Why does sword suck?
Reason #1 – Flurry
Flurry is the weakest warrior burst skill in terms of damage and/or utility. It literally does the same thing as hundred blades – you stun/immobilize the enemy while rooting yourself to do damage. Problem is, flurry is very weak. The only way I’ve found to make flurry do decent damage (still bad) is to reach 50% or 100% bleed duration.Options on how to improve flurry (Take your pick)
• Add better power scaling
• Add evasion
• Increase base bleed duration from 2s to 3s
Flurry is excellent as a control skill, since you can stop the channeling and get a long immobilize on a short cooldown. As for your suggestions to improve it:
- Would make it too similar to Hundred Blades, Zealot’s Defense and Pistol Whip.
- Would make it too similar to Zealot’s Defense.
- Would make it too strong. It would have a base damage of 1,530 bleeds, but up to 9700 with a condi spec.
Reason #2 – Hamstring (3rd sword auto attack chain)
On every other class/weapon, the 3rd part of the auto attack chain does better damage than the 1st and 2nd. On warrior main-hand sword? Less damage and a useless 1s cripple.Options on how to improve hamstring (Take your pick)
• Inflicts bleed and cripple
• Deals increased damage vs bleeding foes
Actually, Hamstring has just as much damage as Sever Artery and Gash. It also has a 0.25s channel instead of 0.5s. And the Cripple? Well, there was a short period where Leg Specialist did not have an ICD and it enabled people to permanently immobilize people with the sword autoattack chain.
Reason #3 – Pathetic Traits
Blademaster and dual-wielding traits. Blademaster is very useless and why are there 3 precision increasing traits in the same tier?Options on how to improve blademaster (Take your pick)
• Gain ferocity when wielding a sword
• Chance to block projectiles when wielding a sword (strider’s defense copy/pasta)
Again, I don’t think that Blademaster is that weak. It has an obvious synergy with on-crit effects like Precise Strikes, Furious and Sigil of Earth. Also, the issue with changing Blademaster from crit% to Ferocity is that the latter does nothing for condi specs.
Personally, I think that your suggestions are a bit misguided. You’re clearly trying to make Sword a power weapon, something that it was never meant to be. If you ask me, one of the best things they could do for Sword would be:
- Sever Artery and Gash get 2 bleeds for 4 seconds each, instead of the current 1 bleed for 8s.
- Flurry gets 4/5/6 hits, each infliction 2 bleeds for 2.0/2.5/3.0 seconds.
Basically, I want Warrior to be able to put out more stacks of bleeds for a shorter duration. And for Flurry to be quicker and a bit stronger.
I’ve met some excellent warriors who played celestial stats with longbow and sword/warhorn. That build is very strong and it is a ‘hybrid’.
You can find me in PvP | I normally answer PMs
You haven’t met a Rabid or Cele Condi Warrior with S/S + LB have you? xd
Sword right now is ideal for hybrid damage (Cele usually). You also want Leg Specialist.
If you didn’t know, the cripple in the auto chain was acutally skill 3 on the sword but switched places with Final Thrust (which was buffed).
Flurry is multi-hit and procs your bleed minor trait. The Immob is the big thing here though, lets you land any skill after that (try swap LB to proc Doom + Geomancy then point-blank LB 2) or bait out defensive skills or cleanses (where you then LB 5).
It’s rather slow to be sure, but if you’re just building a fun spec, I suggest Rage Sigil/Last Chance… F1, cancel Flurry, then auto attack with quickness… Krait Runes, 1500+ condi damage and Rabid will cause your enemy to take almost 2k damage a second.
You can also chain Flurry into auto attack traited with Leg Specialist. It’s not just you who’s benefitting from the immob, you know. Your whole team can utilise those 3 seconds…
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
(edited by Ralkuth.1456)
My biggest issue with sword is the short range and the inexcusable way it’s abilities are affected by lag.
Anet lied (where’s the Manifesto now?)
Reason #1 – Flurry
Flurry is the weakest warrior burst skill in terms of damage and/or utility. It literally does the same thing as hundred blades – you stun/immobilize the enemy while rooting yourself to do damage. Problem is, flurry is very weak. The only way I’ve found to make flurry do decent damage (still bad) is to reach 50% or 100% bleed duration.Options on how to improve flurry (Take your pick)
• Add better power scaling
• Add evasion
• Increase base bleed duration from 2s to 3sFlurry is excellent as a control skill, since you can stop the channeling and get a long immobilize on a short cooldown. As for your suggestions to improve it:
- Would make it too similar to Hundred Blades, Zealot’s Defense and Pistol Whip.
- Would make it too similar to Zealot’s Defense.
