Why is Balanced Stance not a "stance?"

Why is Balanced Stance not a "stance?"

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Posted by: Daniel Warren.4968

Daniel Warren.4968

Here’s the rub: Every stance we use contains an innate “stance” property. Meaning, it’s not a boon. If we pop Endure Pain, there’s nothing that nulls / steals / removes that ability until the timer’s up. Every other stance does this (even Shield Stance even though it’s not a stance) but Balanced Stance is a cop-out. It gives us a Stability boon which, as everyone in here should know by now, can be stripped or stolen at any time once it’s cast. So why this particular stance? Why doesn’t balanced stance have its own innate ability? It makes no sense when compared to other stances.

Why is Balanced Stance not a "stance?"

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Posted by: Kraljevo.2801

Kraljevo.2801

Well, don’t know about you, but I become Hulk when I activate it.

It’s fine. :P

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Posted by: ens.9854

ens.9854

Becaused unlike the other stances, it is balanced

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Posted by: Kuper.2641

Kuper.2641

If it were to work the same as other stances the duration of the ability would be 5-8 seconds. For stability it wouldn’t be worth it for such a short duration.

I would rather have the longer duration and risk the boon being removed/corrupted.

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Posted by: Warlord.9074

Warlord.9074

because changing it would pointless just like almost everything else with warriors.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Daniel Warren.4968

Daniel Warren.4968

Becaused unlike the other stances, it is balanced

And that’s a perfectly fair complaint. If one stance can be affected, the others should too. It’s probably another case of Anet forgetting to make uniform changes to skill sets.

If it were to work the same as other stances the duration of the ability would be 5-8 seconds. For stability it wouldn’t be worth it for such a short duration.

I would rather have the longer duration and risk the boon being removed/corrupted.

…It’s already eight seconds at base. Traiting for sure-footed makes it ten. And even eight seconds can make or break a fight, especially in wvw.

because changing it would pointless just like almost everything else with warriors.

Actually I wouldn’t mind stability that couldn’t be ripped off in the middle of a zerg, especially if Anet’s design strategy was to make stances innate and not just a boon.

(edited by Daniel Warren.4968)

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Posted by: Chaith.8256

Chaith.8256

Becaused unlike the other stances, it is balanced

10/10

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Posted by: Twiista.1689

Twiista.1689

It used to be an innate stance.

It had its own unique icon as well. (The same as the stability icon you see on Earth Elementals)

It got changed when stability across the board got changed into a boon.

If the changes were to be reverted, the cooldown would almost definitely be 60 seconds. So don’t complain, be glad with what you got!

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Posted by: Myth Shaia.4856

Myth Shaia.4856

Wow, not imba/op enough already as a warrior? And I say that without prejudice. Just for giggles I setup my warrior last night for wvw – usually am on my guardian – OMG faceroll warrior imba/op/indestructible compared to my guardian and STILL does significant damage numbers! I was just shaking my head in disbelief and what I could get away with, warrior passives are just made for wvw zergs really. The guardian is more for smaller fights that need to end quicker than a zerg fight unless you have many and I say MANY guardians in the zerg – numbers are falling in great anticipation of the next patch, be prepared to LF Guardian, no more warriors pls.

But yh, you don’t need Balanced Stance to be a stance, also wouldn’t that passive override Endure Pain when it pops? Not sure if a warrior can be in more than one stance….yes, that’s how little I know about warriors and was able to survive and dish it out last night, heck a thief even ran away o.o

…from elsewhere…
“I am not a complete idiot, there are some components missing still!” …

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Posted by: Daniel Warren.4968

Daniel Warren.4968

What I need is a stiff drink and a reason to keep playing WvW with all this lag, but anyway…

If they’re going to make every other stance an innate ability, then they should stick with the design strategy. Either they all are, or they all aren’t. I don’t really care either way, just keep it across the board.

Warrior passives (I’m assuming you mean stances / regen) are meant for zergs, in stacked groups, where everyone’s synced up their immunity stages. We die by the droves in blobs since we’re (mostly) melee and charge into AoEs for fun. Just wading in and pretending you’re the Hulk works for, at best, three seconds.

Also, any comparisons with Guardian should stop at “we both use Greatswords.” They are far more utilized in every other spot on the field, whereas Warriors are either front-linesman or stray-catcher.

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Posted by: Latinkuro.9420

Latinkuro.9420

Here’s the rub: Every stance we use contains an innate “stance” property. Meaning, it’s not a boon. If we pop Endure Pain, there’s nothing that nulls / steals / removes that ability until the timer’s up. Every other stance does this (even Shield Stance even though it’s not a stance) but Balanced Stance is a cop-out. It gives us a Stability boon which, as everyone in here should know by now, can be stripped or stolen at any time once it’s cast. So why this particular stance? Why doesn’t balanced stance have its own innate ability? It makes no sense when compared to other stances.

good to know I’m not the only one that noticed this invisible nerf.
balanced stance w/o an innate property is just a cheap shout.
they should make it a proper stance or make it into shout, the way it is now is just not worthy of being called a stance.

If it were to work the same as other stances the duration of the ability would be 5-8 seconds. For stability it wouldn’t be worth it for such a short duration.

I would rather have the longer duration and risk the boon being removed/corrupted.

I would rather have the shorter duration if it was a true stance and could NOT be stripped corrupted

what good is it to pop balanced stance just to have it stripped or corrupted after 2 seconds by a necro, mesmer or thief ?

see the shorter duration is not the main issue here, it’s the fact it is not a stance, it is just a corruptible boon !

(edited by Latinkuro.9420)

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Posted by: Souldestructor.9576

Souldestructor.9576

That is where your wrong Balanced Stance is fine the way it is. reason being, why make something other Professions can get all kittened up about? If you think for a moment, most professions have it hard with hambow’s even though they are the worst and least skilled players utilizing it. besides you don’t see many necro’s using corrupt boon a lot as utilities. They are mostly conditionmancers who 100% have it or MM necro’s who use up all the slots with pet skills. No CC stun breaker or anything. So a thief just stole the boon? why would it matter they are quite glassy depending on builds. Mesmer’s steal or remove boons? so what they aren’t able to withstand attacks they can be glassy, only time you would pack your bags and leave is if the mesmer is PU and if you can’t kill them by the time zerker stance ends then your quite bad. stop getting kittened out of sorts when things don’t make sense.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

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Posted by: Daniel Warren.4968

Daniel Warren.4968

Having another player take stability for themselves isn’t really the point. The point is that you’re no longer running with Stability. In a zerg fight that most notably uses massive CC, even if you’re built for survivability, your 40sec stance just got wasted and now you’re getting batted around like a volleyball.

Dolyak signet makes perfect sense for a stability boon. A stance does not.

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Posted by: ens.9854

ens.9854

You can also use multiple stances at the same time but nobody is complaining about that.
You should probably get a qualified flavor judge in here to discuss it

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Posted by: CMstorm.8679

CMstorm.8679

What about Shield Stance? its not affected by the Sure Footed trait