Conditions and control are worthless which is to the detriment of three professions. PVE needs balance too.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Hylgeriak.8250

Hylgeriak.8250

only GS warriors are complaining, as they don’t want other weapon sets got stronger than their ugly sunrise or twilight

hopefully warriors are more competitive in pvp after that patch…right now they’re pretty much victims for almost every class.

Kyrgyz Manas – Gandara[EU]

Why do you think this patch nerfs warriors?

in Warrior

Posted by: ChaiTea.1256

ChaiTea.1256

I can understand the movement of Zerker Power/Heightened Focus but my main concern is Cleansing Ire, because whats happening is they have tied condition removal to landing burst skills, which does reward us for doing dealing damage, but if we have a blind, or a cripple or something on us at the time when we want to burst, say Earthshaker or Eviscerate, I want that condition to be removed first.

And the problem I have with new Berserker Stance is that conditions don’t generally come in a 4 second window of burst like direct damage does that you can counter with endure pain, but they generally accumulate over time, but we will see how it is when the patch comes.

Kuruseii

Why do you think this patch nerfs warriors?

in Warrior

Posted by: dukefx.9730

dukefx.9730

only GS warriors are complaining, as they don’t want other weapon sets got stronger than their ugly sunrise or twilight

hopefully warriors are more competitive in pvp after that patch…right now they’re pretty much victims for almost every class.

All weapon sets are getting weaker except axes which were good and popular enough.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Korrigan.4837

Korrigan.4837

I play a warrior with a “tankish” spec, and I got actually boosted. The only complainers are the berzerker players, it’s a good move from ANet to make other builds more efficient.

The Farstar Alliance [TFA] – Gandara Server.
A PvX guild for mature players with a life.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Stelli.3607

Stelli.3607

only GS warriors are complaining, as they don’t want other weapon sets got stronger than their ugly sunrise or twilight

hopefully warriors are more competitive in pvp after that patch…right now they’re pretty much victims for almost every class.

All weapon sets are getting weaker except axes which were good and popular enough.

Please tell me how and what weapon got weaker? Cant be sword cuz it got a cripple on leap, final thrust is stronger and riposte blocking correctly now. Can’t be mace since weakness is now better overall and skull crack has doubled stun duration. Cant be the hammer because the aftercast of nearly every skill got reduced. Also longbow skills can now be traited so they cooldown recharge is -20% and the range is now 1000. So what weapon got weakened? Greatsword because it did not get stronger?

Why do you think this patch nerfs warriors?

in Warrior

Posted by: dukefx.9730

dukefx.9730

For those who want to keep HF and BP:
30 strength and 30 discipline. You are left with 10 points. Both strength and discipline have nice axe traits. Those 10 leftover points won’t get you anything weapon related from other trees. Most are master traits.

What if you don’t want HF and BP? You’ll lose 15% overall damage and 15% overall critical chance. No problem for CC builds. Massive loss for DPS builds however.

So… you either go with dual axes and still do a nice amount of damage, or make a CC build.

Going from 6-8 viable builds to 2. That’s what I call build diversity.

(edited by dukefx.9730)

Why do you think this patch nerfs warriors?

in Warrior

Posted by: AndrewSX.3794

AndrewSX.3794

For those who want to keep HF and BP:
30 strength and 30 discipline. You are left with 10 points. Both strength and discipline have nice axe skills.

This is it.
The only thing they want to get rid of is having BP+HF+weapon traits (ok, let’s face it: Forceful Greatsword).
Drop one of the 3, keep bashing stuff like always, nothing happened.

Seriously, this outcry is ridicolous.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: PistolWraith.6732

PistolWraith.6732

Going from 6-8 viable builds to 2. That’s what I call build diversity.

Can you tell me more about the 6-8 viable builds please?

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Stelli.3607

Stelli.3607

I just wanted to ask the same, name me those 8 viable DPS builds, maybe even with different weapon sets and not ONLY greatsword.

With this changes you can finally use axe AND greatsword builds for DPS.
I also don’t see why you would need the extra damage so bad, I mean several other traits give you alot of damage now. You get 150 power and all your allies too if you choose, you can get 20% more damage when below 50% health. And there are still plenty of other traits that give you a massive boost. And IF you decide to still go for those traits, they will now boost your % even higher.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Thelgar.7214

Thelgar.7214

Personally, I’m not concerned with doing the absolute optimal build. But, this leaves my choices for the Adept Tier at:

Death From Above – I don’t skydive into enemies that much.
Restorative Strength – If I wanted a healing trait, I’d stat Defense.
Great Fortitude – If I wanted vitality, I’d stat Tactics
Short Temper – Too situational.
Dual Wield – Doesn’t work with my Greatsword or my Warhorn.
Powerful Banners – Worthless, as I rarely use banners and when I do it is before I’m engaged.