- Would make it too strong. It would have a base damage of 1,530 bleeds, but up to 9700 with a condi spec.
Reason #2 – Hamstring (3rd sword auto attack chain)
On every other class/weapon, the 3rd part of the auto attack chain does better damage than the 1st and 2nd. On warrior main-hand sword? Less damage and a useless 1s cripple.Options on how to improve hamstring (Take your pick)
• Inflicts bleed and cripple
• Deals increased damage vs bleeding foesActually, Hamstring has just as much damage as Sever Artery and Gash. It also has a 0.25s channel instead of 0.5s. And the Cripple? Well, there was a short period where Leg Specialist did not have an ICD and it enabled people to permanently immobilize people with the sword autoattack chain.
Reason #3 – Pathetic Traits
Blademaster and dual-wielding traits. Blademaster is very useless and why are there 3 precision increasing traits in the same tier?Options on how to improve blademaster (Take your pick)
• Gain ferocity when wielding a sword
• Chance to block projectiles when wielding a sword (strider’s defense copy/pasta)Again, I don’t think that Blademaster is that weak. It has an obvious synergy with on-crit effects like Precise Strikes, Furious and Sigil of Earth. Also, the issue with changing Blademaster from crit% to Ferocity is that the latter does nothing for condi specs.
Personally, I think that your suggestions are a bit misguided. You’re clearly trying to make Sword a power weapon, something that it was never meant to be. If you ask me, one of the best things they could do for Sword would be:
- Sever Artery and Gash get 2 bleeds for 4 seconds each, instead of the current 1 bleed for 8s.
- Flurry gets 4/5/6 hits, each infliction 2 bleeds for 2.0/2.5/3.0 seconds.
Basically, I want Warrior to be able to put out more stacks of bleeds for a shorter duration. And for Flurry to be quicker and a bit stronger.
I like everything you said although I would like to see a condition warrior trait made instead of dual wield agility. maybe something like each hit gives 1 extra bleed when wielding a sword (3 sec) this would make flurry much more deadly and actually worth finshing the full channel
could even make it have to crit which means it would synergize better with blademaster. change it so that you can activate ripostes bleed attack instead of the current skill that gives a measley 3 strikes of adrenaline which is well lets be honest about kinda worthless and pointless.
the issue I take with sword is riposte which is under powered atm. flurry which is for a condtion warrior is not worth finshing the cast. savage leap is good the auto is good final thrust is good for power builds kinda wish it gave condtions instead. impale is good but the nerf was unwarranted. ripose is in need of a buff. ever block skill has at least a decent skill that take effect if you don’t block / another seq you can activate in stead. riposte does not. 3 strikes of adrenaline just isn’t enough.
(edited by wildfang.9670)
Riposte when compared to the shield block is actually quite good. It only counter attacks if the enemy is in melee range. Otherwise it keeps blocking and adds adrenaline at the end.
Adding more bleeds, don’t think that that will work. Perhaps in PvP but in other cases it will just add more over bleeds over the 25 cap.
Great sword is the damage tool, sword is a precision weapon. With some effort sword can be at 100% critical chance (and flurry at 110% ) . Combine this with some nice sigils and have fun. Although it has gotten a bit less with the increased cooldown on many sigils.
Sword is not a DPS weapon like axe. If you participate in dungeons and want a 1 handed weapon, choose axe. Sword is fine for PVP and WVW though as a control, condition, utility, damage, DOT weapon. One thing sword has over other 1 handers is the #2 leap ability—very useful in PVP an WVW. MH axe/mace don’t offer this type of movement.
In dungeons and most PVE, DPS is king, so axe and GS are the go to weapons for warrior and probably always will be. Sword doesn’t “suck” per se. It does exactly what it is intended to do—everything ok, but in PVE that isn’t the order of the day.
Sword is not a DPS weapon like axe. If you participate in dungeons and want a 1 handed weapon, choose axe. Sword is fine for PVP and WVW though as a control, condition, utility, damage, DOT weapon. One thing sword has over other 1 handers is the #2 leap ability—very useful in PVP an WVW. MH axe/mace don’t offer this type of movement.
In dungeons and most PVE, DPS is king, so axe and GS are the go to weapons for warrior and probably always will be. Sword doesn’t “suck” per se. It does exactly what it is intended to do—everything ok, but in PVE that isn’t the order of the day.
Doesn’t look like the OP is talking about PvE. They mentioned killing an elementalist with an eviscarate and I sincerely doubt they’re talking about an elite risen elementalist in Arah.. xD
Anyways, hold on a second…
If you go pure condition, you might as well play another class because they do it better. If you try hybrid, other builds will achieve better results.
Aren’t warriors and engineers the best two classes for condition damage? Gee, isn’t this a backwards complaint.