Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Posted in pvp forum as well.
I come from DAoC. Loved the rvr system, balanced and fluid and didn’t allow for mistakes. You had to pay attention to cooldowns, timers, icons, CC so you didn’t break it etc. If you did break CC, the person became immune to those same negative effects for a certain duration. I love GW2 for it’s combat system, it’s unique and elegant in it’s own way but I don’t understand the thought process behind how conditions work.
Forgive me, but, it seems no matter what meta it is, conditions always seem to come out on top leaving power metas behind.
Why?
Simple. It’s too passive and easy. You can simply apply, and re-apply conditions whenever you choose, there is no immunity, there are no cool down’s it’s just passive, skill less spam. Spam Wars 2.
In previous MMO’s I’ve played you can augment such things as magic resistance, resistance to a certain elemental type, or negate them all together for a short period of time.
Certain stats would affect this.
All I am saying is, if toughness affects how hard you get hit by melee, and power dictates how hard you’ll hit with power, and condition damage dictates how much conditions tick for, then why is there no stat that at least defends against one type or all conditions?
Even if we had options to stack resistances versus one type of condi so it wouldn’t be so damaging or it’s effects were reduced, it would be better than nothing. Maybe I’d like some more resistance to confusion, or burning, or bleeding. Something.
For example: Chilled characters appear blue tinted, move 66% slower and skills recharge ~40% slower. For every 1.66 seconds chilled, only 1 second of cooldown will have expired.
Maybe with resistance it could be like 66%/44%/33%/22% etc and skills recharge in 40/30/20/10s slower intervals based on your level of resistance.
This game has literally evolved into fire and forget passive gameplay. If something like what I suggested above was implemented, gameplay would be more immense, longer, battles would be more engaging, and there would actually be some strategy.
Imho, it’s because condi isn’t that strong. In the vast majority of classes, the meta build is a power build, despite toughness and condi not having what you are proposing. There’s a reason for that. I am not a strong number-crunchy guy when it comes to that stuff, but it’s really hard to burst with condi, but it is practically cake to do with most professions with power. And from what I’ve observed, most of pvp comes down to getting off that burst to knock the other guy to downed.
Edit: I’m specifically talking about condi damage btw, since that is what the stat is for. The condi damage stat has no effect on non-damaging conditions, like vulnerability. Those conditions aren’t stat dependent at all, and thus I’m leaving them out of consideration (since your question was based on the power/toughness model.)
(edited by bearshaman.3421)
The resistance boon exists.
Higher vitality means conditions tick for a lower percentage of health. In terms of time to die, higher vitality means you die slower to conditions.
You also have -% condition duration, meaning your conditions will last a shorter amount of time
And then there’s condition removal which negates the remaining effects of all removed conditions.
There’s already plenty of anti-condition mechanics and resources to take advantage of.
[This was in response to a since deleted post, but its still worth keeping]
The difference is one deals 100% damage in one second, while the other deals 1.E14% damage in 3.16 million years. Toughness isn’t going to save you, and healing power won’t save you from 100% dps. So if you’ve tried all the other options, then vitality is really the only defensive stat that will keep you alive against condition damage. I understand Warriors naturally have high health, and ask it would seem like it’s a lesser need than other classes (like Thief), but sometimes the base isn’t going to cut it.
(edited by Ghotistyx.6942)
Dude his point his by having high vitality you give up not only power but also ferocity or precision. As a warrior, your goal is to deal dmg, you can’t have (900 power 1200 bit and 900 precision) barbarian amulet and expect to do great against necros. You ate hurting yourself by having 31k hp.
PvP isn’t the only gamemode, even if op did mention they posted to the pvp forums. They also mentioned DoAC and RvR, so WvW will still apply.
Even in pvp though, no one is saying you have to use Barb amulet. But, you also don’t have to use Berserker either. Paladin’s or Merc are both options that add a bit of vit without sacrificing loads of damage potential. Also, runes can add vitality if you can find the right mix to add.
Regardless of personal opinions, I’ve at least provided an answer for most of the op’s questions.
Just upfront paladin and marauder ( which eceryone use) won’t work against a reaper of equal Skill unless you are using Killshot, I believe even Killshot requires bezerker. And as far as wvw is concerned, our dps are high enough in wvw to RIP a necro.
Even if you go Svanir and marauder, you might(notice the might) win the duel that’s is 1 vs 1. However in tf, you ll get rip.
Because Condi Cleanses exist very readily (although admittedly less so for the Warrior class than others).
Vitality is a help because it gives you more time to utilize your condi cleanses, and that’s how it contributes as a defense stat vs condi damage.
Warriors are given more base health largely due to the fact they have less condi cleanses available.
~EW
Imho, it’s because condi isn’t that strong. In the vast majority of classes, the meta build is a power build, despite toughness and condi not having what you are proposing. There’s a reason for that. I am not a strong number-crunchy guy when it comes to that stuff, but it’s really hard to burst with condi, but it is practically cake to do with most professions with power. And from what I’ve observed, most of pvp comes down to getting off that burst to knock the other guy to downed.
Edit: I’m specifically talking about condi damage btw, since that is what the stat is for. The condi damage stat has no effect on non-damaging conditions, like vulnerability. Those conditions aren’t stat dependent at all, and thus I’m leaving them out of consideration (since your question was based on the power/toughness model.)
Very well put. Id like to add something more to it. I main a Reaper and Im one of those stubborn ones who play power. Anyway most people complain how strong the condi reaper is and he is indeed strong. But think about it, the match starts, the condi reaper goes to a point. He starts applying his conditions: poison, bleeding, chill, torment and.. and nothing. Even if he hits you with signet of spite on top of all other condis he can not burst kill you. He can gradually wear you down, in some cases faster, in some cases slower. At the same time he started that same match with zero life force and a competent power build cat eat thru his 25k (merc) or 19k(rabid) health in no time. Bottom line is a burst dmg power build with some condi cleanse should be able to annihilate a condi build. But you cant go into a match with no condi cleanse skills and expect to just sit there and power kill everything.
Since this is a warrior topic originally I can say this much. While on my Reaper I have faced warriors who I can scrap with in close combat and kill quite handily ( reaper shroud included). Ive also faced warriors with gs who do so much damage they make me not want to stay in melee. They put such tremendous burst pressure on my reaper that when the fight or flight response kicks in I want to fly. I want to run away. Again, like most things in this game it comes down to the specific encounter and the skill level of both involved parties.
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