Why does the damage feel so low ?
Yes.
Damage, Mobility, Sustain all are extremely lacking on spellbreaker.
I feel like they thought the damage was going to be so high that the mobility wouldn’t be needed then they just forgot to add the damage. Even the burst feels like a complete joke when it crits as full zerker I think a full condi build crits harder than that thing.
4.5k crit when you’re in full glass cannon mode is a complete joke.
Using the burst skill is actually a pretty significant DPS loss too over just AA chain.
If they didn’t limit SB to 1 adrenaline it actually might have a workable spec, but with only one I feel like it’ll never be good in PVE or PVP.
agree, damage is very poor sustain is ok ish , range increase and skill cd lower please, and damage buff, full zerker 15 might stacks 2k crit i’am done.
(edited by Juular.4729)
Why I gave up going full burst damage spec, and switched to a celestial shout (wvw tested. Testing in spvp later) (dagger/shield and dagger/dagger| hammer is a possibility). Focusing on boon denial, the elite placement, and being a pest with full counter/shield blocks as my squad nuked people I balled up.
Low? really? I’ve tried demolisher/leadership in pvp with d/sh+m/d. The offhand dagger #4 can crit for 10k and full counter is so OP and crits for like 5k+
Low? really? I’ve tried demolisher/leadership in pvp with d/sh+m/d. The offhand dagger #4 can crit for 10k and full counter is so OP and crits for like 5k+
That is just adorable that you think 10k is a big hit.
Dagger main hand just feels meh after a bit, even with the 20% increased attack speed from dual wield.
Auto attack: seems to be lower dps than axe and it only hits 2 targets vs 3 on other weapons.
Skill 2: The leap is the slowest thing in the world and 300 range is meh.
Skill 3: okay, prefer lower cd
Skill 4: Really great skill, nice combo and rewards paying attention, lower cd pls
Skill 5: vul is nice, no idea why it has swiftness maybe change that to fury?
Burst skill is terrible damage, but unblockable is nice for pvp
Dagger offhand is carried by the damage of Wastrel’s ruin but dagger main had needs help.
I think dagger auto attack needs the base damage or the crit damage to go up and the leap needs to either be faster or farther. As for the burst, the unblockable is nice but it needs something more to fit the theme of the spec. Maybe add a kd/stun so you can do a burst → wastrels ruin combo? or more damage if it removes boons. Or if they have no boons it does + crit damage like the auto attack and the trait.
Just some ideas.