Why warrior have a signet to be unblockable?
it’s designed to be an anti bunker utility.. but sacrificing 1 utility slot, where it is needed for everything else that’s matter, is not good… seeing that weapon skills mostly does damage only + 1 evasion, and nothing else.. i don’t think its worth it,,
I’ve seen warriors fly from one gathering spot to another. How they do that?
This ability is crap. It only lets throw 3single attacks within the next 10sec.
It doesn’t interrupt blocking if you use a hammer for example..
A guardian’s WEAPON skills line of warding or circle of warding do interrupt blocking
This was mentioned since it was introduced but the devs are too busy advertising for ‘esport’ on the forums/twitter to introduce meaningful class fixes.
This ability is crap. It only lets throw 3single attacks within the next 10sec.
It doesn’t interrupt blocking if you use a hammer for example..
A guardian’s WEAPON skills line of warding or circle of warding do interrupt blocking
This was mentioned since it was introduced but the devs are too busy advertising for ‘esport’ on the forums/twitter to introduce meaningful class fixes.
And the signet seems to be bugged:
If you are blinded (next attack misses) and you use earthshaker you will miss all targets inside the radius. So it seems that earthshaker counts as only one attack, other wise you should only miss one target from all inside the skill radius.
But if you use the signet (whithout blind off course) and do the same you will loose the 3 unblockable attacks all at once if you hit 3+ targets in the radius. In this situation, one earthshaker is equal to 3+ attacks?
I’ve seen warriors fly from one gathering spot to another. How they do that?
I guess you are talking about pve. I´ve seen many professions doing that. They are boots.
Why thieves can stealth while warriors cant?
I was not talking about thieves only.
Both warriors and thieves have ways to land unblockable attacks but one has to give up one utility to do that. Thieves also have stunbreakers on their weapons skills. We need to have utilitys to resist some CC. Its a big diference on build diversity.
Why thieves can stealth while warriors cant?
I was not talking about thieves only.
Both warriors and thieves have ways to land unblockable attacks but one has to give up one utility to do that. Thieves also have stunbreakers on their weapons skills. We need to have utilitys to resist some CC. Its a big diference on build diversity.
You can’t expect everyone to get the same things at the same cost. There are a lot of things that other classes have that warriors don’t, but it doesn’t mean we should have all of that.
As a guardian, I wouldn’t mind if they retooled that signet to be something meaningful and gave warriors the unblockable ability tied to their burst. Would mean they could land everything correctly everytime. Though, that could be OP if it also ignored dodge... Kill shot would land each time. O_O
Black Gate – Immortals of the Mist [IoM]
“but it doesn’t mean we should have all of that” I agree with you on that.
Other classes shouldn´t have it too but they have it and have it far better than warrior. The problem is be abble to port, acess to stunbreakers, unblockable attacks and more cool stuff without utilitys.
A Warrior who wants acess to stunbreaks and unblockable attacks has to use 2 utilities for that while other classes can work on their builds with less preocupations using all their utilities for other things.
This will only change when ANet starts to give warriors ways to do better without using utilities (like others can do)
As a guardian, I wouldn’t mind if they retooled that signet to be something meaningful and gave warriors the unblockable ability tied to their burst. Would mean they could land everything correctly everytime. Though, that could be OP if it also ignored dodge… Kill shot would land each time. O_O
Its a good sugestion. I agree with you when you said people should be able to dodge (this is the skill of the player).
I Forget to mention before but the fact that you loose the passive efect of the signet its a big drawback. Other classes have it also without that drawback.
It would have been more useful if it gave you a period of time, say around 5 seconds, of unblockable attacks. With the current 3 attacks set up chances are you’ll end up wasting at least one of the attacks on a useless auto or a blinded attack. I like the idea of a anti-bunker spec but so far I see little reason to run Destruction of the Empowered of Signet of Might.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I can see Anet applying a possible trait in Tactics to allow signets to retain their passive effects after cooldown but then that encourages the 5 signet builds even more.
Signet of Might - 180 power passive, activate to gain 5 stacks of might for 10 seconds and blowout (450) enemies around you in a 180 radius. 25 seconds.
Rework Stomp to "Leap" - 300-900(can’t be used at <300) range that is GTAoE. Leap to your destination, causing 2 seconds of daze to nearby enemies and doing damage.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
I believe that they should put some warrior skills or utilities unblockable.
Ex: some physical skills being unblockable
or
Grandmaster Trait with: All physical skills are unblockable.
Or treat us equaly and put some wepons skills with the unblockable status like others have without traits and signets.