I hate having to waste a ‘choice’ on something I don’t like because there is nothing I like to choose.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: dukefx.9730

dukefx.9730

@PistolWraith and Stelli

Currently all you need is 10 strength and 10 discipline. Everything else is totally up to you. You have 50 more points to spend. If you can’t think of at least 6 builds then I pity you. Furthermore 15% dmg and 15% crit chance is far more than some situational +20% dmg or flat 150 power.

Now lets see the upcoming patch: 30/30, you are left with 10 points. Good luck.

MisterEction has another good point: traits in the strength tree are not very useful.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Stelli.3607

Stelli.3607

Alot of builds still are bad even if you have 10 points in strength and discipline. And there is a reason why everyone had those two traits, they we’re too good to be only 10 points in a trait line. Every build I build, I put those 20 points in first, regardless what I was doing, and no class should have those. If you don’t choose to build a dps build now, you can use those 20 points now somewhere else, if you still want to go for full DPS you will go in strength or discipline. But you state that it is NEEDED to get those 2 traits to be viable at all and that is nonsense. You can get up to 100% crit chance without that trait and even if those 12% damage are nice, you can get it somewhere else, and also it mainly benefits greatsword players, since they won’t use their adrenaline. And every greatsword player will put 20 points in strength anyways for 10% more damage and with 10 points more they get another 15% damage.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Bright.9160

Bright.9160

With whirling axe doing 50% more damage and axe skills recharging faster with Sharpened axes, I’m going to give my 30/10/0/0/30 Axe+Mace / Axe+Sword or Axe/Axe Eviscerate spam build another try. I tried it in Fractals, but the Sword #4 was hard to hit and me not being used to Eviscerate spamming resulted in less DPS than I used to do.

But I think in dungeons where I’m usually melee’ing a single boss and fighting a lot less trash, I think that build could actually bring more DPS than the GS + Axe/Mace combo. It’s gonna take getting used to though.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

(edited by Bright.9160)

Why do you think this patch nerfs warriors?

in Warrior

Posted by: dukefx.9730

dukefx.9730

30/10/0/0/30 axe/axe will dominate everything. Flat 20% damage, 10% extra crit damage, 15% crit chance, spamming Eviscerate while having your adrenaline bar instantly full again. Whirling Axe will even do decent damage, not just fill your bar, not to mention the 20% axe cooldown reduction which has quite low cooldowns anyways.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Seren.6850

Seren.6850

oh cool so those with twilights and predators, just switch out to bolts & frost fangs and kudzu’s.

no reason to be upset over that

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Kuruptz.4782

Kuruptz.4782

There are so many threads with tons of people crying about how their warriors get nerfed, but seriously, I don’t see it!
The patch is about more build variety! Maybe you have to change your build a bit if you are running berserker cof 24/7 but else, it is a great improvement!
If those leaked notes are true ofc.

First thing I noticed is that Whirling Axe gets 50% more damage! With this one the damage is at ~1500, so it is comparable to 100blades without the final strike BUT you are movable! + it is a whirl finisher, so insinde a combo field you shoot 15 projectiles…how isnt this a huge buff to everyone who always wanted a moved 100 blades?!
Also the damage spiked moved from the axe, that does not change overall damage but also does not make the axe a n00b weapon, because you actually have to look that you land your final hit, but this one will deal a nice damage spike your opponent might not expect.

With changes to furious speed and Opportunist we get a huge buff to our boons. If you have some points in tactics or some runes with +% to boon duration even more. You can get 10 out of 15 seconds swiftness and fury 10 seconds every 10 seconds because you have a criple on nearly every weapon that is on a cooldown lower than 10 seconds.

Defy Pain got lowered to 60 seconds and the new train Cleansing Ire will remove 3 conditions every time you use your burst skill. And with the new change that you get adrenaline for nearly everything your burst will be up at cooldown all the time, so you conditions wont last long. And if they do, pop your berserkers stance you conditions wont hit you.

Even if you dont go for all the swiftness you can get you can get a constant +25% movement speed in combat with the new warrior’s sprint.

Desperate power giving you additional 20% damage if you are below 50% health is huge too, since 50% health is still alot, not to mention that empower allies will give you 150 power and everyone near you is amazing.

Beside of that, all our healing skills have a 5 seconds lowered cooldown and alot of weapon aftercasts are loweder so our attack chains are faster.

The only “NERF” I can see is that the 2 traits that are in EVERY build, regardless what you play, got moved to the end because they were too strong, BUT got buffed if you choose to go down in those lines. And this is seriously not a nerf, but only a motivation to change something of your build. You either invest in all the other awesome traits we got now and maybe focus more on SPENDING the adrenaline for damage and condition removal, OR you keep it, get a massive boost, BUT you have to invest in it, so you have to spec into it, making you a glass cannon.

The only thing that got NERFED are extremely passive builds that still get 12% more damage and 9% crit chance for only investing 10 trait points, and that one was really not fair. Good thing now is that those grandmaster traits were now moved, so you can access them earlier.

So please tell me now how your warrior got severely nerfed. And please dont tell me now that you got nerfed because you can’t spec into defense and still deal 20k+ damage with 100 blades, because you shouldnt.

Nobody cares about those PvE Guys i dont care if my warrior never get invited to any group ever

But what i cant see is where are those buffs to spvp

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Bright.9160

Bright.9160

30/10/0/0/30 axe/axe will dominate everything. Flat 20% damage, 10% extra crit damage, 15% crit chance, spamming Eviscerate while having your adrenaline bar instantly full again. Whirling Axe will even do decent damage, not just fill your bar, not to mention the 20% axe cooldown reduction which has quite low cooldowns anyways.

Dunno if you followed the patch notes, but it’s only going to be one of the two.

Either Burst Mastery, or Heightened Focus, but not both.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Why do you think this patch nerfs warriors?

in Warrior

Posted by: dukefx.9730

dukefx.9730

I didn’t say anything about burst mastery. Extra adrenaline on axe crits and/or whirling axe will keep your adrenaline full, so you can spam F1 while still enjoying the benefits of HF and BP.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Cygnus.6903

Cygnus.6903

Did Anet confirm anything about the patchnotes?

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Bright.9160

Bright.9160

Did Anet confirm anything about the patchnotes?

The fact they appeared on GW2 hub means they’re pretty reliable.

Might be incomplete, but I think the majority is going to be pretty accurate.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Xenon.4537

Xenon.4537

People gonna QQ when their class gets nerfed. Either they adapt or leave. Hopefully one day they will learn that, in the volatile balancing environment of MMOS, their build is never 100% safe and they shouldn’t expect it to stay the same forever.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Tyrannus Blade.3408

Tyrannus Blade.3408

The change that worries me is Berserker’s power getting shoved to a grandmaster. It is basically a flat 15% damage nerf to any build that doesn’t want to stick 30 points into strength. That’s a big nerf and it’s one that is going to effect non-zerker builds far more than a 30/10/0/0/30 axe zerker build.
Also what’s with the change in axe auto damage distribution? It’ll barely effect PvE while severely nerfing it in PvP.

Why do you think this patch nerfs warriors?

in Warrior

Posted by: ShadowMaster.5708

ShadowMaster.5708

I am so happy full zerk warrior only ruby orb gear check crap kick if not zerk warrior nooob!?! is getting nerfed… Seriously, stuff like that is what ruining games. When people limit content to certain classes and playstyles

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Lunar Sunset.8742

Lunar Sunset.8742

I think warriors will still have the most damage than any other profession even with the trait nerfs, omg CoF1 is 50 seconds slower…wut are we gonna do?!?!???!?!?!?!?!?!??!!?!

Sunset
50/50 GWAMM x3
I quit how I want

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Bright.9160

Bright.9160

I am so happy full zerk warrior only ruby orb gear check crap kick if not zerk warrior nooob!?! is getting nerfed… Seriously, stuff like that is what ruining games. When people limit content to certain classes and playstyles

Except, the builds just change a little bit.

Nothing changes to the gear, at all. The high-end speedrunners are going to stop running 3 warriors and bring an ele or 2, and the warriors might change to an Axe/Mace + Axe/Axe or Axe/Mace + Axe/sword build, depending on we find will do the most DPS.

People are changing their builds, not their gear.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Why do you think this patch nerfs warriors?

in Warrior

Posted by: Warlord.9074

Warlord.9074

1st nerf

Legspecialist has a 10 sec Internal CD now so CC builds that use a hammer #3 have been nerfed. That change also effected GS #4.

Loss in CC.

2nd nerf Berserkers power is not weapon specific so it nerfs every single weapon. It was a 10 point investment, so you would still have enough points left to use any weapon you wanted. It was replaced with duel wilding that only boost dammage by 5% and only if you are using a mace, axe, or sword off hand. Doesnt work for warhorns, doesnt work for shileds. and out of the 3 the only decent weapon off hand is a mace.

3rd nerf. Heightened focus see explanation of nerf #2. It applys here.

If anet wanted to nerf GS warrios than they should of just nerfed the GS passives. Ab better fix would of been to just remove the 10% GS damage passive and leave the GS CD passive alone. But touching berserkers power, heitened focus and legspcialist nerfs ever single warrior build almost. and nothing they added fixes that.

My solution to ANET is to just delete the 10% dammage GS passive in the str master tree and replace it with berserkers power in the master tree.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)